VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Taka

Aoi vs Taka in Virtua Fighter 5 REVO v1.10: Aoi wins 43.0% of 1,664 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 9 tested stage gaps survive correction.

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Matches counted1,664
Win rate43.0%
Widest gap, 80+ matches-7.7 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open54.4%+11.40.05268 ·
Single wall47.9%+5.00.137194
Breakable full fence44.9%+1.90.567187
Low fence44.0%+1.10.760184
Breakable half fence43.5%+0.50.894168
Rectangle42.9%-0.10.975175
Octagon42.2%-0.70.857142
Half fence41.6%-1.40.711154
Open39.1%-3.90.274174
Full fence35.3%-7.70.041156
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.98 on 9 df, p 0.277

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence35.3%156-9.70.069-6.30.254-8.20.132-8.80.100-12.70.017-19.10.007-3.80.473-7.60.158-7.00.215
Breakable full fence+9.70.06944.9%187+3.40.533+1.50.781+0.90.862-3.00.555-9.50.179+5.80.262+2.10.693+2.70.629
Half fence+6.30.254-3.40.53341.6%154-1.90.731-2.50.649-6.40.235-12.80.076+2.50.648-1.30.812-0.70.904
Breakable half fence+8.20.132-1.50.781+1.90.73143.5%168-0.60.914-4.50.393-11.00.126+4.40.412+0.60.911+1.20.832
Low fence+8.80.100-0.90.862+2.50.649+0.60.91444.0%184-3.90.445-10.40.142+4.90.343+1.20.824+1.80.749
Single wall+12.70.017+3.00.555+6.40.235+4.50.393+3.90.44547.9%194-6.50.358+8.90.087+5.10.328+5.70.301
Fence and open+19.10.007+9.50.179+12.80.076+11.00.126+10.40.142+6.50.35854.4%68+15.30.031+11.60.105+12.20.098
Open+3.80.473-5.80.262-2.50.648-4.40.412-4.90.343-8.90.087-15.30.03139.1%174-3.80.473-3.20.568
Rectangle+7.60.158-2.10.693+1.30.812-0.60.911-1.20.824-5.10.328-11.60.105+3.80.47342.9%175+0.60.914
Octagon+7.00.215-2.70.629+0.70.904-1.20.832-1.80.749-5.70.301-12.20.098+3.20.568-0.60.91442.2%142
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted1,061
Win rate43.6%
Widest gap, 80+ matches5.5 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open57.8%+14.10.05145 ·
Single wall49.2%+5.50.189122
Low fence45.4%+1.70.685119
Octagon45.3%+1.60.73895
Rectangle44.9%+1.30.79298
Breakable half fence42.6%-1.10.821101
Breakable full fence42.3%-1.30.744130
Open39.4%-4.20.37199
Full fence38.8%-4.90.30898
Half fence38.7%-4.90.271111
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.38 on 9 df, p 0.497

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence38.8%98-3.50.591+0.00.996-3.80.586-6.60.327-10.40.123-19.00.034-0.60.929-6.10.385-6.50.361
Breakable full fence+3.50.59142.3%130+3.60.574-0.30.968-3.10.626-6.90.274-15.50.073+2.90.657-2.60.696-3.00.659
Half fence-0.00.996-3.60.57438.7%111-3.80.570-6.60.308-10.40.109-19.00.030-0.70.923-6.20.367-6.50.344
Breakable half fence+3.80.586+0.30.968+3.80.57042.6%101-2.80.676-6.60.325-15.20.089+3.20.648-2.30.741-2.70.705
Low fence+6.60.327+3.10.626+6.60.308+2.80.67645.4%119-3.80.554-12.40.156+6.00.374+0.50.944+0.10.987
Single wall+10.40.123+6.90.274+10.40.109+6.60.325+3.80.55449.2%122-8.60.324+9.80.146+4.30.527+3.90.566
Fence and open+19.00.034+15.50.073+19.00.030+15.20.089+12.40.156+8.60.32457.8%45+18.40.040+12.90.152+12.50.167
Open+0.60.929-2.90.657+0.70.923-3.20.648-6.00.374-9.80.146-18.40.04039.4%99-5.50.434-5.90.408
Rectangle+6.10.385+2.60.696+6.20.367+2.30.741-0.50.944-4.30.527-12.90.152+5.50.43444.9%98-0.40.959
Octagon+6.50.361+3.00.659+6.50.344+2.70.705-0.10.987-3.90.566-12.50.167+5.90.408+0.40.95945.3%95
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted529
Win rate40.8%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Half fence51.4%+10.50.17737 ·
Breakable full fence46.8%+6.00.38247 ·
Fence and open45.5%+4.60.65222 ·
Single wall44.6%+3.80.50865 ·
Low fence42.9%+2.00.74456 ·
Breakable half fence41.9%+1.10.85162 ·
Rectangle40.9%+0.00.99871 ·
Octagon36.6%-4.20.56541 ·
Open32.7%-8.10.19655 ·
Full fence31.5%-9.30.14054 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.84 on 9 df, p 0.654

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence31.5%54-15.30.115-19.90.057-10.50.245-11.40.217-13.10.143-14.00.248-1.20.889-9.40.282-5.10.602
Breakable full fence+15.30.11546.8%47-4.50.679+4.90.612+4.00.688+2.20.818+1.40.916+14.10.147+6.00.522+10.20.332
Half fence+19.90.057+4.50.67951.4%37+9.40.363+8.50.421+6.70.512+5.90.661+18.60.074+10.50.297+14.80.189
Breakable half fence+10.50.245-4.90.612-9.40.36341.9%62-0.90.919-2.70.761-3.50.774+9.20.305+1.10.899+5.30.587
Low fence+11.40.217-4.00.688-8.50.421+0.90.91942.9%56-1.80.846-2.60.835+10.10.271+2.00.819+6.30.534
Single wall+13.10.143-2.20.818-6.70.512+2.70.761+1.80.84644.6%65-0.80.945+11.90.184+3.80.657+8.00.414
Fence and open+14.00.248-1.40.916-5.90.661+3.50.774+2.60.835+0.80.94545.5%22+12.70.294+4.60.702+8.90.493
Open+1.20.889-14.10.147-18.60.074-9.20.305-10.10.271-11.90.184-12.70.29432.7%55-8.10.350-3.90.694
Rectangle+9.40.282-6.00.522-10.50.297-1.10.899-2.00.819-3.80.657-4.60.702+8.10.35040.9%71+4.30.657
Octagon+5.10.602-10.20.332-14.80.189-5.30.587-6.30.534-8.00.414-8.90.493+3.90.694-4.30.65736.6%41
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted74
Win rate48.6%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open100.0%+51.40.3011 ·
Breakable half fence80.0%+31.40.1465 ·
Breakable full fence70.0%+21.40.14610 ·
Single wall57.1%+8.50.6377 ·
Open55.0%+6.30.50620 ·
Half fence33.3%-15.30.4346 ·
Low fence33.3%-15.30.3279 ·
Octagon33.3%-15.30.4346 ·
Rectangle33.3%-15.30.4346 ·
Full fence0.0%-48.60.0454 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 11.70 on 9 df, p 0.231

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence0.0%4-70.00.018-33.30.197-80.00.016-33.30.188-57.10.058-100.00.025-55.00.044-33.30.197-33.30.197
Breakable full fence+70.00.01870.0%10+36.70.152-10.00.680+36.70.110+12.90.585-30.00.521+15.00.429+36.70.152+36.70.152
Half fence+33.30.197-36.70.15233.3%6-46.70.122+0.01.000-23.80.391-66.70.212-21.70.352+0.01.000+0.01.000
Breakable half fence+80.00.016+10.00.680+46.70.12280.0%5+46.70.094+22.90.408-20.00.624+25.00.307+46.70.122+46.70.122
Low fence+33.30.188-36.70.110-0.01.000-46.70.09433.3%9-23.80.341-66.70.197-21.70.280+0.01.000+0.01.000
Single wall+57.10.058-12.90.585+23.80.391-22.90.408+23.80.34157.1%7-42.90.408+2.10.922+23.80.391+23.80.391
Fence and open+100.00.025+30.00.521+66.70.212+20.00.624+66.70.197+42.90.408100.0%1+45.00.375+66.70.212+66.70.212
Open+55.00.044-15.00.429+21.70.352-25.00.307+21.70.280-2.10.922-45.00.37555.0%20+21.70.352+21.70.352
Rectangle+33.30.197-36.70.152-0.01.000-46.70.122-0.01.000-23.80.391-66.70.212-21.70.35233.3%6+0.01.000
Octagon+33.30.197-36.70.152-0.01.000-46.70.122-0.01.000-23.80.391-66.70.212-21.70.352-0.01.00033.3%6
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.