VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Goh vs Taka

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Matches counted716
Win rate44.4%
Widest swing-9.6 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open50.9%+6.50.30657 ·
Rectangle48.5%+4.10.47368 ·
Low fence46.1%+1.70.76765 ·
Half fence45.5%+1.00.82299
Fence and open45.0%+0.60.93940 ·
Octagon44.9%+0.50.92869 ·
Breakable full fence43.0%-1.40.78286
Breakable half fence41.4%-3.00.59770 ·
Full fence40.3%-4.10.49862 ·
Single wall34.8%-9.60.09069 ·
p < 0.05 on its ownStill there after correcting for how many were tested
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Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 4.85 on 9 df, p 0.847

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence40.3%62-2.70.742-5.10.523-1.10.897-5.80.507+5.50.513-4.70.640-10.60.248-8.20.347-4.60.595
Breakable full fence+2.70.74243.0%86-2.40.740+1.60.841-3.10.701+8.20.297-2.00.835-7.90.356-5.50.496-1.90.812
Half fence+5.10.523+2.40.74045.5%99+4.00.603-0.70.930+10.70.167+0.50.961-5.40.514-3.10.696+0.50.946
Breakable half fence+1.10.897-1.60.841-4.00.60341.4%70-4.70.580+6.70.420-3.60.716-9.40.288-7.10.402-3.50.677
Low fence+5.80.507+3.10.701+0.70.930+4.70.58046.1%65+11.40.180+1.10.908-4.70.602-2.40.784+1.20.887
Single wall-5.50.513-8.20.297-10.70.167-6.70.420-11.40.18034.8%69-10.20.291-16.10.069-13.80.103-10.20.224
Fence and open+4.70.640+2.00.835-0.50.961+3.60.716-1.10.908+10.20.29145.0%40-5.90.569-3.50.723+0.10.994
Open+10.60.248+7.90.356+5.40.514+9.40.288+4.70.602+16.10.069+5.90.56950.9%57+2.40.794+6.00.506
Rectangle+8.20.347+5.50.496+3.10.696+7.10.402+2.40.784+13.80.103+3.50.723-2.40.79448.5%68+3.60.673
Octagon+4.60.595+1.90.812-0.50.946+3.50.677-1.20.887+10.20.224-0.10.994-6.00.506-3.60.67344.9%69
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted636
Win rate44.3%
Widest swing-12.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open50.0%+5.70.41248 ·
Rectangle49.2%+4.90.39267 ·
Low fence47.4%+3.00.63057 ·
Half fence46.5%+2.20.66386
Full fence46.1%+1.80.78352 ·
Octagon45.3%+1.00.86964 ·
Breakable full fence41.3%-3.00.57775 ·
Fence and open40.0%-4.30.59535 ·
Breakable half fence39.7%-4.70.43363 ·
Single wall32.2%-12.10.04959 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.33 on 9 df, p 0.706

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.1%52+4.80.590-0.40.967+6.50.485-1.20.899+13.90.132+6.20.570-3.90.701-3.10.737+0.80.928
Breakable full fence-4.80.59041.3%75-5.20.509+1.60.844-6.00.489+9.10.278+1.30.895-8.70.346-7.90.344-4.00.637
Half fence+0.40.967+5.20.50946.5%86+6.80.406-0.90.920+14.30.085+6.50.514-3.50.698-2.70.736+1.20.884
Breakable half fence-6.50.485-1.60.844-6.80.40639.7%63-7.70.396+7.50.390-0.30.975-10.30.278-9.60.273-5.60.521
Low fence+1.20.899+6.00.489+0.90.920+7.70.39647.4%57+15.20.095+7.40.490-2.60.788-1.90.834+2.10.821
Single wall-13.90.132-9.10.278-14.30.085-7.50.390-15.20.09532.2%59-7.80.444-17.80.062-17.10.052-13.10.136
Fence and open-6.20.570-1.30.895-6.50.514+0.30.975-7.40.490+7.80.44440.0%35-10.00.367-9.20.373-5.30.610
Open+3.90.701+8.70.346+3.50.698+10.30.278+2.60.788+17.80.062+10.00.36750.0%48+0.80.937+4.70.623
Rectangle+3.10.737+7.90.344+2.70.736+9.60.273+1.90.834+17.10.052+9.20.373-0.80.93749.2%67+3.90.652
Octagon-0.80.928+4.00.637-1.20.884+5.60.521-2.10.821+13.10.136+5.30.610-4.70.623-3.90.65245.3%64
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted80
Win rate45.0%
Widest swing-45.0 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open80.0%+35.00.1045 ·
Breakable half fence57.1%+12.10.4997 ·
Open55.6%+10.60.4999 ·
Breakable full fence54.5%+9.60.49311 ·
Single wall50.0%+5.00.73410 ·
Octagon40.0%-5.00.8165 ·
Half fence38.5%-6.50.60513 ·
Low fence37.5%-7.50.6538 ·
Full fence10.0%-35.00.01710 ·
Rectangle0.0%-45.00.3631 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.04 on 9 df, p 0.347

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence10.0%10-44.50.031-28.50.123-47.10.036-27.50.163-40.00.051-70.00.007-45.60.033+10.00.740-30.00.171
Breakable full fence+44.50.03154.5%11+16.10.431-2.60.914+17.10.463+4.50.835-25.40.330-1.00.964+54.50.296+14.60.590
Half fence+28.50.123-16.10.43138.5%13-18.70.423+1.00.965-11.50.580-41.50.114-17.10.429+38.50.439-1.50.952
Breakable half fence+47.10.036+2.60.914+18.70.42357.1%7+19.60.447+7.10.772-22.90.408+1.60.949+57.10.285+17.10.558
Low fence+27.50.163-17.10.463-1.00.965-19.60.44737.5%8-12.50.596-42.50.135-18.10.457+37.50.453-2.50.928
Single wall+40.00.051-4.50.835+11.50.580-7.10.772+12.50.59650.0%10-30.00.264-5.60.809+50.00.338+10.00.714
Fence and open+70.00.007+25.40.330+41.50.114+22.90.408+42.50.135+30.00.26480.0%5+24.40.360+80.00.121+40.00.197
Open+45.60.033+1.00.964+17.10.429-1.60.949+18.10.457+5.60.809-24.40.36055.6%9+55.60.292+15.60.577
Rectangle-10.00.740-54.50.296-38.50.439-57.10.285-37.50.453-50.00.338-80.00.121-55.60.2920.0%1-40.00.439
Octagon+30.00.171-14.60.590+1.50.952-17.10.558+2.50.928-10.00.714-40.00.197-15.60.577+40.00.43940.0%5
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.