VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Wolf

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,898
Win rate51.1%
Widest swing7.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open58.2%+7.10.23667 ·
Rectangle54.6%+3.50.303196
Octagon54.5%+3.40.310200
Single wall52.6%+1.50.665194
Full fence51.7%+0.60.850238
Half fence50.5%-0.60.862194
Breakable half fence50.3%-0.80.822173
Breakable full fence49.0%-2.10.528204
Open47.7%-3.40.381153
Low fence46.8%-4.30.213186
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 5.94 on 9 df, p 0.745

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence51.7%238+2.70.577+1.20.810+1.40.781+4.90.316-0.90.853-6.50.344+4.00.444-2.90.545-2.80.556
Breakable full fence-2.70.57749.0%204-1.50.765-1.30.806+2.20.658-3.60.478-9.20.192+1.30.807-5.60.265-5.50.270
Half fence-1.20.810+1.50.76550.5%194+0.20.965+3.80.466-2.10.684-7.70.277+2.80.604-4.10.420-4.00.428
Breakable half fence-1.40.781+1.30.806-0.20.96550.3%173+3.50.506-2.30.661-7.90.270+2.60.642-4.30.409-4.20.417
Low fence-4.90.316-2.20.658-3.80.466-3.50.50646.8%186-5.80.258-11.40.108-0.90.863-7.80.127-7.70.129
Single wall+0.90.853+3.60.478+2.10.684+2.30.661+5.80.25852.6%194-5.60.425+4.90.368-2.00.690-1.90.702
Fence and open+6.50.344+9.20.192+7.70.277+7.90.270+11.40.108+5.60.42558.2%67+10.50.152+3.60.607+3.70.597
Open-4.00.444-1.30.807-2.80.604-2.60.642+0.90.863-4.90.368-10.50.15247.7%153-6.90.202-6.80.206
Rectangle+2.90.545+5.60.265+4.10.420+4.30.409+7.80.127+2.00.690-3.60.607+6.90.20254.6%196+0.10.985
Octagon+2.80.556+5.50.270+4.00.428+4.20.417+7.70.129+1.90.702-3.70.597+6.80.206-0.10.98554.5%200
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,838
Win rate51.1%
Widest swing5.8 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open56.9%+5.80.33865 ·
Rectangle54.6%+3.50.299196
Octagon54.2%+3.10.367192
Single wall53.6%+2.50.474179
Full fence51.5%+0.50.884227
Half fence51.0%-0.00.992190
Breakable half fence50.3%-0.80.827171
Breakable full fence49.0%-2.10.532196
Open48.3%-2.80.481149
Low fence45.6%-5.50.118180
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.10 on 9 df, p 0.730

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence51.5%227+2.60.599+0.50.921+1.20.805+6.00.230-2.10.676-5.40.444+3.20.541-3.00.531-2.60.592
Breakable full fence-2.60.59949.0%196-2.10.684-1.30.802+3.40.507-4.70.368-7.90.267+0.70.904-5.60.266-5.20.307
Half fence-0.50.921+2.10.68451.0%190+0.80.885+5.50.290-2.60.620-5.90.413+2.70.618-3.50.486-3.10.542
Breakable half fence-1.20.805+1.30.802-0.80.88550.3%171+4.70.375-3.30.532-6.60.362+2.00.725-4.30.411-3.90.461
Low fence-6.00.230-3.40.507-5.50.290-4.70.37545.6%180-8.10.126-11.40.116-2.80.617-9.00.080-8.60.097
Single wall+2.10.676+4.70.368+2.60.620+3.30.532+8.10.12653.6%179-3.30.648+5.30.338-1.00.852-0.50.918
Fence and open+5.40.444+7.90.267+5.90.413+6.60.362+11.40.116+3.30.64856.9%65+8.60.247+2.30.743+2.80.700
Open-3.20.541-0.70.904-2.70.618-2.00.725+2.80.617-5.30.338-8.60.24748.3%149-6.30.248-5.80.284
Rectangle+3.00.531+5.60.266+3.50.486+4.30.411+9.00.080+1.00.852-2.30.743+6.30.24854.6%196+0.40.933
Octagon+2.60.592+5.20.307+3.10.542+3.90.461+8.60.097+0.50.918-2.80.700+5.80.284-0.40.93354.2%192
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted60
Win rate51.7%
Widest swing48.3 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open100.0%+48.30.1642 ·
Low fence83.3%+31.70.1026 ·
Octagon62.5%+10.80.5108 ·
Full fence54.5%+2.90.83311 ·
Breakable full fence50.0%-1.70.9198 ·
Breakable half fence50.0%-1.70.9622 ·
Single wall40.0%-11.70.29615 ·
Half fence25.0%-26.70.2694 ·
Open25.0%-26.70.2694 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.80 on 8 df, p 0.453

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenOct
Full fence54.5%11+4.50.845+29.60.310+4.50.906-28.80.235+14.60.462-45.50.224+29.60.310-8.00.729
Breakable full fence-4.50.84550.0%8+25.00.408+0.01.000-33.30.198+10.00.645-50.00.197+25.00.408-12.50.614
Half fence-29.60.310-25.00.40825.0%4-25.00.540-58.30.065-15.00.581-75.00.083+0.01.000-37.50.221
Breakable half fence-4.50.906-0.01.000+25.00.54050.0%2-33.30.346+10.00.787-50.00.248+25.00.540-12.50.747
Low fence+28.80.235+33.30.198+58.30.065+33.30.34683.3%6+43.30.072-16.70.537+58.30.065+20.80.393
Single wall-14.60.462-10.00.645+15.00.581-10.00.787-43.30.07240.0%15-60.00.110+15.00.581-22.50.304
Fence and open+45.50.224+50.00.197+75.00.083+50.00.248+16.70.537+60.00.110100.0%2+75.00.083+37.50.301
Open-29.60.310-25.00.408-0.01.000-25.00.540-58.30.065-15.00.581-75.00.08325.0%4-37.50.221
Octagon+8.00.729+12.50.614+37.50.221+12.50.747-20.80.393+22.50.304-37.50.301+37.50.22162.5%8
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.