VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Goh vs Lei Fei

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Matches counted1,675
Win rate47.2%
Widest swing5.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open52.3%+5.20.39765 ·
Rectangle51.7%+4.50.248149
Full fence51.1%+4.00.266174
Open50.5%+3.40.324190
Breakable half fence48.2%+1.10.792141
Half fence46.6%-0.60.872176
Octagon45.6%-1.60.687147
Low fence45.2%-2.00.579177
Single wall43.6%-3.50.339165
Breakable full fence42.8%-4.40.194194
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.67 on 9 df, p 0.672

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence51.1%174+8.40.108+4.60.394+2.90.606+6.00.265+7.50.166-1.20.873+0.60.905-0.50.925+5.60.320
Breakable full fence-8.40.10842.8%194-3.80.462-5.50.323-2.40.640-0.90.871-9.50.182-7.80.128-8.90.102-2.80.607
Half fence-4.60.394+3.80.46246.6%176-1.60.772+1.40.793+3.00.584-5.70.431-3.90.452-5.10.361+1.00.856
Breakable half fence-2.90.606+5.50.323+1.60.77248.2%141+3.00.591+4.60.422-4.10.586-2.30.679-3.50.557+2.60.653
Low fence-6.00.265+2.40.640-1.40.793-3.00.59145.2%177+1.60.772-7.10.326-5.30.307-6.50.243-0.40.945
Single wall-7.50.166+0.90.871-3.00.584-4.60.422-1.60.77243.6%165-8.70.235-6.90.195-8.00.154-1.90.730
Fence and open+1.20.873+9.50.182+5.70.431+4.10.586+7.10.326+8.70.23552.3%65+1.80.804+0.60.932+6.70.366
Open-0.60.905+7.80.128+3.90.452+2.30.679+5.30.307+6.90.195-1.80.80450.5%190-1.10.833+5.00.367
Rectangle+0.50.925+8.90.102+5.10.361+3.50.557+6.50.243+8.00.154-0.60.932+1.10.83351.7%149+6.10.294
Octagon-5.60.320+2.80.607-1.00.856-2.60.653+0.40.945+1.90.730-6.70.366-5.00.367-6.10.29445.6%147
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,550
Win rate48.1%
Widest swing6.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open54.2%+6.20.33359 ·
Full fence52.1%+4.10.270165
Open51.7%+3.70.306172
Rectangle50.7%+2.70.512138
Half fence48.5%+0.40.918161
Breakable half fence47.7%-0.40.923128
Low fence47.0%-1.10.763164
Octagon46.5%-1.60.712129
Breakable full fence44.6%-3.40.332177
Single wall43.8%-4.20.254162
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 5.50 on 9 df, p 0.789

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence52.1%165+7.50.166+3.70.507+4.50.448+5.20.348+8.30.133-2.10.780+0.40.945+1.40.809+5.60.340
Breakable full fence-7.50.16644.6%177-3.80.483-3.00.601-2.30.668+0.80.881-9.60.201-7.10.184-6.10.283-1.90.744
Half fence-3.70.507+3.80.48348.5%161+0.80.894+1.50.787+4.60.405-5.80.447-3.30.548-2.30.695+1.90.743
Breakable half fence-4.50.448+3.00.601-0.80.89447.7%128+0.70.905+3.80.516-6.60.403-4.10.484-3.10.617+1.10.854
Low fence-5.20.348+2.30.668-1.50.787-0.70.90547.0%164+3.10.571-7.30.337-4.80.380-3.80.513+0.40.940
Single wall-8.30.133-0.80.881-4.60.405-3.80.516-3.10.57143.8%162-10.40.170-7.90.148-6.90.233-2.70.647
Fence and open+2.10.780+9.60.201+5.80.447+6.60.403+7.30.337+10.40.17054.2%59+2.50.741+3.50.651+7.70.325
Open-0.40.945+7.10.184+3.30.548+4.10.484+4.80.380+7.90.148-2.50.74151.7%172+1.00.858+5.20.369
Rectangle-1.40.809+6.10.283+2.30.695+3.10.617+3.80.513+6.90.233-3.50.651-1.00.85850.7%138+4.20.491
Octagon-5.60.340+1.90.744-1.90.743-1.10.854-0.40.940+2.70.647-7.70.325-5.20.369-4.20.49146.5%129
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted125
Win rate36.0%
Widest swing27.6 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle63.6%+27.60.04611 ·
Breakable half fence53.9%+17.90.15713 ·
Octagon38.9%+2.90.78318 ·
Open38.9%+2.90.78318 ·
Full fence33.3%-2.70.8639 ·
Fence and open33.3%-2.70.8896 ·
Single wall33.3%-2.70.9223 ·
Half fence26.7%-9.30.42215 ·
Breakable full fence23.5%-12.50.24917 ·
Low fence23.1%-12.90.30513 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.21 on 9 df, p 0.513

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence33.3%9+9.80.592+6.70.728-20.50.342+10.20.595+0.01.000+0.01.000-5.60.778-30.30.178-5.60.778
Breakable full fence-9.80.59223.5%17-3.10.838-30.30.088+0.50.977-9.80.718-9.80.638-15.40.328-40.10.034-15.40.328
Half fence-6.70.728+3.10.83826.7%15-27.20.142+3.60.827-6.70.814-6.70.760-12.20.458-37.00.059-12.20.458
Breakable half fence+20.50.342+30.30.088+27.20.14253.9%13+30.80.107+20.50.522+20.50.405+15.00.409-9.80.628+15.00.409
Low fence-10.20.595-0.50.977-3.60.827-30.80.10723.1%13-10.20.712-10.20.637-15.80.353-40.60.045-15.80.353
Single wall-0.01.000+9.80.718+6.70.814-20.50.522+10.20.71233.3%3+0.01.000-5.60.854-30.30.347-5.60.854
Fence and open-0.01.000+9.80.638+6.70.760-20.50.405+10.20.637-0.01.00033.3%6-5.60.808-30.30.232-5.60.808
Open+5.60.778+15.40.328+12.20.458-15.00.409+15.80.353+5.60.854+5.60.80838.9%18-24.80.196+0.01.000
Rectangle+30.30.178+40.10.034+37.00.059+9.80.628+40.60.045+30.30.347+30.30.232+24.80.19663.6%11+24.80.196
Octagon+5.60.778+15.40.328+12.20.458-15.00.409+15.80.353+5.60.854+5.60.808-0.01.000-24.80.19638.9%18
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.