VirtuAnalytics

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Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Goh vs Pai

Goh vs Pai in Virtua Fighter 5 REVO v1.10: Goh wins 49.1% of 4,950 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted4,950
Win rate49.1%
Widest gap, 80+ matches5.5 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open54.6%+5.50.012480
Single wall51.1%+1.90.353513
Fence and open49.4%+0.30.921263
Rectangle49.2%+0.10.981490
Breakable full fence48.5%-0.70.747520
Octagon48.0%-1.10.597504
Half fence47.8%-1.30.546483
Breakable half fence47.7%-1.40.502503
Full fence47.0%-2.10.331464
Low fence46.4%-2.70.196498
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.86 on 9 df, p 0.362

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence47.0%464-1.50.643-0.80.795-0.70.820+0.60.853-4.10.202-2.50.526-7.60.020-2.20.496-1.00.748
Breakable full fence+1.50.64348.5%520+0.60.841+0.80.811+2.10.507-2.60.401-1.00.798-6.10.053-0.70.819+0.40.887
Half fence+0.80.795-0.60.84147.8%483+0.10.972+1.40.651-3.20.306-1.60.675-6.80.036-1.40.672-0.20.952
Breakable half fence+0.70.820-0.80.811-0.10.97247.7%503+1.30.674-3.40.284-1.70.652-6.90.031-1.50.643-0.30.924
Low fence-0.60.853-2.10.507-1.40.651-1.30.67446.4%498-4.70.136-3.00.424-8.20.010-2.80.379-1.60.605
Single wall+4.10.202+2.60.401+3.20.306+3.40.284+4.70.13651.1%513+1.60.665-3.50.268+1.90.550+3.00.330
Fence and open+2.50.526+1.00.798+1.60.675+1.70.652+3.00.424-1.60.66549.4%263-5.20.178+0.20.949+1.40.710
Open+7.60.020+6.10.053+6.80.036+6.90.031+8.20.010+3.50.268+5.20.17854.6%480+5.40.092+6.60.039
Rectangle+2.20.496+0.70.819+1.40.672+1.50.643+2.80.379-1.90.550-0.20.949-5.40.09249.2%490+1.20.713
Octagon+1.00.748-0.40.887+0.20.952+0.30.924+1.60.605-3.00.330-1.40.710-6.60.039-1.20.71348.0%504
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,707
Win rate49.5%
Widest gap, 80+ matches8.5 pts
Survive correction1
Period2026/03/26 – 2026/10/18

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open58.0%+8.50.005250
Breakable full fence51.4%+1.90.496282
Single wall51.3%+1.80.535275
Octagon50.7%+1.20.668284
Rectangle50.5%+1.10.715271
Fence and open47.6%-1.90.635145
Full fence46.6%-2.90.339253
Breakable half fence46.3%-3.20.255285
Half fence45.3%-4.20.138274
Low fence43.0%-6.50.024270
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 16.89 on 9 df, p 0.051

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.6%253-4.80.270+1.40.750+0.30.940+3.70.398-4.60.287-0.90.856-11.40.011-3.90.370-4.10.347
Breakable full fence+4.80.27051.4%282+6.20.146+5.10.224+8.50.047+0.10.973+3.80.453-6.60.128+0.90.839+0.70.865
Half fence-1.40.750-6.20.14645.3%274-1.10.801+2.30.590-6.00.158-2.30.649-12.70.004-5.30.216-5.40.198
Breakable half fence-0.30.940-5.10.224+1.10.80146.3%285+3.40.427-5.00.241-1.30.803-11.70.007-4.20.318-4.40.295
Low fence-3.70.398-8.50.047-2.30.590-3.40.42743.0%270-8.30.052-4.60.366-15.0<0.001-7.60.077-7.70.068
Single wall+4.60.287-0.10.973+6.00.158+5.00.241+8.30.05251.3%275+3.70.473-6.70.122+0.70.867+0.60.893
Fence and open+0.90.856-3.80.453+2.30.649+1.30.803+4.60.366-3.70.47347.6%145-10.40.045-3.00.564-3.10.541
Open+11.40.011+6.60.128+12.70.004+11.70.007+15.0<0.001+6.70.122+10.40.04558.0%250+7.50.088+7.30.091
Rectangle+3.90.370-0.90.839+5.30.216+4.20.318+7.60.077-0.70.867+3.00.564-7.50.08850.5%271-0.10.972
Octagon+4.10.347-0.70.865+5.40.198+4.40.295+7.70.068-0.60.893+3.10.541-7.30.091+0.10.97250.7%284
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,128
Win rate48.6%
Widest gap, 80+ matches4.1 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open52.7%+4.10.373110
Single wall51.0%+2.50.421237
Open50.7%+2.10.513219
Low fence49.8%+1.20.716215
Half fence49.8%+1.20.731199
Full fence48.4%-0.10.965192
Breakable half fence48.3%-0.20.939211
Breakable full fence46.6%-2.00.529219
Octagon45.2%-3.40.302208
Rectangle45.1%-3.40.298206
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 4.24 on 9 df, p 0.895

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.4%192+1.90.706-1.30.795+0.10.985-1.30.789-2.60.590-4.30.473-2.20.649+3.30.511+3.20.516
Breakable full fence-1.90.70646.6%219-3.20.517-1.80.714-3.20.506-4.50.339-6.20.292-4.10.390+1.40.768+1.40.774
Half fence+1.30.795+3.20.51749.8%199+1.40.776-0.00.997-1.30.786-3.00.616-0.90.848+4.60.354+4.60.357
Breakable half fence-0.10.985+1.80.714-1.40.77648.3%211-1.40.768-2.70.566-4.40.456-2.30.627+3.20.513+3.10.518
Low fence+1.30.789+3.20.506+0.00.997+1.40.76849.8%215-1.30.785-3.00.614-0.90.848+4.60.342+4.60.346
Single wall+2.60.590+4.50.339+1.30.786+2.70.566+1.30.78551.0%237-1.70.772+0.40.937+5.90.214+5.90.217
Fence and open+4.30.473+6.20.292+3.00.616+4.40.456+3.00.614+1.70.77252.7%110+2.00.727+7.60.199+7.50.201
Open+2.20.649+4.10.390+0.90.848+2.30.627+0.90.848-0.40.937-2.00.72750.7%219+5.50.253+5.50.256
Rectangle-3.30.511-1.40.768-4.60.354-3.20.513-4.60.342-5.90.214-7.60.199-5.50.25345.1%206-0.00.992
Octagon-3.20.516-1.40.774-4.60.357-3.10.518-4.60.346-5.90.217-7.50.201-5.50.256+0.00.99245.2%208
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted115
Win rate50.4%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Breakable half fence85.7%+35.30.0547 ·
Rectangle84.6%+34.20.00913 ·
Half fence80.0%+29.60.05010 ·
Low fence61.5%+11.10.39513 ·
Open54.5%+4.10.77411 ·
Fence and open37.5%-12.90.4488 ·
Full fence36.8%-13.60.19519 ·
Octagon33.3%-17.10.21112 ·
Breakable full fence26.3%-24.10.02119 ·
Single wall0.0%-50.40.3111 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 22.53 on 9 df, p 0.007

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence36.8%19+10.50.485-43.20.027-48.90.027-24.70.169+36.80.452-0.70.974-17.70.346-47.80.007+3.50.842
Breakable full fence-10.50.48526.3%19-53.70.006-59.40.007-35.20.046+26.30.554-11.20.561-28.20.122-58.30.001-7.00.675
Half fence+43.20.027+53.70.00680.0%10-5.70.761+18.50.340+80.00.087+42.50.066+25.40.217-4.60.772+46.70.029
Breakable half fence+48.90.027+59.40.007+5.70.76185.7%7+24.20.260+85.70.064+48.20.057+31.20.171+1.10.948+52.40.027
Low fence+24.70.169+35.20.046-18.50.340-24.20.26061.5%13+61.50.231+24.00.284+7.00.729-23.10.185+28.20.158
Single wall-36.80.452-26.30.554-80.00.087-85.70.064-61.50.2310.0%1-37.50.453-54.50.296-84.60.047-33.30.488
Fence and open+0.70.974+11.20.561-42.50.066-48.20.057-24.00.284+37.50.45337.5%8-17.10.463-47.10.026+4.20.848
Open+17.70.346+28.20.122-25.40.217-31.20.171-7.00.729+54.50.296+17.10.46354.5%11-30.10.106+21.20.305
Rectangle+47.80.007+58.30.001+4.60.772-1.10.948+23.10.185+84.60.047+47.10.026+30.10.10684.6%13+51.30.009
Octagon-3.50.842+7.00.675-46.70.029-52.40.027-28.20.158+33.30.488-4.20.848-21.20.305-51.30.00933.3%12
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.