VirtuAnalytics

Novel Insights Through Data & Analysis

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Virtua Fighter 5 REVO · v1.10 · All ranks

Inputs per minute

Higher ranks work the controller faster: about 410 inputs a minute through ranks 21–29, climbing steadily from rank 30 to nearly 500 at the top. Most of what looks like a character difference is the players, except for Akira, whose players press about a tenth more on him than on anyone else. The side that pressed more wins the round a little more often, and more so the bigger the gap.

Inputs a minute430
Ranks 21–29 → 40–46409 → 488
Faster side won the round54.4%
Player-rounds read802,480

An input is any change on the controller: a new stick direction, or a button pressed or released. Walking and crouching count as much as attacking. Only the live round is timed, from the bell to the moment it is decided. This is a fixed 1-in-10 sample of the matches: 104,911 of the 1,053,055 pulled for the opening-moves report.

By rank band

Inputs a minute, each side filed under its own rank
All ranks430425.5–434.54,827802,480
Ranks 21–29409404.1–414.43,977353,680
Ranks 30–39437430.9–443.52,096369,528
Ranks 40–46488475.0–501.643979,272

Every rank

Each side's rank at the time of the match; bars either side of the average over every rank
21406394.5–416.91,43541,553
22406396.5–416.51,13221,208
23408398.1–417.11,28332,000
24408397.9–418.71,36840,271
25410400.4–419.11,21731,425
26408400.5–414.81,59449,979
27410403.9–417.21,48849,972
28412405.0–418.81,23236,955
29413405.4–420.71,24850,317
30415407.3–423.41,16551,313
31420410.6–429.798835,392
32427418.1–435.896643,982
33430420.7–438.998446,497
34437427.7–446.977031,538
35444433.2–454.770837,148
36446435.8–455.365638,072
37452441.1–463.551825,728
38457444.9–469.551731,077
39469455.0–483.743828,781
40471458.1–484.234719,906
41485469.0–501.231528,161
42497477.5–515.823719,317
43508485.9–531.01228,384
44533501.4–564.9432,122
45489452.2–525.3121,035
46503420.4–585.44347

Every character

Raw inputs a minute, and the within-player gap beside it
Akira482470.3–494.6959+11.4%+10.6 – +12.2< 0.0001455
Lau454442.1–466.6648+1.1%+0.5 – +1.80.0016370
Jacky450434.0–465.8984+1.0%+0.2 – +1.70.016510
Lion449436.8–460.8637+3.3%+2.5 – +4.1< 0.0001308
Eileen441427.2–454.6321+2.6%+1.5 – +3.7< 0.0001181
Taka441424.2–457.6369+2.5%+1.4 – +3.7< 0.0001202
El Blaze430409.0–451.0455+0.2%-0.7 – +1.20.64261
Lei Fei423410.2–436.4414-1.1%-2.1 – -0.10.033201
Brad421407.5–434.2517-2.7%-3.6 – -1.8< 0.0001278
Pai421407.9–433.2646+0.3%-0.5 – +1.00.47320
Kage420407.9–432.7664-2.8%-3.6 – -2.0< 0.0001368
Goh418407.9–429.2629-0.8%-1.5 – -0.10.029336
Dural418398.2–437.1142-0.6%-2.3 – +1.00.4784
Shun416402.1–430.4500-0.9%-1.9 – +0.00.067251
Wolf414403.8–425.1725-2.4%-3.1 – -1.7< 0.0001381
Jeffry410398.7–420.6752-4.2%-4.9 – -3.5< 0.0001427
Jean407394.7–419.2569-3.9%-4.6 – -3.2< 0.0001336
Aoi406390.4–421.6520-0.7%-1.7 – +0.30.23235
Sarah405388.2–421.8608-4.0%-5.0 – -3.0< 0.0001277
Vanessa394373.2–415.5438-4.1%-5.2 – -2.9< 0.0001210

The faster side, in figures

Rounds the side with more inputs won
Every round54.4%54.3–54.6%212,322389,987
Same rank53.9%53.5–54.3%29,73155,173
0–10% apart51.0%50.7–51.3%46,52791,207
10–20% apart52.3%52.0–52.6%45,16086,356
20–30% apart53.8%53.4–54.2%38,48671,519
30–40% apart55.5%55.1–56.0%29,74353,555
40%+ apart60.0%59.7–60.3%52,40687,350

Every second

Inputs a minute in each second since the bell, rounds won against rounds lost
0551542404,570397,909
1441419404,570397,909
2435414404,561397,899
3436421404,495397,850
4436423404,385397,772
5436424404,051397,515
6435424403,347397,034
7433422401,955396,076
8432422399,891394,197
9432422396,291390,835
10432422390,894385,618
11432421382,988377,912
12430421372,785368,011
13429420359,963355,516
14428420344,785340,675
15427420327,416323,703
16427419308,298304,943
17425418287,661284,739
18424417265,244262,651
19423416241,950239,682
20422416218,095216,125
21422414193,725192,093
22420412169,656168,330
23419411145,927144,797
24418410123,421122,493
25416410102,866102,112
2641740784,27183,667
2741640567,94467,502
2841640553,89253,498
2941340342,05141,756
3041240132,55432,355
3141040024,73424,569
3240939918,63218,489
3340739713,93413,822
3440939310,24310,139
353993907,5497,456
363983925,4925,408
373953853,9363,866
383893782,8542,793
393773802,0381,992
403683621,4761,439
413423421,0691,027

Round length

Inputs a minute, by how long the round lasted
0–10 s493404.5–581.515,354
10–20 s436431.1–440.0305,494
20–30 s429424.9–433.8397,825
30–40 s421416.6–426.379,777
40–50 s393385.4–400.24,030

Short rounds are mostly the opening burst. Long rounds are slower partly because patient players make long rounds, not only because players tire.

Each side of every round counts once, whoever was pulled for the match. A side with no input in any round of a match is a controller left alone, not a slow player, and is left out, as are sides ranked outside 21–46 at the time.

The sample is drawn by a hash of the match, so the same matches come back on every pull and a full pull will contain this one. The figures will tighten, not move, when it lands.