Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Vanessa
Aoi vs Vanessa in Virtua Fighter 5 REVO v1.10: Aoi wins 50.4% of 2,977 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Single wall | 53.2% | +2.8 | 0.277 | 325 | |
| Fence and open | 51.5% | +1.2 | 0.761 | 161 | |
| Breakable half fence | 51.5% | +1.1 | 0.688 | 305 | |
| Breakable full fence | 51.5% | +1.1 | 0.691 | 309 | |
| Open | 50.5% | +0.1 | 0.963 | 291 | |
| Rectangle | 49.6% | -0.8 | 0.794 | 274 | |
| Low fence | 48.8% | -1.6 | 0.570 | 299 | |
| Octagon | 48.8% | -1.6 | 0.536 | 324 | |
| Full fence | 48.1% | -2.3 | 0.439 | 266 | |
| Half fence | 46.6% | -3.8 | 0.184 | 281 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 4.11 on 9 df, p 0.904
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 48.1%266 | -3.30.425 | +1.50.725 | -3.40.424 | -0.70.866 | -5.10.216 | -3.40.492 | -2.40.572 | -1.50.725 | -0.70.876 |
| Breakable full fence | +3.30.425 | 51.5%309 | +4.80.240 | -0.00.996 | +2.60.517 | -1.80.655 | -0.10.984 | +0.90.818 | +1.80.661 | +2.70.499 |
| Half fence | -1.50.725 | -4.80.240 | 46.6%281 | -4.90.240 | -2.20.594 | -6.60.105 | -4.90.318 | -3.90.351 | -3.00.477 | -2.10.598 |
| Breakable half fence | +3.40.424 | +0.00.996 | +4.90.240 | 51.5%305 | +2.60.516 | -1.80.659 | -0.10.987 | +1.00.815 | +1.80.658 | +2.70.497 |
| Low fence | +0.70.866 | -2.60.517 | +2.20.594 | -2.60.516 | 48.8%299 | -4.40.272 | -2.70.577 | -1.70.682 | -0.80.847 | +0.10.987 |
| Single wall | +5.10.216 | +1.80.655 | +6.60.105 | +1.80.659 | +4.40.272 | 53.2%325 | +1.70.727 | +2.70.501 | +3.60.380 | +4.50.255 |
| Fence and open | +3.40.492 | +0.10.984 | +4.90.318 | +0.10.987 | +2.70.577 | -1.70.727 | 51.5%161 | +1.00.833 | +1.90.699 | +2.80.563 |
| Open | +2.40.572 | -0.90.818 | +3.90.351 | -1.00.815 | +1.70.682 | -2.70.501 | -1.00.833 | 50.5%291 | +0.90.834 | +1.80.665 |
| Rectangle | +1.50.725 | -1.80.661 | +3.00.477 | -1.80.658 | +0.80.847 | -3.60.380 | -1.90.699 | -0.90.834 | 49.6%274 | +0.90.832 |
| Octagon | +0.70.876 | -2.70.499 | +2.10.598 | -2.70.497 | -0.10.987 | -4.50.255 | -2.80.563 | -1.80.665 | -0.90.832 | 48.8%324 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 54.5% | +5.1 | 0.363 | 77 · | |
| Breakable full fence | 54.3% | +4.8 | 0.194 | 162 | |
| Single wall | 51.8% | +2.3 | 0.529 | 168 | |
| Breakable half fence | 51.0% | +1.5 | 0.699 | 157 | |
| Rectangle | 49.0% | -0.5 | 0.894 | 145 | |
| Low fence | 48.8% | -0.7 | 0.849 | 166 | |
| Full fence | 48.1% | -1.4 | 0.709 | 156 | |
| Octagon | 46.5% | -3.0 | 0.387 | 187 | |
| Open | 45.9% | -3.6 | 0.361 | 146 | |
| Half fence | 43.7% | -5.8 | 0.135 | 151 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 6.31 on 9 df, p 0.709
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 48.1%156 | -6.20.265 | +4.40.443 | -2.90.611 | -0.70.897 | -3.70.505 | -6.50.353 | +2.20.704 | -0.90.878 | +1.60.774 |
| Breakable full fence | +6.20.265 | 54.3%162 | +10.60.061 | +3.40.547 | +5.50.317 | +2.50.645 | -0.20.974 | +8.40.140 | +5.30.348 | +7.80.146 |
| Half fence | -4.40.443 | -10.60.061 | 43.7%151 | -7.20.203 | -5.10.364 | -8.10.149 | -10.80.121 | -2.20.705 | -5.30.365 | -2.80.605 |
| Breakable half fence | +2.90.611 | -3.40.547 | +7.20.203 | 51.0%157 | +2.20.698 | -0.80.881 | -3.60.605 | +5.10.378 | +2.00.730 | +4.40.413 |
| Low fence | +0.70.897 | -5.50.317 | +5.10.364 | -2.20.698 | 48.8%166 | -3.00.585 | -5.80.404 | +2.90.608 | -0.20.976 | +2.30.670 |
| Single wall | +3.70.505 | -2.50.645 | +8.10.149 | +0.80.881 | +3.00.585 | 51.8%168 | -2.80.688 | +5.90.297 | +2.80.619 | +5.30.322 |
| Fence and open | +6.50.353 | +0.20.974 | +10.80.121 | +3.60.605 | +5.80.404 | +2.80.688 | 54.5%77 | +8.70.219 | +5.60.429 | +8.00.236 |
| Open | -2.20.704 | -8.40.140 | +2.20.705 | -5.10.378 | -2.90.608 | -5.90.297 | -8.70.219 | 45.9%146 | -3.10.599 | -0.60.908 |
| Rectangle | +0.90.878 | -5.30.348 | +5.30.365 | -2.00.730 | +0.20.976 | -2.80.619 | -5.60.429 | +3.10.599 | 49.0%145 | +2.50.659 |
| Octagon | -1.60.774 | -7.80.146 | +2.80.605 | -4.40.413 | -2.30.670 | -5.30.322 | -8.00.236 | +0.60.908 | -2.50.659 | 46.5%187 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 55.4% | +4.9 | 0.233 | 130 | |
| Single wall | 54.1% | +3.7 | 0.345 | 146 | |
| Rectangle | 50.9% | +0.4 | 0.923 | 116 | |
| Breakable half fence | 50.8% | +0.3 | 0.936 | 130 | |
| Half fence | 50.4% | -0.0 | 0.997 | 119 | |
| Octagon | 49.1% | -1.3 | 0.769 | 118 | |
| Fence and open | 47.4% | -3.0 | 0.584 | 78 · | |
| Low fence | 47.4% | -3.1 | 0.492 | 114 | |
| Breakable full fence | 47.0% | -3.4 | 0.402 | 134 | |
| Full fence | 46.1% | -4.4 | 0.358 | 102 |
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 4.22 on 9 df, p 0.896
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 46.1%102 | -0.90.886 | -4.30.520 | -4.70.478 | -1.30.850 | -8.00.213 | -1.40.856 | -9.30.159 | -4.80.481 | -3.10.649 |
| Breakable full fence | +0.90.886 | 47.0%134 | -3.40.589 | -3.80.542 | -0.40.956 | -7.10.236 | -0.40.953 | -8.40.174 | -3.90.544 | -2.10.735 |
| Half fence | +4.30.520 | +3.40.589 | 50.4%119 | -0.30.956 | +3.00.641 | -3.70.550 | +3.00.682 | -5.00.433 | -0.40.946 | +1.30.845 |
| Breakable half fence | +4.70.478 | +3.80.542 | +0.30.956 | 50.8%130 | +3.40.596 | -3.30.579 | +3.30.642 | -4.60.456 | -0.10.988 | +1.60.799 |
| Low fence | +1.30.850 | +0.40.956 | -3.00.641 | -3.40.596 | 47.4%114 | -6.70.281 | -0.10.993 | -8.00.211 | -3.50.596 | -1.80.786 |
| Single wall | +8.00.213 | +7.10.236 | +3.70.550 | +3.30.579 | +6.70.281 | 54.1%146 | +6.70.341 | -1.30.832 | +3.20.601 | +5.00.423 |
| Fence and open | +1.40.856 | +0.40.953 | -3.00.682 | -3.30.642 | +0.10.993 | -6.70.341 | 47.4%78 | -7.90.266 | -3.40.640 | -1.70.814 |
| Open | +9.30.159 | +8.40.174 | +5.00.433 | +4.60.456 | +8.00.211 | +1.30.832 | +7.90.266 | 55.4%130 | +4.50.478 | +6.20.326 |
| Rectangle | +4.80.481 | +3.90.544 | +0.40.946 | +0.10.988 | +3.50.596 | -3.20.601 | +3.40.640 | -4.50.478 | 50.9%116 | +1.70.794 |
| Octagon | +3.10.649 | +2.10.735 | -1.30.845 | -1.60.799 | +1.80.786 | -5.00.423 | +1.70.814 | -6.20.326 | -1.70.794 | 49.1%118 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Full fence | 75.0% | +15.0 | 0.372 | 8 · | |
| Octagon | 68.4% | +8.4 | 0.420 | 19 · | |
| Fence and open | 66.7% | +6.7 | 0.733 | 6 · | |
| Single wall | 63.6% | +3.6 | 0.798 | 11 · | |
| Breakable full fence | 61.5% | +1.5 | 0.905 | 13 · | |
| Breakable half fence | 61.1% | +1.1 | 0.918 | 18 · | |
| Low fence | 57.9% | -2.1 | 0.840 | 19 · | |
| Open | 53.3% | -6.7 | 0.577 | 15 · | |
| Rectangle | 46.1% | -13.8 | 0.285 | 13 · | |
| Half fence | 45.5% | -14.6 | 0.305 | 11 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 3.79 on 9 df, p 0.925
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 75.0%8 | +13.50.525 | +29.60.198 | +13.90.492 | +17.10.401 | +11.40.599 | +8.30.733 | +21.70.311 | +28.90.195 | +6.60.732 |
| Breakable full fence | -13.50.525 | 61.5%13 | +16.10.431 | +0.40.981 | +3.60.837 | -2.10.916 | -5.10.829 | +8.20.662 | +15.40.431 | -6.90.687 |
| Half fence | -29.60.198 | -16.10.431 | 45.5%11 | -15.70.411 | -12.40.510 | -18.20.392 | -21.20.402 | -7.90.691 | -0.70.973 | -23.00.216 |
| Breakable half fence | -13.90.492 | -0.40.981 | +15.70.411 | 61.1%18 | +3.20.842 | -2.50.892 | -5.60.808 | +7.80.653 | +15.00.409 | -7.30.642 |
| Low fence | -17.10.401 | -3.60.837 | +12.40.510 | -3.20.842 | 57.9%19 | -5.80.757 | -8.80.702 | +4.60.790 | +11.70.513 | -10.50.501 |
| Single wall | -11.40.599 | +2.10.916 | +18.20.392 | +2.50.892 | +5.80.757 | 63.6%11 | -3.00.901 | +10.30.599 | +17.50.392 | -4.80.789 |
| Fence and open | -8.30.733 | +5.10.829 | +21.20.402 | +5.60.808 | +8.80.702 | +3.00.901 | 66.7%6 | +13.30.577 | +20.50.405 | -1.80.936 |
| Open | -21.70.311 | -8.20.662 | +7.90.691 | -7.80.653 | -4.60.790 | -10.30.599 | -13.30.577 | 53.3%15 | +7.20.705 | -15.10.369 |
| Rectangle | -28.90.195 | -15.40.431 | +0.70.973 | -15.00.409 | -11.70.513 | -17.50.392 | -20.50.405 | -7.20.705 | 46.1%13 | -22.30.208 |
| Octagon | -6.60.732 | +6.90.687 | +23.00.216 | +7.30.642 | +10.50.501 | +4.80.789 | +1.80.936 | +15.10.369 | +22.30.208 | 68.4%19 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
