VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Kage vs Shun

Kage vs Shun in Virtua Fighter 5 REVO v1.10: Kage wins 51.7% of 4,829 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted4,829
Win rate51.7%
Widest gap, 80+ matches-3.5 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Kage's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open55.0%+3.40.258269
Breakable full fence53.9%+2.30.308458
Single wall53.6%+2.00.342524
Low fence52.5%+0.90.700455
Breakable half fence52.2%+0.60.793494
Full fence52.0%+0.30.889483
Rectangle51.2%-0.40.838488
Half fence51.2%-0.50.815475
Open49.0%-2.70.211476
Octagon48.2%-3.50.113463
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Kage's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.92 on 9 df, p 0.645

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence52.0%483-2.00.546+0.80.802-0.30.935-0.60.864-1.70.598-3.00.422+3.00.350+0.70.818+3.80.242
Breakable full fence+2.00.54653.9%458+2.80.397+1.70.599+1.40.671+0.30.924-1.10.776+5.00.128+2.70.406+5.80.080
Half fence-0.80.802-2.80.39751.2%475-1.10.739-1.40.676-2.50.435-3.90.311+2.20.496-0.10.982+3.00.359
Breakable half fence+0.30.935-1.70.599+1.10.73952.2%494-0.30.926-1.40.655-2.80.460+3.30.307+1.00.755+4.10.209
Low fence+0.60.864-1.40.671+1.40.676+0.30.92652.5%455-1.10.731-2.50.516+3.60.275+1.30.690+4.40.186
Single wall+1.70.598-0.30.924+2.50.435+1.40.655+1.10.73153.6%524-1.40.709+4.70.139+2.40.446+5.50.087
Fence and open+3.00.422+1.10.776+3.90.311+2.80.460+2.50.516+1.40.70955.0%269+6.10.111+3.80.318+6.90.074
Open-3.00.350-5.00.128-2.20.496-3.30.307-3.60.275-4.70.139-6.10.11149.0%476-2.30.479+0.80.810
Rectangle-0.70.818-2.70.406+0.10.982-1.00.755-1.30.690-2.40.446-3.80.318+2.30.47951.2%488+3.10.345
Octagon-3.80.242-5.80.080-3.00.359-4.10.209-4.40.186-5.50.087-6.90.074-0.80.810-3.10.34548.2%463
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted1,838
Win rate50.9%
Widest gap, 80+ matches5.9 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Kage's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Single wall56.8%+5.90.085190
Breakable half fence55.3%+4.40.217179
Breakable full fence53.0%+2.10.573166
Fence and open51.8%+0.90.851112
Octagon49.7%-1.20.738171
Full fence49.5%-1.40.668204
Rectangle49.4%-1.50.678172
Half fence49.1%-1.80.620177
Low fence48.9%-2.10.565174
Open45.2%-5.70.088197
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Kage's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.90 on 9 df, p 0.545

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence49.5%204-3.50.503+0.40.945-5.80.257+0.70.898-7.30.145-2.30.699+4.30.385+0.10.986-0.20.970
Breakable full fence+3.50.50353.0%166+3.90.475-2.30.669+4.20.443-3.80.469+1.20.841+7.80.137+3.60.509+3.30.544
Half fence-0.40.945-3.90.47549.1%177-6.20.245+0.30.955-7.70.140-2.60.663+4.00.442-0.30.960-0.60.918
Breakable half fence+5.80.257+2.30.669+6.20.24555.3%179+6.50.225-1.50.767+3.50.558+10.10.050+5.90.269+5.60.294
Low fence-0.70.898-4.20.443-0.30.955-6.50.22548.9%174-8.00.127-2.90.628+3.70.479-0.60.916-0.90.874
Single wall+7.30.145+3.80.469+7.70.140+1.50.767+8.00.12756.8%190+5.00.394+11.70.022+7.40.157+7.10.175
Fence and open+2.30.699-1.20.841+2.60.663-3.50.558+2.90.628-5.00.39451.8%112+6.60.264+2.40.697+2.10.732
Open-4.30.385-7.80.137-4.00.442-10.10.050-3.70.479-11.70.022-6.60.26445.2%197-4.20.416-4.50.385
Rectangle-0.10.986-3.60.509+0.30.960-5.90.269+0.60.916-7.40.157-2.40.697+4.20.41649.4%172-0.30.957
Octagon+0.20.970-3.30.544+0.60.918-5.60.294+0.90.874-7.10.175-2.10.732+4.50.385+0.30.95749.7%171
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,468
Win rate51.6%
Widest gap, 80+ matches5.6 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Kage's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open57.1%+5.60.187133
Full fence55.9%+4.30.178220
Breakable full fence53.6%+2.00.496248
Low fence52.6%+1.00.743230
Rectangle52.3%+0.80.796256
Open51.5%-0.10.983231
Single wall51.3%-0.20.935261
Breakable half fence51.1%-0.40.884260
Half fence49.4%-2.20.462259
Octagon47.2%-4.40.144248
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

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Stage against stage

Kage's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.20 on 9 df, p 0.720

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence55.9%220+2.30.621+6.50.157+4.80.298+3.30.482+4.60.317-1.20.821+4.40.350+3.60.436+8.70.059
Breakable full fence-2.30.62153.6%248+4.20.343+2.50.577+1.00.823+2.30.605-3.50.511+2.10.643+1.30.773+6.50.151
Half fence-6.50.157-4.20.34349.4%259-1.70.693-3.20.482-1.90.661-7.70.147-2.10.643-2.90.507+2.20.613
Breakable half fence-4.80.298-2.50.577+1.70.69351.1%260-1.50.748-0.20.966-6.00.260-0.40.936-1.20.787+4.00.370
Low fence-3.30.482-1.00.823+3.20.482+1.50.74852.6%230+1.30.779-4.50.403+1.10.814+0.30.953+5.40.235
Single wall-4.60.317-2.30.605+1.90.661+0.20.966-1.30.77951.3%261-5.80.275-0.20.969-1.00.820+4.20.348
Fence and open+1.20.821+3.50.511+7.70.147+6.00.260+4.50.403+5.80.27557.1%133+5.60.300+4.80.368+10.00.064
Open-4.40.350-2.10.643+2.10.643+0.40.936-1.10.814+0.20.969-5.60.30051.5%231-0.80.855+4.30.343
Rectangle-3.60.436-1.30.773+2.90.507+1.20.787-0.30.953+1.00.820-4.80.368+0.80.85552.3%256+5.20.246
Octagon-8.70.059-6.50.151-2.20.613-4.00.370-5.40.235-4.20.348-10.00.064-4.30.343-5.20.24647.2%248
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted523
Win rate54.7%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Kage's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Half fence71.8%+17.10.02639 ·
Low fence64.7%+10.00.13051 ·
Breakable full fence59.1%+4.40.54044 ·
Fence and open58.3%+3.60.71324 ·
Single wall53.4%-1.30.81673 ·
Open52.1%-2.60.70448 ·
Rectangle51.7%-3.00.61860 ·
Octagon47.7%-7.00.33344 ·
Breakable half fence47.3%-7.40.24355 ·
Full fence45.8%-8.90.14459 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Kage's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 11.48 on 9 df, p 0.244

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.8%59-13.30.181-26.00.011-1.50.872-18.90.047-7.70.381-12.60.299-6.30.515-5.90.519-2.00.843
Breakable full fence+13.30.18159.1%44-12.70.226+11.80.242-5.60.574+5.70.550+0.80.952+7.00.499+7.40.452+11.40.285
Half fence+26.00.011+12.70.22671.8%39+24.50.018+7.10.476+18.40.059+13.50.271+19.70.061+20.10.046+24.10.026
Breakable half fence+1.50.872-11.80.242-24.50.01847.3%55-17.40.071-6.20.491-11.10.366-4.80.626-4.40.638-0.50.964
Low fence+18.90.047+5.60.574-7.10.476+17.40.07164.7%51+11.30.210+6.40.595+12.60.203+13.00.166+17.00.096
Single wall+7.70.381-5.70.550-18.40.059+6.20.491-11.30.21053.4%73-4.90.675+1.30.885+1.80.840+5.70.550
Fence and open+12.60.299-0.80.952-13.50.271+11.10.366-6.40.595+4.90.67558.3%24+6.20.616+6.70.580+10.60.403
Open+6.30.515-7.00.499-19.70.061+4.80.626-12.60.203-1.30.885-6.20.61652.1%48+0.40.966+4.30.676
Rectangle+5.90.519-7.40.452-20.10.046+4.40.638-13.00.166-1.80.840-6.70.580-0.40.96651.7%60+3.90.691
Octagon+2.00.843-11.40.285-24.10.026+0.50.964-17.00.096-5.70.550-10.60.403-4.30.676-3.90.69147.7%44
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.