VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

El Blaze vs Lau

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Matches counted2,207
Win rate50.4%
Widest swing-5.0 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

El Blaze's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Octagon55.0%+4.60.161211
Rectangle54.5%+4.10.198224
Fence and open53.3%+2.90.507120
Single wall51.8%+1.40.654220
Low fence50.5%+0.10.984222
Open50.0%-0.40.900236
Full fence49.6%-0.80.791262
Breakable full fence48.0%-2.40.449223
Breakable half fence46.6%-3.80.252204
Half fence45.4%-5.00.169172
p < 0.05 on its ownStill there after correcting for how many were tested
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Stage against stage

El Blaze's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.39 on 9 df, p 0.596

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence49.6%262+1.60.719+4.30.384+3.00.513-0.80.855-2.20.630-3.70.500-0.40.932-4.80.287-5.40.246
Breakable full fence-1.60.71948.0%223+2.60.603+1.40.770-2.50.603-3.80.419-5.30.344-2.00.666-6.50.170-7.00.145
Half fence-4.30.384-2.60.60345.4%172-1.20.813-5.10.315-6.50.204-8.00.179-4.70.353-9.10.072-9.60.061
Breakable half fence-3.00.513-1.40.770+1.20.81346.6%204-3.90.423-5.20.280-6.80.240-3.40.473-7.90.103-8.40.087
Low fence+0.80.855+2.50.603+5.10.315+3.90.42350.5%222-1.40.774-2.90.611+0.50.923-4.00.396-4.50.346
Single wall+2.20.630+3.80.419+6.50.204+5.20.280+1.40.77451.8%220-1.50.789+1.80.698-2.60.576-3.20.511
Fence and open+3.70.500+5.30.344+8.00.179+6.80.240+2.90.611+1.50.78953.3%120+3.30.552-1.10.841-1.60.773
Open+0.40.932+2.00.666+4.70.353+3.40.473-0.50.923-1.80.698-3.30.55250.0%236-4.50.338-5.00.293
Rectangle+4.80.287+6.50.170+9.10.072+7.90.103+4.00.396+2.60.576+1.10.841+4.50.33854.5%224-0.50.915
Octagon+5.40.246+7.00.145+9.60.061+8.40.087+4.50.346+3.20.511+1.60.773+5.00.293+0.50.91555.0%211
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,424
Win rate50.6%
Widest swing8.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

El Blaze's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall59.6%+8.90.029136
Octagon57.4%+6.70.099136
Rectangle53.5%+2.90.496129
Fence and open53.1%+2.50.64981
Open49.0%-1.60.673153
Low fence48.9%-1.80.670133
Full fence48.6%-2.00.562183
Breakable half fence47.5%-3.20.433137
Half fence47.3%-3.40.463110
Breakable full fence44.6%-6.00.110159
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

El Blaze's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 11.35 on 9 df, p 0.252

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.6%183+4.00.462+1.40.821+1.20.833-0.20.967-10.90.053-4.50.505-0.40.944-4.90.398-8.70.123
Breakable full fence-4.00.46244.6%159-2.60.672-2.80.631-4.20.472-14.90.011-8.40.216-4.40.440-8.80.136-12.70.030
Half fence-1.40.821+2.60.67247.3%110-0.20.978-1.60.804-12.30.055-5.80.427-1.80.780-6.20.338-10.10.115
Breakable half fence-1.20.833+2.80.631+0.20.97847.5%137-1.40.815-12.10.045-5.60.421-1.60.789-6.00.325-9.90.101
Low fence+0.20.967+4.20.472+1.60.804+1.40.81548.9%133-10.70.079-4.20.550-0.10.980-4.60.455-8.50.163
Single wall+10.90.053+14.90.011+12.30.055+12.10.045+10.70.07959.6%136+6.50.351+10.50.073+6.10.319+2.20.712
Fence and open+4.50.505+8.40.216+5.80.427+5.60.421+4.20.550-6.50.35153.1%81+4.10.554-0.40.955-4.30.541
Open+0.40.944+4.40.440+1.80.780+1.60.789+0.10.980-10.50.073-4.10.55449.0%153-4.50.455-8.30.157
Rectangle+4.90.398+8.80.136+6.20.338+6.00.325+4.60.455-6.10.319+0.40.955+4.50.45553.5%129-3.90.527
Octagon+8.70.123+12.70.030+10.10.115+9.90.101+8.50.163-2.20.712+4.30.541+8.30.157+3.90.52757.4%136
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted783
Win rate49.9%
Widest swing-10.7 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

El Blaze's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence56.2%+6.30.29264 ·
Rectangle55.8%+5.80.22495
Fence and open53.9%+3.90.61639 ·
Low fence52.8%+2.90.56589
Full fence51.9%+2.00.71379 ·
Open51.8%+1.90.71883
Octagon50.7%+0.70.89475 ·
Breakable half fence44.8%-5.20.37767 ·
Half fence41.9%-8.00.18962 ·
Single wall39.3%-10.70.03984
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

El Blaze's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.22 on 9 df, p 0.417

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence51.9%79-4.30.604+10.00.240+7.10.391-0.90.906+12.60.106-1.90.842+0.10.991-3.90.608+1.20.878
Breakable full fence+4.30.60456.2%64+14.30.108+11.50.189+3.40.673+17.00.040+2.40.812+4.40.592+0.50.954+5.60.511
Half fence-10.00.240-14.30.10841.9%62-2.80.745-10.90.188+2.60.747-11.90.243-9.90.239-13.80.090-8.70.308
Breakable half fence-7.10.391-11.50.189+2.80.74544.8%67-8.00.321+5.50.497-9.10.367-7.00.392-11.00.167-5.90.483
Low fence+0.90.906-3.40.673+10.90.188+8.00.32152.8%89+13.50.075-1.00.914+1.00.895-3.00.685+2.10.784
Single wall-12.60.106-17.00.040-2.60.747-5.50.497-13.50.07539.3%84-14.60.130-12.50.104-16.50.027-11.40.150
Fence and open+1.90.842-2.40.812+11.90.243+9.10.367+1.00.914+14.60.13053.9%39+2.00.833-1.90.837+3.20.747
Open-0.10.991-4.40.592+9.90.239+7.00.392-1.00.895+12.50.104-2.00.83351.8%83-4.00.595+1.10.886
Rectangle+3.90.608-0.50.954+13.80.090+11.00.167+3.00.685+16.50.027+1.90.837+4.00.59555.8%95+5.10.506
Octagon-1.20.878-5.60.511+8.70.308+5.90.483-2.10.784+11.40.150-3.20.747-1.10.886-5.10.50650.7%75
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.