VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Dural vs Jeffry

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Matches counted456
Win rate47.4%
Widest swing-11.8 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Dural's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable half fence50.0%+2.60.72740 ·
Octagon50.0%+2.60.72042 ·
Open50.0%+2.60.75732 ·
Rectangle50.0%+2.60.74236 ·
Breakable full fence49.1%+1.80.77757 ·
Low fence48.9%+1.60.82047 ·
Half fence48.2%+0.80.89256 ·
Single wall46.1%-1.20.85252 ·
Fence and open40.0%-7.40.44825 ·
Full fence35.6%-11.80.09545 ·
p < 0.05 on its ownStill there after correcting for how many were tested
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Stage against stage

Dural's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 3.62 on 9 df, p 0.934

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence35.6%45-13.60.170-12.70.201-14.40.179-13.40.194-10.60.290-4.40.712-14.40.205-14.40.191-14.40.173
Breakable full fence+13.60.17049.1%57+0.90.923-0.90.932+0.20.985+3.00.757+9.10.446-0.90.937-0.90.934-0.90.931
Half fence+12.70.201-0.90.92348.2%56-1.80.863-0.70.942+2.10.830+8.20.493-1.80.872-1.80.867-1.80.861
Breakable half fence+14.40.179+0.90.932+1.80.86350.0%40+1.10.921+3.90.714+10.00.431+0.01.000+0.01.000+0.01.000
Low fence+13.40.194-0.20.985+0.70.942-1.10.92148.9%47+2.80.782+8.90.469-1.10.926-1.10.923-1.10.920
Single wall+10.60.290-3.00.757-2.10.830-3.90.714-2.80.78246.1%52+6.20.611-3.90.732-3.90.722-3.90.711
Fence and open+4.40.712-9.10.446-8.20.493-10.00.431-8.90.469-6.20.61140.0%25-10.00.452-10.00.441-10.00.427
Open+14.40.205+0.90.937+1.80.872-0.01.000+1.10.926+3.90.732+10.00.45250.0%32+0.01.000+0.01.000
Rectangle+14.40.191+0.90.934+1.80.867-0.01.000+1.10.923+3.90.722+10.00.441-0.01.00050.0%36+0.01.000
Octagon+14.40.173+0.90.931+1.80.861-0.01.000+1.10.920+3.90.711+10.00.427-0.01.000-0.01.00050.0%42
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted417
Win rate46.8%
Widest swing-14.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Dural's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Low fence59.0%+12.20.10839 ·
Breakable full fence52.1%+5.30.43248 ·
Octagon50.0%+3.20.65742 ·
Open50.0%+3.20.70232 ·
Half fence47.1%+0.30.96451 ·
Breakable half fence44.1%-2.60.74734 ·
Rectangle43.8%-3.00.72232 ·
Fence and open41.7%-5.10.60624 ·
Single wall41.7%-5.10.45248 ·
Full fence32.6%-14.20.04943 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Dural's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.62 on 9 df, p 0.573

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence32.6%43-19.50.060-14.50.154-11.60.299-26.40.016-9.10.370-9.10.456-17.40.127-11.20.322-17.40.102
Breakable full fence+19.50.06052.1%48+5.00.617+8.00.477-6.90.520+10.40.306+10.40.404+2.10.855+8.30.465+2.10.844
Half fence+14.50.154-5.00.61747.1%51+2.90.790-11.90.262+5.40.589+5.40.662-2.90.794+3.30.768-2.90.778
Breakable half fence+11.60.299-8.00.477-2.90.79044.1%34-14.80.205+2.50.825+2.50.853-5.90.632+0.40.976-5.90.610
Low fence+26.40.016+6.90.520+11.90.262+14.80.20559.0%39+17.30.108+17.30.182+9.00.450+15.20.201+9.00.418
Single wall+9.10.370-10.40.306-5.40.589-2.50.825-17.30.10841.7%48+0.01.000-8.30.463-2.10.853-8.30.428
Fence and open+9.10.456-10.40.404-5.40.662-2.50.853-17.30.182-0.01.00041.7%24-8.30.536-2.10.876-8.30.514
Open+17.40.127-2.10.855+2.90.794+5.90.632-9.00.450+8.30.463+8.30.53650.0%32+6.20.616+0.01.000
Rectangle+11.20.322-8.30.465-3.30.768-0.40.976-15.20.201+2.10.853+2.10.876-6.20.61643.8%32-6.20.594
Octagon+17.40.102-2.10.844+2.90.778+5.90.610-9.00.418+8.30.428+8.30.514-0.01.000+6.20.59450.0%42
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted39
Win rate53.9%
Widest swing-53.9 pts
Survive correction1
Period2026/03/26 – 2026/09/23

Where it was fought

Dural's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Full fence100.0%+46.10.1792 ·
Rectangle100.0%+46.10.0514 ·
Single wall100.0%+46.10.0514 ·
Breakable half fence83.3%+29.50.1156 ·
Half fence60.0%+6.20.7685 ·
Breakable full fence33.3%-20.50.1599 ·
Fence and open0.0%-53.90.2741 ·
Low fence0.0%-53.9<0.0018 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Dural's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 22.77 on 7 df, p 0.002

StageFullBreak. fullHalfBreak. halfLowWallMixedRect
Full fence100.0%2+66.70.087+40.00.290+16.70.537+100.00.002+0.01.000+100.00.083+0.01.000
Breakable full fence-66.70.08733.3%9-26.70.334-50.00.057+33.30.072-66.70.026+33.30.490-66.70.026
Half fence-40.00.290+26.70.33460.0%5-23.30.387+60.00.012-40.00.151+60.00.273-40.00.151
Breakable half fence-16.70.537+50.00.057+23.30.38783.3%6+83.30.001-16.70.389+83.30.088-16.70.389
Low fence-100.00.002-33.30.072-60.00.012-83.30.0010.0%8-100.0<0.001+0.01.000-100.0<0.001
Single wall-0.01.000+66.70.026+40.00.151+16.70.389+100.0<0.001100.0%4+100.00.025+0.01.000
Fence and open-100.00.083-33.30.490-60.00.273-83.30.088-0.01.000-100.00.0250.0%1-100.00.025
Rectangle-0.01.000+66.70.026+40.00.151+16.70.389+100.0<0.001-0.01.000+100.00.025100.0%4
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.