VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Kage vs Lion

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted3,007
Win rate49.8%
Widest swing4.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Kage's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence54.7%+4.90.074298
Octagon52.3%+2.50.398266
Rectangle52.2%+2.40.385301
Fence and open51.5%+1.70.686134
Breakable half fence51.2%+1.40.581326
Half fence50.7%+0.90.744284
Low fence47.7%-2.10.406344
Open47.5%-2.20.428286
Full fence45.5%-4.30.109308
Single wall45.1%-4.70.085308
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Kage's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.88 on 9 df, p 0.284

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.5%308-9.20.023-5.20.201-5.80.146-2.20.571+0.30.935-6.00.243-2.10.608-6.70.098-6.80.104
Breakable full fence+9.20.02354.7%298+4.00.335+3.50.386+7.00.076+9.60.019+3.20.537+7.20.084+2.50.533+2.40.562
Half fence+5.20.201-4.00.33550.7%284-0.50.897+3.00.450+5.60.175-0.80.880+3.10.452-1.50.725-1.60.716
Breakable half fence+5.80.146-3.50.386+0.50.89751.2%326+3.60.358+6.10.125-0.30.959+3.70.364-0.90.815-1.00.803
Low fence+2.20.571-7.00.076-3.00.450-3.60.35847.7%344+2.50.515-3.80.453+0.10.976-4.50.256-4.60.262
Single wall-0.30.935-9.60.019-5.60.175-6.10.125-2.50.51545.1%308-6.40.218-2.40.554-7.00.083-7.10.088
Fence and open+6.00.243-3.20.537+0.80.880+0.30.959+3.80.453+6.40.21851.5%134+3.90.451-0.70.898-0.80.885
Open+2.10.608-7.20.084-3.10.452-3.70.364-0.10.976+2.40.554-3.90.45147.5%286-4.60.264-4.70.269
Rectangle+6.70.098-2.50.533+1.50.725+0.90.815+4.50.256+7.00.083+0.70.898+4.60.26452.2%301-0.10.982
Octagon+6.80.104-2.40.562+1.60.716+1.00.803+4.60.262+7.10.088+0.80.885+4.70.269+0.10.98252.3%266
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,389
Win rate50.6%
Widest swing-6.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Kage's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence56.0%+5.40.076241
Fence and open53.3%+2.70.573107
Breakable half fence52.4%+1.80.526267
Half fence52.3%+1.70.599216
Octagon52.0%+1.30.668231
Rectangle51.7%+1.10.720232
Low fence48.7%-1.90.507275
Open48.3%-2.30.456234
Full fence46.2%-4.40.154238
Single wall44.4%-6.20.043243
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Kage's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.37 on 9 df, p 0.321

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.2%238-9.80.032-6.10.194-6.20.163-2.50.570+1.80.696-7.00.225-2.10.652-5.50.233-5.70.215
Breakable full fence+9.80.03256.0%241+3.70.428+3.60.418+7.30.098+11.60.011+2.80.635+7.70.092+4.30.349+4.10.375
Half fence+6.10.194-3.70.42852.3%216-0.10.979+3.60.430+7.90.092-1.00.871+4.00.394+0.60.900+0.40.938
Breakable half fence+6.20.163-3.60.418+0.10.97952.4%267+3.70.388+8.00.071-0.80.884+4.10.355+0.70.874+0.50.914
Low fence+2.50.570-7.30.098-3.60.430-3.70.38848.7%275+4.30.330-4.50.425+0.40.922-3.00.501-3.20.470
Single wall-1.80.696-11.60.011-7.90.092-8.00.071-4.30.33044.4%243-8.80.128-3.90.400-7.30.112-7.50.102
Fence and open+7.00.225-2.80.635+1.00.871+0.80.884+4.50.425+8.80.12853.3%107+5.00.393+1.60.791+1.30.821
Open+2.10.652-7.70.092-4.00.394-4.10.355-0.40.922+3.90.400-5.00.39348.3%234-3.40.459-3.70.430
Rectangle+5.50.233-4.30.349-0.60.900-0.70.874+3.00.501+7.30.112-1.60.791+3.40.45951.7%232-0.20.962
Octagon+5.70.215-4.10.375-0.40.938-0.50.914+3.20.470+7.50.102-1.30.821+3.70.430+0.20.96252.0%231
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted618
Win rate46.6%
Widest swing7.7 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Kage's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Octagon54.3%+7.70.34835 ·
Rectangle53.6%+7.00.21569 ·
Breakable full fence49.1%+2.50.68957 ·
Single wall47.7%+1.10.85265 ·
Breakable half fence45.8%-0.80.89259 ·
Half fence45.6%-1.00.85968 ·
Fence and open44.4%-2.20.81827 ·
Open44.2%-2.40.72052 ·
Low fence43.5%-3.10.58169 ·
Full fence42.9%-3.70.50570 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Kage's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 3.22 on 9 df, p 0.955

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence42.9%70-6.30.481-2.70.747-2.90.741-0.60.941-4.80.573-1.60.888-1.40.880-10.80.204-11.40.268
Breakable full fence+6.30.48149.1%57+3.50.693+3.40.717+5.60.527+1.40.875+4.70.688+4.90.609-4.50.615-5.20.631
Half fence+2.70.747-3.50.69345.6%68-0.20.984+2.10.804-2.10.808+1.10.920+1.40.882-8.00.347-8.70.403
Breakable half fence+2.90.741-3.40.717+0.20.98445.8%59+2.30.795-1.90.830+1.30.909+1.50.871-7.90.375-8.50.424
Low fence+0.60.941-5.60.527-2.10.804-2.30.79543.5%69-4.20.624-1.00.932-0.80.934-10.10.233-10.80.297
Single wall+4.80.573-1.40.875+2.10.808+1.90.830+4.20.62447.7%65+3.20.776+3.50.709-5.90.493-6.60.529
Fence and open+1.60.888-4.70.688-1.10.920-1.30.909+1.00.932-3.20.77644.4%27+0.20.986-9.20.419-9.80.442
Open+1.40.880-4.90.609-1.40.882-1.50.871+0.80.934-3.50.709-0.20.98644.2%52-9.40.306-10.10.357
Rectangle+10.80.204+4.50.615+8.00.347+7.90.375+10.10.233+5.90.493+9.20.419+9.40.30653.6%69-0.70.949
Octagon+11.40.268+5.20.631+8.70.403+8.50.424+10.80.297+6.60.529+9.80.442+10.10.357+0.70.94954.3%35
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.