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Virtua Fighter 5 REVO · v1.10 · Rank 21–46

Character win rates

Matches counted813,994
Characters19
Clear of 50%5 of 19
Pairs told apart49 of 171
Rank bandRank 21–46
Period2026/03/26 – 2026/10/18

Every character

Win percentage of decided, non-mirror matches
1Taka53.26%51.9–54.6%Above16,09014,12330,213519
2El Blaze51.57%50.3–52.8%Above30,93829,05759,995598
3Eileen51.44%50.1–52.8%—15,57514,70130,276434
4Lau51.31%50.1–52.5%—43,85941,61785,476845
5Kage51.07%50.0–52.1%—45,28743,38488,671898
6Jean51.00%50.3–51.7%Above38,55337,04675,599767
7Jeffry50.98%50.1–51.9%—46,45244,66591,117980
8Brad50.47%49.5–51.4%—35,18934,52869,717683
9Lion50.46%49.6–51.4%—41,17740,41981,596841
10Lei Fei50.39%49.2–51.6%—28,78028,33157,111532
11Jacky49.88%49.2–50.6%—73,87574,223148,0981,240
12Pai49.75%49.0–50.5%—45,71646,16791,883845
13Sarah49.70%48.8–50.6%—46,62547,19593,820781
14Vanessa49.68%48.4–50.9%—28,32728,69657,023569
15Shun49.57%48.5–50.6%—43,06043,80086,860654
16Wolf49.40%48.8–50.0%—54,41155,728110,139960
17Goh49.11%48.4–49.8%—42,30843,85086,158871
18Akira48.43%47.7–49.2%Below86,74292,356179,0981,200
19Aoi47.94%46.4–49.5%Below43,70247,44991,151679

Win rate before and after v1.10

Ranks 21–46, both players in one band · before: 2 Nov 2025 – 25 Mar 2026, 141,461 matches · after: 26 Mar 2026 – 18 Oct 2026, 869,835 matches

None of the 19 characters' win rates changed at v1.10 by more than chance. Closest: Lion, 45.3% → 50.5% (p = 0.033, q = 0.234).

Monthly rate95% range across players50% lineAverage before / afterv1.10 launch, 26 Mar 2026Part of a month
Lion45.3%50.5%+5.148,81181,8770.0330.234
Akira51.2%48.4%−2.8030,194179,5730.0350.234
Aoi51.9%47.9%−3.9715,56691,4670.0370.234
Lei Fei45.3%50.4%+5.128,24557,2910.0720.342
Goh51.1%49.1%−1.9915,67386,3170.1740.652
Taka50.5%53.3%+2.745,83430,2990.2060.652
Brad48.5%50.5%+1.9712,26769,9530.3470.942
Jacky48.9%49.9%+0.9625,429148,5950.4450.973
Eileen49.5%51.4%+1.885,23830,4320.4930.973
Pai48.9%49.8%+0.8516,40392,0850.5840.973
Shun48.6%49.6%+0.9314,19687,2100.5990.973
Jeffry49.9%51.0%+1.0910,85791,3740.6670.973
Sarah50.4%49.7%−0.7416,15694,1400.7010.973
El Blaze52.3%51.6%−0.738,19960,1130.7630.973
Jean51.3%51.0%−0.319,09575,8330.8900.973
Lau51.1%51.3%+0.1515,54485,9970.9030.973
Kage50.9%51.1%+0.1417,73389,1570.9220.973
Vanessa49.8%49.7%−0.1310,39657,3500.9480.973
Wolf49.3%49.4%+0.0715,722110,4030.9730.973

Where a month's range runs past 40–56%, the band stops at the edge; that point's tooltip gives the range in full.

The change is the average after v1.10 minus the average before, with its error counted per player, since one player's matches are not independent. p is the share of 1,000 random deals of the calendar days to the two periods (each keeping its number of days) that produced a change as large; the textbook p would have called 5.6% of those chance changes significant at 0.05. q corrects p across the 19 characters (Benjamini–Hochberg), and a character is marked where q < 0.05.

A change here happened at v1.10; it does not show the patch caused it. Players arrived and left around the launch, and a character's rate can move because different people play it.

In both periods a player's character is read from the opponent's record of the same match, since there is no openings pull before v1.10 or for the low band's players. On 1,545,822 v1.10 player-matches that the openings pull also covers, the two methods agree 100.00% of the time.

Matches counted374,113
Characters19
Clear of 50%4 of 19
Pairs told apart26 of 171
Rank bandRank 21–29
Period2026/03/26 – 2026/10/18

Every character

Win percentage of decided, non-mirror matches
1Jean53.18%51.8–54.5%Above15,63913,77029,409582
2Taka52.89%51.0–54.8%Above7,3506,54813,898375
3Jeffry51.46%49.9–53.0%—21,85620,61442,470759
4El Blaze51.36%49.5–53.2%—13,77513,04726,822424
5Brad50.97%48.9–53.0%—12,29911,82924,128500
6Lau50.77%48.6–52.9%—15,27014,80430,074612
7Jacky50.66%49.5–51.9%—32,97632,11365,089916
8Vanessa50.61%48.0–53.2%—11,92811,63923,567434
9Lei Fei50.52%48.9–52.1%—10,42810,21220,640392
10Wolf50.50%49.5–51.5%—30,37429,77460,148754
11Eileen50.40%48.5–52.3%—7,7687,64615,414321
12Kage50.34%48.0–52.6%—16,12015,90232,022624
13Shun49.98%48.1–51.9%—21,32721,34142,668499
14Sarah49.96%48.5–51.4%—24,50624,54849,054617
15Pai49.90%48.8–51.0%—25,22925,32850,557656
16Lion49.83%48.0–51.6%—16,59216,70233,294623
17Goh49.58%48.2–50.9%—19,43019,75839,188689
18Akira47.65%46.5–48.8%Below43,14647,40490,550932
19Aoi46.61%44.3–48.9%Below25,16928,83354,002545

Win rate before and after v1.10

Ranks 21–29, both players in one band · before: 4 Nov 2025 – 23 Mar 2026, 66,536 matches · after: 26 Mar 2026 – 18 Oct 2026, 399,566 matches

None of the 19 characters' win rates changed at v1.10 by more than chance. Closest: Aoi, 53.1% → 46.6% (p = 0.007, q = 0.133).

Monthly rate95% range across players50% lineAverage before / afterv1.10 launch, 26 Mar 2026Part of a month
Aoi53.1%46.6%−6.458,23854,0020.0070.133
Akira51.0%47.6%−3.3515,05190,5500.0500.475
Kage45.9%50.3%+4.435,99732,0220.0910.502
El Blaze56.3%51.4%−4.934,47526,8220.1260.502
Lei Fei44.7%50.5%+5.853,49920,6400.1660.502
Lion44.9%49.8%+4.983,89533,2940.1760.502
Jacky47.7%50.7%+2.9912,33265,0890.1850.502
Vanessa52.8%50.6%−2.204,08823,5670.3990.948
Eileen52.9%50.4%−2.472,38915,4140.5520.955
Shun48.5%50.0%+1.456,46442,6680.6370.955
Wolf49.4%50.5%+1.099,42260,1480.6600.955
Taka50.7%52.9%+2.191,93913,8980.6640.955
Sarah48.8%50.0%+1.157,80649,0540.6750.955
Brad49.7%51.0%+1.293,70624,1280.7040.955
Jeffry50.8%51.5%+0.686,02242,4700.8040.993
Pai50.2%49.9%−0.338,77350,5570.8640.993
Lau51.0%50.8%−0.196,64230,0740.9350.993
Jean53.1%53.2%+0.104,85729,4090.9690.993
Goh49.6%49.6%−0.037,11539,1880.9930.993

Where a month's range runs past 32–80%, the band stops at the edge; that point's tooltip gives the range in full.

The change is the average after v1.10 minus the average before, with its error counted per player, since one player's matches are not independent. p is the share of 1,000 random deals of the calendar days to the two periods (each keeping its number of days) that produced a change as large; the textbook p would have called 5.1% of those chance changes significant at 0.05. q corrects p across the 19 characters (Benjamini–Hochberg), and a character is marked where q < 0.05.

A change here happened at v1.10; it does not show the patch caused it. Players arrived and left around the launch, and a character's rate can move because different people play it.

In both periods a player's character is read from the opponent's record of the same match, since there is no openings pull before v1.10 or for the low band's players. On 1,545,822 v1.10 player-matches that the openings pull also covers, the two methods agree 100.00% of the time.

Matches counted376,139
Characters19
Clear of 50%5 of 19
Pairs told apart42 of 171
Rank bandRank 30–39
Period2026/03/26 – 2026/10/18

Every character

Win percentage of decided, non-mirror matches
1Taka53.62%51.4–55.9%Above7,1486,18213,330184
2Eileen53.05%50.9–55.2%Above5,6685,01710,685161
3Kage51.88%50.9–52.8%Above24,31022,55146,861390
4El Blaze51.44%49.9–53.0%—13,92413,14627,070250
5Lion51.39%50.4–52.4%Above19,61318,55438,167315
6Jeffry50.89%49.7–52.0%—22,83822,03744,875379
7Lau50.82%49.5–52.2%—21,90921,19943,108334
8Brad50.42%49.3–51.5%—19,46919,14638,615273
9Vanessa50.15%48.7–51.6%—13,04712,97026,017202
10Aoi50.03%48.5–51.5%—16,57716,55833,135201
11Sarah49.89%48.2–51.5%—19,45819,54439,002246
12Jean49.83%48.9–50.8%—21,57821,72143,299295
13Pai49.77%48.8–50.8%—17,77917,94035,719284
14Lei Fei49.44%48.3–50.6%—14,94415,28430,228199
15Shun49.39%48.0–50.8%—18,37118,82337,194249
16Jacky48.99%48.0–50.0%—35,13536,58171,716496
17Akira48.82%47.8–49.9%—37,51539,32976,844453
18Goh48.81%47.8–49.8%—20,84321,85942,702288
19Wolf48.10%47.0–49.2%Below21,88223,61045,492325

Win rate before and after v1.10

Ranks 30–39, both players in one band · before: 2 Nov 2025 – 23 Mar 2026, 58,754 matches · after: 26 Mar 2026 – 18 Oct 2026, 399,837 matches

None of the 19 characters' win rates changed at v1.10 by more than chance. Closest: Goh, 53.7% → 48.8% (p = 0.027, q = 0.513).

Monthly rate95% range across players50% lineAverage before / afterv1.10 launch, 26 Mar 2026Part of a month
Goh53.7%48.8%−4.936,83342,7020.0270.513
Brad45.5%50.4%+4.876,02838,6150.1000.621
Kage54.2%51.9%−2.339,22946,8610.1450.621
Akira51.4%48.8%−2.6012,35376,8440.1740.621
Lion47.0%51.4%+4.393,66638,1670.1940.621
Taka49.8%53.6%+3.802,74413,3300.2020.621
Sarah52.0%49.9%−2.157,43939,0020.2880.621
Lei Fei44.0%49.4%+5.433,47430,2280.2920.621
Pai46.4%49.8%+3.395,86335,7190.2940.621
El Blaze47.2%51.4%+4.202,68427,0700.3880.650
Eileen49.4%53.0%+3.661,79410,6850.4110.650
Jacky50.3%49.0%−1.3510,08671,7160.4360.650
Vanessa47.9%50.1%+2.284,84026,0170.4450.650
Jeffry49.0%50.9%+1.934,55144,8750.6220.844
Lau49.9%50.8%+0.956,27043,1080.6960.882
Jean48.9%49.8%+0.923,58043,2990.7700.914
Aoi50.5%50.0%−0.426,15533,1350.8720.959
Shun49.6%49.4%−0.225,90437,1940.9240.959
Wolf48.0%48.1%+0.134,91145,4920.9590.959

Where a month's range runs past 40–60%, the band stops at the edge; that point's tooltip gives the range in full.

The change is the average after v1.10 minus the average before, with its error counted per player, since one player's matches are not independent. p is the share of 1,000 random deals of the calendar days to the two periods (each keeping its number of days) that produced a change as large; the textbook p would have called 6.2% of those chance changes significant at 0.05. q corrects p across the 19 characters (Benjamini–Hochberg), and a character is marked where q < 0.05.

A change here happened at v1.10; it does not show the patch caused it. Players arrived and left around the launch, and a character's rate can move because different people play it.

In both periods a player's character is read from the opponent's record of the same match, since there is no openings pull before v1.10 or for the low band's players. On 1,545,822 v1.10 player-matches that the openings pull also covers, the two methods agree 100.00% of the time.

Matches counted63,742
Characters19
Clear of 50%1 of 19
Pairs told apart1 of 171
Rank bandRank 40–46
Period2026/03/26 – 2026/10/18

Every character

Win percentage of decided, non-mirror matches
1Lei Fei54.59%48.3–60.9%—3,4082,8356,24331
2Lau54.34%50.5–58.2%—6,6805,61412,29463
3Taka53.33%48.2–58.4%—1,5921,3932,98529
4El Blaze53.07%47.2–58.9%—3,2392,8646,10342
5Akira51.96%48.7–55.2%—6,0815,62311,70470
6Eileen51.21%46.7–55.7%—2,1392,0384,17737
7Jacky51.04%47.3–54.8%—5,7645,52911,29384
8Kage49.62%45.0–54.3%—4,8574,9319,78871
9Lion49.06%46.5–51.6%—4,9725,16310,13562
10Brad49.05%44.2–53.9%—3,4213,5536,97447
11Aoi48.73%40.5–57.0%—1,9562,0584,01424
12Pai48.30%43.3–53.3%—2,7082,8995,60738
13Shun48.04%43.0–53.1%—3,3623,6366,99834
14Wolf47.90%44.3–51.5%—2,1552,3444,49935
15Goh47.68%43.1–52.2%—2,0352,2334,26821
16Jeffry46.61%38.7–54.5%—1,7582,0143,77248
17Jean46.21%42.8–49.6%—1,3361,5552,89145
18Sarah46.17%41.1–51.2%—2,6613,1035,76424
19Vanessa45.06%42.2–47.9%Below3,3524,0877,43931

Win rate before and after v1.10

Ranks 40–46, both players in one band · before: 2 Nov 2025 – 25 Mar 2026, 16,171 matches · after: 26 Mar 2026 – 18 Oct 2026, 70,432 matches

None of the 19 characters' win rates changed at v1.10 by more than chance. Closest: Wolf, 53.8% → 48.1% (p = 0.032, q = 0.272).

Monthly rate95% range across players50% lineAverage before / afterv1.10 launch, 26 Mar 2026Part of a month
Wolf53.8%48.1%−5.641,3894,7630.0320.272
El Blaze48.2%53.1%+4.891,0406,2210.0400.272
Brad53.9%49.2%−4.682,5337,2100.0430.272
Lion41.8%49.0%+7.201,25010,4160.1230.584
Sarah51.4%46.4%−4.959116,0840.1820.635
Eileen42.3%51.0%+8.781,0554,3330.2210.635
Lei Fei50.4%54.5%+4.121,2726,4230.2340.635
Vanessa47.9%45.4%−2.541,4687,7660.3340.713
Jean51.1%46.3%−4.796583,1250.3610.713
Jacky49.4%51.2%+1.773,01111,7900.3770.713
Pai50.8%48.4%−2.371,7675,8090.4130.713
Shun45.9%48.1%+2.221,8287,3480.5330.791
Aoi51.4%48.4%−2.981,1734,3300.5430.791
Taka52.0%53.5%+1.521,1513,0710.5830.791
Kage50.9%49.7%−1.172,50710,2740.6810.863
Goh46.7%47.6%+0.951,7254,4270.8220.934
Lau54.5%54.0%−0.522,63212,8150.8360.934
Akira51.6%51.8%+0.262,79012,1790.9330.964
Jeffry46.5%47.1%+0.602844,0290.9640.964

Where a month's range runs past 28–72%, the band stops at the edge; that point's tooltip gives the range in full.

The change is the average after v1.10 minus the average before, with its error counted per player, since one player's matches are not independent. p is the share of 1,000 random deals of the calendar days to the two periods (each keeping its number of days) that produced a change as large; the textbook p would have called 7.9% of those chance changes significant at 0.05. q corrects p across the 19 characters (Benjamini–Hochberg), and a character is marked where q < 0.05.

A change here happened at v1.10; it does not show the patch caused it. Players arrived and left around the launch, and a character's rate can move because different people play it.

In both periods a player's character is read from the opponent's record of the same match, since there is no openings pull before v1.10 or for the low band's players. On 1,545,822 v1.10 player-matches that the openings pull also covers, the two methods agree 100.00% of the time.