Virtua Fighter 5 REVO · v1.10 · All ranks
Inputs per minute
Higher ranks work the controller faster: about 410 inputs a minute through ranks 21–29, climbing steadily from rank 30 to nearly 500 at the top. Most of what looks like a character difference is the players, except for Akira, whose players press about a tenth more on him than on anyone else. The side that pressed more wins the round a little more often, and more so the bigger the gap.
An input is any change on the controller: a new stick direction, or a button pressed or released. Walking and crouching count as much as attacking. Only the live round is timed, from the bell to the moment it is decided. This is a fixed 1-in-10 sample of the matches: 104,911 of the 1,053,055 pulled for the opening-moves report.
By rank band
Inputs a minute, each side filed under its own rank| All ranks | 430 | 425.5–434.5 | 4,827 | 802,480 |
|---|---|---|---|---|
| Ranks 21–29 | 409 | 404.1–414.4 | 3,977 | 353,680 |
| Ranks 30–39 | 437 | 430.9–443.5 | 2,096 | 369,528 |
| Ranks 40–46 | 488 | 475.0–501.6 | 439 | 79,272 |
Every rank
Each side's rank at the time of the match; bars either side of the average over every rank| 21 | 406 | 394.5–416.9 | 1,435 | 41,553 |
|---|---|---|---|---|
| 22 | 406 | 396.5–416.5 | 1,132 | 21,208 |
| 23 | 408 | 398.1–417.1 | 1,283 | 32,000 |
| 24 | 408 | 397.9–418.7 | 1,368 | 40,271 |
| 25 | 410 | 400.4–419.1 | 1,217 | 31,425 |
| 26 | 408 | 400.5–414.8 | 1,594 | 49,979 |
| 27 | 410 | 403.9–417.2 | 1,488 | 49,972 |
| 28 | 412 | 405.0–418.8 | 1,232 | 36,955 |
| 29 | 413 | 405.4–420.7 | 1,248 | 50,317 |
| 30 | 415 | 407.3–423.4 | 1,165 | 51,313 |
| 31 | 420 | 410.6–429.7 | 988 | 35,392 |
| 32 | 427 | 418.1–435.8 | 966 | 43,982 |
| 33 | 430 | 420.7–438.9 | 984 | 46,497 |
| 34 | 437 | 427.7–446.9 | 770 | 31,538 |
| 35 | 444 | 433.2–454.7 | 708 | 37,148 |
| 36 | 446 | 435.8–455.3 | 656 | 38,072 |
| 37 | 452 | 441.1–463.5 | 518 | 25,728 |
| 38 | 457 | 444.9–469.5 | 517 | 31,077 |
| 39 | 469 | 455.0–483.7 | 438 | 28,781 |
| 40 | 471 | 458.1–484.2 | 347 | 19,906 |
| 41 | 485 | 469.0–501.2 | 315 | 28,161 |
| 42 | 497 | 477.5–515.8 | 237 | 19,317 |
| 43 | 508 | 485.9–531.0 | 122 | 8,384 |
| 44 | 533 | 501.4–564.9 | 43 | 2,122 |
| 45 | 489 | 452.2–525.3 | 12 | 1,035 |
| 46 | 503 | 420.4–585.4 | 4 | 347 |
Every character
Raw inputs a minute, and the within-player gap beside it| Akira | 482 | 470.3–494.6 | 959 | +11.4% | +10.6 – +12.2 | < 0.0001 | 455 |
|---|---|---|---|---|---|---|---|
| Lau | 454 | 442.1–466.6 | 648 | +1.1% | +0.5 – +1.8 | 0.0016 | 370 |
| Jacky | 450 | 434.0–465.8 | 984 | +1.0% | +0.2 – +1.7 | 0.016 | 510 |
| Lion | 449 | 436.8–460.8 | 637 | +3.3% | +2.5 – +4.1 | < 0.0001 | 308 |
| Eileen | 441 | 427.2–454.6 | 321 | +2.6% | +1.5 – +3.7 | < 0.0001 | 181 |
| Taka | 441 | 424.2–457.6 | 369 | +2.5% | +1.4 – +3.7 | < 0.0001 | 202 |
| El Blaze | 430 | 409.0–451.0 | 455 | +0.2% | -0.7 – +1.2 | 0.64 | 261 |
| Lei Fei | 423 | 410.2–436.4 | 414 | -1.1% | -2.1 – -0.1 | 0.033 | 201 |
| Brad | 421 | 407.5–434.2 | 517 | -2.7% | -3.6 – -1.8 | < 0.0001 | 278 |
| Pai | 421 | 407.9–433.2 | 646 | +0.3% | -0.5 – +1.0 | 0.47 | 320 |
| Kage | 420 | 407.9–432.7 | 664 | -2.8% | -3.6 – -2.0 | < 0.0001 | 368 |
| Goh | 418 | 407.9–429.2 | 629 | -0.8% | -1.5 – -0.1 | 0.029 | 336 |
| Dural | 418 | 398.2–437.1 | 142 | -0.6% | -2.3 – +1.0 | 0.47 | 84 |
| Shun | 416 | 402.1–430.4 | 500 | -0.9% | -1.9 – +0.0 | 0.067 | 251 |
| Wolf | 414 | 403.8–425.1 | 725 | -2.4% | -3.1 – -1.7 | < 0.0001 | 381 |
| Jeffry | 410 | 398.7–420.6 | 752 | -4.2% | -4.9 – -3.5 | < 0.0001 | 427 |
| Jean | 407 | 394.7–419.2 | 569 | -3.9% | -4.6 – -3.2 | < 0.0001 | 336 |
| Aoi | 406 | 390.4–421.6 | 520 | -0.7% | -1.7 – +0.3 | 0.23 | 235 |
| Sarah | 405 | 388.2–421.8 | 608 | -4.0% | -5.0 – -3.0 | < 0.0001 | 277 |
| Vanessa | 394 | 373.2–415.5 | 438 | -4.1% | -5.2 – -2.9 | < 0.0001 | 210 |
The faster side, in figures
Rounds the side with more inputs won| Every round | 54.4% | 54.3–54.6% | 212,322 | 389,987 |
|---|---|---|---|---|
| Same rank | 53.9% | 53.5–54.3% | 29,731 | 55,173 |
| 0–10% apart | 51.0% | 50.7–51.3% | 46,527 | 91,207 |
| 10–20% apart | 52.3% | 52.0–52.6% | 45,160 | 86,356 |
| 20–30% apart | 53.8% | 53.4–54.2% | 38,486 | 71,519 |
| 30–40% apart | 55.5% | 55.1–56.0% | 29,743 | 53,555 |
| 40%+ apart | 60.0% | 59.7–60.3% | 52,406 | 87,350 |
Every second
Inputs a minute in each second since the bell, rounds won against rounds lost| 0 | 551 | 542 | 404,570 | 397,909 |
|---|---|---|---|---|
| 1 | 441 | 419 | 404,570 | 397,909 |
| 2 | 435 | 414 | 404,561 | 397,899 |
| 3 | 436 | 421 | 404,495 | 397,850 |
| 4 | 436 | 423 | 404,385 | 397,772 |
| 5 | 436 | 424 | 404,051 | 397,515 |
| 6 | 435 | 424 | 403,347 | 397,034 |
| 7 | 433 | 422 | 401,955 | 396,076 |
| 8 | 432 | 422 | 399,891 | 394,197 |
| 9 | 432 | 422 | 396,291 | 390,835 |
| 10 | 432 | 422 | 390,894 | 385,618 |
| 11 | 432 | 421 | 382,988 | 377,912 |
| 12 | 430 | 421 | 372,785 | 368,011 |
| 13 | 429 | 420 | 359,963 | 355,516 |
| 14 | 428 | 420 | 344,785 | 340,675 |
| 15 | 427 | 420 | 327,416 | 323,703 |
| 16 | 427 | 419 | 308,298 | 304,943 |
| 17 | 425 | 418 | 287,661 | 284,739 |
| 18 | 424 | 417 | 265,244 | 262,651 |
| 19 | 423 | 416 | 241,950 | 239,682 |
| 20 | 422 | 416 | 218,095 | 216,125 |
| 21 | 422 | 414 | 193,725 | 192,093 |
| 22 | 420 | 412 | 169,656 | 168,330 |
| 23 | 419 | 411 | 145,927 | 144,797 |
| 24 | 418 | 410 | 123,421 | 122,493 |
| 25 | 416 | 410 | 102,866 | 102,112 |
| 26 | 417 | 407 | 84,271 | 83,667 |
| 27 | 416 | 405 | 67,944 | 67,502 |
| 28 | 416 | 405 | 53,892 | 53,498 |
| 29 | 413 | 403 | 42,051 | 41,756 |
| 30 | 412 | 401 | 32,554 | 32,355 |
| 31 | 410 | 400 | 24,734 | 24,569 |
| 32 | 409 | 399 | 18,632 | 18,489 |
| 33 | 407 | 397 | 13,934 | 13,822 |
| 34 | 409 | 393 | 10,243 | 10,139 |
| 35 | 399 | 390 | 7,549 | 7,456 |
| 36 | 398 | 392 | 5,492 | 5,408 |
| 37 | 395 | 385 | 3,936 | 3,866 |
| 38 | 389 | 378 | 2,854 | 2,793 |
| 39 | 377 | 380 | 2,038 | 1,992 |
| 40 | 368 | 362 | 1,476 | 1,439 |
| 41 | 342 | 342 | 1,069 | 1,027 |
Round length
Inputs a minute, by how long the round lasted| 0–10 s | 493 | 404.5–581.5 | 15,354 |
|---|---|---|---|
| 10–20 s | 436 | 431.1–440.0 | 305,494 |
| 20–30 s | 429 | 424.9–433.8 | 397,825 |
| 30–40 s | 421 | 416.6–426.3 | 79,777 |
| 40–50 s | 393 | 385.4–400.2 | 4,030 |
Short rounds are mostly the opening burst. Long rounds are slower partly because patient players make long rounds, not only because players tire.
Each side of every round counts once, whoever was pulled for the match. A side with no input in any round of a match is a controller left alone, not a slow player, and is left out, as are sides ranked outside 21–46 at the time.
The sample is drawn by a hash of the match, so the same matches come back on every pull and a full pull will contain this one. The figures will tighten, not move, when it lands.
