Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Wolf
Aoi vs Wolf in Virtua Fighter 5 REVO v1.10: Aoi wins 46.8% of 6,997 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Breakable full fence | 48.5% | +1.7 | 0.329 | 747 | |
| Full fence | 48.4% | +1.7 | 0.328 | 768 | |
| Rectangle | 48.4% | +1.6 | 0.362 | 694 | |
| Single wall | 47.5% | +0.7 | 0.687 | 682 | |
| Octagon | 47.4% | +0.6 | 0.723 | 696 | |
| Low fence | 46.4% | -0.4 | 0.819 | 673 | |
| Fence and open | 45.9% | -0.9 | 0.724 | 364 | |
| Open | 45.8% | -1.0 | 0.592 | 679 | |
| Half fence | 45.5% | -1.3 | 0.494 | 670 | |
| Breakable half fence | 44.6% | -2.1 | 0.238 | 692 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 4.74 on 9 df, p 0.856
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 48.4%768 | -0.00.993 | +2.90.269 | +3.80.148 | +2.10.431 | +0.90.723 | +2.60.421 | +2.60.316 | +0.00.993 | +1.00.695 |
| Breakable full fence | +0.00.993 | 48.5%747 | +2.90.269 | +3.80.148 | +2.10.429 | +0.90.719 | +2.60.419 | +2.70.315 | +0.10.986 | +1.10.691 |
| Half fence | -2.90.269 | -2.90.269 | 45.5%670 | +0.90.747 | -0.80.758 | -2.00.464 | -0.40.912 | -0.30.918 | -2.90.285 | -1.90.484 |
| Breakable half fence | -3.80.148 | -3.80.148 | -0.90.747 | 44.6%692 | -1.70.527 | -2.90.289 | -1.20.704 | -1.10.669 | -3.80.160 | -2.80.302 |
| Low fence | -2.10.431 | -2.10.429 | +0.80.758 | +1.70.527 | 46.4%673 | -1.10.672 | +0.50.882 | +0.60.837 | -2.00.447 | -1.10.696 |
| Single wall | -0.90.723 | -0.90.719 | +2.00.464 | +2.90.289 | +1.10.672 | 47.5%682 | +1.60.615 | +1.70.529 | -0.90.736 | +0.10.972 |
| Fence and open | -2.60.421 | -2.60.419 | +0.40.912 | +1.20.704 | -0.50.882 | -1.60.615 | 45.9%364 | +0.10.981 | -2.50.433 | -1.50.634 |
| Open | -2.60.316 | -2.70.315 | +0.30.918 | +1.10.669 | -0.60.837 | -1.70.529 | -0.10.981 | 45.8%679 | -2.60.332 | -1.60.549 |
| Rectangle | -0.00.993 | -0.10.986 | +2.90.285 | +3.80.160 | +2.00.447 | +0.90.736 | +2.50.433 | +2.60.332 | 48.4%694 | +1.00.709 |
| Octagon | -1.00.695 | -1.10.691 | +1.90.484 | +2.80.302 | +1.10.696 | -0.10.972 | +1.50.634 | +1.60.549 | -1.00.709 | 47.4%696 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Full fence | 47.4% | +2.7 | 0.198 | 494 | |
| Breakable full fence | 46.8% | +2.1 | 0.313 | 485 | |
| Low fence | 46.2% | +1.6 | 0.480 | 439 | |
| Rectangle | 45.9% | +1.2 | 0.563 | 475 | |
| Single wall | 44.8% | +0.1 | 0.955 | 440 | |
| Octagon | 44.4% | -0.3 | 0.902 | 453 | |
| Open | 43.7% | -1.0 | 0.654 | 483 | |
| Half fence | 43.1% | -1.5 | 0.496 | 443 | |
| Breakable half fence | 42.1% | -2.6 | 0.227 | 485 | |
| Fence and open | 41.9% | -2.8 | 0.339 | 277 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 5.91 on 9 df, p 0.749
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 47.4%494 | +0.60.860 | +4.20.192 | +5.30.095 | +1.10.731 | +2.60.427 | +5.50.142 | +3.70.248 | +1.50.646 | +3.00.355 |
| Breakable full fence | -0.60.860 | 46.8%485 | +3.70.259 | +4.70.137 | +0.60.864 | +2.00.536 | +4.90.189 | +3.10.330 | +0.90.778 | +2.40.455 |
| Half fence | -4.20.192 | -3.70.259 | 43.1%443 | +1.10.746 | -3.10.350 | -1.60.620 | +1.20.744 | -0.60.861 | -2.80.397 | -1.20.705 |
| Breakable half fence | -5.30.095 | -4.70.137 | -1.10.746 | 42.1%485 | -4.20.201 | -2.70.406 | +0.20.960 | -1.60.610 | -3.80.232 | -2.30.476 |
| Low fence | -1.10.731 | -0.60.864 | +3.10.350 | +4.20.201 | 46.2%439 | +1.50.662 | +4.40.252 | +2.50.436 | +0.30.916 | +1.90.575 |
| Single wall | -2.60.427 | -2.00.536 | +1.60.620 | +2.70.406 | -1.50.662 | 44.8%440 | +2.90.447 | +1.10.740 | -1.10.733 | +0.40.904 |
| Fence and open | -5.50.142 | -4.90.189 | -1.20.744 | -0.20.960 | -4.40.252 | -2.90.447 | 41.9%277 | -1.80.628 | -4.00.285 | -2.50.510 |
| Open | -3.70.248 | -3.10.330 | +0.60.861 | +1.60.610 | -2.50.436 | -1.10.740 | +1.80.628 | 43.7%483 | -2.20.492 | -0.70.833 |
| Rectangle | -1.50.646 | -0.90.778 | +2.80.397 | +3.80.232 | -0.30.916 | +1.10.733 | +4.00.285 | +2.20.492 | 45.9%475 | +1.50.641 |
| Octagon | -3.00.355 | -2.40.455 | +1.20.705 | +2.30.476 | -1.90.575 | -0.40.904 | +2.50.510 | +0.70.833 | -1.50.641 | 44.4%453 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 57.6% | +6.6 | 0.217 | 85 | |
| Rectangle | 53.7% | +2.6 | 0.421 | 218 | |
| Single wall | 53.3% | +2.2 | 0.480 | 227 | |
| Octagon | 52.8% | +1.7 | 0.585 | 235 | |
| Open | 51.9% | +0.8 | 0.825 | 189 | |
| Breakable full fence | 51.4% | +0.4 | 0.906 | 243 | |
| Half fence | 50.7% | -0.4 | 0.897 | 223 | |
| Full fence | 50.6% | -0.5 | 0.861 | 261 | |
| Breakable half fence | 50.2% | -0.8 | 0.803 | 203 | |
| Low fence | 45.3% | -5.8 | 0.069 | 225 |
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 5.84 on 9 df, p 0.756
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 50.6%261 | -0.90.846 | -0.10.983 | +0.30.944 | +5.20.249 | -2.70.547 | -7.10.257 | -1.30.789 | -3.10.500 | -2.20.626 |
| Breakable full fence | +0.90.846 | 51.4%243 | +0.80.868 | +1.20.802 | +6.10.187 | -1.90.686 | -6.20.324 | -0.40.932 | -2.20.632 | -1.30.772 |
| Half fence | +0.10.983 | -0.80.868 | 50.7%223 | +0.40.930 | +5.30.258 | -2.60.576 | -7.00.273 | -1.20.811 | -3.00.529 | -2.10.654 |
| Breakable half fence | -0.30.944 | -1.20.802 | -0.40.930 | 50.2%203 | +4.90.310 | -3.00.526 | -7.40.251 | -1.60.751 | -3.40.482 | -2.50.599 |
| Low fence | -5.20.249 | -6.10.187 | -5.30.258 | -4.90.310 | 45.3%225 | -8.00.090 | -12.30.053 | -6.50.186 | -8.30.079 | -7.40.111 |
| Single wall | +2.70.547 | +1.90.686 | +2.60.576 | +3.00.526 | +8.00.090 | 53.3%227 | -4.30.493 | +1.40.768 | -0.40.938 | +0.50.908 |
| Fence and open | +7.10.257 | +6.20.324 | +7.00.273 | +7.40.251 | +12.30.053 | +4.30.493 | 57.6%85 | +5.80.374 | +4.00.532 | +4.90.439 |
| Open | +1.30.789 | +0.40.932 | +1.20.811 | +1.60.751 | +6.50.186 | -1.40.768 | -5.80.374 | 51.9%189 | -1.80.714 | -0.90.851 |
| Rectangle | +3.10.500 | +2.20.632 | +3.00.529 | +3.40.482 | +8.30.079 | +0.40.938 | -4.00.532 | +1.80.714 | 53.7%218 | +0.90.847 |
| Octagon | +2.20.626 | +1.30.772 | +2.10.654 | +2.50.599 | +7.40.111 | -0.50.908 | -4.90.439 | +0.90.851 | -0.90.847 | 52.8%235 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 100.0% | +47.6 | 0.173 | 2 · | |
| Rectangle | 100.0% | +47.6 | 0.338 | 1 · | |
| Low fence | 77.8% | +25.3 | 0.107 | 9 · | |
| Breakable half fence | 75.0% | +22.6 | 0.354 | 4 · | |
| Octagon | 62.5% | +10.1 | 0.549 | 8 · | |
| Breakable full fence | 52.6% | +0.2 | 0.985 | 19 · | |
| Full fence | 46.1% | -6.3 | 0.621 | 13 · | |
| Single wall | 40.0% | -12.4 | 0.286 | 15 · | |
| Open | 28.6% | -23.9 | 0.186 | 7 · | |
| Half fence | 25.0% | -27.4 | 0.260 | 4 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 10.12 on 9 df, p 0.341
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 46.1%13 | -6.50.719 | +21.10.452 | -28.90.312 | -31.60.138 | +6.20.743 | -53.90.155 | +17.60.444 | -53.90.299 | -16.40.466 |
| Breakable full fence | +6.50.719 | 52.6%19 | +27.60.315 | -22.40.412 | -25.10.203 | +12.60.464 | -47.40.198 | +24.10.275 | -47.40.353 | -9.90.637 |
| Half fence | -21.10.452 | -27.60.315 | 25.0%4 | -50.00.157 | -52.80.071 | -15.00.581 | -75.00.083 | -3.60.898 | -75.00.171 | -37.50.221 |
| Breakable half fence | +28.90.312 | +22.40.412 | +50.00.157 | 75.0%4 | -2.80.913 | +35.00.213 | -25.00.439 | +46.40.137 | -25.00.576 | +12.50.665 |
| Low fence | +31.60.138 | +25.10.203 | +52.80.071 | +2.80.913 | 77.8%9 | +37.80.072 | -22.20.461 | +49.20.049 | -22.20.598 | +15.30.490 |
| Single wall | -6.20.743 | -12.60.464 | +15.00.581 | -35.00.213 | -37.80.072 | 40.0%15 | -60.00.110 | +11.40.604 | -60.00.242 | -22.50.304 |
| Fence and open | +53.90.155 | +47.40.198 | +75.00.083 | +25.00.439 | +22.20.461 | +60.00.110 | 100.0%2 | +71.40.073 | +0.01.000 | +37.50.301 |
| Open | -17.60.444 | -24.10.275 | +3.60.898 | -46.40.137 | -49.20.049 | -11.40.604 | -71.40.073 | 28.6%7 | -71.40.168 | -33.90.189 |
| Rectangle | +53.90.299 | +47.40.353 | +75.00.171 | +25.00.576 | +22.20.598 | +60.00.242 | -0.01.000 | +71.40.168 | 100.0%1 | +37.50.453 |
| Octagon | +16.40.466 | +9.90.637 | +37.50.221 | -12.50.665 | -15.30.490 | +22.50.304 | -37.50.301 | +33.90.189 | -37.50.453 | 62.5%8 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
