VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Kage vs Taka

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Matches counted1,049
Win rate44.6%
Widest swing20.3 pts
Survive correction2
Period2026/03/26 – 2026/09/23

Where it was fought

Kage's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence64.9%+20.3<0.00177 ·
Fence and open50.0%+5.40.44248 ·
Half fence49.6%+5.00.242121
Full fence48.2%+3.60.426110
Octagon44.9%+0.30.95398
Open44.2%-0.40.934113
Low fence43.0%-1.60.721107
Breakable half fence40.4%-4.20.346109
Rectangle38.8%-5.80.22298
Single wall32.5%-12.10.004126
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Kage's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 24.90 on 9 df, p 0.003

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.2%110-16.80.023-1.40.831+7.80.244+5.20.443+15.60.014-1.80.833+3.90.556+9.40.172+3.30.636
Breakable full fence+16.80.02364.9%77+15.30.034+24.6<0.001+21.90.003+32.4<0.001+14.90.098+20.70.005+26.2<0.001+20.00.008
Half fence+1.40.831-15.30.03449.6%121+9.20.161+6.60.319+17.10.006-0.40.961+5.30.414+10.80.110+4.70.490
Breakable half fence-7.80.244-24.6<0.001-9.20.16140.4%109-2.60.696+7.80.213-9.60.262-3.90.559+1.60.815-4.50.510
Low fence-5.20.443-21.90.003-6.60.319+2.60.69643.0%107+10.40.100-7.00.417-1.30.851+4.20.540-1.90.783
Single wall-15.60.014-32.4<0.001-17.10.006-7.80.213-10.40.10032.5%126-17.50.033-11.70.063-6.20.333-12.40.059
Fence and open+1.80.833-14.90.098+0.40.961+9.60.262+7.00.417+17.50.03350.0%48+5.80.503+11.20.197+5.10.562
Open-3.90.556-20.70.005-5.30.414+3.90.559+1.30.851+11.70.063-5.80.50344.2%113+5.50.421-0.70.924
Rectangle-9.40.172-26.2<0.001-10.80.110-1.60.815-4.20.540+6.20.333-11.20.197-5.50.42138.8%98-6.10.385
Octagon-3.30.636-20.00.008-4.70.490+4.50.510+1.90.783+12.40.059-5.10.562+0.70.924+6.10.38544.9%98
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted768
Win rate44.1%
Widest swing-17.0 pts
Survive correction1
Period2026/03/26 – 2026/09/23

Where it was fought

Kage's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence57.9%+13.80.03057 ·
Fence and open53.9%+9.70.21039 ·
Half fence50.0%+5.90.23390
Octagon49.3%+5.20.34973 ·
Full fence47.7%+3.50.48486
Low fence44.6%+0.50.93665 ·
Open44.4%+0.30.95190
Breakable half fence41.4%-2.70.63270 ·
Rectangle36.4%-7.80.14777 ·
Single wall27.2%-17.0<0.00192
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Kage's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 21.18 on 9 df, p 0.012

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence47.7%86-10.20.231-2.30.758+6.20.435+3.00.709+20.50.005-6.20.523+3.20.667+11.30.145-1.60.837
Breakable full fence+10.20.23157.9%57+7.90.350+16.50.065+13.30.143+30.7<0.001+4.00.695+13.40.112+21.50.013+8.60.331
Half fence+2.30.758-7.90.35050.0%90+8.60.281+5.40.508+22.80.002-3.90.688+5.60.455+13.60.077+0.70.931
Breakable half fence-6.20.435-16.50.065-8.60.28141.4%70-3.20.709+14.30.057-12.40.212-3.00.702+5.10.529-7.90.344
Low fence-3.00.709-13.30.143-5.40.508+3.20.70944.6%65+17.40.023-9.20.362+0.20.983+8.30.318-4.70.581
Single wall-20.50.005-30.7<0.001-22.80.002-14.30.057-17.40.02327.2%92-26.70.003-17.30.015-9.20.200-22.10.003
Fence and open+6.20.523-4.00.695+3.90.688+12.40.212+9.20.362+26.70.00353.9%39+9.40.326+17.50.072+4.50.648
Open-3.20.667-13.40.112-5.60.455+3.00.702-0.20.983+17.30.015-9.40.32644.4%90+8.10.289-4.90.535
Rectangle-11.30.145-21.50.013-13.60.077-5.10.529-8.30.318+9.20.200-17.50.072-8.10.28936.4%77-13.00.109
Octagon+1.60.837-8.60.331-0.70.931+7.90.344+4.70.581+22.10.003-4.50.648+4.90.535+13.00.10949.3%73
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted281
Win rate45.9%
Widest swing39.1 pts
Survive correction1
Period2026/03/26 – 2026/09/23

Where it was fought

Kage's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence85.0%+39.1<0.00120 ·
Full fence50.0%+4.10.67424 ·
Half fence48.4%+2.50.76931 ·
Rectangle47.6%+1.70.87021 ·
Single wall47.1%+1.10.88634 ·
Open43.5%-2.40.80723 ·
Low fence40.5%-5.40.44442 ·
Breakable half fence38.5%-7.50.31539 ·
Fence and open33.3%-12.60.4429 ·
Octagon32.0%-13.90.14425 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Kage's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 16.54 on 9 df, p 0.057

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.0%24-35.00.015+1.60.906+11.50.369+9.50.453+2.90.825+16.70.392+6.50.654+2.40.873+18.00.200
Breakable full fence+35.00.01585.0%20+36.60.008+46.5<0.001+44.5<0.001+37.90.006+51.70.005+41.50.005+37.40.012+53.0<0.001
Half fence-1.60.906-36.60.00848.4%31+9.90.405+7.90.501+1.30.915+15.10.424+4.90.721+0.80.957+16.40.215
Breakable half fence-11.50.369-46.5<0.001-9.90.40538.5%39-2.00.853-8.60.459+5.10.775-5.00.697-9.20.493+6.50.599
Low fence-9.50.453-44.5<0.001-7.90.501+2.00.85340.5%42-6.60.565+7.20.690-3.00.814-7.10.589+8.50.488
Single wall-2.90.825-37.90.006-1.30.915+8.60.459+6.60.56547.1%34+13.70.461+3.60.790-0.60.968+15.10.245
Fence and open-16.70.392-51.70.005-15.10.424-5.10.775-7.20.690-13.70.46133.3%9-10.20.599-14.30.469+1.30.942
Open-6.50.654-41.50.005-4.90.721+5.00.697+3.00.814-3.60.790+10.20.59943.5%23-4.10.783+11.50.412
Rectangle-2.40.873-37.40.012-0.80.957+9.20.493+7.10.589+0.60.968+14.30.469+4.10.78347.6%21+15.60.280
Octagon-18.00.200-53.0<0.001-16.40.215-6.50.599-8.50.488-15.10.245-1.30.942-11.50.412-15.60.28032.0%25
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.