VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Taka vs Wolf

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Matches counted768
Win rate50.9%
Widest swing-9.6 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Taka's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open60.3%+9.40.10568 ·
Low fence57.8%+6.90.24964 ·
Single wall56.8%+5.90.26381
Fence and open54.4%+3.40.63146 ·
Half fence52.8%+1.80.70991
Rectangle49.4%-1.50.76887
Breakable half fence48.5%-2.40.68066 ·
Octagon47.4%-3.50.46297
Full fence43.5%-7.40.22662 ·
Breakable full fence41.3%-9.60.11063 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Taka's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.45 on 9 df, p 0.397

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence43.5%62+2.30.797-9.20.264-4.90.576-14.30.109-13.20.116-10.80.267-16.70.056-5.90.479-3.90.633
Breakable full fence-2.30.79741.3%63-11.50.161-7.20.410-16.50.062-15.50.065-13.10.177-19.00.030-8.20.323-6.20.445
Half fence+9.20.264+11.50.16152.8%91+4.30.598-5.10.533-4.00.595-1.60.859-7.50.343+3.30.658+5.30.466
Breakable half fence+4.90.576+7.20.410-4.30.59848.5%66-9.30.287-8.30.316-5.90.541-11.80.170-0.90.908+1.10.894
Low fence+14.30.109+16.50.062+5.10.533+9.30.28757.8%64+1.00.902+3.50.718-2.50.772+8.40.308+10.40.197
Single wall+13.20.116+15.50.065+4.00.595+8.30.316-1.00.90256.8%81+2.40.790-3.50.666+7.40.339+9.40.213
Fence and open+10.80.267+13.10.177+1.60.859+5.90.541-3.50.718-2.40.79054.4%46-5.90.528+4.90.589+6.90.439
Open+16.70.056+19.00.030+7.50.343+11.80.170+2.50.772+3.50.666+5.90.52860.3%68+10.90.178+12.90.103
Rectangle+5.90.479+8.20.323-3.30.658+0.90.908-8.40.308-7.40.339-4.90.589-10.90.17849.4%87+2.00.786
Octagon+3.90.633+6.20.445-5.30.466-1.10.894-10.40.197-9.40.213-6.90.439-12.90.103-2.00.78647.4%97
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted672
Win rate50.9%
Widest swing-10.5 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Taka's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open58.7%+7.80.19163 ·
Single wall57.4%+6.50.26168 ·
Fence and open55.3%+4.40.57938 ·
Low fence52.7%+1.80.77655 ·
Half fence52.7%+1.80.74174 ·
Breakable half fence50.0%-0.90.88758 ·
Full fence50.0%-0.90.89650 ·
Rectangle49.4%-1.50.77379 ·
Octagon46.6%-4.30.38788
Breakable full fence40.4%-10.50.09657 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Taka's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.43 on 9 df, p 0.696

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.0%50+9.70.317-2.70.768+0.01.000-2.70.780-7.30.428-5.30.624-8.70.354+0.60.944+3.40.700
Breakable full fence-9.70.31740.4%57-12.30.160-9.70.299-12.40.189-17.00.058-14.90.153-18.40.044-9.00.298-6.20.460
Half fence+2.70.768+12.30.16052.7%74+2.70.758-0.00.998-4.70.578-2.60.797-6.00.479+3.30.680+6.10.438
Breakable half fence-0.01.000+9.70.299-2.70.75850.0%58-2.70.772-7.30.409-5.30.614-8.70.335+0.60.942+3.40.687
Low fence+2.70.780+12.40.189+0.00.998+2.70.77252.7%55-4.60.608-2.50.809-6.00.512+3.40.702+6.10.475
Single wall+7.30.428+17.00.058+4.70.578+7.30.409+4.60.60857.4%68+2.10.835-1.40.873+8.00.333+10.80.182
Fence and open+5.30.624+14.90.153+2.60.797+5.30.614+2.50.809-2.10.83555.3%38-3.50.733+5.90.550+8.70.372
Open+8.70.354+18.40.044+6.00.479+8.70.335+6.00.512+1.40.873+3.50.73358.7%63+9.40.266+12.10.141
Rectangle-0.60.944+9.00.298-3.30.680-0.60.942-3.40.702-8.00.333-5.90.550-9.40.26649.4%79+2.80.720
Octagon-3.40.700+6.20.460-6.10.438-3.40.687-6.10.475-10.80.182-8.70.372-12.10.141-2.80.72046.6%88
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted96
Win rate51.0%
Widest swing37.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Taka's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Low fence88.9%+37.90.0179 ·
Open80.0%+29.00.1835 ·
Octagon55.6%+4.50.7769 ·
Single wall53.9%+2.80.82813 ·
Half fence52.9%+1.90.86317 ·
Breakable full fence50.0%-1.00.9586 ·
Fence and open50.0%-1.00.9518 ·
Rectangle50.0%-1.00.9518 ·
Breakable half fence37.5%-13.50.4248 ·
Full fence16.7%-34.40.01112 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Taka's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 13.24 on 9 df, p 0.152

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence16.7%12-33.30.137-36.30.047-20.80.292-72.20.001-37.20.053-33.30.111-63.30.013-33.30.111-38.90.061
Breakable full fence+33.30.13750.0%6-2.90.901+12.50.640-38.90.095-3.90.876+0.01.000-30.00.303+0.01.000-5.60.833
Half fence+36.30.047+2.90.90152.9%17+15.40.471-36.00.067-0.90.961+2.90.891-27.10.279+2.90.891-2.60.899
Breakable half fence+20.80.292-12.50.640-15.40.47137.5%8-51.40.027-16.40.466-12.50.614-42.50.135-12.50.614-18.10.457
Low fence+72.20.001+38.90.095+36.00.067+51.40.02788.9%9+35.00.083+38.90.079+8.90.649+38.90.079+33.30.114
Single wall+37.20.053+3.90.876+0.90.961+16.40.466-35.00.08353.9%13+3.90.864-26.10.308+3.90.864-1.70.937
Fence and open+33.30.111-0.01.000-2.90.891+12.50.614-38.90.079-3.90.86450.0%8-30.00.279+0.01.000-5.60.819
Open+63.30.013+30.00.303+27.10.279+42.50.135-8.90.649+26.10.308+30.00.27980.0%5+30.00.279+24.40.360
Rectangle+33.30.111-0.01.000-2.90.891+12.50.614-38.90.079-3.90.864-0.01.000-30.00.27950.0%8-5.60.819
Octagon+38.90.061+5.60.833+2.60.899+18.10.457-33.30.114+1.70.937+5.60.819-24.40.360+5.60.81955.6%9
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.