VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Dural vs Pai

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Matches counted379
Win rate48.8%
Widest swing-20.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Dural's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle68.8%+19.90.01832 ·
Single wall55.3%+6.50.34047 ·
Full fence48.5%-0.30.96933 ·
Half fence48.3%-0.50.95229 ·
Breakable half fence46.7%-2.10.80630 ·
Octagon46.7%-2.10.75945 ·
Breakable full fence45.8%-3.00.61059 ·
Low fence45.2%-3.60.62342 ·
Open44.0%-4.80.61825 ·
Fence and open28.6%-20.20.05621 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Dural's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.13 on 9 df, p 0.340

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.5%33+2.70.802+0.20.987+1.80.885+3.20.780-6.80.547+19.90.147+4.50.735-20.30.097+1.80.874
Breakable full fence-2.70.80245.8%59-2.50.824-0.90.936+0.50.958-9.60.328+17.20.169+1.80.882-23.00.036-0.90.927
Half fence-0.20.987+2.50.82448.3%29+1.60.902+3.00.801-7.00.550+19.70.160+4.30.753-20.50.104+1.60.892
Breakable half fence-1.80.885+0.90.936-1.60.90246.7%30+1.40.905-8.70.459+18.10.193+2.70.843-22.10.078+0.01.000
Low fence-3.20.780-0.50.958-3.00.801-1.40.90545.2%42-10.10.342+16.70.202+1.20.921-23.50.044-1.40.894
Single wall+6.80.547+9.60.328+7.00.550+8.70.459+10.10.34255.3%47+26.80.041+11.30.360-13.40.230+8.70.407
Fence and open-19.90.147-17.20.169-19.70.160-18.10.193-16.70.202-26.80.04128.6%21-15.40.280-40.20.004-18.10.164
Open-4.50.735-1.80.882-4.30.753-2.70.843-1.20.921-11.30.360+15.40.28044.0%25-24.80.060-2.70.830
Rectangle+20.30.097+23.00.036+20.50.104+22.10.078+23.50.044+13.40.230+40.20.004+24.80.06068.8%32+22.10.054
Octagon-1.80.874+0.90.927-1.60.892-0.01.000+1.40.894-8.70.407+18.10.164+2.70.830-22.10.05446.7%45
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted360
Win rate49.2%
Widest swing19.6 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Dural's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle68.8%+19.60.02032 ·
Single wall59.1%+9.90.16044 ·
Breakable half fence48.3%-0.90.92029 ·
Full fence48.3%-0.90.92029 ·
Octagon46.7%-2.50.72045 ·
Half fence46.4%-2.70.76328 ·
Low fence45.2%-3.90.58842 ·
Breakable full fence44.8%-4.30.47058 ·
Open40.0%-9.20.39920 ·
Fence and open30.0%-19.20.07820 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Dural's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 11.14 on 9 df, p 0.266

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.3%29+3.50.761+1.90.889+0.01.000+3.00.801-10.80.364+18.30.201+8.30.567-20.50.104+1.60.892
Breakable full fence-3.50.76144.8%58-1.60.889-3.50.761-0.40.968-14.30.154+14.80.245+4.80.707-23.90.029-1.80.853
Half fence-1.90.889+1.60.88946.4%28-1.90.889+1.20.922-12.70.293+16.40.251+6.40.658-22.30.080-0.20.984
Breakable half fence-0.01.000+3.50.761+1.90.88948.3%29+3.00.801-10.80.364+18.30.201+8.30.567-20.50.104+1.60.892
Low fence-3.00.801+0.40.968-1.20.922-3.00.80145.2%42-13.80.199+15.20.253+5.20.697-23.50.044-1.40.894
Single wall+10.80.364+14.30.154+12.70.293+10.80.364+13.80.19959.1%44+29.10.031+19.10.156-9.70.389+12.40.240
Fence and open-18.30.201-14.80.245-16.40.251-18.30.201-15.20.253-29.10.03130.0%20-10.00.507-38.80.006-16.70.208
Open-8.30.567-4.80.707-6.40.658-8.30.567-5.20.697-19.10.156+10.00.50740.0%20-28.80.041-6.70.618
Rectangle+20.50.104+23.90.029+22.30.080+20.50.104+23.50.044+9.70.389+38.80.006+28.80.04168.8%32+22.10.054
Octagon-1.60.892+1.80.853+0.20.984-1.60.892+1.40.894-12.40.240+16.70.208+6.70.618-22.10.05446.7%45
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted19
Win rate42.1%
Widest swing57.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Dural's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence100.0%+57.90.2281 ·
Half fence100.0%+57.90.2281 ·
Open60.0%+17.90.3455 ·
Full fence50.0%+7.90.7194 ·
Breakable half fence0.0%-42.10.3811 ·
Fence and open0.0%-42.10.3811 ·
Single wall0.0%-42.10.1073 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Dural's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.06 on 6 df, p 0.315

StageFullBreak. fullHalfBreak. halfWallMixedOpen
Full fence50.0%4-50.00.361-50.00.361+50.00.361+50.00.147+50.00.361-10.00.764
Breakable full fence+50.00.361100.0%1+0.01.000+100.00.157+100.00.046+100.00.157+40.00.439
Half fence+50.00.361-0.01.000100.0%1+100.00.157+100.00.046+100.00.157+40.00.439
Breakable half fence-50.00.361-100.00.157-100.00.1570.0%1+0.01.000+0.01.000-60.00.273
Single wall-50.00.147-100.00.046-100.00.046-0.01.0000.0%3+0.01.000-60.00.090
Fence and open-50.00.361-100.00.157-100.00.157-0.01.000-0.01.0000.0%1-60.00.273
Open+10.00.764-40.00.439-40.00.439+60.00.273+60.00.090+60.00.27360.0%5
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.