Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Lion vs Taka
Lion vs Taka in Virtua Fighter 5 REVO v1.10: Lion wins 44.5% of 1,423 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 9 tested stage gaps survive correction.
Where it was fought
Lion's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Octagon | 50.4% | +5.8 | 0.150 | 137 | |
| Open | 49.6% | +5.1 | 0.212 | 135 | |
| Half fence | 47.8% | +3.2 | 0.390 | 157 | |
| Full fence | 47.7% | +3.2 | 0.405 | 153 | |
| Breakable half fence | 46.4% | +1.9 | 0.638 | 140 | |
| Low fence | 46.1% | +1.5 | 0.713 | 128 | |
| Rectangle | 44.2% | -0.4 | 0.930 | 129 | |
| Breakable full fence | 42.3% | -2.2 | 0.583 | 137 | |
| Single wall | 38.1% | -6.4 | 0.109 | 139 | |
| Fence and open | 36.4% | -8.2 | 0.137 | 77 · |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Lion's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 9.20 on 9 df, p 0.419
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 47.7%153 | +5.40.358 | -0.10.992 | +1.30.826 | +1.60.787 | +9.60.099 | +11.30.102 | -1.90.745 | +3.50.554 | -2.60.652 |
| Breakable full fence | -5.40.358 | 42.3%137 | -5.40.350 | -4.10.493 | -3.80.538 | +4.20.476 | +6.00.392 | -7.30.227 | -1.90.761 | -8.00.183 |
| Half fence | +0.10.992 | +5.40.350 | 47.8%157 | +1.30.817 | +1.70.778 | +9.60.095 | +11.40.099 | -1.90.751 | +3.60.545 | -2.60.657 |
| Breakable half fence | -1.30.826 | +4.10.493 | -1.30.817 | 46.4%140 | +0.30.956 | +8.30.161 | +10.10.152 | -3.20.595 | +2.20.712 | -3.90.512 |
| Low fence | -1.60.787 | +3.80.538 | -1.70.778 | -0.30.956 | 46.1%128 | +8.00.188 | +9.70.172 | -3.50.566 | +1.90.759 | -4.30.487 |
| Single wall | -9.60.099 | -4.20.476 | -9.60.095 | -8.30.161 | -8.00.188 | 38.1%139 | +1.80.797 | -11.50.055 | -6.10.314 | -12.20.041 |
| Fence and open | -11.30.102 | -6.00.392 | -11.40.099 | -10.10.152 | -9.70.172 | -1.80.797 | 36.4%77 | -13.30.062 | -7.80.270 | -14.00.048 |
| Open | +1.90.745 | +7.30.227 | +1.90.751 | +3.20.595 | +3.50.566 | +11.50.055 | +13.30.062 | 49.6%135 | +5.40.376 | -0.70.903 |
| Rectangle | -3.50.554 | +1.90.761 | -3.60.545 | -2.20.712 | -1.90.759 | +6.10.314 | +7.80.270 | -5.40.376 | 44.2%129 | -6.20.313 |
| Octagon | +2.60.652 | +8.00.183 | +2.60.657 | +3.90.512 | +4.30.487 | +12.20.041 | +14.00.048 | +0.70.903 | +6.20.313 | 50.4%137 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Lion's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Octagon | 54.1% | +7.3 | 0.230 | 61 · | |
| Fence and open | 50.0% | +3.2 | 0.731 | 28 · | |
| Half fence | 49.2% | +2.4 | 0.674 | 67 · | |
| Open | 49.1% | +2.3 | 0.716 | 57 · | |
| Single wall | 49.0% | +2.2 | 0.744 | 51 · | |
| Breakable full fence | 48.1% | +1.3 | 0.839 | 54 · | |
| Full fence | 47.4% | +0.5 | 0.933 | 57 · | |
| Low fence | 45.3% | -1.6 | 0.812 | 53 · | |
| Rectangle | 44.3% | -2.6 | 0.670 | 61 · | |
| Breakable half fence | 38.0% | -8.8 | 0.190 | 50 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Lion's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 3.51 on 9 df, p 0.941
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 47.4%57 | -0.80.934 | -1.90.834 | +9.40.329 | +2.10.827 | -1.60.864 | -2.60.819 | -1.80.851 | +3.10.735 | -6.70.465 |
| Breakable full fence | +0.80.934 | 48.1%54 | -1.10.904 | +10.20.297 | +2.90.766 | -0.90.929 | -1.90.874 | -1.00.918 | +3.90.677 | -6.00.524 |
| Half fence | +1.90.834 | +1.10.904 | 49.2%67 | +11.20.226 | +4.00.665 | +0.20.980 | -0.80.947 | +0.10.988 | +5.00.572 | -4.80.584 |
| Breakable half fence | -9.40.329 | -10.20.297 | -11.20.226 | 38.0%50 | -7.30.454 | -11.00.264 | -12.00.303 | -11.10.247 | -6.30.505 | -16.10.091 |
| Low fence | -2.10.827 | -2.90.766 | -4.00.665 | +7.30.454 | 45.3%53 | -3.70.703 | -4.70.686 | -3.80.687 | +1.00.913 | -8.80.348 |
| Single wall | +1.60.864 | +0.90.929 | -0.20.980 | +11.00.264 | +3.70.703 | 49.0%51 | -1.00.934 | -0.10.991 | +4.80.615 | -5.10.592 |
| Fence and open | +2.60.819 | +1.90.874 | +0.80.947 | +12.00.303 | +4.70.686 | +1.00.934 | 50.0%28 | +0.90.939 | +5.70.614 | -4.10.719 |
| Open | +1.80.851 | +1.00.918 | -0.10.988 | +11.10.247 | +3.80.687 | +0.10.991 | -0.90.939 | 49.1%57 | +4.90.597 | -5.00.589 |
| Rectangle | -3.10.735 | -3.90.677 | -5.00.572 | +6.30.505 | -1.00.913 | -4.80.615 | -5.70.614 | -4.90.597 | 44.3%61 | -9.80.277 |
| Octagon | +6.70.465 | +6.00.524 | +4.80.584 | +16.10.091 | +8.80.348 | +5.10.592 | +4.10.719 | +5.00.589 | +9.80.277 | 54.1%61 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Lion's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Breakable half fence | 51.4% | +7.7 | 0.158 | 72 · | |
| Full fence | 50.8% | +7.1 | 0.221 | 65 · | |
| Half fence | 49.2% | +5.6 | 0.337 | 65 · | |
| Octagon | 49.1% | +5.4 | 0.394 | 55 · | |
| Open | 48.0% | +4.3 | 0.518 | 50 · | |
| Low fence | 47.1% | +3.4 | 0.609 | 51 · | |
| Rectangle | 45.6% | +2.0 | 0.777 | 46 · | |
| Breakable full fence | 37.1% | -6.6 | 0.270 | 62 · | |
| Fence and open | 30.0% | -13.7 | 0.121 | 30 · | |
| Single wall | 29.1% | -14.6 | 0.022 | 55 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Lion's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 13.09 on 9 df, p 0.159
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 50.8%65 | +13.70.121 | +1.50.861 | -0.60.942 | +3.70.692 | +21.70.016 | +20.80.058 | +2.80.768 | +5.10.595 | +1.70.855 |
| Breakable full fence | -13.70.121 | 37.1%62 | -12.10.168 | -14.30.097 | -10.00.285 | +8.00.359 | +7.10.503 | -10.90.245 | -8.60.371 | -12.00.191 |
| Half fence | -1.50.861 | +12.10.168 | 49.2%65 | -2.20.801 | +2.20.816 | +20.10.025 | +19.20.079 | +1.20.896 | +3.60.710 | +0.10.988 |
| Breakable half fence | +0.60.942 | +14.30.097 | +2.20.801 | 51.4%72 | +4.30.636 | +22.30.012 | +21.40.048 | +3.40.713 | +5.70.543 | +2.30.797 |
| Low fence | -3.70.692 | +10.00.285 | -2.20.816 | -4.30.636 | 47.1%51 | +18.00.057 | +17.10.131 | -0.90.925 | +1.40.890 | -2.00.834 |
| Single wall | -21.70.016 | -8.00.359 | -20.10.025 | -22.30.012 | -18.00.057 | 29.1%55 | -0.90.930 | -18.90.046 | -16.60.085 | -20.00.032 |
| Fence and open | -20.80.058 | -7.10.503 | -19.20.079 | -21.40.048 | -17.10.131 | +0.90.930 | 30.0%30 | -18.00.113 | -15.70.172 | -19.10.089 |
| Open | -2.80.768 | +10.90.245 | -1.20.896 | -3.40.713 | +0.90.925 | +18.90.046 | +18.00.113 | 48.0%50 | +2.40.818 | -1.10.911 |
| Rectangle | -5.10.595 | +8.60.371 | -3.60.710 | -5.70.543 | -1.40.890 | +16.60.085 | +15.70.172 | -2.40.818 | 45.6%46 | -3.40.730 |
| Octagon | -1.70.855 | +12.00.191 | -0.10.988 | -2.30.797 | +2.00.834 | +20.00.032 | +19.10.089 | +1.10.911 | +3.40.730 | 49.1%55 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Lion's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 53.6% | +12.2 | 0.163 | 28 · | |
| Breakable half fence | 50.0% | +8.7 | 0.439 | 18 · | |
| Low fence | 45.8% | +4.5 | 0.638 | 24 · | |
| Breakable full fence | 42.9% | +1.5 | 0.883 | 21 · | |
| Octagon | 42.9% | +1.5 | 0.883 | 21 · | |
| Full fence | 41.9% | +0.6 | 0.943 | 31 · | |
| Rectangle | 40.9% | -0.4 | 0.966 | 22 · | |
| Half fence | 40.0% | -1.3 | 0.886 | 25 · | |
| Single wall | 36.4% | -5.0 | 0.534 | 33 · | |
| Fence and open | 26.3% | -15.0 | 0.167 | 19 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Lion's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 4.56 on 9 df, p 0.871
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 41.9%31 | -0.90.947 | +1.90.884 | -8.10.584 | -3.90.773 | +5.60.648 | +15.60.264 | -11.60.371 | +1.00.940 | -0.90.947 |
| Breakable full fence | +0.90.947 | 42.9%21 | +2.90.845 | -7.10.656 | -3.00.841 | +6.50.633 | +16.50.273 | -10.70.458 | +1.90.897 | +0.01.000 |
| Half fence | -1.90.884 | -2.90.845 | 40.0%25 | -10.00.515 | -5.80.680 | +3.60.777 | +13.70.343 | -13.60.323 | -0.90.949 | -2.90.845 |
| Breakable half fence | +8.10.584 | +7.10.656 | +10.00.515 | 50.0%18 | +4.20.789 | +13.60.344 | +23.70.138 | -3.60.813 | +9.10.565 | +7.10.656 |
| Low fence | +3.90.773 | +3.00.841 | +5.80.680 | -4.20.789 | 45.8%24 | +9.50.472 | +19.50.189 | -7.70.578 | +4.90.736 | +3.00.841 |
| Single wall | -5.60.648 | -6.50.633 | -3.60.777 | -13.60.344 | -9.50.472 | 36.4%33 | +10.00.457 | -17.20.178 | -4.50.734 | -6.50.633 |
| Fence and open | -15.60.264 | -16.50.273 | -13.70.343 | -23.70.138 | -19.50.189 | -10.00.457 | 26.3%19 | -27.20.064 | -14.60.326 | -16.50.273 |
| Open | +11.60.371 | +10.70.458 | +13.60.323 | +3.60.813 | +7.70.578 | +17.20.178 | +27.20.064 | 53.6%28 | +12.70.374 | +10.70.458 |
| Rectangle | -1.00.940 | -1.90.897 | +0.90.949 | -9.10.565 | -4.90.736 | +4.50.734 | +14.60.326 | -12.70.374 | 40.9%22 | -1.90.897 |
| Octagon | +0.90.947 | -0.01.000 | +2.90.845 | -7.10.656 | -3.00.841 | +6.50.633 | +16.50.273 | -10.70.458 | +1.90.897 | 42.9%21 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
