VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Vanessa

Aoi vs Vanessa in Virtua Fighter 5 REVO v1.10: Aoi wins 50.4% of 2,977 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted2,977
Win rate50.4%
Widest gap, 80+ matches-3.8 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Single wall53.2%+2.80.277325
Fence and open51.5%+1.20.761161
Breakable half fence51.5%+1.10.688305
Breakable full fence51.5%+1.10.691309
Open50.5%+0.10.963291
Rectangle49.6%-0.80.794274
Low fence48.8%-1.60.570299
Octagon48.8%-1.60.536324
Full fence48.1%-2.30.439266
Half fence46.6%-3.80.184281
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 4.11 on 9 df, p 0.904

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.1%266-3.30.425+1.50.725-3.40.424-0.70.866-5.10.216-3.40.492-2.40.572-1.50.725-0.70.876
Breakable full fence+3.30.42551.5%309+4.80.240-0.00.996+2.60.517-1.80.655-0.10.984+0.90.818+1.80.661+2.70.499
Half fence-1.50.725-4.80.24046.6%281-4.90.240-2.20.594-6.60.105-4.90.318-3.90.351-3.00.477-2.10.598
Breakable half fence+3.40.424+0.00.996+4.90.24051.5%305+2.60.516-1.80.659-0.10.987+1.00.815+1.80.658+2.70.497
Low fence+0.70.866-2.60.517+2.20.594-2.60.51648.8%299-4.40.272-2.70.577-1.70.682-0.80.847+0.10.987
Single wall+5.10.216+1.80.655+6.60.105+1.80.659+4.40.27253.2%325+1.70.727+2.70.501+3.60.380+4.50.255
Fence and open+3.40.492+0.10.984+4.90.318+0.10.987+2.70.577-1.70.72751.5%161+1.00.833+1.90.699+2.80.563
Open+2.40.572-0.90.818+3.90.351-1.00.815+1.70.682-2.70.501-1.00.83350.5%291+0.90.834+1.80.665
Rectangle+1.50.725-1.80.661+3.00.477-1.80.658+0.80.847-3.60.380-1.90.699-0.90.83449.6%274+0.90.832
Octagon+0.70.876-2.70.499+2.10.598-2.70.497-0.10.987-4.50.255-2.80.563-1.80.665-0.90.83248.8%324
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted1,578
Win rate49.5%
Widest gap, 80+ matches-5.8 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open54.5%+5.10.36377 ·
Breakable full fence54.3%+4.80.194162
Single wall51.8%+2.30.529168
Breakable half fence51.0%+1.50.699157
Rectangle49.0%-0.50.894145
Low fence48.8%-0.70.849166
Full fence48.1%-1.40.709156
Octagon46.5%-3.00.387187
Open45.9%-3.60.361146
Half fence43.7%-5.80.135151
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.31 on 9 df, p 0.709

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.1%156-6.20.265+4.40.443-2.90.611-0.70.897-3.70.505-6.50.353+2.20.704-0.90.878+1.60.774
Breakable full fence+6.20.26554.3%162+10.60.061+3.40.547+5.50.317+2.50.645-0.20.974+8.40.140+5.30.348+7.80.146
Half fence-4.40.443-10.60.06143.7%151-7.20.203-5.10.364-8.10.149-10.80.121-2.20.705-5.30.365-2.80.605
Breakable half fence+2.90.611-3.40.547+7.20.20351.0%157+2.20.698-0.80.881-3.60.605+5.10.378+2.00.730+4.40.413
Low fence+0.70.897-5.50.317+5.10.364-2.20.69848.8%166-3.00.585-5.80.404+2.90.608-0.20.976+2.30.670
Single wall+3.70.505-2.50.645+8.10.149+0.80.881+3.00.58551.8%168-2.80.688+5.90.297+2.80.619+5.30.322
Fence and open+6.50.353+0.20.974+10.80.121+3.60.605+5.80.404+2.80.68854.5%77+8.70.219+5.60.429+8.00.236
Open-2.20.704-8.40.140+2.20.705-5.10.378-2.90.608-5.90.297-8.70.21945.9%146-3.10.599-0.60.908
Rectangle+0.90.878-5.30.348+5.30.365-2.00.730+0.20.976-2.80.619-5.60.429+3.10.59949.0%145+2.50.659
Octagon-1.60.774-7.80.146+2.80.605-4.40.413-2.30.670-5.30.322-8.00.236+0.60.908-2.50.65946.5%187
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,259
Win rate50.4%
Widest gap, 80+ matches4.9 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open55.4%+4.90.233130
Single wall54.1%+3.70.345146
Rectangle50.9%+0.40.923116
Breakable half fence50.8%+0.30.936130
Half fence50.4%-0.00.997119
Octagon49.1%-1.30.769118
Fence and open47.4%-3.00.58478 ·
Low fence47.4%-3.10.492114
Breakable full fence47.0%-3.40.402134
Full fence46.1%-4.40.358102
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 4.22 on 9 df, p 0.896

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.1%102-0.90.886-4.30.520-4.70.478-1.30.850-8.00.213-1.40.856-9.30.159-4.80.481-3.10.649
Breakable full fence+0.90.88647.0%134-3.40.589-3.80.542-0.40.956-7.10.236-0.40.953-8.40.174-3.90.544-2.10.735
Half fence+4.30.520+3.40.58950.4%119-0.30.956+3.00.641-3.70.550+3.00.682-5.00.433-0.40.946+1.30.845
Breakable half fence+4.70.478+3.80.542+0.30.95650.8%130+3.40.596-3.30.579+3.30.642-4.60.456-0.10.988+1.60.799
Low fence+1.30.850+0.40.956-3.00.641-3.40.59647.4%114-6.70.281-0.10.993-8.00.211-3.50.596-1.80.786
Single wall+8.00.213+7.10.236+3.70.550+3.30.579+6.70.28154.1%146+6.70.341-1.30.832+3.20.601+5.00.423
Fence and open+1.40.856+0.40.953-3.00.682-3.30.642+0.10.993-6.70.34147.4%78-7.90.266-3.40.640-1.70.814
Open+9.30.159+8.40.174+5.00.433+4.60.456+8.00.211+1.30.832+7.90.26655.4%130+4.50.478+6.20.326
Rectangle+4.80.481+3.90.544+0.40.946+0.10.988+3.50.596-3.20.601+3.40.640-4.50.47850.9%116+1.70.794
Octagon+3.10.649+2.10.735-1.30.845-1.60.799+1.80.786-5.00.423+1.70.814-6.20.326-1.70.79449.1%118
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted140
Win rate60.0%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Full fence75.0%+15.00.3728 ·
Octagon68.4%+8.40.42019 ·
Fence and open66.7%+6.70.7336 ·
Single wall63.6%+3.60.79811 ·
Breakable full fence61.5%+1.50.90513 ·
Breakable half fence61.1%+1.10.91818 ·
Low fence57.9%-2.10.84019 ·
Open53.3%-6.70.57715 ·
Rectangle46.1%-13.80.28513 ·
Half fence45.5%-14.60.30511 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 3.79 on 9 df, p 0.925

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence75.0%8+13.50.525+29.60.198+13.90.492+17.10.401+11.40.599+8.30.733+21.70.311+28.90.195+6.60.732
Breakable full fence-13.50.52561.5%13+16.10.431+0.40.981+3.60.837-2.10.916-5.10.829+8.20.662+15.40.431-6.90.687
Half fence-29.60.198-16.10.43145.5%11-15.70.411-12.40.510-18.20.392-21.20.402-7.90.691-0.70.973-23.00.216
Breakable half fence-13.90.492-0.40.981+15.70.41161.1%18+3.20.842-2.50.892-5.60.808+7.80.653+15.00.409-7.30.642
Low fence-17.10.401-3.60.837+12.40.510-3.20.84257.9%19-5.80.757-8.80.702+4.60.790+11.70.513-10.50.501
Single wall-11.40.599+2.10.916+18.20.392+2.50.892+5.80.75763.6%11-3.00.901+10.30.599+17.50.392-4.80.789
Fence and open-8.30.733+5.10.829+21.20.402+5.60.808+8.80.702+3.00.90166.7%6+13.30.577+20.50.405-1.80.936
Open-21.70.311-8.20.662+7.90.691-7.80.653-4.60.790-10.30.599-13.30.57753.3%15+7.20.705-15.10.369
Rectangle-28.90.195-15.40.431+0.70.973-15.00.409-11.70.513-17.50.392-20.50.405-7.20.70546.1%13-22.30.208
Octagon-6.60.732+6.90.687+23.00.216+7.30.642+10.50.501+4.80.789+1.80.936+15.10.369+22.30.20868.4%19
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.