VirtuAnalytics

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Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Dural vs Wolf

Dural vs Wolf in Virtua Fighter 5 REVO v1.10: Dural wins 50.0% of 838 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 8 tested stage gaps survive correction.

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Matches counted838
Win rate50.0%
Widest gap, 80+ matches8.0 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Dural's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Low fence58.0%+8.00.12981
Rectangle57.8%+7.80.13383
Breakable half fence52.5%+2.50.59399
Half fence51.4%+1.40.80370 ·
Breakable full fence48.8%-1.20.81682
Open48.2%-1.80.73185
Full fence47.9%-2.10.66496
Octagon46.2%-3.80.48180
Single wall45.7%-4.30.41381
Fence and open43.6%-6.40.41239 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Dural's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.40 on 9 df, p 0.699

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence47.9%96-0.90.908-3.50.655-4.60.520-10.10.180+2.20.766+4.30.648-0.30.966-9.90.185+1.70.825
Breakable full fence+0.90.90848.8%82-2.60.745-3.80.616-9.20.237+3.10.692+5.20.593+0.50.944-9.10.244+2.50.747
Half fence+3.50.655+2.60.74551.4%70-1.10.888-6.60.417+5.80.481+7.80.433+3.20.692-6.40.428+5.20.527
Breakable half fence+4.60.520+3.80.616+1.10.88852.5%99-5.50.461+6.80.361+8.90.345+4.30.562-5.30.474+6.30.404
Low fence+10.10.180+9.20.237+6.60.417+5.50.46158.0%81+12.30.116+14.40.138+9.80.207+0.20.980+11.80.135
Single wall-2.20.766-3.10.692-5.80.481-6.80.361-12.30.11645.7%81+2.10.829-2.60.742-12.20.119-0.60.942
Fence and open-4.30.648-5.20.593-7.80.433-8.90.345-14.40.138-2.10.82943.6%39-4.70.630-14.20.141-2.70.784
Open+0.30.966-0.50.944-3.20.692-4.30.562-9.80.207+2.60.742+4.70.63048.2%85-9.60.213+2.00.799
Rectangle+9.90.185+9.10.244+6.40.428+5.30.474-0.20.980+12.20.119+14.20.141+9.60.21357.8%83+11.60.139
Octagon-1.70.825-2.50.747-5.20.527-6.30.404-11.80.135+0.60.942+2.70.784-2.00.799-11.60.13946.2%80
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted371
Win rate55.8%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Dural's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Breakable half fence68.8%+12.90.12332 ·
Half fence68.8%+12.90.12332 ·
Rectangle61.2%+5.40.41149 ·
Octagon59.0%+3.20.67339 ·
Breakable full fence58.3%+2.50.74736 ·
Low fence53.6%-2.20.80528 ·
Single wall48.8%-7.00.33841 ·
Full fence47.8%-8.00.24546 ·
Open46.7%-9.10.29430 ·
Fence and open40.0%-15.80.20915 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Dural's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.79 on 9 df, p 0.368

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence47.8%46-10.50.344-20.90.067-20.90.067-5.70.632-0.90.929+7.80.597+1.20.921-13.40.190-11.10.305
Breakable full fence+10.50.34458.3%36-10.40.374-10.40.374+4.80.703+9.60.402+18.30.232+11.70.344-2.90.788-0.60.955
Half fence+20.90.067+10.40.37468.8%32+0.01.000+15.20.228+20.00.087+28.80.061+22.10.078+7.50.490+9.80.395
Breakable half fence+20.90.067+10.40.374-0.01.00068.8%32+15.20.228+20.00.087+28.80.061+22.10.078+7.50.490+9.80.395
Low fence+5.70.632-4.80.703-15.20.228-15.20.22853.6%28+4.80.696+13.60.396+6.90.599-7.70.512-5.40.660
Single wall+0.90.929-9.60.402-20.00.087-20.00.087-4.80.69648.8%41+8.80.560+2.10.860-12.40.237-10.20.361
Fence and open-7.80.597-18.30.232-28.80.061-28.80.061-13.60.396-8.80.56040.0%15-6.70.671-21.20.147-19.00.210
Open-1.20.921-11.70.344-22.10.078-22.10.078-6.90.599-2.10.860+6.70.67146.7%30-14.60.206-12.30.309
Rectangle+13.40.190+2.90.788-7.50.490-7.50.490+7.70.512+12.40.237+21.20.147+14.60.20661.2%49+2.20.830
Octagon+11.10.305+0.60.955-9.80.395-9.80.395+5.40.660+10.20.361+19.00.210+12.30.309-2.20.83059.0%39
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted451
Win rate45.7%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Dural's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Low fence62.0%+16.30.01450 ·
Rectangle51.9%+6.20.50627 ·
Fence and open50.0%+4.30.67622 ·
Open49.1%+3.40.58755 ·
Full fence48.0%+2.30.72650 ·
Breakable half fence45.3%-0.40.95064 ·
Single wall42.5%-3.20.67340 ·
Breakable full fence41.3%-4.40.53046 ·
Half fence36.8%-8.80.25338 ·
Octagon35.0%-10.70.15640 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

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Stage against stage

Dural's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.78 on 9 df, p 0.368

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.0%50+6.70.510+11.20.295+2.70.775-14.00.159+5.50.603-2.00.876-1.10.911-3.90.747+13.00.215
Breakable full fence-6.70.51041.3%46+4.50.677-4.00.676-20.70.043-1.20.911-8.70.499-7.80.434-10.60.382+6.30.549
Half fence-11.20.295-4.50.67736.8%38-8.50.402-25.20.019-5.70.610-13.20.319-12.20.242-15.00.228+1.80.865
Breakable half fence-2.70.775+4.00.676+8.50.40245.3%64-16.70.077+2.80.779-4.70.704-3.80.681-6.50.568+10.30.299
Low fence+14.00.159+20.70.043+25.20.019+16.70.07762.0%50+19.50.065+12.00.341+12.90.184+10.20.389+27.00.011
Single wall-5.50.603+1.20.911+5.70.610-2.80.779-19.50.06542.5%40-7.50.570-6.60.525-9.30.451+7.50.491
Fence and open+2.00.876+8.70.499+13.20.319+4.70.704-12.00.341+7.50.57050.0%22+0.90.943-1.90.897+15.00.249
Open+1.10.911+7.80.434+12.20.242+3.80.681-12.90.184+6.60.525-0.90.94349.1%55-2.80.814+14.10.171
Rectangle+3.90.747+10.60.382+15.00.228+6.50.568-10.20.389+9.30.451+1.90.897+2.80.81451.9%27+16.90.170
Octagon-13.00.215-6.30.549-1.80.865-10.30.299-27.00.011-7.50.491-15.00.249-14.10.171-16.90.17035.0%40
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted16
Win rate37.5%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Dural's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Rectangle57.1%+19.60.1527 ·
Breakable half fence33.3%-4.20.8693 ·
Low fence33.3%-4.20.8693 ·
Fence and open0.0%-37.50.2422 ·
Octagon0.0%-37.50.4241 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Dural's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 3.00 on 4 df, p 0.558

StageBreak. halfLowMixedRectOct
Breakable half fence33.3%3+0.01.000+33.30.361-23.80.490+33.30.505
Low fence-0.01.00033.3%3+33.30.361-23.80.490+33.30.505
Fence and open-33.30.361-33.30.3610.0%2-57.10.151+0.01.000
Rectangle+23.80.490+23.80.490+57.10.15157.1%7+57.10.285
Octagon-33.30.505-33.30.505-0.01.000-57.10.2850.0%1
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.