VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Kage vs Shun

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Matches counted2,519
Win rate52.6%
Widest swing-6.8 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Kage's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open59.0%+6.40.146122
Low fence55.8%+3.20.300231
Full fence55.0%+2.40.448231
Breakable full fence54.7%+2.10.475254
Single wall53.7%+1.10.686281
Open52.6%+0.10.986245
Rectangle52.2%-0.40.890272
Breakable half fence52.0%-0.60.846248
Half fence51.2%-1.40.625258
Octagon45.8%-6.80.023251
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Kage's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.96 on 9 df, p 0.441

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence55.0%231+0.30.955+3.80.399+3.00.516-0.90.852+1.20.779-4.00.467+2.30.611+2.80.534+9.20.044
Breakable full fence-0.30.95554.7%254+3.60.420+2.70.543-1.10.804+1.00.819-4.30.432+2.10.643+2.50.563+8.90.045
Half fence-3.80.399-3.60.42051.2%258-0.90.848-4.70.300-2.60.550-7.90.152-1.50.738-1.10.810+5.30.228
Breakable half fence-3.00.516-2.70.543+0.90.84852.0%248-3.80.401-1.70.692-7.00.204-0.60.887-0.20.965+6.20.166
Low fence+0.90.852+1.10.804+4.70.300+3.80.40155.8%231+2.10.634-3.20.567+3.20.485+3.60.415+10.00.028
Single wall-1.20.779-1.00.819+2.60.550+1.70.692-2.10.63453.7%281-5.30.327+1.10.804+1.50.718+7.90.068
Fence and open+4.00.467+4.30.432+7.90.152+7.00.204+3.20.567+5.30.32759.0%122+6.40.249+6.80.210+13.20.017
Open-2.30.611-2.10.643+1.50.738+0.60.887-3.20.485-1.10.804-6.40.24952.6%245+0.40.919+6.80.128
Rectangle-2.80.534-2.50.563+1.10.810+0.20.965-3.60.415-1.50.718-6.80.210-0.40.91952.2%272+6.40.144
Octagon-9.20.044-8.90.045-5.30.228-6.20.166-10.00.028-7.90.068-13.20.017-6.80.128-6.40.14445.8%251
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,038
Win rate52.2%
Widest swing6.3 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Kage's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open58.4%+6.30.197101
Full fence57.1%+4.90.172177
Breakable half fence54.0%+1.90.577198
Breakable full fence54.0%+1.80.572213
Low fence53.9%+1.70.633182
Open52.8%+0.60.852197
Single wall52.8%+0.60.847216
Rectangle52.5%+0.40.907217
Half fence48.0%-4.20.186221
Octagon46.0%-6.20.058213
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Kage's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.84 on 9 df, p 0.452

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence57.1%177+3.10.544+9.10.071+3.00.557+3.20.540+4.30.396-1.40.826+4.30.407+4.50.369+11.10.030
Breakable full fence-3.10.54454.0%213+6.00.209-0.10.992+0.10.977+1.20.801-4.40.461+1.20.808+1.50.762+8.00.099
Half fence-9.10.071-6.00.20948.0%221-6.10.214-5.90.240-4.80.314-10.50.082-4.80.324-4.60.339+1.90.683
Breakable half fence-3.00.557+0.10.992+6.10.21454.0%198+0.20.970+1.30.797-4.40.471+1.20.804+1.50.759+8.00.104
Low fence-3.20.540-0.10.977+5.90.240-0.20.97053.9%182+1.10.831-4.60.459+1.10.837+1.30.794+7.80.120
Single wall-4.30.396-1.20.801+4.80.314-1.30.797-1.10.83152.8%216-5.60.348-0.00.998+0.20.960+6.80.161
Fence and open+1.40.826+4.40.461+10.50.082+4.40.471+4.60.459+5.60.34858.4%101+5.60.356+5.90.327+12.40.040
Open-4.30.407-1.20.808+4.80.324-1.20.804-1.10.837+0.00.998-5.60.35652.8%197+0.30.958+6.80.170
Rectangle-4.50.369-1.50.762+4.60.339-1.50.759-1.30.794-0.20.960-5.90.327-0.30.95852.5%217+6.50.176
Octagon-11.10.030-8.00.099-1.90.683-8.00.104-7.80.120-6.80.161-12.40.040-6.80.170-6.50.17646.0%213
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted481
Win rate54.5%
Widest swing15.8 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Kage's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Half fence70.3%+15.80.04537 ·
Low fence63.3%+8.80.19249 ·
Fence and open61.9%+7.40.48421 ·
Breakable full fence58.5%+4.10.58541 ·
Single wall56.9%+2.50.66965 ·
Open52.1%-2.40.72648 ·
Rectangle50.9%-3.60.57355 ·
Full fence48.1%-6.30.32254 ·
Octagon44.7%-9.70.20938 ·
Breakable half fence44.0%-10.50.11650 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Kage's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 11.07 on 9 df, p 0.271

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.1%54-10.40.315-22.10.036+4.20.672-15.10.123-8.80.340-13.80.284-3.90.692-2.80.773+3.40.747
Breakable full fence+10.40.31558.5%41-11.70.281+14.50.168-4.70.647+1.60.870-3.40.798+6.50.542+7.60.458+13.80.220
Half fence+22.10.036+11.70.28170.3%37+26.30.015+7.00.496+13.30.182+8.40.514+18.20.090+19.40.064+25.50.025
Breakable half fence-4.20.672-14.50.168-26.30.01544.0%50-19.30.055-12.90.169-17.90.168-8.10.423-6.90.479-0.70.945
Low fence+15.10.123+4.70.647-7.00.496+19.30.05563.3%49+6.30.494+1.40.914+11.20.265+12.40.204+18.50.085
Single wall+8.80.340-1.60.870-13.30.182+12.90.169-6.30.49456.9%65-5.00.687+4.80.609+6.00.510+12.20.232
Fence and open+13.80.284+3.40.798-8.40.514+17.90.168-1.40.914+5.00.68761.9%21+9.80.450+11.00.390+17.20.207
Open+3.90.692-6.50.542-18.20.090+8.10.423-11.20.265-4.80.609-9.80.45052.1%48+1.20.905+7.30.499
Rectangle+2.80.773-7.60.458-19.40.064+6.90.479-12.40.204-6.00.510-11.00.390-1.20.90550.9%55+6.20.558
Octagon-3.40.747-13.80.220-25.50.025+0.70.945-18.50.085-12.20.232-17.20.207-7.30.499-6.20.55844.7%38
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.