VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Lei Fei vs Taka

Lei Fei vs Taka in Virtua Fighter 5 REVO v1.10: Lei Fei wins 49.9% of 1,131 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 9 tested stage gaps survive correction.

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Matches counted1,131
Win rate49.9%
Widest gap, 80+ matches-9.1 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Lei Fei's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Octagon54.7%+4.90.204148
Rectangle54.6%+4.80.273119
Breakable full fence53.9%+4.00.391102
Half fence53.3%+3.50.456105
Full fence50.9%+1.00.822118
Low fence48.3%-1.50.722120
Open48.2%-1.60.715114
Breakable half fence46.2%-3.60.431106
Single wall40.8%-9.10.053103
Fence and open38.5%-11.40.09252 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Lei Fei's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.60 on 9 df, p 0.304

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.9%118-3.10.649-2.50.711+4.60.490+2.50.698+10.10.134+12.40.136+2.60.692-3.80.561-3.90.529
Breakable full fence+3.10.64953.9%102+0.60.932+7.70.267+5.60.407+13.10.059+15.50.069+5.70.405-0.70.917-0.80.900
Half fence+2.50.711-0.60.93253.3%105+7.10.302+5.00.454+12.60.070+14.90.079+5.10.452-1.30.847-1.40.826
Breakable half fence-4.60.490-7.70.267-7.10.30246.2%106-2.10.752+5.50.427+7.80.355-2.00.764-8.40.209-8.50.181
Low fence-2.50.698-5.60.407-5.00.454+2.10.75248.3%120+7.50.258+9.90.232+0.10.989-6.30.331-6.40.297
Single wall-10.10.134-13.10.059-12.60.070-5.50.427-7.50.25840.8%103+2.30.781-7.50.269-13.80.040-13.90.030
Fence and open-12.40.136-15.50.069-14.90.079-7.80.355-9.90.232-2.30.78138.5%52-9.80.240-16.20.052-16.30.044
Open-2.60.692-5.70.405-5.10.452+2.00.764-0.10.989+7.50.269+9.80.24048.2%114-6.40.330-6.50.298
Rectangle+3.80.561+0.70.917+1.30.847+8.40.209+6.30.331+13.80.040+16.20.052+6.40.33054.6%119-0.10.986
Octagon+3.90.529+0.80.900+1.40.826+8.50.181+6.40.297+13.90.030+16.30.044+6.50.298+0.10.98654.7%148
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted425
Win rate48.2%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Lei Fei's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Half fence60.6%+12.40.13933 ·
Octagon56.4%+8.10.19655 ·
Open54.4%+6.10.38046 ·
Rectangle53.2%+5.00.47147 ·
Breakable full fence50.0%+1.80.83532 ·
Low fence46.7%-1.60.82445 ·
Breakable half fence45.7%-2.50.75535 ·
Full fence39.5%-8.70.22843 ·
Fence and open36.4%-11.90.15533 ·
Single wall35.7%-12.50.08742 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Lei Fei's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.61 on 9 df, p 0.304

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence39.5%43-10.50.367-21.10.069-6.20.583-7.10.500+3.80.716+3.20.778-14.80.162-13.70.195-16.80.098
Breakable full fence+10.50.36750.0%32-10.60.390+4.30.726+3.30.773+14.30.217+13.60.267-4.30.705-3.20.780-6.40.566
Half fence+21.10.069+10.60.39060.6%33+14.90.219+13.90.223+24.90.032+24.20.049+6.30.580+7.40.510+4.20.696
Breakable half fence+6.20.583-4.30.726-14.90.21945.7%35-1.00.932+10.00.373+9.30.434-8.60.441-7.50.503-10.70.324
Low fence+7.10.500-3.30.773-13.90.223+1.00.93246.7%45+11.00.300+10.30.363-7.70.464-6.50.532-9.70.334
Single wall-3.80.716-14.30.217-24.90.032-10.00.373-11.00.30035.7%42-0.70.954-18.60.080-17.50.098-20.60.044
Fence and open-3.20.778-13.60.267-24.20.049-9.30.434-10.30.363+0.70.95436.4%33-18.00.114-16.80.137-20.00.069
Open+14.80.162+4.30.705-6.30.580+8.60.441+7.70.464+18.60.080+18.00.11454.4%46+1.20.911-2.00.839
Rectangle+13.70.195+3.20.780-7.40.510+7.50.503+6.50.532+17.50.098+16.80.137-1.20.91153.2%47-3.20.748
Octagon+16.80.098+6.40.566-4.20.696+10.70.324+9.70.334+20.60.044+20.00.069+2.00.839+3.20.74856.4%55
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted515
Win rate51.1%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Lei Fei's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Breakable full fence60.0%+8.90.16155 ·
Full fence58.7%+7.60.27846 ·
Rectangle55.3%+4.20.54147 ·
Octagon54.5%+3.50.54566 ·
Low fence50.9%-0.20.98055 ·
Breakable half fence47.1%-4.00.54651 ·
Half fence46.8%-4.30.47162 ·
Single wall45.5%-5.60.43644 ·
Open44.2%-6.80.29852 ·
Fence and open37.5%-13.60.27016 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

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Stage against stage

Lei Fei's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.98 on 9 df, p 0.639

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence58.7%46-1.30.894+11.90.220+11.60.252+7.80.434+13.20.209+21.20.143+14.50.153+3.40.742+4.20.663
Breakable full fence+1.30.89460.0%55+13.20.153+12.90.182+9.10.337+14.60.149+22.50.111+15.80.103+4.70.633+5.50.546
Half fence-11.90.220-13.20.15346.8%62-0.30.976-4.10.655+1.30.893+9.30.506+2.50.786-8.60.377-7.80.379
Breakable half fence-11.60.252-12.90.182+0.30.97647.1%51-3.90.692+1.60.876+9.60.502+2.80.773-8.30.414-7.50.422
Low fence-7.80.434-9.10.337+4.10.655+3.90.69250.9%55+5.50.589+13.40.345+6.70.489-4.40.656-3.60.690
Single wall-13.20.209-14.60.149-1.30.893-1.60.876-5.50.58945.5%44+8.00.582+1.20.904-9.90.347-9.10.350
Fence and open-21.20.143-22.50.111-9.30.506-9.60.502-13.40.345-8.00.58237.5%16-6.70.634-17.80.218-17.10.221
Open-14.50.153-15.80.103-2.50.786-2.80.773-6.70.489-1.20.904+6.70.63444.2%52-11.10.270-10.30.266
Rectangle-3.40.742-4.70.633+8.60.377+8.30.414+4.40.656+9.90.347+17.80.218+11.10.27055.3%47+0.80.935
Octagon-4.20.663-5.50.546+7.80.379+7.50.422+3.60.690+9.10.350+17.10.221+10.30.266-0.80.93554.5%66
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted191
Win rate50.3%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Lei Fei's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Half fence70.0%+19.70.20010 ·
Fence and open66.7%+16.40.5673 ·
Rectangle56.0%+5.70.53825 ·
Full fence55.2%+4.90.56629 ·
Octagon51.9%+1.60.85827 ·
Breakable half fence45.0%-5.30.61920 ·
Low fence45.0%-5.30.61920 ·
Open43.8%-6.50.58616 ·
Single wall41.2%-9.10.43217 ·
Breakable full fence40.0%-10.30.40815 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Lei Fei's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 4.42 on 9 df, p 0.882

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence55.2%29+15.20.340-14.80.411+10.20.484+10.20.484+14.00.359-11.50.702+11.40.463-0.80.951+3.30.803
Breakable full fence-15.20.34040.0%15-30.00.141-5.00.767-5.00.767-1.20.946-26.70.396-3.80.833-16.00.327-11.80.461
Half fence+14.80.411+30.00.14170.0%10+25.00.196+25.00.196+28.80.148+3.30.913+26.20.191+14.00.445+18.10.322
Breakable half fence-10.20.484+5.00.767-25.00.19645.0%20+0.01.000+3.80.815-21.70.484+1.20.940-11.00.463-6.80.642
Low fence-10.20.484+5.00.767-25.00.196-0.01.00045.0%20+3.80.815-21.70.484+1.20.940-11.00.463-6.80.642
Single wall-14.00.359+1.20.946-28.80.148-3.80.815-3.80.81541.2%17-25.50.413-2.60.881-14.80.346-10.70.490
Fence and open+11.50.702+26.70.396-3.30.913+21.70.484+21.70.484+25.50.41366.7%3+22.90.466+10.70.724+14.80.626
Open-11.40.463+3.80.833-26.20.191-1.20.940-1.20.940+2.60.881-22.90.46643.8%16-12.20.444-8.10.607
Rectangle+0.80.951+16.00.327-14.00.445+11.00.463+11.00.463+14.80.346-10.70.724+12.20.44456.0%25+4.20.764
Octagon-3.30.803+11.80.461-18.10.322+6.80.642+6.80.642+10.70.490-14.80.626+8.10.607-4.20.76451.9%27
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.