VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Lion vs Wolf

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Matches counted2,299
Win rate51.6%
Widest swing7.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Lion's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open58.7%+7.10.16492
Breakable half fence53.9%+2.30.485204
Full fence53.8%+2.20.447264
Single wall53.4%+1.80.567219
Low fence52.5%+0.90.782223
Rectangle52.5%+0.90.764265
Octagon52.0%+0.50.884219
Breakable full fence50.5%-1.10.719224
Half fence49.3%-2.20.474229
Open45.0%-6.60.035231
p < 0.05 on its ownStill there after correcting for how many were tested
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Stage against stage

Lion's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.83 on 9 df, p 0.552

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence53.8%264+3.30.461+4.50.325-0.10.977+1.30.771+0.40.936-4.90.415+8.80.052+1.30.758+1.70.704
Breakable full fence-3.30.46150.5%224+1.10.815-3.50.472-2.00.669-3.00.530-8.20.182+5.40.247-2.00.658-1.60.735
Half fence-4.50.325-1.10.81549.3%229-4.60.342-3.10.507-4.10.388-9.40.129+4.30.353-3.10.491-2.70.566
Breakable half fence+0.10.977+3.50.472+4.60.34253.9%204+1.40.763+0.50.918-4.80.444+8.90.064+1.50.752+1.90.701
Low fence-1.30.771+2.00.669+3.10.507-1.40.76352.5%223-0.90.840-6.20.313+7.50.113+0.00.998+0.40.931
Single wall-0.40.936+3.00.530+4.10.388-0.50.918+0.90.84053.4%219-5.30.394+8.40.075+1.00.831+1.40.774
Fence and open+4.90.415+8.20.182+9.40.129+4.80.444+6.20.313+5.30.39458.7%92+13.70.026+6.20.301+6.70.283
Open-8.80.052-5.40.247-4.30.353-8.90.064-7.50.113-8.40.075-13.70.02645.0%231-7.40.099-7.00.136
Rectangle-1.30.758+2.00.658+3.10.491-1.50.752-0.00.998-1.00.831-6.20.301+7.40.09952.5%265+0.40.930
Octagon-1.70.704+1.60.735+2.70.566-1.90.701-0.40.931-1.40.774-6.70.283+7.00.136-0.40.93052.0%219
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,020
Win rate52.6%
Widest swing-7.0 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Lion's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open59.3%+6.60.22281
Full fence57.7%+5.10.108220
Single wall56.5%+3.80.273186
Breakable half fence55.4%+2.80.444177
Low fence53.5%+0.90.794200
Octagon52.7%+0.10.973201
Breakable full fence50.8%-1.80.589193
Rectangle50.6%-2.00.510239
Half fence50.2%-2.40.480199
Open45.6%-7.00.034206
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Lion's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.54 on 9 df, p 0.309

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence57.7%220+7.00.157+7.50.125+2.40.637+4.20.384+1.30.796-1.50.811+12.10.013+7.10.127+5.00.304
Breakable full fence-7.00.15750.8%193+0.50.917-4.60.377-2.70.589-5.70.268-8.50.199+5.20.304+0.10.975-2.00.697
Half fence-7.50.125-0.50.91750.2%199-5.10.321-3.20.516-6.20.223-9.00.171+4.60.352-0.40.937-2.50.619
Breakable half fence-2.40.637+4.60.377+5.10.32155.4%177+1.90.716-1.10.835-3.90.558+9.70.057+4.70.338+2.60.609
Low fence-4.20.384+2.70.589+3.20.516-1.90.71653.5%200-3.00.560-5.80.379+7.90.113+2.90.549+0.80.878
Single wall-1.30.796+5.70.268+6.20.223+1.10.835+3.00.56056.5%186-2.80.670+10.80.032+5.80.233+3.70.463
Fence and open+1.50.811+8.50.199+9.00.171+3.90.558+5.80.379+2.80.67059.3%81+13.60.038+8.60.179+6.50.319
Open-12.10.013-5.20.304-4.60.352-9.70.057-7.90.113-10.80.032-13.60.03845.6%206-5.00.293-7.10.152
Rectangle-7.10.127-0.10.975+0.40.937-4.70.338-2.90.549-5.80.233-8.60.179+5.00.29350.6%239-2.10.659
Octagon-5.00.304+2.00.697+2.50.619-2.60.609-0.80.878-3.70.463-6.50.319+7.10.152+2.10.65952.7%201
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted279
Win rate44.1%
Widest swing25.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Lion's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle69.2%+25.10.00726 ·
Fence and open54.5%+10.50.47611 ·
Breakable full fence48.4%+4.30.60931 ·
Breakable half fence44.4%+0.30.96927 ·
Octagon44.4%+0.30.97518 ·
Low fence43.5%-0.60.95123 ·
Half fence43.3%-0.80.93030 ·
Open40.0%-4.10.66625 ·
Single wall36.4%-7.70.34133 ·
Full fence34.1%-10.00.14644 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Lion's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.13 on 9 df, p 0.340

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence34.1%44-14.30.213-9.20.421-10.30.383-9.40.451-2.30.836-20.50.212-5.90.624-35.10.004-10.30.444
Breakable full fence+14.30.21348.4%31+5.10.692+4.00.764+4.90.721+12.00.330-6.20.726+8.40.530-20.80.112+4.00.790
Half fence+9.20.421-5.10.69243.3%30-1.10.933-0.10.992+7.00.572-11.20.524+3.30.803-25.90.052-1.10.940
Breakable half fence+10.30.383-4.00.764+1.10.93344.4%27+1.00.945+8.10.525-10.10.572+4.40.746-24.80.069+0.01.000
Low fence+9.40.451-4.90.721+0.10.992-1.00.94543.5%23+7.10.592-11.10.545+3.50.807-25.80.069-1.00.951
Single wall+2.30.836-12.00.330-7.00.572-8.10.525-7.10.59236.4%33-18.20.288-3.60.777-32.90.012-8.10.572
Fence and open+20.50.212+6.20.726+11.20.524+10.10.572+11.10.545+18.20.28854.5%11+14.60.418-14.70.392+10.10.597
Open+5.90.624-8.40.530-3.30.803-4.40.746-3.50.807+3.60.777-14.60.41840.0%25-29.20.036-4.40.771
Rectangle+35.10.004+20.80.112+25.90.052+24.80.069+25.80.069+32.90.012+14.70.392+29.20.03669.2%26+24.80.100
Octagon+10.30.444-4.00.790+1.10.940-0.01.000+1.00.951+8.10.572-10.10.597+4.40.771-24.80.10044.4%18
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.