Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Taka vs Wolf
Matches counted768
Win rate50.9%
Widest swing-9.6 pts
Survive correction0
Period2026/03/26 – 2026/09/23
Where it was fought
Taka's win rate on each stage, against this matchup everywhere| Stage | Stage effect | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 60.3% | +9.4 | 0.105 | 68 · | |
| Low fence | 57.8% | +6.9 | 0.249 | 64 · | |
| Single wall | 56.8% | +5.9 | 0.263 | 81 | |
| Fence and open | 54.4% | +3.4 | 0.631 | 46 · | |
| Half fence | 52.8% | +1.8 | 0.709 | 91 | |
| Rectangle | 49.4% | -1.5 | 0.768 | 87 | |
| Breakable half fence | 48.5% | -2.4 | 0.680 | 66 · | |
| Octagon | 47.4% | -3.5 | 0.462 | 97 | |
| Full fence | 43.5% | -7.4 | 0.226 | 62 · | |
| Breakable full fence | 41.3% | -9.6 | 0.110 | 63 · |
p < 0.05 on its ownStill there after correcting for how many were tested
Stage against stage
Taka's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 9.45 on 9 df, p 0.397
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 43.5%62 | +2.30.797 | -9.20.264 | -4.90.576 | -14.30.109 | -13.20.116 | -10.80.267 | -16.70.056 | -5.90.479 | -3.90.633 |
| Breakable full fence | -2.30.797 | 41.3%63 | -11.50.161 | -7.20.410 | -16.50.062 | -15.50.065 | -13.10.177 | -19.00.030 | -8.20.323 | -6.20.445 |
| Half fence | +9.20.264 | +11.50.161 | 52.8%91 | +4.30.598 | -5.10.533 | -4.00.595 | -1.60.859 | -7.50.343 | +3.30.658 | +5.30.466 |
| Breakable half fence | +4.90.576 | +7.20.410 | -4.30.598 | 48.5%66 | -9.30.287 | -8.30.316 | -5.90.541 | -11.80.170 | -0.90.908 | +1.10.894 |
| Low fence | +14.30.109 | +16.50.062 | +5.10.533 | +9.30.287 | 57.8%64 | +1.00.902 | +3.50.718 | -2.50.772 | +8.40.308 | +10.40.197 |
| Single wall | +13.20.116 | +15.50.065 | +4.00.595 | +8.30.316 | -1.00.902 | 56.8%81 | +2.40.790 | -3.50.666 | +7.40.339 | +9.40.213 |
| Fence and open | +10.80.267 | +13.10.177 | +1.60.859 | +5.90.541 | -3.50.718 | -2.40.790 | 54.4%46 | -5.90.528 | +4.90.589 | +6.90.439 |
| Open | +16.70.056 | +19.00.030 | +7.50.343 | +11.80.170 | +2.50.772 | +3.50.666 | +5.90.528 | 60.3%68 | +10.90.178 | +12.90.103 |
| Rectangle | +5.90.479 | +8.20.323 | -3.30.658 | +0.90.908 | -8.40.308 | -7.40.339 | -4.90.589 | -10.90.178 | 49.4%87 | +2.00.786 |
| Octagon | +3.90.633 | +6.20.445 | -5.30.466 | -1.10.894 | -10.40.197 | -9.40.213 | -6.90.439 | -12.90.103 | -2.00.786 | 47.4%97 |
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Matches counted672
Win rate50.9%
Widest swing-10.5 pts
Survive correction0
Period2026/03/26 – 2026/09/23
Where it was fought
Taka's win rate on each stage, against this matchup everywhere| Stage | Stage effect | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 58.7% | +7.8 | 0.191 | 63 · | |
| Single wall | 57.4% | +6.5 | 0.261 | 68 · | |
| Fence and open | 55.3% | +4.4 | 0.579 | 38 · | |
| Low fence | 52.7% | +1.8 | 0.776 | 55 · | |
| Half fence | 52.7% | +1.8 | 0.741 | 74 · | |
| Breakable half fence | 50.0% | -0.9 | 0.887 | 58 · | |
| Full fence | 50.0% | -0.9 | 0.896 | 50 · | |
| Rectangle | 49.4% | -1.5 | 0.773 | 79 · | |
| Octagon | 46.6% | -4.3 | 0.387 | 88 | |
| Breakable full fence | 40.4% | -10.5 | 0.096 | 57 · |
p < 0.05 on its ownStill there after correcting for how many were tested
Stage against stage
Taka's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 6.43 on 9 df, p 0.696
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 50.0%50 | +9.70.317 | -2.70.768 | +0.01.000 | -2.70.780 | -7.30.428 | -5.30.624 | -8.70.354 | +0.60.944 | +3.40.700 |
| Breakable full fence | -9.70.317 | 40.4%57 | -12.30.160 | -9.70.299 | -12.40.189 | -17.00.058 | -14.90.153 | -18.40.044 | -9.00.298 | -6.20.460 |
| Half fence | +2.70.768 | +12.30.160 | 52.7%74 | +2.70.758 | -0.00.998 | -4.70.578 | -2.60.797 | -6.00.479 | +3.30.680 | +6.10.438 |
| Breakable half fence | -0.01.000 | +9.70.299 | -2.70.758 | 50.0%58 | -2.70.772 | -7.30.409 | -5.30.614 | -8.70.335 | +0.60.942 | +3.40.687 |
| Low fence | +2.70.780 | +12.40.189 | +0.00.998 | +2.70.772 | 52.7%55 | -4.60.608 | -2.50.809 | -6.00.512 | +3.40.702 | +6.10.475 |
| Single wall | +7.30.428 | +17.00.058 | +4.70.578 | +7.30.409 | +4.60.608 | 57.4%68 | +2.10.835 | -1.40.873 | +8.00.333 | +10.80.182 |
| Fence and open | +5.30.624 | +14.90.153 | +2.60.797 | +5.30.614 | +2.50.809 | -2.10.835 | 55.3%38 | -3.50.733 | +5.90.550 | +8.70.372 |
| Open | +8.70.354 | +18.40.044 | +6.00.479 | +8.70.335 | +6.00.512 | +1.40.873 | +3.50.733 | 58.7%63 | +9.40.266 | +12.10.141 |
| Rectangle | -0.60.944 | +9.00.298 | -3.30.680 | -0.60.942 | -3.40.702 | -8.00.333 | -5.90.550 | -9.40.266 | 49.4%79 | +2.80.720 |
| Octagon | -3.40.700 | +6.20.460 | -6.10.438 | -3.40.687 | -6.10.475 | -10.80.182 | -8.70.372 | -12.10.141 | -2.80.720 | 46.6%88 |
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Matches counted96
Win rate51.0%
Widest swing37.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23
Where it was fought
Taka's win rate on each stage, against this matchup everywhere| Stage | Stage effect | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Low fence | 88.9% | +37.9 | 0.017 | 9 · | |
| Open | 80.0% | +29.0 | 0.183 | 5 · | |
| Octagon | 55.6% | +4.5 | 0.776 | 9 · | |
| Single wall | 53.9% | +2.8 | 0.828 | 13 · | |
| Half fence | 52.9% | +1.9 | 0.863 | 17 · | |
| Breakable full fence | 50.0% | -1.0 | 0.958 | 6 · | |
| Fence and open | 50.0% | -1.0 | 0.951 | 8 · | |
| Rectangle | 50.0% | -1.0 | 0.951 | 8 · | |
| Breakable half fence | 37.5% | -13.5 | 0.424 | 8 · | |
| Full fence | 16.7% | -34.4 | 0.011 | 12 · |
p < 0.05 on its ownStill there after correcting for how many were tested
Stage against stage
Taka's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 13.24 on 9 df, p 0.152
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 16.7%12 | -33.30.137 | -36.30.047 | -20.80.292 | -72.20.001 | -37.20.053 | -33.30.111 | -63.30.013 | -33.30.111 | -38.90.061 |
| Breakable full fence | +33.30.137 | 50.0%6 | -2.90.901 | +12.50.640 | -38.90.095 | -3.90.876 | +0.01.000 | -30.00.303 | +0.01.000 | -5.60.833 |
| Half fence | +36.30.047 | +2.90.901 | 52.9%17 | +15.40.471 | -36.00.067 | -0.90.961 | +2.90.891 | -27.10.279 | +2.90.891 | -2.60.899 |
| Breakable half fence | +20.80.292 | -12.50.640 | -15.40.471 | 37.5%8 | -51.40.027 | -16.40.466 | -12.50.614 | -42.50.135 | -12.50.614 | -18.10.457 |
| Low fence | +72.20.001 | +38.90.095 | +36.00.067 | +51.40.027 | 88.9%9 | +35.00.083 | +38.90.079 | +8.90.649 | +38.90.079 | +33.30.114 |
| Single wall | +37.20.053 | +3.90.876 | +0.90.961 | +16.40.466 | -35.00.083 | 53.9%13 | +3.90.864 | -26.10.308 | +3.90.864 | -1.70.937 |
| Fence and open | +33.30.111 | -0.01.000 | -2.90.891 | +12.50.614 | -38.90.079 | -3.90.864 | 50.0%8 | -30.00.279 | +0.01.000 | -5.60.819 |
| Open | +63.30.013 | +30.00.303 | +27.10.279 | +42.50.135 | -8.90.649 | +26.10.308 | +30.00.279 | 80.0%5 | +30.00.279 | +24.40.360 |
| Rectangle | +33.30.111 | -0.01.000 | -2.90.891 | +12.50.614 | -38.90.079 | -3.90.864 | -0.01.000 | -30.00.279 | 50.0%8 | -5.60.819 |
| Octagon | +38.90.061 | +5.60.833 | +2.60.899 | +18.10.457 | -33.30.114 | +1.70.937 | +5.60.819 | -24.40.360 | +5.60.819 | 55.6%9 |
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
