VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Goh vs Kage

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,535
Win rate48.1%
Widest swing-4.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence51.9%+3.80.217239
Rectangle51.7%+3.60.188288
Open51.3%+3.20.265267
Single wall50.0%+1.90.513262
Fence and open49.6%+1.50.732123
Full fence46.4%-1.70.603224
Low fence45.6%-2.50.403248
Octagon44.8%-3.30.255270
Half fence44.1%-4.00.187245
Breakable half fence43.2%-4.90.103250
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.47 on 9 df, p 0.313

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.4%224-5.50.241+2.40.610+3.20.480+0.90.851-3.60.432-3.20.572-4.90.281-5.30.233+1.60.720
Breakable full fence+5.50.24151.9%239+7.80.086+8.70.055+6.30.163+1.90.674+2.30.680+0.60.898+0.10.973+7.10.111
Half fence-2.40.610-7.80.08644.1%245+0.90.843-1.50.741-5.90.182-5.50.317-7.20.102-7.70.078-0.70.867
Breakable half fence-3.20.480-8.70.055-0.90.84343.2%250-2.40.595-6.80.123-6.40.244-8.10.065-8.50.048-1.60.711
Low fence-0.90.851-6.30.163+1.50.741+2.40.59545.6%248-4.40.316-4.00.464-5.80.192-6.20.154+0.80.864
Single wall+3.60.432-1.90.674+5.90.182+6.80.123+4.40.31650.0%262+0.40.941-1.30.763-1.70.684+5.20.231
Fence and open+3.20.572-2.30.680+5.50.317+6.40.244+4.00.464-0.40.94149.6%123-1.70.753-2.10.691+4.80.378
Open+4.90.281-0.60.898+7.20.102+8.10.065+5.80.192+1.30.763+1.70.75351.3%267-0.40.920+6.50.132
Rectangle+5.30.233-0.10.973+7.70.078+8.50.048+6.20.154+1.70.684+2.10.691+0.40.92051.7%288+6.90.102
Octagon-1.60.720-7.10.111+0.70.867+1.60.711-0.80.864-5.20.231-4.80.378-6.50.132-6.90.10244.8%270
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,224
Win rate48.3%
Widest swing-6.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open53.3%+5.00.291107
Rectangle52.4%+4.10.168248
Breakable full fence51.6%+3.30.303215
Open51.5%+3.20.300235
Single wall48.6%+0.30.921216
Octagon47.5%-0.80.795240
Full fence47.2%-1.10.750197
Low fence46.2%-2.10.512225
Half fence43.2%-5.10.110220
Breakable half fence42.1%-6.20.056216
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.80 on 9 df, p 0.290

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence47.2%197-4.40.370+4.00.409+5.10.300+1.00.840-1.40.776-6.10.313-4.30.375-5.20.275-0.30.952
Breakable full fence+4.40.37051.6%215+8.40.078+9.50.048+5.40.257+3.00.531-1.60.781+0.10.977-0.80.865+4.10.379
Half fence-4.00.409-8.40.07843.2%220+1.10.824-3.00.519-5.40.255-10.10.086-8.30.076-9.20.046-4.30.353
Breakable half fence-5.10.300-9.50.048-1.10.82442.1%216-4.10.387-6.50.176-11.10.059-9.40.047-10.30.027-5.40.250
Low fence-1.00.840-5.40.257+3.00.519+4.10.38746.2%225-2.40.615-7.00.230-5.30.259-6.20.178-1.30.783
Single wall+1.40.776-3.00.531+5.40.255+6.50.176+2.40.61548.6%216-4.70.430-2.90.541-3.80.413+1.10.813
Fence and open+6.10.313+1.60.781+10.10.086+11.10.059+7.00.230+4.70.43053.3%107+1.80.760+0.80.883+5.80.321
Open+4.30.375-0.10.977+8.30.076+9.40.047+5.30.259+2.90.541-1.80.76051.5%235-0.90.838+4.00.385
Rectangle+5.20.275+0.80.865+9.20.046+10.30.027+6.20.178+3.80.413-0.80.883+0.90.83852.4%248+4.90.277
Octagon+0.30.952-4.10.379+4.30.353+5.40.250+1.30.783-1.10.813-5.80.321-4.00.385-4.90.27747.5%240
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted311
Win rate46.6%
Widest swing-23.3 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall56.5%+9.90.14546 ·
Breakable full fence54.2%+7.50.44124 ·
Half fence52.0%+5.40.57425 ·
Breakable half fence50.0%+3.40.67634 ·
Open50.0%+3.40.68632 ·
Rectangle47.5%+0.90.90540 ·
Full fence40.7%-5.90.52127 ·
Low fence39.1%-7.50.45423 ·
Fence and open25.0%-21.60.07516 ·
Octagon23.3%-23.30.00730 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 13.29 on 9 df, p 0.150

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence40.7%27-13.40.338-11.30.416-9.30.471+1.60.908-15.80.193+15.70.295-9.30.477-6.80.585+17.40.158
Breakable full fence+13.40.33854.2%24+2.20.879+4.20.754+15.00.302-2.40.851+29.20.068+4.20.757+6.70.606+30.80.020
Half fence+11.30.416-2.20.87952.0%25+2.00.879+12.90.371-4.50.715+27.00.087+2.00.881+4.50.724+28.70.028
Breakable half fence+9.30.471-4.20.754-2.00.87950.0%34+10.90.419-6.50.563+25.00.095+0.01.000+2.50.830+26.70.028
Low fence-1.60.908-15.00.302-12.90.371-10.90.41939.1%23-17.40.173+14.10.357-10.90.425-8.40.520+15.80.214
Single wall+15.80.193+2.40.851+4.50.715+6.50.563+17.40.17356.5%46+31.50.030+6.50.570+9.00.403+33.20.004
Fence and open-15.70.295-29.20.068-27.00.087-25.00.095-14.10.357-31.50.03025.0%16-25.00.098-22.50.122+1.70.900
Open+9.30.477-4.20.757-2.00.881-0.01.000+10.90.425-6.50.570+25.00.09850.0%32+2.50.833+26.70.030
Rectangle+6.80.585-6.70.606-4.50.724-2.50.830+8.40.520-9.00.403+22.50.122-2.50.83347.5%40+24.20.038
Octagon-17.40.158-30.80.020-28.70.028-26.70.028-15.80.214-33.20.004-1.70.900-26.70.030-24.20.03823.3%30
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.