VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Taka vs Vanessa

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Matches counted585
Win rate52.5%
Widest swing-26.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Taka's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall58.1%+5.60.29974 ·
Breakable half fence58.0%+5.50.41450 ·
Octagon57.4%+4.90.41861 ·
Full fence56.4%+3.90.54455 ·
Breakable full fence55.7%+3.20.56370 ·
Rectangle51.1%-1.40.84845 ·
Open48.4%-4.00.49364 ·
Half fence47.6%-4.90.41463 ·
Low fence44.9%-7.60.26749 ·
Fence and open26.3%-26.20.02019 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Taka's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.15 on 9 df, p 0.338

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence56.4%55+0.70.942+8.70.343-1.60.866+11.50.243-1.80.843+30.00.024+7.90.388+5.20.600-1.00.912
Breakable full fence-0.70.94255.7%70+8.10.351-2.30.803+10.80.245-2.40.772+29.40.023+7.30.400+4.60.629-1.70.848
Half fence-8.70.343-8.10.35147.6%63-10.40.273+2.70.775-10.50.220+21.30.100-0.80.926-3.50.720-9.80.277
Breakable half fence+1.60.866+2.30.803+10.40.27358.0%50+13.10.192-0.10.990+31.70.019+9.60.310+6.90.501+0.60.947
Low fence-11.50.243-10.80.245-2.70.775-13.10.19244.9%49-13.20.151+18.60.160-3.50.709-6.20.547-12.50.193
Single wall+1.80.843+2.40.772+10.50.220+0.10.990+13.20.15158.1%74+31.80.013+9.70.256+7.00.456+0.70.932
Fence and open-30.00.024-29.40.023-21.30.100-31.70.019-18.60.160-31.80.01326.3%19-22.10.088-24.80.068-31.10.018
Open-7.90.388-7.30.400+0.80.926-9.60.310+3.50.709-9.70.256+22.10.08848.4%64-2.70.783-8.90.317
Rectangle-5.20.600-4.60.629+3.50.720-6.90.501+6.20.547-7.00.456+24.80.068+2.70.78351.1%45-6.30.522
Octagon+1.00.912+1.70.848+9.80.277-0.60.947+12.50.193-0.70.932+31.10.018+8.90.317+6.30.52257.4%61
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted375
Win rate47.2%
Widest swing-27.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Taka's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable half fence52.8%+5.60.48136 ·
Full fence50.0%+2.80.71538 ·
Octagon50.0%+2.80.71538 ·
Rectangle50.0%+2.80.74930 ·
Breakable full fence48.9%+1.70.80945 ·
Half fence47.2%+0.00.99836 ·
Single wall44.7%-2.50.74838 ·
Open44.7%-2.50.71147 ·
Low fence37.9%-9.30.29829 ·
Fence and open20.0%-27.20.03115 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Taka's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.40 on 9 df, p 0.699

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.0%38+1.10.920+2.80.811-2.80.811+12.10.325+5.30.646+30.00.046+5.30.625+0.01.000+0.01.000
Breakable full fence-1.10.92048.9%45+1.70.881-3.90.728+11.00.355+4.20.706+28.90.049+4.20.686-1.10.925-1.10.920
Half fence-2.80.811-1.70.88147.2%36-5.60.637+9.30.452+2.50.830+27.20.070+2.50.818-2.80.822-2.80.811
Breakable half fence+2.80.811+3.90.728+5.60.63752.8%36+14.80.233+8.00.489+32.80.031+8.10.464+2.80.822+2.80.811
Low fence-12.10.325-11.00.355-9.30.452-14.80.23337.9%29-6.80.576+17.90.226-6.80.563-12.10.351-12.10.325
Single wall-5.30.646-4.20.706-2.50.830-8.00.489+6.80.57644.7%38+24.70.094+0.10.996-5.30.666-5.30.646
Fence and open-30.00.046-28.90.049-27.20.070-32.80.031-17.90.226-24.70.09420.0%15-24.70.088-30.00.053-30.00.046
Open-5.30.625-4.20.686-2.50.818-8.10.464+6.80.563-0.10.996+24.70.08844.7%47-5.30.648-5.30.625
Rectangle-0.01.000+1.10.925+2.80.822-2.80.822+12.10.351+5.30.666+30.00.053+5.30.64850.0%30+0.01.000
Octagon-0.01.000+1.10.920+2.80.811-2.80.811+12.10.325+5.30.646+30.00.046+5.30.625-0.01.00050.0%38
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted210
Win rate61.9%
Widest swing-13.8 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Taka's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall72.2%+10.30.16136 ·
Breakable half fence71.4%+9.50.44814 ·
Full fence70.6%+8.70.44217 ·
Octagon69.6%+7.70.42323 ·
Breakable full fence68.0%+6.10.50425 ·
Open58.8%-3.10.78517 ·
Low fence55.0%-6.90.50420 ·
Rectangle53.3%-8.60.47815 ·
Fence and open50.0%-11.90.6214 ·
Half fence48.1%-13.80.11527 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Taka's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.99 on 9 df, p 0.639

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence70.6%17+2.60.859+22.40.143-0.80.959+15.60.330-1.60.902+20.60.432+11.80.473+17.30.314+1.00.944
Breakable full fence-2.60.85968.0%25+19.90.148-3.40.824+13.00.371-4.20.722+18.00.482+9.20.542+14.70.354-1.60.907
Half fence-22.40.143-19.90.14848.1%27-23.30.154-6.80.642-24.10.052-1.90.945-10.70.490-5.20.747-21.40.126
Breakable half fence+0.80.959+3.40.824+23.30.15471.4%14+16.40.332-0.80.955+21.40.423+12.60.465+18.10.316+1.90.904
Low fence-15.60.330-13.00.371+6.80.642-16.40.33255.0%20-17.20.192+5.00.855-3.80.815+1.70.922-14.60.324
Single wall+1.60.902+4.20.722+24.10.052+0.80.955+17.20.19272.2%36+22.20.358+13.40.329+18.90.192+2.60.826
Fence and open-20.60.432-18.00.482+1.90.945-21.40.423-5.00.855-22.20.35850.0%4-8.80.748-3.30.906-19.60.444
Open-11.80.473-9.20.542+10.70.490-12.60.465+3.80.815-13.40.329+8.80.74858.8%17+5.50.755-10.80.481
Rectangle-17.30.314-14.70.354+5.20.747-18.10.316-1.70.922-18.90.192+3.30.906-5.50.75553.3%15-16.20.311
Octagon-1.00.944+1.60.907+21.40.126-1.90.904+14.60.324-2.60.826+19.60.444+10.80.481+16.20.31169.6%23
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.