VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Vanessa

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,228
Win rate51.2%
Widest swing-6.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall54.1%+2.90.477133
Open53.7%+2.50.538134
Octagon53.3%+2.10.626120
Low fence50.9%-0.30.945110
Rectangle50.9%-0.30.945110
Breakable full fence50.8%-0.40.919126
Breakable half fence50.8%-0.40.919126
Half fence50.0%-1.20.780118
Fence and open46.8%-4.50.41877 ·
Full fence44.3%-6.90.15797
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 3.52 on 9 df, p 0.940

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence44.3%97-6.50.338-5.70.407-6.50.338-6.60.344-9.80.142-2.40.750-9.40.158-6.60.344-9.00.187
Breakable full fence+6.50.33850.8%126+0.80.901+0.01.000-0.10.986-3.40.590+4.00.576-2.90.636-0.10.986-2.50.690
Half fence+5.70.407-0.80.90150.0%118-0.80.901-0.90.891-4.10.513+3.20.657-3.70.554-0.90.891-3.30.607
Breakable half fence+6.50.338-0.01.000+0.80.90150.8%126-0.10.986-3.40.590+4.00.576-2.90.636-0.10.986-2.50.690
Low fence+6.60.344+0.10.986+0.90.891+0.10.98650.9%110-3.20.616+4.20.576-2.80.660+0.01.000-2.40.713
Single wall+9.80.142+3.40.590+4.10.513+3.40.590+3.20.61654.1%133+7.40.302+0.40.947+3.20.616+0.80.898
Fence and open+2.40.750-4.00.576-3.20.657-4.00.576-4.20.576-7.40.30246.8%77-7.00.329-4.20.576-6.60.367
Open+9.40.158+2.90.636+3.70.554+2.90.636+2.80.660-0.40.947+7.00.32953.7%134+2.80.660+0.40.949
Rectangle+6.60.344+0.10.986+0.90.891+0.10.986-0.01.000-3.20.616+4.20.576-2.80.66050.9%110-2.40.713
Octagon+9.00.187+2.50.690+3.30.607+2.50.690+2.40.713-0.80.898+6.60.367-0.40.949+2.40.71353.3%120
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,117
Win rate50.1%
Widest swing-7.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open54.5%+4.40.304121
Single wall53.3%+3.10.462122
Rectangle51.5%+1.40.776101
Octagon50.9%+0.80.863108
Half fence50.5%+0.30.942107
Breakable full fence50.0%-0.10.976116
Breakable half fence48.6%-1.50.742111
Low fence47.4%-2.70.57697
Fence and open45.1%-5.10.37871 ·
Full fence43.0%-7.10.15193
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 4.50 on 9 df, p 0.876

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence43.0%93-7.00.314-7.50.292-5.60.421-4.40.541-10.30.136-2.10.792-11.50.094-8.50.238-7.90.262
Breakable full fence+7.00.31450.0%116-0.50.944+1.40.839+2.60.708-3.30.613+4.90.513-4.50.484-1.50.827-0.90.890
Half fence+7.50.292+0.50.94450.5%107+1.80.788+3.00.664-2.80.671+5.40.480-4.10.538-1.00.883-0.50.946
Breakable half fence+5.60.421-1.40.839-1.80.78848.6%111+1.20.860-4.60.480+3.60.637-5.90.369-2.80.680-2.30.736
Low fence+4.40.541-2.60.708-3.00.664-1.20.86047.4%97-5.90.389+2.40.763-7.10.296-4.10.568-3.50.616
Single wall+10.30.136+3.30.613+2.80.671+4.60.480+5.90.38953.3%122+8.20.271-1.30.843+1.80.789+2.40.721
Fence and open+2.10.792-4.90.513-5.40.480-3.60.637-2.40.763-8.20.27145.1%71-9.50.205-6.40.407-5.90.443
Open+11.50.094+4.50.484+4.10.538+5.90.369+7.10.296+1.30.843+9.50.20554.5%121+3.10.649+3.60.584
Rectangle+8.50.238+1.50.827+1.00.883+2.80.680+4.10.568-1.80.789+6.40.407-3.10.64951.5%101+0.60.936
Octagon+7.90.262+0.90.890+0.50.946+2.30.736+3.50.616-2.40.721+5.90.443-3.60.584-0.60.93650.9%108
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted111
Win rate62.2%
Widest swing-17.7 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Low fence76.9%+14.80.24313 ·
Full fence75.0%+12.80.5904 ·
Octagon75.0%+12.80.33212 ·
Breakable half fence66.7%+4.50.69915 ·
Fence and open66.7%+4.50.8156 ·
Single wall63.6%+1.50.91511 ·
Breakable full fence60.0%-2.20.88310 ·
Open46.1%-16.00.20513 ·
Half fence45.5%-16.70.22911 ·
Rectangle44.4%-17.70.2539 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.40 on 9 df, p 0.699

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence75.0%4+15.00.597+29.60.310+8.30.750-1.90.937+11.40.680+8.30.778+28.90.312+30.60.308+0.01.000
Breakable full fence-15.00.59760.0%10+14.60.505-6.70.734-16.90.382-3.60.864-6.70.790+13.80.510+15.60.498-15.00.452
Half fence-29.60.310-14.60.50545.5%11-21.20.279-31.50.113-18.20.392-21.20.402-0.70.973+1.00.964-29.60.147
Breakable half fence-8.30.750+6.70.734+21.20.27966.7%15-10.20.549+3.00.873+0.01.000+20.50.274+22.20.285-8.30.637
Low fence+1.90.937+16.90.382+31.50.113+10.20.54976.9%13+13.30.476+10.20.637+30.80.107+32.50.119+1.90.910
Single wall-11.40.680+3.60.864+18.20.392-3.00.873-13.30.47663.6%11-3.00.901+17.50.392+19.20.391-11.40.554
Fence and open-8.30.778+6.70.790+21.20.402-0.01.000-10.20.637+3.00.90166.7%6+20.50.405+22.20.398-8.30.710
Open-28.90.312-13.80.510+0.70.973-20.50.274-30.80.107-17.50.392-20.50.40546.1%13+1.70.937-28.90.141
Rectangle-30.60.308-15.60.498-1.00.964-22.20.285-32.50.119-19.20.391-22.20.398-1.70.93744.4%9-30.60.154
Octagon-0.01.000+15.00.452+29.60.147+8.30.637-1.90.910+11.40.554+8.30.710+28.90.141+30.60.15475.0%12
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.