VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Lion vs Pai

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Matches counted1,878
Win rate52.8%
Widest swing5.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Lion's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall58.7%+5.90.080196
Fence and open58.0%+5.20.282100
Open55.2%+2.40.475192
Breakable half fence53.6%+0.90.797192
Octagon53.4%+0.60.853191
Full fence53.1%+0.30.931196
Breakable full fence52.9%+0.10.974191
Half fence50.7%-2.10.595148
Low fence49.0%-3.80.262196
Rectangle48.9%-3.90.271182
p < 0.05 on its ownStill there after correcting for how many were tested
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Stage against stage

Lion's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.75 on 9 df, p 0.663

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence53.1%196+0.20.971+2.40.661-0.60.908+4.10.419-5.60.263-4.90.419-2.10.671+4.20.419-0.30.946
Breakable full fence-0.20.97152.9%191+2.20.687-0.80.881+3.90.443-5.80.251-5.10.405-2.30.647+4.00.442-0.50.918
Half fence-2.40.661-2.20.68750.7%148-3.00.587+1.70.755-8.00.140-7.30.257-4.50.406+1.80.748-2.70.618
Breakable half fence+0.60.908+0.80.881+3.00.58753.6%192+4.70.358-5.00.318-4.30.478-1.60.759+4.80.359+0.20.962
Low fence-4.10.419-3.90.443-1.70.755-4.70.35849.0%196-9.70.054-9.00.142-6.20.219+0.10.988-4.40.384
Single wall+5.60.263+5.80.251+8.00.140+5.00.318+9.70.05458.7%196+0.70.911+3.50.491+9.80.057+5.30.296
Fence and open+4.90.419+5.10.405+7.30.257+4.30.478+9.00.142-0.70.91158.0%100+2.80.648+9.10.143+4.60.454
Open+2.10.671+2.30.647+4.50.406+1.60.759+6.20.219-3.50.491-2.80.64855.2%192+6.30.222+1.80.723
Rectangle-4.20.419-4.00.442-1.80.748-4.80.359-0.10.988-9.80.057-9.10.143-6.30.22248.9%182-4.50.385
Octagon+0.30.946+0.50.918+2.70.618-0.20.962+4.40.384-5.30.296-4.60.454-1.80.723+4.50.38553.4%191
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,539
Win rate53.0%
Widest swing6.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Lion's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall59.9%+6.90.053172
Fence and open57.1%+4.20.45077 ·
Open56.7%+3.70.323157
Octagon54.7%+1.70.648161
Breakable full fence54.5%+1.60.677154
Breakable half fence53.6%+0.60.868153
Full fence51.3%-1.70.658156
Rectangle48.7%-4.30.265154
Low fence48.7%-4.30.266152
Half fence48.4%-4.60.288124
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Lion's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.46 on 9 df, p 0.488

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence51.3%156-3.30.565+2.90.630-2.30.684+2.60.648-8.60.117-5.90.399-5.40.337+2.60.650-3.40.547
Breakable full fence+3.30.56554.5%154+6.20.307+1.00.867+5.90.305-5.30.331-2.60.708-2.10.704+5.80.305-0.10.984
Half fence-2.90.630-6.20.30748.4%124-5.20.389-0.30.961-11.50.050-8.80.227-8.30.166-0.30.958-6.30.293
Breakable half fence+2.30.684-1.00.867+5.20.38953.6%153+4.90.391-6.30.253-3.50.610-3.10.584+4.90.391-1.10.850
Low fence-2.60.648-5.90.305+0.30.961-4.90.39148.7%152-11.20.043-8.50.226-8.00.159-0.00.998-6.00.290
Single wall+8.60.117+5.30.331+11.50.050+6.30.253+11.20.04359.9%172+2.70.684+3.20.557+11.20.043+5.20.335
Fence and open+5.90.399+2.60.708+8.80.227+3.50.610+8.50.226-2.70.68457.1%77+0.50.947+8.40.226+2.50.718
Open+5.40.337+2.10.704+8.30.166+3.10.584+8.00.159-3.20.557-0.50.94756.7%157+8.00.158+2.00.716
Rectangle-2.60.650-5.80.305+0.30.958-4.90.391+0.00.998-11.20.043-8.40.226-8.00.15848.7%154-6.00.290
Octagon+3.40.547+0.10.984+6.30.293+1.10.850+6.00.290-5.20.335-2.50.718-2.00.716+6.00.29054.7%161
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted339
Win rate51.9%
Widest swing10.6 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Lion's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Half fence62.5%+10.60.28224 ·
Fence and open60.9%+8.90.37323 ·
Full fence60.0%+8.10.27640 ·
Breakable half fence53.9%+1.90.79839 ·
Low fence50.0%-1.90.78544 ·
Rectangle50.0%-1.90.83228 ·
Single wall50.0%-1.90.84524 ·
Open48.6%-3.40.67635 ·
Octagon46.7%-5.20.54730 ·
Breakable full fence46.0%-6.00.44137 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Lion's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 4.04 on 9 df, p 0.909

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence60.0%40+14.10.217-2.50.843+6.20.581+10.00.358+10.00.435-0.90.946+11.40.321+10.00.414+13.30.268
Breakable full fence-14.10.21746.0%37-16.60.206-7.90.491-4.00.716-4.00.757-14.90.261-2.60.824-4.00.746-0.70.953
Half fence+2.50.843+16.60.20662.5%24+8.70.500+12.50.323+12.50.383+1.60.908+13.90.291+12.50.366+15.80.246
Breakable half fence-6.20.581+7.90.491-8.70.50053.9%39+3.90.726+3.90.767-7.00.590+5.30.650+3.90.756+7.20.554
Low fence-10.00.358+4.00.716-12.50.323-3.90.72650.0%44+0.01.000-10.90.397+1.40.900+0.01.000+3.30.778
Single wall-10.00.435+4.00.757-12.50.383-3.90.767-0.01.00050.0%24-10.90.454+1.40.914+0.01.000+3.30.808
Fence and open+0.90.946+14.90.261-1.60.908+7.00.590+10.90.397+10.90.45460.9%23+12.30.358+10.90.438+14.20.305
Open-11.40.321+2.60.824-13.90.291-5.30.650-1.40.900-1.40.914-12.30.35848.6%35-1.40.910+1.90.878
Rectangle-10.00.414+4.00.746-12.50.366-3.90.756-0.01.000-0.01.000-10.90.438+1.40.91050.0%28+3.30.800
Octagon-13.30.268+0.70.953-15.80.246-7.20.554-3.30.778-3.30.808-14.20.305-1.90.878-3.30.80046.7%30
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.