VirtuAnalytics

Novel Insights Through Data & Analysis

See the charts →

Virtua Fighter 5 REVO · v1.10 · Rank 21–46

Meta Over Time

Each character's win rate and pick rate, month by month, from v1.10 (26 March) to 18 October. Ranks 21–46.

Matches counted869,835
Players5,583
Characters19
Rank bandRank 21–46
Period2026/03/26 – 2026/10/18

Did anyone really rise or fall?

Win rate · ordered by p
Aoi47.0%48.6%+1.7+0.486790.0040.076
Lei Fei48.7%51.5%+2.8+0.685320.0090.085
Jeffry53.4%50.1%−3.2−0.529800.0290.184
Vanessa49.2%51.1%+1.9+0.325690.0760.361
Lion51.9%49.7%−2.1−0.218410.1640.573
Sarah50.7%48.5%−2.2−0.247810.1810.573
Jean50.4%52.0%+1.6+0.207670.2340.635
El Blaze52.9%51.9%−0.9−0.195980.3520.727
Brad51.2%50.0%−1.2−0.176830.3810.727
Pai50.2%49.2%−1.0−0.108450.4040.727
Kage50.6%51.6%+1.0−0.128980.4210.727
Goh49.1%49.0%−0.1−0.108710.5310.841
Jacky48.6%49.3%+0.7+0.051,2400.6590.897
Akira47.6%48.7%+1.2+0.061,2010.6610.897
Wolf49.2%49.3%+0.1+0.059600.7230.916
Lau52.4%51.8%−0.6+0.038450.8840.961
Shun48.7%49.9%+1.2+0.036540.9150.961
Eileen50.0%50.0%−0.0+0.034340.9180.961
Taka51.8%53.8%+1.9+0.015190.9610.961

None of the 19 trends survives the test. The closest is Aoi: 47.0% → 48.6% (+0.48 points a month; p 0.004, q 0.076).

A character's rate can move because players figured it out, or because different people now play it. This report can't tell the two apart.

Aoi: the 296 players who played it before and after July went from 46.8% to 48.0%; the 180 who stopped before July had been at 47.3%; the 203 who started from July on are at 51.6%.

Each trend is a straight line through every match's result against its month, and its error is counted in players, so one person's run of matches is not read as many people agreeing. A win-rate trend's p is the share of 1,000 shuffles — calendar days dealt to months at random, each month keeping its number of days — whose trend is at least as far from zero; q corrects it across the 19 characters (Benjamini–Hochberg). Under the same shuffles the usual normal p called 5.5% of win-rate trends significant where 5% is right, so it is not used; for pick rates it called 5.9% and is used as it stands.

The per-match pull holds no matches at all on 18 days inside the window (1 Apr, 28 Apr, 1 May, 1 Jun, 1 Jul, 1 Aug, 7 Aug–16 Aug, 1 Sep, 1 Oct); the months around them are counted from the days that do.

Patch sources

Matches counted399,566
Players4,776
Characters19
Rank bandRank 21–29
Period2026/03/26 – 2026/10/18

Did anyone really rise or fall?

Win rate · ordered by p
Aoi45.8%47.0%+1.2+0.515450.0110.209
Lei Fei49.0%50.8%+1.8+0.543920.1030.730
Lion52.8%48.0%−4.8−0.386230.1650.730
Kage50.1%50.6%+0.5−0.386240.1850.730
Jacky49.0%50.5%+1.5+0.259160.2260.730
Eileen50.8%47.1%−3.7−0.593210.2470.730
Brad51.8%52.7%+0.9−0.395000.3110.730
Akira46.1%48.2%+2.1+0.209320.3450.730
El Blaze53.1%51.7%−1.4−0.304240.3460.730
Jeffry53.1%51.2%−1.9−0.317590.4420.840
Pai50.8%50.0%−0.8−0.126560.5590.887
Wolf50.0%50.4%+0.4+0.127540.5600.887
Goh48.4%50.5%+2.0+0.136890.6770.908
Shun49.4%48.9%−0.6−0.124990.7540.908
Lau52.6%51.2%−1.4−0.086120.7920.908
Sarah50.7%49.8%−0.9−0.056170.8340.908
Jean52.9%53.6%+0.8−0.055820.8750.908
Vanessa51.9%50.5%−1.4+0.054340.8870.908
Taka56.1%53.9%−2.2+0.043750.9080.908

None of the 19 trends survives the test. The closest is Aoi: 45.8% → 47.0% (+0.51 points a month; p 0.011, q 0.209).

A character's rate can move because players figured it out, or because different people now play it. This report can't tell the two apart.

Aoi: the 197 players who played it before and after July went from 45.0% to 46.4%; the 167 who stopped before July had been at 49.3%; the 181 who started from July on are at 51.2%.

Each trend is a straight line through every match's result against its month, and its error is counted in players, so one person's run of matches is not read as many people agreeing. A win-rate trend's p is the share of 1,000 shuffles — calendar days dealt to months at random, each month keeping its number of days — whose trend is at least as far from zero; q corrects it across the 19 characters (Benjamini–Hochberg). Under the same shuffles the usual normal p called 5.2% of win-rate trends significant where 5% is right, so it is not used; for pick rates it called 5.7% and is used as it stands.

The per-match pull holds no matches at all on 25 days inside the window (1 Apr, 5 Apr, 7 Apr, 28 Apr–29 Apr, 1 May–3 May, 1 Jun, 1 Jul, 1 Aug, 7 Aug–16 Aug, 1 Sep, 20 Sep–21 Sep, 1 Oct); the months around them are counted from the days that do.

Patch sources

Matches counted399,837
Players2,328
Characters19
Rank bandRank 30–39
Period2026/03/26 – 2026/10/18

Did anyone really rise or fall?

Win rate · ordered by p
Jeffry54.2%49.8%−4.3−0.603790.0080.095
Aoi48.5%51.3%+2.8+0.492010.0100.095
Vanessa47.5%51.7%+4.2+0.752020.0280.138
Jean49.4%51.4%+2.1+0.472950.0290.138
Lei Fei48.0%50.6%+2.6+0.491990.0540.205
Kage49.5%53.0%+3.5+0.293900.1150.364
Goh50.2%48.6%−1.7−0.282880.1710.461
Sarah50.9%47.7%−3.2−0.352460.1940.461
Shun48.6%51.2%+2.7+0.212490.3350.669
Akira48.9%48.0%−0.9−0.204530.3520.669
El Blaze53.6%52.8%−0.8−0.212500.4570.761
Taka47.8%55.4%+7.6+0.241840.5520.761
Eileen50.9%51.0%+0.1+0.291610.5730.761
Lau50.9%50.6%−0.3−0.113340.5940.761
Jacky48.5%48.4%−0.1−0.084960.6010.761
Lion51.4%51.1%−0.2−0.053150.8200.898
Pai48.8%48.7%−0.1−0.042840.8380.898
Brad51.0%49.5%−1.5−0.032730.8510.898
Wolf48.2%48.3%+0.1+0.023250.9110.911

None of the 19 trends survives the test. The closest is Jeffry: 54.2% → 49.8% (−0.60 points a month; p 0.008, q 0.095).

A character's rate can move because players figured it out, or because different people now play it. This report can't tell the two apart.

Jeffry: the 159 players who played it before and after July went from 50.6% to 49.0%; the 120 who stopped before July had been at 57.6%; the 100 who started from July on are at 52.6%.

Each trend is a straight line through every match's result against its month, and its error is counted in players, so one person's run of matches is not read as many people agreeing. A win-rate trend's p is the share of 1,000 shuffles — calendar days dealt to months at random, each month keeping its number of days — whose trend is at least as far from zero; q corrects it across the 19 characters (Benjamini–Hochberg). Under the same shuffles the usual normal p called 6.6% of win-rate trends significant where 5% is right, so it is not used; for pick rates it called 4.9% and is used as it stands.

The per-match pull holds no matches at all on 21 days inside the window (1 Apr, 28 Apr–29 Apr, 1 May–3 May, 1 Jun, 1 Jul, 1 Aug, 7 Aug–16 Aug, 1 Sep, 1 Oct); the months around them are counted from the days that do.

Patch sources

Matches counted70,432
Players463
Characters19
Rank bandRank 40–46
Period2026/03/26 – 2026/10/18

Did anyone really rise or fall?

Win rate · ordered by p
Kage57.1%48.2%−8.9−1.47710.0170.285
Lei Fei52.1%56.5%+4.4+1.64320.0300.285
Eileen42.9%55.5%+12.6+1.49370.0520.329
Jeffry48.4%43.5%−4.9−1.32480.1130.537
Taka50.8%39.7%−11.1−1.29290.1610.612
Aoi50.6%44.3%−6.2−1.47240.1990.630
Lau57.4%56.3%−1.1+0.42630.4180.975
Wolf46.2%47.5%+1.3+0.32350.5320.975
Akira51.6%55.2%+3.6+0.27710.5880.975
Jacky46.6%49.9%+3.2+0.24840.6140.975
Vanessa45.3%50.9%+5.6+0.27310.6210.975
Sarah48.8%45.5%−3.4−0.57240.6390.975
El Blaze50.2%47.3%−2.9+0.26420.7350.975
Lion50.4%50.0%−0.4−0.12620.8040.975
Brad49.1%46.6%−2.5+0.08470.9080.975
Pai51.9%47.4%−4.5−0.06380.9120.975
Shun45.4%47.6%+2.2−0.04340.9250.975
Goh46.6%43.9%−2.7−0.04210.9440.975
Jean44.1%47.6%+3.5−0.03450.9750.975

None of the 19 trends survives the test. The closest is Kage: 57.1% → 48.2% (−1.47 points a month; p 0.017, q 0.285).

A character's rate can move because players figured it out, or because different people now play it. This report can't tell the two apart.

Kage: the 38 players who played it before and after July went from 52.6% to 49.5%; the 11 who stopped before July had been at 49.0%; the 22 who started from July on are at 43.6%.

Each trend is a straight line through every match's result against its month, and its error is counted in players, so one person's run of matches is not read as many people agreeing. A win-rate trend's p is the share of 1,000 shuffles — calendar days dealt to months at random, each month keeping its number of days — whose trend is at least as far from zero; q corrects it across the 19 characters (Benjamini–Hochberg). Under the same shuffles the usual normal p called 8.0% of win-rate trends significant where 5% is right, so it is not used; for pick rates it called 4.0% and is used as it stands.

The per-match pull holds no matches at all on 20 days inside the window (1 Apr, 28 Apr, 1 May, 1 Jun, 1 Jul, 1 Aug, 7 Aug–16 Aug, 1 Sep, 20 Sep–21 Sep, 1 Oct); the months around them are counted from the days that do.

Patch sources