VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Goh vs Jacky

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted4,350
Win rate49.0%
Widest swing5.3 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open54.3%+5.30.019438
Fence and open53.1%+4.00.246196
Full fence50.1%+1.10.610485
Rectangle49.6%+0.60.797399
Half fence48.9%-0.10.966413
Low fence48.7%-0.30.893468
Single wall48.4%-0.60.784434
Octagon48.0%-1.00.669433
Breakable half fence46.5%-2.50.269424
Breakable full fence44.9%-4.10.071430
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.83 on 9 df, p 0.287

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.1%485+5.20.115+1.20.722+3.60.273+1.40.669+1.70.603-3.00.484-4.20.198+0.50.887+2.10.532
Breakable full fence-5.20.11544.9%430-4.00.242-1.60.643-3.80.250-3.50.302-8.20.057-9.50.005-4.70.172-3.20.353
Half fence-1.20.722+4.00.24248.9%413+2.50.478+0.20.955+0.50.879-4.20.339-5.40.113-0.70.839+0.90.799
Breakable half fence-3.60.273+1.60.643-2.50.47846.5%424-2.30.501-1.90.572-6.60.126-7.90.021-3.20.364-1.60.644
Low fence-1.40.669+3.80.250-0.20.955+2.30.50148.7%468+0.30.921-4.30.307-5.60.091-0.90.790+0.70.838
Single wall-1.70.603+3.50.302-0.50.879+1.90.572-0.30.92148.4%434-4.70.277-6.00.079-1.20.721+0.30.918
Fence and open+3.00.484+8.20.057+4.20.339+6.60.126+4.30.307+4.70.27753.1%196-1.30.766+3.40.431+5.00.243
Open+4.20.198+9.50.005+5.40.113+7.90.021+5.60.091+6.00.079+1.30.76654.3%438+4.70.173+6.30.063
Rectangle-0.50.887+4.70.172+0.70.839+3.20.364+0.90.790+1.20.721-3.40.431-4.70.17349.6%399+1.60.647
Octagon-2.10.532+3.20.353-0.90.799+1.60.644-0.70.838-0.30.918-5.00.243-6.30.063-1.60.64748.0%433
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted4,060
Win rate49.3%
Widest swing5.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open54.3%+5.10.029416
Fence and open54.0%+4.80.183187
Rectangle50.5%+1.30.606370
Octagon49.7%+0.50.842388
Full fence49.4%+0.20.935449
Single wall49.1%-0.10.962411
Half fence49.1%-0.20.941381
Low fence48.4%-0.80.707442
Breakable half fence46.7%-2.60.271405
Breakable full fence44.3%-5.00.035402
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 11.46 on 9 df, p 0.246

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence49.4%449+5.20.132+0.40.917+2.80.417+1.00.759+0.30.931-4.60.294-4.90.151-1.10.755-0.30.931
Breakable full fence-5.20.13244.3%402-4.80.178-2.40.496-4.10.229-4.90.164-9.70.028-10.10.004-6.30.082-5.50.124
Half fence-0.40.917+4.80.17849.1%381+2.40.498+0.70.849-0.10.985-4.90.269-5.20.139-1.50.689-0.70.855
Breakable half fence-2.80.417+2.40.496-2.40.49846.7%405-1.80.611-2.50.478-7.30.097-7.70.028-3.90.281-3.10.386
Low fence-1.00.759+4.10.229-0.70.849+1.80.61148.4%442-0.70.831-5.60.200-5.90.083-2.10.547-1.30.703
Single wall-0.30.931+4.90.164+0.10.985+2.50.478+0.70.83149.1%411-4.90.270-5.20.136-1.40.698-0.60.867
Fence and open+4.60.294+9.70.028+4.90.269+7.30.097+5.60.200+4.90.27054.0%187-0.30.943+3.50.439+4.30.337
Open+4.90.151+10.10.004+5.20.139+7.70.028+5.90.083+5.20.136+0.30.94354.3%416+3.80.289+4.60.193
Rectangle+1.10.755+6.30.082+1.50.689+3.90.281+2.10.547+1.40.698-3.50.439-3.80.28950.5%370+0.80.826
Octagon+0.30.931+5.50.124+0.70.855+3.10.386+1.30.703+0.60.867-4.30.337-4.60.193-0.80.82649.7%388
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted290
Win rate45.5%
Widest swing12.8 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Goh's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Full fence58.3%+12.80.09936 ·
Open54.5%+9.00.37622 ·
Low fence53.9%+8.30.37126 ·
Breakable full fence53.6%+8.10.36828 ·
Half fence46.9%+1.40.87032 ·
Breakable half fence42.1%-3.40.75719 ·
Rectangle37.9%-7.60.38729 ·
Single wall34.8%-10.70.28123 ·
Fence and open33.3%-12.20.4569 ·
Octagon33.3%-12.20.07445 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Goh's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.66 on 9 df, p 0.379

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence58.3%36+4.80.703+11.40.345+16.20.252+4.50.725+23.60.078+25.00.179+3.80.777+20.40.102+25.00.024
Breakable full fence-4.80.70353.6%28+6.70.605+11.50.440-0.30.984+18.80.180+20.20.291-1.00.945+15.60.236+20.20.087
Half fence-11.40.345-6.70.60546.9%32+4.80.741-7.00.597+12.10.370+13.60.470-7.70.580+8.90.481+13.60.230
Breakable half fence-16.20.252-11.50.440-4.80.74142.1%19-11.70.436+7.30.627+8.80.657-12.40.427+4.20.772+8.80.504
Low fence-4.50.725+0.30.984+7.00.597+11.70.43653.9%26+19.10.181+20.50.289-0.70.961+15.90.237+20.50.090
Single wall-23.60.078-18.80.180-12.10.370-7.30.627-19.10.18134.8%23+1.40.938-19.80.182-3.10.815+1.40.905
Fence and open-25.00.179-20.20.291-13.60.470-8.80.657-20.50.289-1.40.93833.3%9-21.20.283-4.60.803+0.01.000
Open-3.80.777+1.00.945+7.70.580+12.40.427+0.70.961+19.80.182+21.20.28354.5%22+16.60.238+21.20.096
Rectangle-20.40.102-15.60.236-8.90.481-4.20.772-15.90.237+3.10.815+4.60.803-16.60.23837.9%29+4.60.686
Octagon-25.00.024-20.20.087-13.60.230-8.80.504-20.50.090-1.40.905-0.01.000-21.20.096-4.60.68633.3%45
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.