VirtuAnalytics

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Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Wolf

Aoi vs Wolf in Virtua Fighter 5 REVO v1.10: Aoi wins 46.8% of 6,997 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted6,997
Win rate46.8%
Widest gap, 80+ matches-2.1 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Breakable full fence48.5%+1.70.329747
Full fence48.4%+1.70.328768
Rectangle48.4%+1.60.362694
Single wall47.5%+0.70.687682
Octagon47.4%+0.60.723696
Low fence46.4%-0.40.819673
Fence and open45.9%-0.90.724364
Open45.8%-1.00.592679
Half fence45.5%-1.30.494670
Breakable half fence44.6%-2.10.238692
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 4.74 on 9 df, p 0.856

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.4%768-0.00.993+2.90.269+3.80.148+2.10.431+0.90.723+2.60.421+2.60.316+0.00.993+1.00.695
Breakable full fence+0.00.99348.5%747+2.90.269+3.80.148+2.10.429+0.90.719+2.60.419+2.70.315+0.10.986+1.10.691
Half fence-2.90.269-2.90.26945.5%670+0.90.747-0.80.758-2.00.464-0.40.912-0.30.918-2.90.285-1.90.484
Breakable half fence-3.80.148-3.80.148-0.90.74744.6%692-1.70.527-2.90.289-1.20.704-1.10.669-3.80.160-2.80.302
Low fence-2.10.431-2.10.429+0.80.758+1.70.52746.4%673-1.10.672+0.50.882+0.60.837-2.00.447-1.10.696
Single wall-0.90.723-0.90.719+2.00.464+2.90.289+1.10.67247.5%682+1.60.615+1.70.529-0.90.736+0.10.972
Fence and open-2.60.421-2.60.419+0.40.912+1.20.704-0.50.882-1.60.61545.9%364+0.10.981-2.50.433-1.50.634
Open-2.60.316-2.70.315+0.30.918+1.10.669-0.60.837-1.70.529-0.10.98145.8%679-2.60.332-1.60.549
Rectangle-0.00.993-0.10.986+2.90.285+3.80.160+2.00.447+0.90.736+2.50.433+2.60.33248.4%694+1.00.709
Octagon-1.00.695-1.10.691+1.90.484+2.80.302+1.10.696-0.10.972+1.50.634+1.60.549-1.00.70947.4%696
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted4,697
Win rate44.6%
Widest gap, 80+ matches-2.8 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Full fence47.4%+2.70.198494
Breakable full fence46.8%+2.10.313485
Low fence46.2%+1.60.480439
Rectangle45.9%+1.20.563475
Single wall44.8%+0.10.955440
Octagon44.4%-0.30.902453
Open43.7%-1.00.654483
Half fence43.1%-1.50.496443
Breakable half fence42.1%-2.60.227485
Fence and open41.9%-2.80.339277
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 5.91 on 9 df, p 0.749

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence47.4%494+0.60.860+4.20.192+5.30.095+1.10.731+2.60.427+5.50.142+3.70.248+1.50.646+3.00.355
Breakable full fence-0.60.86046.8%485+3.70.259+4.70.137+0.60.864+2.00.536+4.90.189+3.10.330+0.90.778+2.40.455
Half fence-4.20.192-3.70.25943.1%443+1.10.746-3.10.350-1.60.620+1.20.744-0.60.861-2.80.397-1.20.705
Breakable half fence-5.30.095-4.70.137-1.10.74642.1%485-4.20.201-2.70.406+0.20.960-1.60.610-3.80.232-2.30.476
Low fence-1.10.731-0.60.864+3.10.350+4.20.20146.2%439+1.50.662+4.40.252+2.50.436+0.30.916+1.90.575
Single wall-2.60.427-2.00.536+1.60.620+2.70.406-1.50.66244.8%440+2.90.447+1.10.740-1.10.733+0.40.904
Fence and open-5.50.142-4.90.189-1.20.744-0.20.960-4.40.252-2.90.44741.9%277-1.80.628-4.00.285-2.50.510
Open-3.70.248-3.10.330+0.60.861+1.60.610-2.50.436-1.10.740+1.80.62843.7%483-2.20.492-0.70.833
Rectangle-1.50.646-0.90.778+2.80.397+3.80.232-0.30.916+1.10.733+4.00.285+2.20.49245.9%475+1.50.641
Octagon-3.00.355-2.40.455+1.20.705+2.30.476-1.90.575-0.40.904+2.50.510+0.70.833-1.50.64144.4%453
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted2,218
Win rate51.1%
Widest gap, 80+ matches6.6 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open57.6%+6.60.21785
Rectangle53.7%+2.60.421218
Single wall53.3%+2.20.480227
Octagon52.8%+1.70.585235
Open51.9%+0.80.825189
Breakable full fence51.4%+0.40.906243
Half fence50.7%-0.40.897223
Full fence50.6%-0.50.861261
Breakable half fence50.2%-0.80.803203
Low fence45.3%-5.80.069225
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 5.84 on 9 df, p 0.756

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.6%261-0.90.846-0.10.983+0.30.944+5.20.249-2.70.547-7.10.257-1.30.789-3.10.500-2.20.626
Breakable full fence+0.90.84651.4%243+0.80.868+1.20.802+6.10.187-1.90.686-6.20.324-0.40.932-2.20.632-1.30.772
Half fence+0.10.983-0.80.86850.7%223+0.40.930+5.30.258-2.60.576-7.00.273-1.20.811-3.00.529-2.10.654
Breakable half fence-0.30.944-1.20.802-0.40.93050.2%203+4.90.310-3.00.526-7.40.251-1.60.751-3.40.482-2.50.599
Low fence-5.20.249-6.10.187-5.30.258-4.90.31045.3%225-8.00.090-12.30.053-6.50.186-8.30.079-7.40.111
Single wall+2.70.547+1.90.686+2.60.576+3.00.526+8.00.09053.3%227-4.30.493+1.40.768-0.40.938+0.50.908
Fence and open+7.10.257+6.20.324+7.00.273+7.40.251+12.30.053+4.30.49357.6%85+5.80.374+4.00.532+4.90.439
Open+1.30.789+0.40.932+1.20.811+1.60.751+6.50.186-1.40.768-5.80.37451.9%189-1.80.714-0.90.851
Rectangle+3.10.500+2.20.632+3.00.529+3.40.482+8.30.079+0.40.938-4.00.532+1.80.71453.7%218+0.90.847
Octagon+2.20.626+1.30.772+2.10.654+2.50.599+7.40.111-0.50.908-4.90.439+0.90.851-0.90.84752.8%235
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted82
Win rate52.4%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open100.0%+47.60.1732 ·
Rectangle100.0%+47.60.3381 ·
Low fence77.8%+25.30.1079 ·
Breakable half fence75.0%+22.60.3544 ·
Octagon62.5%+10.10.5498 ·
Breakable full fence52.6%+0.20.98519 ·
Full fence46.1%-6.30.62113 ·
Single wall40.0%-12.40.28615 ·
Open28.6%-23.90.1867 ·
Half fence25.0%-27.40.2604 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.12 on 9 df, p 0.341

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.1%13-6.50.719+21.10.452-28.90.312-31.60.138+6.20.743-53.90.155+17.60.444-53.90.299-16.40.466
Breakable full fence+6.50.71952.6%19+27.60.315-22.40.412-25.10.203+12.60.464-47.40.198+24.10.275-47.40.353-9.90.637
Half fence-21.10.452-27.60.31525.0%4-50.00.157-52.80.071-15.00.581-75.00.083-3.60.898-75.00.171-37.50.221
Breakable half fence+28.90.312+22.40.412+50.00.15775.0%4-2.80.913+35.00.213-25.00.439+46.40.137-25.00.576+12.50.665
Low fence+31.60.138+25.10.203+52.80.071+2.80.91377.8%9+37.80.072-22.20.461+49.20.049-22.20.598+15.30.490
Single wall-6.20.743-12.60.464+15.00.581-35.00.213-37.80.07240.0%15-60.00.110+11.40.604-60.00.242-22.50.304
Fence and open+53.90.155+47.40.198+75.00.083+25.00.439+22.20.461+60.00.110100.0%2+71.40.073+0.01.000+37.50.301
Open-17.60.444-24.10.275+3.60.898-46.40.137-49.20.049-11.40.604-71.40.07328.6%7-71.40.168-33.90.189
Rectangle+53.90.299+47.40.353+75.00.171+25.00.576+22.20.598+60.00.242-0.01.000+71.40.168100.0%1+37.50.453
Octagon+16.40.466+9.90.637+37.50.221-12.50.665-15.30.490+22.50.304-37.50.301+33.90.189-37.50.45362.5%8
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.