VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Dural vs Shun

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Matches counted466
Win rate57.3%
Widest swing-24.0 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Dural's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Half fence66.7%+9.40.19842 ·
Low fence64.3%+7.00.33742 ·
Full fence63.5%+6.20.34052 ·
Fence and open59.0%+1.70.82539 ·
Open59.0%+1.70.82539 ·
Single wall56.4%-0.90.88255 ·
Rectangle54.2%-3.10.61159 ·
Breakable half fence54.0%-3.30.56663 ·
Breakable full fence52.6%-4.70.54438 ·
Octagon33.3%-24.00.03618 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Dural's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.34 on 9 df, p 0.500

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence63.5%52+10.80.302-3.20.746+9.50.304-0.80.934+7.10.454+4.50.663+4.50.663+9.20.325+30.10.027
Breakable full fence-10.80.30252.6%38-14.00.201-1.30.896-11.70.290-3.70.722-6.30.575-6.30.575-1.60.877+19.30.176
Half fence+3.20.746+14.00.20166.7%42+12.70.195+2.40.818+10.30.303+7.70.474+7.70.474+12.40.210+33.30.017
Breakable half fence-9.50.304+1.30.896-12.70.19554.0%63-10.30.294-2.40.794-5.00.621-5.00.621-0.30.976+20.60.123
Low fence+0.80.934+11.70.290-2.40.818+10.30.29464.3%42+7.90.430+5.30.623+5.30.623+10.10.313+31.00.027
Single wall-7.10.454+3.70.722-10.30.303+2.40.794-7.90.43056.4%55-2.60.801-2.60.801+2.10.820+23.00.090
Fence and open-4.50.663+6.30.575-7.70.474+5.00.621-5.30.623+2.60.80159.0%39+0.01.000+4.70.644+25.60.072
Open-4.50.663+6.30.575-7.70.474+5.00.621-5.30.623+2.60.801-0.01.00059.0%39+4.70.644+25.60.072
Rectangle-9.20.325+1.60.877-12.40.210+0.30.976-10.10.313-2.10.820-4.70.644-4.70.64454.2%59+20.90.120
Octagon-30.10.027-19.30.176-33.30.017-20.60.123-31.00.027-23.00.090-25.60.072-25.60.072-20.90.12033.3%18
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted451
Win rate57.2%
Widest swing-23.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Dural's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Half fence66.7%+9.50.19342 ·
Low fence63.4%+6.20.39941 ·
Full fence62.8%+5.50.39651 ·
Fence and open61.1%+3.90.62236 ·
Open56.8%-0.50.95437 ·
Breakable full fence56.2%-1.00.91032 ·
Single wall55.6%-1.60.79454 ·
Rectangle54.2%-3.00.62159 ·
Breakable half fence53.2%-4.00.49562 ·
Octagon33.3%-23.90.03718 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Dural's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.93 on 9 df, p 0.542

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence62.8%51+6.50.556-3.90.694+9.50.308-0.70.947+7.20.454+1.60.877+6.00.571+8.50.367+29.40.031
Breakable full fence-6.50.55656.2%32-10.40.360+3.00.780-7.20.535+0.70.950-4.90.684-0.50.966+2.00.854+22.90.119
Half fence+3.90.694+10.40.36066.7%42+13.40.172+3.30.756+11.10.269+5.60.610+9.90.365+12.40.210+33.30.017
Breakable half fence-9.50.308-3.00.780-13.40.17253.2%62-10.20.306-2.30.802-7.90.448-3.50.733-1.00.911+19.90.137
Low fence+0.70.947+7.20.535-3.30.756+10.20.30663.4%41+7.80.441+2.30.835+6.70.549+9.20.360+30.10.033
Single wall-7.20.454-0.70.950-11.10.269+2.30.802-7.80.44155.6%54-5.50.601-1.20.910+1.30.888+22.20.102
Fence and open-1.60.877+4.90.684-5.60.610+7.90.448-2.30.835+5.50.60161.1%36+4.30.705+6.90.512+27.80.054
Open-6.00.571+0.50.966-9.90.365+3.50.733-6.70.549+1.20.910-4.30.70556.8%37+2.50.809+23.40.103
Rectangle-8.50.367-2.00.854-12.40.210+1.00.911-9.20.360-1.30.888-6.90.512-2.50.80954.2%59+20.90.120
Octagon-29.40.031-22.90.119-33.30.017-19.90.137-30.10.033-22.20.102-27.80.054-23.40.103-20.90.12033.3%18
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted15
Win rate60.0%
Widest swing40.0 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Dural's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable half fence100.0%+40.00.3981 ·
Full fence100.0%+40.00.3981 ·
Low fence100.0%+40.00.3981 ·
Open100.0%+40.00.2152 ·
Single wall100.0%+40.00.3981 ·
Breakable full fence33.3%-26.70.0856 ·
Fence and open33.3%-26.70.2923 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Dural's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.67 on 6 df, p 0.353

StageFullBreak. fullBreak. halfLowWallMixedOpen
Full fence100.0%1+66.70.212+0.01.000+0.01.000+0.01.000+66.70.248+0.01.000
Breakable full fence-66.70.21233.3%6-66.70.212-66.70.212-66.70.212+0.01.000-66.70.102
Breakable half fence-0.01.000+66.70.212100.0%1+0.01.000+0.01.000+66.70.248+0.01.000
Low fence-0.01.000+66.70.212-0.01.000100.0%1+0.01.000+66.70.248+0.01.000
Single wall-0.01.000+66.70.212-0.01.000-0.01.000100.0%1+66.70.248+0.01.000
Fence and open-66.70.248-0.01.000-66.70.248-66.70.248-66.70.24833.3%3-66.70.136
Open-0.01.000+66.70.102-0.01.000-0.01.000-0.01.000+66.70.136100.0%2
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.