VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Goh vs Wolf

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,333
Win rate50.7%
Widest swing6.5 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall57.2%+6.50.034236
Low fence53.1%+2.40.444228
Fence and open52.1%+1.50.744117
Open51.2%+0.60.854246
Octagon50.7%+0.00.999227
Rectangle50.6%-0.10.974263
Half fence50.2%-0.50.883237
Breakable full fence49.1%-1.60.624224
Full fence48.1%-2.60.433206
Breakable half fence45.4%-5.20.103218
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.89 on 9 df, p 0.545

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.1%206-1.10.828-2.10.651+2.60.585-5.00.297-9.10.055-4.10.481-3.20.503-2.50.589-2.60.589
Breakable full fence+1.10.82849.1%224-1.10.813+3.70.437-4.00.399-8.10.082-3.00.595-2.10.647-1.50.748-1.60.741
Half fence+2.10.651+1.10.81350.2%237+4.80.306-2.90.537-7.00.127-1.90.733-1.00.825-0.40.936-0.50.923
Breakable half fence-2.60.585-3.70.437-4.80.30645.4%218-7.70.106-11.80.012-6.70.240-5.80.212-5.20.260-5.20.268
Low fence+5.00.297+4.00.399+2.90.537+7.70.10653.1%228-4.10.371+0.90.869+1.90.687+2.50.580+2.40.607
Single wall+9.10.055+8.10.082+7.00.127+11.80.012+4.10.37157.2%236+5.10.367+6.00.188+6.60.138+6.50.158
Fence and open+4.10.481+3.00.595+1.90.733+6.70.240-0.90.869-5.10.36752.1%117+0.90.870+1.60.778+1.50.795
Open+3.20.503+2.10.647+1.00.825+5.80.212-1.90.687-6.00.188-0.90.87051.2%246+0.70.884+0.60.903
Rectangle+2.50.589+1.50.748+0.40.936+5.20.260-2.50.580-6.60.138-1.60.778-0.70.88450.6%263-0.10.984
Octagon+2.60.589+1.60.741+0.50.923+5.20.268-2.40.607-6.50.158-1.50.795-0.60.903+0.10.98450.7%227
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,225
Win rate50.5%
Widest swing5.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall55.7%+5.20.104221
Low fence53.9%+3.50.285217
Fence and open52.7%+2.20.632112
Octagon50.9%+0.40.891220
Open50.9%+0.40.903236
Half fence50.7%+0.20.952227
Rectangle50.4%-0.10.982248
Breakable full fence48.8%-1.60.614215
Full fence46.6%-3.80.264193
Breakable half fence45.3%-5.20.112212
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.31 on 9 df, p 0.605

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.6%193-2.20.656-4.00.410+1.40.786-7.30.141-9.00.067-6.00.309-4.20.385-3.80.432-4.30.386
Breakable full fence+2.20.65648.8%215-1.80.702+3.60.462-5.10.291-6.80.154-3.80.510-2.00.670-1.60.737-2.10.666
Half fence+4.00.410+1.80.70250.7%227+5.40.260-3.30.492-5.00.289-2.00.727-0.20.968+0.30.955-0.20.958
Breakable half fence-1.40.786-3.60.462-5.40.26045.3%212-8.60.074-10.40.031-7.40.205-5.60.239-5.10.273-5.60.242
Low fence+7.30.141+5.10.291+3.30.492+8.60.07453.9%217-1.70.715+1.20.831+3.10.513+3.50.449+3.00.529
Single wall+9.00.067+6.80.154+5.00.289+10.40.031+1.70.71555.7%221+3.00.606+4.80.303+5.30.255+4.80.318
Fence and open+6.00.309+3.80.510+2.00.727+7.40.205-1.20.831-3.00.60652.7%112+1.80.749+2.30.689+1.80.760
Open+4.20.385+2.00.670+0.20.968+5.60.239-3.10.513-4.80.303-1.80.74950.9%236+0.50.922-0.10.990
Rectangle+3.80.432+1.60.737-0.30.955+5.10.273-3.50.449-5.30.255-2.30.689-0.50.92250.4%248-0.50.913
Octagon+4.30.386+2.10.666+0.20.958+5.60.242-3.00.529-4.80.318-1.80.760+0.10.990+0.50.91350.9%220
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted108
Win rate54.6%
Widest swing25.4 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall80.0%+25.40.03315 ·
Full fence69.2%+14.60.26013 ·
Open60.0%+5.40.72010 ·
Breakable full fence55.6%+0.90.9549 ·
Rectangle53.3%-1.30.91315 ·
Breakable half fence50.0%-4.60.8156 ·
Octagon42.9%-11.80.5187 ·
Fence and open40.0%-14.60.5015 ·
Half fence40.0%-14.60.32910 ·
Low fence36.4%-18.30.19911 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.36 on 9 df, p 0.498

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence69.2%13+13.70.512+29.20.161+19.20.419+32.90.107-10.80.512+29.20.255+9.20.645+15.90.390+26.40.251
Breakable full fence-13.70.51255.6%9+15.60.498+5.60.833+19.20.391-24.40.202+15.60.577-4.40.845+2.20.916+12.70.614
Half fence-29.20.161-15.60.49840.0%10-10.00.696+3.60.864-40.00.041+0.01.000-20.00.371-13.30.513-2.90.906
Breakable half fence-19.20.419-5.60.833+10.00.69650.0%6+13.60.585-30.00.169+10.00.740-10.00.696-3.30.890+7.10.797
Low fence-32.90.107-19.20.391-3.60.864-13.60.58536.4%11-43.60.024-3.60.889-23.60.279-17.00.391-6.50.783
Single wall+10.80.512+24.40.202+40.00.041+30.00.169+43.60.02480.0%15+40.00.091+20.00.275+26.70.121+37.10.081
Fence and open-29.20.255-15.60.577-0.01.000-10.00.740+3.60.889-40.00.09140.0%5-20.00.464-13.30.606-2.90.921
Open-9.20.645+4.40.845+20.00.371+10.00.696+23.60.279-20.00.275+20.00.46460.0%10+6.70.742+17.10.486
Rectangle-15.90.390-2.20.916+13.30.513+3.30.890+17.00.391-26.70.121+13.30.606-6.70.74253.3%15+10.50.647
Octagon-26.40.251-12.70.614+2.90.906-7.10.797+6.50.783-37.10.081+2.90.921-17.10.486-10.50.64742.9%7
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.