VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Goh vs Pai

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Matches counted1,921
Win rate48.6%
Widest swing-5.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open52.9%+4.30.371104
Low fence52.5%+3.80.275183
Single wall51.8%+3.10.350199
Half fence51.1%+2.50.484176
Open48.8%+0.10.964203
Full fence47.9%-0.80.829188
Breakable half fence47.7%-0.90.789197
Rectangle47.3%-1.30.707186
Breakable full fence47.2%-1.40.680199
Octagon42.7%-5.90.084192
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.12 on 9 df, p 0.727

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence47.9%188+0.60.900-3.30.534+0.10.975-4.60.377-3.90.445-5.00.412-0.90.859+0.60.914+5.20.312
Breakable full fence-0.60.90047.2%199-3.90.451-0.50.924-5.20.308-4.50.367-5.60.350-1.50.758-0.10.988+4.50.368
Half fence+3.30.534+3.90.45151.1%176+3.40.509-1.30.802-0.60.904-1.70.777+2.40.646+3.80.467+8.40.106
Breakable half fence-0.10.975+0.50.924-3.40.50947.7%197-4.70.355-4.00.421-5.20.394-1.10.833+0.40.937+5.00.321
Low fence+4.60.377+5.20.308+1.30.802+4.70.35552.5%183+0.70.891-0.40.945+3.70.469+5.20.323+9.80.059
Single wall+3.90.445+4.50.367+0.60.904+4.00.421-0.70.89151.8%199-1.10.852+3.00.549+4.50.383+9.10.073
Fence and open+5.00.412+5.60.350+1.70.777+5.20.394+0.40.945+1.10.85252.9%104+4.10.495+5.60.363+10.20.094
Open+0.90.859+1.50.758-2.40.646+1.10.833-3.70.469-3.00.549-4.10.49548.8%203+1.50.774+6.10.227
Rectangle-0.60.914+0.10.988-3.80.467-0.40.937-5.20.323-4.50.383-5.60.363-1.50.77447.3%186+4.60.368
Octagon-5.20.312-4.50.368-8.40.106-5.00.321-9.80.059-9.10.073-10.20.094-6.10.227-4.60.36842.7%192
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,826
Win rate48.6%
Widest swing-5.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open53.1%+4.50.36198
Single wall52.0%+3.40.304198
Low fence51.8%+3.20.382170
Half fence49.7%+1.10.760167
Full fence49.1%+0.50.881171
Open48.5%-0.10.975196
Breakable full fence48.4%-0.20.953184
Breakable half fence47.4%-1.20.734194
Rectangle45.5%-3.10.383176
Octagon43.3%-5.20.138180
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 5.29 on 9 df, p 0.808

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence49.1%171+0.80.887-0.60.915+1.70.746-2.60.626-2.90.579-3.90.534+0.70.901+3.70.494+5.80.277
Breakable full fence-0.80.88748.4%184-1.30.803+0.90.854-3.40.523-3.60.476-4.70.453-0.10.984+2.90.580+5.00.335
Half fence+0.60.915+1.30.80349.7%167+2.30.666-2.10.705-2.30.659-3.40.597+1.20.815+4.20.431+6.40.235
Breakable half fence-1.70.746-0.90.854-2.30.66647.4%194-4.30.408-4.60.363-5.60.363-1.10.836+2.00.705+4.10.427
Low fence+2.60.626+3.40.523+2.10.705+4.30.40851.8%170-0.30.961-1.30.838+3.30.529+6.30.240+8.40.114
Single wall+2.90.579+3.60.476+2.30.659+4.60.363+0.30.96152.0%198-1.00.866+3.50.481+6.60.205+8.70.091
Fence and open+3.90.534+4.70.453+3.40.597+5.60.363+1.30.838+1.00.86653.1%98+4.60.458+7.60.227+9.70.120
Open-0.70.901+0.10.984-1.20.815+1.10.836-3.30.529-3.50.481-4.60.45848.5%196+3.00.561+5.10.318
Rectangle-3.70.494-2.90.580-4.20.431-2.00.705-6.30.240-6.60.205-7.60.227-3.00.56145.5%176+2.10.687
Octagon-5.80.277-5.00.335-6.40.235-4.10.427-8.40.114-8.70.091-9.70.120-5.10.318-2.10.68743.3%180
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted95
Win rate49.5%
Widest swing-49.5 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle80.0%+30.50.04110 ·
Half fence77.8%+28.30.0749 ·
Breakable half fence66.7%+17.20.5453 ·
Low fence61.5%+12.10.34913 ·
Open57.1%+7.70.6737 ·
Fence and open50.0%+0.50.9796 ·
Full fence35.3%-14.20.19717 ·
Breakable full fence33.3%-16.10.17315 ·
Octagon33.3%-16.10.23212 ·
Single wall0.0%-49.50.3201 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 13.01 on 9 df, p 0.162

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence35.3%17+2.00.907-42.50.039-31.40.306-26.20.153+35.30.467-14.70.526-21.90.324-44.70.025+2.00.913
Breakable full fence-2.00.90733.3%15-44.50.035-33.30.280-28.20.136+33.30.486-16.70.477-23.80.290-46.70.022+0.01.000
Half fence+42.50.039+44.50.03577.8%9+11.10.700+16.20.421+77.80.107+27.80.264+20.60.377-2.20.906+44.50.044
Breakable half fence+31.40.306+33.30.280-11.10.70066.7%3+5.10.869+66.70.248+16.70.635+9.50.778-13.30.631+33.30.292
Low fence+26.20.153+28.20.136-16.20.421-5.10.86961.5%13+61.50.231+11.50.636+4.40.848-18.50.340+28.20.158
Single wall-35.30.467-33.30.486-77.80.107-66.70.248-61.50.2310.0%1-50.00.350-57.10.285-80.00.087-33.30.488
Fence and open+14.70.526+16.70.477-27.80.264-16.70.635-11.50.636+50.00.35050.0%6-7.10.797-30.00.210+16.70.494
Open+21.90.324+23.80.290-20.60.377-9.50.778-4.40.848+57.10.285+7.10.79757.1%7-22.90.309+23.80.311
Rectangle+44.70.025+46.70.022+2.20.906+13.30.631+18.50.340+80.00.087+30.00.210+22.90.30980.0%10+46.70.029
Octagon-2.00.913-0.01.000-44.50.044-33.30.292-28.20.158+33.30.488-16.70.494-23.80.311-46.70.02933.3%12
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.