Virtua Fighter 5 REVO · v1.10 · Rank 21–46
Character win rates
Every character
Win percentage of decided, non-mirror matches| 1 | 53.26% | 51.9–54.6% | Above | 16,090 | 14,123 | 30,213 | 519 | |
| 2 | 51.57% | 50.3–52.8% | Above | 30,938 | 29,057 | 59,995 | 598 | |
| 3 | 51.44% | 50.1–52.8% | — | 15,575 | 14,701 | 30,276 | 434 | |
| 4 | 51.31% | 50.1–52.5% | — | 43,859 | 41,617 | 85,476 | 845 | |
| 5 | 51.07% | 50.0–52.1% | — | 45,287 | 43,384 | 88,671 | 898 | |
| 6 | 51.00% | 50.3–51.7% | Above | 38,553 | 37,046 | 75,599 | 767 | |
| 7 | 50.98% | 50.1–51.9% | — | 46,452 | 44,665 | 91,117 | 980 | |
| 8 | 50.47% | 49.5–51.4% | — | 35,189 | 34,528 | 69,717 | 683 | |
| 9 | 50.46% | 49.6–51.4% | — | 41,177 | 40,419 | 81,596 | 841 | |
| 10 | 50.39% | 49.2–51.6% | — | 28,780 | 28,331 | 57,111 | 532 | |
| 11 | 49.88% | 49.2–50.6% | — | 73,875 | 74,223 | 148,098 | 1,240 | |
| 12 | 49.75% | 49.0–50.5% | — | 45,716 | 46,167 | 91,883 | 845 | |
| 13 | 49.70% | 48.8–50.6% | — | 46,625 | 47,195 | 93,820 | 781 | |
| 14 | 49.68% | 48.4–50.9% | — | 28,327 | 28,696 | 57,023 | 569 | |
| 15 | 49.57% | 48.5–50.6% | — | 43,060 | 43,800 | 86,860 | 654 | |
| 16 | 49.40% | 48.8–50.0% | — | 54,411 | 55,728 | 110,139 | 960 | |
| 17 | 49.11% | 48.4–49.8% | — | 42,308 | 43,850 | 86,158 | 871 | |
| 18 | 48.43% | 47.7–49.2% | Below | 86,742 | 92,356 | 179,098 | 1,200 | |
| 19 | 47.94% | 46.4–49.5% | Below | 43,702 | 47,449 | 91,151 | 679 |
Win rate before and after v1.10
Ranks 21–46, both players in one band · before: 2 Nov 2025 – 25 Mar 2026, 141,461 matches · after: 26 Mar 2026 – 18 Oct 2026, 869,835 matchesNone of the 19 characters' win rates changed at v1.10 by more than chance. Closest: Lion, 45.3% → 50.5% (p = 0.033, q = 0.234).
| 45.3% | 50.5% | +5.14 | 8,811 | 81,877 | 0.033 | 0.234 | |
| 51.2% | 48.4% | −2.80 | 30,194 | 179,573 | 0.035 | 0.234 | |
| 51.9% | 47.9% | −3.97 | 15,566 | 91,467 | 0.037 | 0.234 | |
| 45.3% | 50.4% | +5.12 | 8,245 | 57,291 | 0.072 | 0.342 | |
| 51.1% | 49.1% | −1.99 | 15,673 | 86,317 | 0.174 | 0.652 | |
| 50.5% | 53.3% | +2.74 | 5,834 | 30,299 | 0.206 | 0.652 | |
| 48.5% | 50.5% | +1.97 | 12,267 | 69,953 | 0.347 | 0.942 | |
| 48.9% | 49.9% | +0.96 | 25,429 | 148,595 | 0.445 | 0.973 | |
| 49.5% | 51.4% | +1.88 | 5,238 | 30,432 | 0.493 | 0.973 | |
| 48.9% | 49.8% | +0.85 | 16,403 | 92,085 | 0.584 | 0.973 | |
| 48.6% | 49.6% | +0.93 | 14,196 | 87,210 | 0.599 | 0.973 | |
| 49.9% | 51.0% | +1.09 | 10,857 | 91,374 | 0.667 | 0.973 | |
| 50.4% | 49.7% | −0.74 | 16,156 | 94,140 | 0.701 | 0.973 | |
| 52.3% | 51.6% | −0.73 | 8,199 | 60,113 | 0.763 | 0.973 | |
| 51.3% | 51.0% | −0.31 | 9,095 | 75,833 | 0.890 | 0.973 | |
| 51.1% | 51.3% | +0.15 | 15,544 | 85,997 | 0.903 | 0.973 | |
| 50.9% | 51.1% | +0.14 | 17,733 | 89,157 | 0.922 | 0.973 | |
| 49.8% | 49.7% | −0.13 | 10,396 | 57,350 | 0.948 | 0.973 | |
| 49.3% | 49.4% | +0.07 | 15,722 | 110,403 | 0.973 | 0.973 |
Where a month's range runs past 40–56%, the band stops at the edge; that point's tooltip gives the range in full.
The change is the average after v1.10 minus the average before, with its error counted per player, since one player's matches are not independent. p is the share of 1,000 random deals of the calendar days to the two periods (each keeping its number of days) that produced a change as large; the textbook p would have called 5.6% of those chance changes significant at 0.05. q corrects p across the 19 characters (Benjamini–Hochberg), and a character is marked where q < 0.05.
A change here happened at v1.10; it does not show the patch caused it. Players arrived and left around the launch, and a character's rate can move because different people play it.
In both periods a player's character is read from the opponent's record of the same match, since there is no openings pull before v1.10 or for the low band's players. On 1,545,822 v1.10 player-matches that the openings pull also covers, the two methods agree 100.00% of the time.
Every character
Win percentage of decided, non-mirror matches| 1 | 53.18% | 51.8–54.5% | Above | 15,639 | 13,770 | 29,409 | 582 | |
| 2 | 52.89% | 51.0–54.8% | Above | 7,350 | 6,548 | 13,898 | 375 | |
| 3 | 51.46% | 49.9–53.0% | — | 21,856 | 20,614 | 42,470 | 759 | |
| 4 | 51.36% | 49.5–53.2% | — | 13,775 | 13,047 | 26,822 | 424 | |
| 5 | 50.97% | 48.9–53.0% | — | 12,299 | 11,829 | 24,128 | 500 | |
| 6 | 50.77% | 48.6–52.9% | — | 15,270 | 14,804 | 30,074 | 612 | |
| 7 | 50.66% | 49.5–51.9% | — | 32,976 | 32,113 | 65,089 | 916 | |
| 8 | 50.61% | 48.0–53.2% | — | 11,928 | 11,639 | 23,567 | 434 | |
| 9 | 50.52% | 48.9–52.1% | — | 10,428 | 10,212 | 20,640 | 392 | |
| 10 | 50.50% | 49.5–51.5% | — | 30,374 | 29,774 | 60,148 | 754 | |
| 11 | 50.40% | 48.5–52.3% | — | 7,768 | 7,646 | 15,414 | 321 | |
| 12 | 50.34% | 48.0–52.6% | — | 16,120 | 15,902 | 32,022 | 624 | |
| 13 | 49.98% | 48.1–51.9% | — | 21,327 | 21,341 | 42,668 | 499 | |
| 14 | 49.96% | 48.5–51.4% | — | 24,506 | 24,548 | 49,054 | 617 | |
| 15 | 49.90% | 48.8–51.0% | — | 25,229 | 25,328 | 50,557 | 656 | |
| 16 | 49.83% | 48.0–51.6% | — | 16,592 | 16,702 | 33,294 | 623 | |
| 17 | 49.58% | 48.2–50.9% | — | 19,430 | 19,758 | 39,188 | 689 | |
| 18 | 47.65% | 46.5–48.8% | Below | 43,146 | 47,404 | 90,550 | 932 | |
| 19 | 46.61% | 44.3–48.9% | Below | 25,169 | 28,833 | 54,002 | 545 |
Win rate before and after v1.10
Ranks 21–29, both players in one band · before: 4 Nov 2025 – 23 Mar 2026, 66,536 matches · after: 26 Mar 2026 – 18 Oct 2026, 399,566 matchesNone of the 19 characters' win rates changed at v1.10 by more than chance. Closest: Aoi, 53.1% → 46.6% (p = 0.007, q = 0.133).
| 53.1% | 46.6% | −6.45 | 8,238 | 54,002 | 0.007 | 0.133 | |
| 51.0% | 47.6% | −3.35 | 15,051 | 90,550 | 0.050 | 0.475 | |
| 45.9% | 50.3% | +4.43 | 5,997 | 32,022 | 0.091 | 0.502 | |
| 56.3% | 51.4% | −4.93 | 4,475 | 26,822 | 0.126 | 0.502 | |
| 44.7% | 50.5% | +5.85 | 3,499 | 20,640 | 0.166 | 0.502 | |
| 44.9% | 49.8% | +4.98 | 3,895 | 33,294 | 0.176 | 0.502 | |
| 47.7% | 50.7% | +2.99 | 12,332 | 65,089 | 0.185 | 0.502 | |
| 52.8% | 50.6% | −2.20 | 4,088 | 23,567 | 0.399 | 0.948 | |
| 52.9% | 50.4% | −2.47 | 2,389 | 15,414 | 0.552 | 0.955 | |
| 48.5% | 50.0% | +1.45 | 6,464 | 42,668 | 0.637 | 0.955 | |
| 49.4% | 50.5% | +1.09 | 9,422 | 60,148 | 0.660 | 0.955 | |
| 50.7% | 52.9% | +2.19 | 1,939 | 13,898 | 0.664 | 0.955 | |
| 48.8% | 50.0% | +1.15 | 7,806 | 49,054 | 0.675 | 0.955 | |
| 49.7% | 51.0% | +1.29 | 3,706 | 24,128 | 0.704 | 0.955 | |
| 50.8% | 51.5% | +0.68 | 6,022 | 42,470 | 0.804 | 0.993 | |
| 50.2% | 49.9% | −0.33 | 8,773 | 50,557 | 0.864 | 0.993 | |
| 51.0% | 50.8% | −0.19 | 6,642 | 30,074 | 0.935 | 0.993 | |
| 53.1% | 53.2% | +0.10 | 4,857 | 29,409 | 0.969 | 0.993 | |
| 49.6% | 49.6% | −0.03 | 7,115 | 39,188 | 0.993 | 0.993 |
Where a month's range runs past 32–80%, the band stops at the edge; that point's tooltip gives the range in full.
The change is the average after v1.10 minus the average before, with its error counted per player, since one player's matches are not independent. p is the share of 1,000 random deals of the calendar days to the two periods (each keeping its number of days) that produced a change as large; the textbook p would have called 5.1% of those chance changes significant at 0.05. q corrects p across the 19 characters (Benjamini–Hochberg), and a character is marked where q < 0.05.
A change here happened at v1.10; it does not show the patch caused it. Players arrived and left around the launch, and a character's rate can move because different people play it.
In both periods a player's character is read from the opponent's record of the same match, since there is no openings pull before v1.10 or for the low band's players. On 1,545,822 v1.10 player-matches that the openings pull also covers, the two methods agree 100.00% of the time.
Every character
Win percentage of decided, non-mirror matches| 1 | 53.62% | 51.4–55.9% | Above | 7,148 | 6,182 | 13,330 | 184 | |
| 2 | 53.05% | 50.9–55.2% | Above | 5,668 | 5,017 | 10,685 | 161 | |
| 3 | 51.88% | 50.9–52.8% | Above | 24,310 | 22,551 | 46,861 | 390 | |
| 4 | 51.44% | 49.9–53.0% | — | 13,924 | 13,146 | 27,070 | 250 | |
| 5 | 51.39% | 50.4–52.4% | Above | 19,613 | 18,554 | 38,167 | 315 | |
| 6 | 50.89% | 49.7–52.0% | — | 22,838 | 22,037 | 44,875 | 379 | |
| 7 | 50.82% | 49.5–52.2% | — | 21,909 | 21,199 | 43,108 | 334 | |
| 8 | 50.42% | 49.3–51.5% | — | 19,469 | 19,146 | 38,615 | 273 | |
| 9 | 50.15% | 48.7–51.6% | — | 13,047 | 12,970 | 26,017 | 202 | |
| 10 | 50.03% | 48.5–51.5% | — | 16,577 | 16,558 | 33,135 | 201 | |
| 11 | 49.89% | 48.2–51.5% | — | 19,458 | 19,544 | 39,002 | 246 | |
| 12 | 49.83% | 48.9–50.8% | — | 21,578 | 21,721 | 43,299 | 295 | |
| 13 | 49.77% | 48.8–50.8% | — | 17,779 | 17,940 | 35,719 | 284 | |
| 14 | 49.44% | 48.3–50.6% | — | 14,944 | 15,284 | 30,228 | 199 | |
| 15 | 49.39% | 48.0–50.8% | — | 18,371 | 18,823 | 37,194 | 249 | |
| 16 | 48.99% | 48.0–50.0% | — | 35,135 | 36,581 | 71,716 | 496 | |
| 17 | 48.82% | 47.8–49.9% | — | 37,515 | 39,329 | 76,844 | 453 | |
| 18 | 48.81% | 47.8–49.8% | — | 20,843 | 21,859 | 42,702 | 288 | |
| 19 | 48.10% | 47.0–49.2% | Below | 21,882 | 23,610 | 45,492 | 325 |
Win rate before and after v1.10
Ranks 30–39, both players in one band · before: 2 Nov 2025 – 23 Mar 2026, 58,754 matches · after: 26 Mar 2026 – 18 Oct 2026, 399,837 matchesNone of the 19 characters' win rates changed at v1.10 by more than chance. Closest: Goh, 53.7% → 48.8% (p = 0.027, q = 0.513).
| 53.7% | 48.8% | −4.93 | 6,833 | 42,702 | 0.027 | 0.513 | |
| 45.5% | 50.4% | +4.87 | 6,028 | 38,615 | 0.100 | 0.621 | |
| 54.2% | 51.9% | −2.33 | 9,229 | 46,861 | 0.145 | 0.621 | |
| 51.4% | 48.8% | −2.60 | 12,353 | 76,844 | 0.174 | 0.621 | |
| 47.0% | 51.4% | +4.39 | 3,666 | 38,167 | 0.194 | 0.621 | |
| 49.8% | 53.6% | +3.80 | 2,744 | 13,330 | 0.202 | 0.621 | |
| 52.0% | 49.9% | −2.15 | 7,439 | 39,002 | 0.288 | 0.621 | |
| 44.0% | 49.4% | +5.43 | 3,474 | 30,228 | 0.292 | 0.621 | |
| 46.4% | 49.8% | +3.39 | 5,863 | 35,719 | 0.294 | 0.621 | |
| 47.2% | 51.4% | +4.20 | 2,684 | 27,070 | 0.388 | 0.650 | |
| 49.4% | 53.0% | +3.66 | 1,794 | 10,685 | 0.411 | 0.650 | |
| 50.3% | 49.0% | −1.35 | 10,086 | 71,716 | 0.436 | 0.650 | |
| 47.9% | 50.1% | +2.28 | 4,840 | 26,017 | 0.445 | 0.650 | |
| 49.0% | 50.9% | +1.93 | 4,551 | 44,875 | 0.622 | 0.844 | |
| 49.9% | 50.8% | +0.95 | 6,270 | 43,108 | 0.696 | 0.882 | |
| 48.9% | 49.8% | +0.92 | 3,580 | 43,299 | 0.770 | 0.914 | |
| 50.5% | 50.0% | −0.42 | 6,155 | 33,135 | 0.872 | 0.959 | |
| 49.6% | 49.4% | −0.22 | 5,904 | 37,194 | 0.924 | 0.959 | |
| 48.0% | 48.1% | +0.13 | 4,911 | 45,492 | 0.959 | 0.959 |
Where a month's range runs past 40–60%, the band stops at the edge; that point's tooltip gives the range in full.
The change is the average after v1.10 minus the average before, with its error counted per player, since one player's matches are not independent. p is the share of 1,000 random deals of the calendar days to the two periods (each keeping its number of days) that produced a change as large; the textbook p would have called 6.2% of those chance changes significant at 0.05. q corrects p across the 19 characters (Benjamini–Hochberg), and a character is marked where q < 0.05.
A change here happened at v1.10; it does not show the patch caused it. Players arrived and left around the launch, and a character's rate can move because different people play it.
In both periods a player's character is read from the opponent's record of the same match, since there is no openings pull before v1.10 or for the low band's players. On 1,545,822 v1.10 player-matches that the openings pull also covers, the two methods agree 100.00% of the time.
Every character
Win percentage of decided, non-mirror matches| 1 | 54.59% | 48.3–60.9% | — | 3,408 | 2,835 | 6,243 | 31 | |
| 2 | 54.34% | 50.5–58.2% | — | 6,680 | 5,614 | 12,294 | 63 | |
| 3 | 53.33% | 48.2–58.4% | — | 1,592 | 1,393 | 2,985 | 29 | |
| 4 | 53.07% | 47.2–58.9% | — | 3,239 | 2,864 | 6,103 | 42 | |
| 5 | 51.96% | 48.7–55.2% | — | 6,081 | 5,623 | 11,704 | 70 | |
| 6 | 51.21% | 46.7–55.7% | — | 2,139 | 2,038 | 4,177 | 37 | |
| 7 | 51.04% | 47.3–54.8% | — | 5,764 | 5,529 | 11,293 | 84 | |
| 8 | 49.62% | 45.0–54.3% | — | 4,857 | 4,931 | 9,788 | 71 | |
| 9 | 49.06% | 46.5–51.6% | — | 4,972 | 5,163 | 10,135 | 62 | |
| 10 | 49.05% | 44.2–53.9% | — | 3,421 | 3,553 | 6,974 | 47 | |
| 11 | 48.73% | 40.5–57.0% | — | 1,956 | 2,058 | 4,014 | 24 | |
| 12 | 48.30% | 43.3–53.3% | — | 2,708 | 2,899 | 5,607 | 38 | |
| 13 | 48.04% | 43.0–53.1% | — | 3,362 | 3,636 | 6,998 | 34 | |
| 14 | 47.90% | 44.3–51.5% | — | 2,155 | 2,344 | 4,499 | 35 | |
| 15 | 47.68% | 43.1–52.2% | — | 2,035 | 2,233 | 4,268 | 21 | |
| 16 | 46.61% | 38.7–54.5% | — | 1,758 | 2,014 | 3,772 | 48 | |
| 17 | 46.21% | 42.8–49.6% | — | 1,336 | 1,555 | 2,891 | 45 | |
| 18 | 46.17% | 41.1–51.2% | — | 2,661 | 3,103 | 5,764 | 24 | |
| 19 | 45.06% | 42.2–47.9% | Below | 3,352 | 4,087 | 7,439 | 31 |
Win rate before and after v1.10
Ranks 40–46, both players in one band · before: 2 Nov 2025 – 25 Mar 2026, 16,171 matches · after: 26 Mar 2026 – 18 Oct 2026, 70,432 matchesNone of the 19 characters' win rates changed at v1.10 by more than chance. Closest: Wolf, 53.8% → 48.1% (p = 0.032, q = 0.272).
| 53.8% | 48.1% | −5.64 | 1,389 | 4,763 | 0.032 | 0.272 | |
| 48.2% | 53.1% | +4.89 | 1,040 | 6,221 | 0.040 | 0.272 | |
| 53.9% | 49.2% | −4.68 | 2,533 | 7,210 | 0.043 | 0.272 | |
| 41.8% | 49.0% | +7.20 | 1,250 | 10,416 | 0.123 | 0.584 | |
| 51.4% | 46.4% | −4.95 | 911 | 6,084 | 0.182 | 0.635 | |
| 42.3% | 51.0% | +8.78 | 1,055 | 4,333 | 0.221 | 0.635 | |
| 50.4% | 54.5% | +4.12 | 1,272 | 6,423 | 0.234 | 0.635 | |
| 47.9% | 45.4% | −2.54 | 1,468 | 7,766 | 0.334 | 0.713 | |
| 51.1% | 46.3% | −4.79 | 658 | 3,125 | 0.361 | 0.713 | |
| 49.4% | 51.2% | +1.77 | 3,011 | 11,790 | 0.377 | 0.713 | |
| 50.8% | 48.4% | −2.37 | 1,767 | 5,809 | 0.413 | 0.713 | |
| 45.9% | 48.1% | +2.22 | 1,828 | 7,348 | 0.533 | 0.791 | |
| 51.4% | 48.4% | −2.98 | 1,173 | 4,330 | 0.543 | 0.791 | |
| 52.0% | 53.5% | +1.52 | 1,151 | 3,071 | 0.583 | 0.791 | |
| 50.9% | 49.7% | −1.17 | 2,507 | 10,274 | 0.681 | 0.863 | |
| 46.7% | 47.6% | +0.95 | 1,725 | 4,427 | 0.822 | 0.934 | |
| 54.5% | 54.0% | −0.52 | 2,632 | 12,815 | 0.836 | 0.934 | |
| 51.6% | 51.8% | +0.26 | 2,790 | 12,179 | 0.933 | 0.964 | |
| 46.5% | 47.1% | +0.60 | 284 | 4,029 | 0.964 | 0.964 |
Where a month's range runs past 28–72%, the band stops at the edge; that point's tooltip gives the range in full.
The change is the average after v1.10 minus the average before, with its error counted per player, since one player's matches are not independent. p is the share of 1,000 random deals of the calendar days to the two periods (each keeping its number of days) that produced a change as large; the textbook p would have called 7.9% of those chance changes significant at 0.05. q corrects p across the 19 characters (Benjamini–Hochberg), and a character is marked where q < 0.05.
A change here happened at v1.10; it does not show the patch caused it. Players arrived and left around the launch, and a character's rate can move because different people play it.
In both periods a player's character is read from the opponent's record of the same match, since there is no openings pull before v1.10 or for the low band's players. On 1,545,822 v1.10 player-matches that the openings pull also covers, the two methods agree 100.00% of the time.
