Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Taka
Aoi vs Taka in Virtua Fighter 5 REVO v1.10: Aoi wins 43.0% of 1,664 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 9 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 54.4% | +11.4 | 0.052 | 68 · | |
| Single wall | 47.9% | +5.0 | 0.137 | 194 | |
| Breakable full fence | 44.9% | +1.9 | 0.567 | 187 | |
| Low fence | 44.0% | +1.1 | 0.760 | 184 | |
| Breakable half fence | 43.5% | +0.5 | 0.894 | 168 | |
| Rectangle | 42.9% | -0.1 | 0.975 | 175 | |
| Octagon | 42.2% | -0.7 | 0.857 | 142 | |
| Half fence | 41.6% | -1.4 | 0.711 | 154 | |
| Open | 39.1% | -3.9 | 0.274 | 174 | |
| Full fence | 35.3% | -7.7 | 0.041 | 156 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 10.98 on 9 df, p 0.277
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 35.3%156 | -9.70.069 | -6.30.254 | -8.20.132 | -8.80.100 | -12.70.017 | -19.10.007 | -3.80.473 | -7.60.158 | -7.00.215 |
| Breakable full fence | +9.70.069 | 44.9%187 | +3.40.533 | +1.50.781 | +0.90.862 | -3.00.555 | -9.50.179 | +5.80.262 | +2.10.693 | +2.70.629 |
| Half fence | +6.30.254 | -3.40.533 | 41.6%154 | -1.90.731 | -2.50.649 | -6.40.235 | -12.80.076 | +2.50.648 | -1.30.812 | -0.70.904 |
| Breakable half fence | +8.20.132 | -1.50.781 | +1.90.731 | 43.5%168 | -0.60.914 | -4.50.393 | -11.00.126 | +4.40.412 | +0.60.911 | +1.20.832 |
| Low fence | +8.80.100 | -0.90.862 | +2.50.649 | +0.60.914 | 44.0%184 | -3.90.445 | -10.40.142 | +4.90.343 | +1.20.824 | +1.80.749 |
| Single wall | +12.70.017 | +3.00.555 | +6.40.235 | +4.50.393 | +3.90.445 | 47.9%194 | -6.50.358 | +8.90.087 | +5.10.328 | +5.70.301 |
| Fence and open | +19.10.007 | +9.50.179 | +12.80.076 | +11.00.126 | +10.40.142 | +6.50.358 | 54.4%68 | +15.30.031 | +11.60.105 | +12.20.098 |
| Open | +3.80.473 | -5.80.262 | -2.50.648 | -4.40.412 | -4.90.343 | -8.90.087 | -15.30.031 | 39.1%174 | -3.80.473 | -3.20.568 |
| Rectangle | +7.60.158 | -2.10.693 | +1.30.812 | -0.60.911 | -1.20.824 | -5.10.328 | -11.60.105 | +3.80.473 | 42.9%175 | +0.60.914 |
| Octagon | +7.00.215 | -2.70.629 | +0.70.904 | -1.20.832 | -1.80.749 | -5.70.301 | -12.20.098 | +3.20.568 | -0.60.914 | 42.2%142 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 57.8% | +14.1 | 0.051 | 45 · | |
| Single wall | 49.2% | +5.5 | 0.189 | 122 | |
| Low fence | 45.4% | +1.7 | 0.685 | 119 | |
| Octagon | 45.3% | +1.6 | 0.738 | 95 | |
| Rectangle | 44.9% | +1.3 | 0.792 | 98 | |
| Breakable half fence | 42.6% | -1.1 | 0.821 | 101 | |
| Breakable full fence | 42.3% | -1.3 | 0.744 | 130 | |
| Open | 39.4% | -4.2 | 0.371 | 99 | |
| Full fence | 38.8% | -4.9 | 0.308 | 98 | |
| Half fence | 38.7% | -4.9 | 0.271 | 111 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 8.38 on 9 df, p 0.497
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 38.8%98 | -3.50.591 | +0.00.996 | -3.80.586 | -6.60.327 | -10.40.123 | -19.00.034 | -0.60.929 | -6.10.385 | -6.50.361 |
| Breakable full fence | +3.50.591 | 42.3%130 | +3.60.574 | -0.30.968 | -3.10.626 | -6.90.274 | -15.50.073 | +2.90.657 | -2.60.696 | -3.00.659 |
| Half fence | -0.00.996 | -3.60.574 | 38.7%111 | -3.80.570 | -6.60.308 | -10.40.109 | -19.00.030 | -0.70.923 | -6.20.367 | -6.50.344 |
| Breakable half fence | +3.80.586 | +0.30.968 | +3.80.570 | 42.6%101 | -2.80.676 | -6.60.325 | -15.20.089 | +3.20.648 | -2.30.741 | -2.70.705 |
| Low fence | +6.60.327 | +3.10.626 | +6.60.308 | +2.80.676 | 45.4%119 | -3.80.554 | -12.40.156 | +6.00.374 | +0.50.944 | +0.10.987 |
| Single wall | +10.40.123 | +6.90.274 | +10.40.109 | +6.60.325 | +3.80.554 | 49.2%122 | -8.60.324 | +9.80.146 | +4.30.527 | +3.90.566 |
| Fence and open | +19.00.034 | +15.50.073 | +19.00.030 | +15.20.089 | +12.40.156 | +8.60.324 | 57.8%45 | +18.40.040 | +12.90.152 | +12.50.167 |
| Open | +0.60.929 | -2.90.657 | +0.70.923 | -3.20.648 | -6.00.374 | -9.80.146 | -18.40.040 | 39.4%99 | -5.50.434 | -5.90.408 |
| Rectangle | +6.10.385 | +2.60.696 | +6.20.367 | +2.30.741 | -0.50.944 | -4.30.527 | -12.90.152 | +5.50.434 | 44.9%98 | -0.40.959 |
| Octagon | +6.50.361 | +3.00.659 | +6.50.344 | +2.70.705 | -0.10.987 | -3.90.566 | -12.50.167 | +5.90.408 | +0.40.959 | 45.3%95 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Half fence | 51.4% | +10.5 | 0.177 | 37 · | |
| Breakable full fence | 46.8% | +6.0 | 0.382 | 47 · | |
| Fence and open | 45.5% | +4.6 | 0.652 | 22 · | |
| Single wall | 44.6% | +3.8 | 0.508 | 65 · | |
| Low fence | 42.9% | +2.0 | 0.744 | 56 · | |
| Breakable half fence | 41.9% | +1.1 | 0.851 | 62 · | |
| Rectangle | 40.9% | +0.0 | 0.998 | 71 · | |
| Octagon | 36.6% | -4.2 | 0.565 | 41 · | |
| Open | 32.7% | -8.1 | 0.196 | 55 · | |
| Full fence | 31.5% | -9.3 | 0.140 | 54 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 6.84 on 9 df, p 0.654
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 31.5%54 | -15.30.115 | -19.90.057 | -10.50.245 | -11.40.217 | -13.10.143 | -14.00.248 | -1.20.889 | -9.40.282 | -5.10.602 |
| Breakable full fence | +15.30.115 | 46.8%47 | -4.50.679 | +4.90.612 | +4.00.688 | +2.20.818 | +1.40.916 | +14.10.147 | +6.00.522 | +10.20.332 |
| Half fence | +19.90.057 | +4.50.679 | 51.4%37 | +9.40.363 | +8.50.421 | +6.70.512 | +5.90.661 | +18.60.074 | +10.50.297 | +14.80.189 |
| Breakable half fence | +10.50.245 | -4.90.612 | -9.40.363 | 41.9%62 | -0.90.919 | -2.70.761 | -3.50.774 | +9.20.305 | +1.10.899 | +5.30.587 |
| Low fence | +11.40.217 | -4.00.688 | -8.50.421 | +0.90.919 | 42.9%56 | -1.80.846 | -2.60.835 | +10.10.271 | +2.00.819 | +6.30.534 |
| Single wall | +13.10.143 | -2.20.818 | -6.70.512 | +2.70.761 | +1.80.846 | 44.6%65 | -0.80.945 | +11.90.184 | +3.80.657 | +8.00.414 |
| Fence and open | +14.00.248 | -1.40.916 | -5.90.661 | +3.50.774 | +2.60.835 | +0.80.945 | 45.5%22 | +12.70.294 | +4.60.702 | +8.90.493 |
| Open | +1.20.889 | -14.10.147 | -18.60.074 | -9.20.305 | -10.10.271 | -11.90.184 | -12.70.294 | 32.7%55 | -8.10.350 | -3.90.694 |
| Rectangle | +9.40.282 | -6.00.522 | -10.50.297 | -1.10.899 | -2.00.819 | -3.80.657 | -4.60.702 | +8.10.350 | 40.9%71 | +4.30.657 |
| Octagon | +5.10.602 | -10.20.332 | -14.80.189 | -5.30.587 | -6.30.534 | -8.00.414 | -8.90.493 | +3.90.694 | -4.30.657 | 36.6%41 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 100.0% | +51.4 | 0.301 | 1 · | |
| Breakable half fence | 80.0% | +31.4 | 0.146 | 5 · | |
| Breakable full fence | 70.0% | +21.4 | 0.146 | 10 · | |
| Single wall | 57.1% | +8.5 | 0.637 | 7 · | |
| Open | 55.0% | +6.3 | 0.506 | 20 · | |
| Half fence | 33.3% | -15.3 | 0.434 | 6 · | |
| Low fence | 33.3% | -15.3 | 0.327 | 9 · | |
| Octagon | 33.3% | -15.3 | 0.434 | 6 · | |
| Rectangle | 33.3% | -15.3 | 0.434 | 6 · | |
| Full fence | 0.0% | -48.6 | 0.045 | 4 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 11.70 on 9 df, p 0.231
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 0.0%4 | -70.00.018 | -33.30.197 | -80.00.016 | -33.30.188 | -57.10.058 | -100.00.025 | -55.00.044 | -33.30.197 | -33.30.197 |
| Breakable full fence | +70.00.018 | 70.0%10 | +36.70.152 | -10.00.680 | +36.70.110 | +12.90.585 | -30.00.521 | +15.00.429 | +36.70.152 | +36.70.152 |
| Half fence | +33.30.197 | -36.70.152 | 33.3%6 | -46.70.122 | +0.01.000 | -23.80.391 | -66.70.212 | -21.70.352 | +0.01.000 | +0.01.000 |
| Breakable half fence | +80.00.016 | +10.00.680 | +46.70.122 | 80.0%5 | +46.70.094 | +22.90.408 | -20.00.624 | +25.00.307 | +46.70.122 | +46.70.122 |
| Low fence | +33.30.188 | -36.70.110 | -0.01.000 | -46.70.094 | 33.3%9 | -23.80.341 | -66.70.197 | -21.70.280 | +0.01.000 | +0.01.000 |
| Single wall | +57.10.058 | -12.90.585 | +23.80.391 | -22.90.408 | +23.80.341 | 57.1%7 | -42.90.408 | +2.10.922 | +23.80.391 | +23.80.391 |
| Fence and open | +100.00.025 | +30.00.521 | +66.70.212 | +20.00.624 | +66.70.197 | +42.90.408 | 100.0%1 | +45.00.375 | +66.70.212 | +66.70.212 |
| Open | +55.00.044 | -15.00.429 | +21.70.352 | -25.00.307 | +21.70.280 | -2.10.922 | -45.00.375 | 55.0%20 | +21.70.352 | +21.70.352 |
| Rectangle | +33.30.197 | -36.70.152 | -0.01.000 | -46.70.122 | -0.01.000 | -23.80.391 | -66.70.212 | -21.70.352 | 33.3%6 | +0.01.000 |
| Octagon | +33.30.197 | -36.70.152 | -0.01.000 | -46.70.122 | -0.01.000 | -23.80.391 | -66.70.212 | -21.70.352 | -0.01.000 | 33.3%6 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
