VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Lion vs Taka

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Matches counted712
Win rate42.1%
Widest swing-13.0 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Lion's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable half fence52.6%+10.50.05076 ·
Open47.3%+5.10.42255 ·
Half fence47.1%+5.00.37270 ·
Octagon47.1%+4.90.38768 ·
Full fence46.6%+4.50.36688
Low fence42.4%+0.20.96959 ·
Breakable full fence41.9%-0.20.96474 ·
Rectangle39.3%-2.80.64461 ·
Single wall29.3%-12.80.01875 ·
Fence and open29.2%-13.00.06048 ·
p < 0.05 on its ownStill there after correcting for how many were tested
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Stage against stage

Lion's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 14.54 on 9 df, p 0.104

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.6%88+4.70.549-0.60.945-6.00.440+4.20.614+17.30.024+17.40.048-0.70.937+7.20.380-0.50.954
Breakable full fence-4.70.54941.9%74-5.20.526-10.70.188-0.50.955+12.60.109+12.70.155-5.40.543+2.50.764-5.20.536
Half fence+0.60.945+5.20.52647.1%70-5.50.508+4.80.587+17.80.027+18.00.050-0.10.988+7.80.369+0.10.992
Breakable half fence+6.00.440+10.70.188+5.50.50852.6%76+10.30.237+23.30.004+23.50.010+5.40.545+13.30.121+5.60.504
Low fence-4.20.614+0.50.955-4.80.587-10.30.23742.4%59+13.00.116+13.20.158-4.90.599+3.00.736-4.70.596
Single wall-17.30.024-12.60.109-17.80.027-23.30.004-13.00.11629.3%75+0.20.984-17.90.036-10.00.220-17.70.029
Fence and open-17.40.048-12.70.155-18.00.050-23.50.010-13.20.158-0.20.98429.2%48-18.10.060-10.20.268-17.90.052
Open+0.70.937+5.40.543+0.10.988-5.40.545+4.90.599+17.90.036+18.10.06047.3%55+7.90.389+0.20.981
Rectangle-7.20.380-2.50.764-7.80.369-13.30.121-3.00.736+10.00.220+10.20.268-7.90.38939.3%61-7.70.377
Octagon+0.50.954+5.20.536-0.10.992-5.60.504+4.70.596+17.70.029+17.90.052-0.20.981+7.70.37747.1%68
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted482
Win rate44.2%
Widest swing-16.5 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Lion's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable half fence55.0%+10.80.07260 ·
Half fence51.1%+6.90.31847 ·
Full fence50.9%+6.70.27259 ·
Octagon50.0%+5.80.39348 ·
Low fence45.0%+0.80.91440 ·
Open43.8%-0.40.95932 ·
Breakable full fence42.6%-1.60.80254 ·
Rectangle40.0%-4.20.57740 ·
Fence and open31.0%-13.20.14129 ·
Single wall27.7%-16.50.01647 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Lion's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 12.97 on 9 df, p 0.164

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.9%59+8.30.380-0.20.982-4.20.650+5.80.568+23.20.016+19.80.079+7.10.518+10.80.288+0.80.931
Breakable full fence-8.30.38042.6%54-8.50.395-12.40.186-2.40.816+14.90.118+11.60.302-1.20.917+2.60.801-7.40.454
Half fence+0.20.982+8.50.39551.1%47-3.90.685+6.10.573+23.40.020+20.00.087+7.30.523+11.10.302+1.10.917
Breakable half fence+4.20.650+12.40.186+3.90.68555.0%60+10.00.327+27.30.005+24.00.034+11.20.304+15.00.142+5.00.605
Low fence-5.80.568+2.40.816-6.10.573-10.00.32745.0%40+17.30.092+14.00.241+1.20.916+5.00.651-5.00.640
Single wall-23.20.016-14.90.118-23.40.020-27.30.005-17.30.09227.7%47-3.40.753-16.10.139-12.30.224-22.30.026
Fence and open-19.80.079-11.60.302-20.00.087-24.00.034-14.00.241+3.40.75331.0%29-12.70.306-9.00.444-19.00.103
Open-7.10.518+1.20.917-7.30.523-11.20.304-1.20.916+16.10.139+12.70.30643.8%32+3.80.748-6.20.583
Rectangle-10.80.288-2.60.801-11.10.302-15.00.142-5.00.651+12.30.224+9.00.444-3.80.74840.0%40-10.00.348
Octagon-0.80.931+7.40.454-1.10.917-5.00.605+5.00.640+22.30.026+19.00.103+6.20.583+10.00.34850.0%48
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted230
Win rate37.8%
Widest swing14.3 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Lion's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open52.2%+14.30.13523 ·
Breakable half fence43.8%+5.90.61216 ·
Breakable full fence40.0%+2.20.83420 ·
Octagon40.0%+2.20.83420 ·
Half fence39.1%+1.30.89223 ·
Rectangle38.1%+0.30.97921 ·
Full fence37.9%+0.10.99029 ·
Low fence36.8%-1.00.92619 ·
Single wall32.1%-5.70.50828 ·
Fence and open26.3%-11.50.28019 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Lion's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 3.74 on 9 df, p 0.928

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence37.9%29-2.10.884-1.20.930-5.80.703+1.10.939+5.80.647+11.60.404-14.20.304-0.20.991-2.10.884
Breakable full fence+2.10.88440.0%20+0.90.954-3.80.821+3.20.839+7.90.575+13.70.365-12.20.425+1.90.901+0.01.000
Half fence+1.20.930-0.90.95439.1%23-4.60.773+2.30.879+7.00.603+12.80.381-13.00.375+1.00.944-0.90.954
Breakable half fence+5.80.703+3.80.821+4.60.77343.8%16+6.90.678+11.60.441+17.40.279-8.40.605+5.70.729+3.80.821
Low fence-1.10.939-3.20.839-2.30.879-6.90.67836.8%19+4.70.739+10.50.485-15.30.320-1.30.935-3.20.839
Single wall-5.80.647-7.90.575-7.00.603-11.60.441-4.70.73932.1%28+5.80.668-20.00.148-6.00.665-7.90.575
Fence and open-11.60.404-13.70.365-12.80.381-17.40.279-10.50.485-5.80.66826.3%19-25.90.089-11.80.427-13.70.365
Open+14.20.304+12.20.425+13.00.375+8.40.605+15.30.320+20.00.148+25.90.08952.2%23+14.10.349+12.20.425
Rectangle+0.20.991-1.90.901-1.00.944-5.70.729+1.30.935+6.00.665+11.80.427-14.10.34938.1%21-1.90.901
Octagon+2.10.884-0.01.000+0.90.954-3.80.821+3.20.839+7.90.575+13.70.365-12.20.425+1.90.90140.0%20
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.