Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Shun
Aoi vs Shun in Virtua Fighter 5 REVO v1.10: Aoi wins 47.4% of 5,224 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Half fence | 51.4% | +3.9 | 0.061 | 510 | |
| Rectangle | 49.7% | +2.3 | 0.260 | 541 | |
| Breakable full fence | 49.3% | +1.9 | 0.353 | 560 | |
| Low fence | 49.1% | +1.6 | 0.415 | 546 | |
| Breakable half fence | 47.4% | -0.1 | 0.974 | 551 | |
| Fence and open | 46.6% | -0.9 | 0.772 | 262 | |
| Open | 46.5% | -0.9 | 0.654 | 497 | |
| Full fence | 45.4% | -2.0 | 0.350 | 493 | |
| Single wall | 45.0% | -2.5 | 0.242 | 507 | |
| Octagon | 43.7% | -3.7 | 0.076 | 519 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 10.80 on 9 df, p 0.290
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 45.4%493 | -3.90.212 | -5.90.060 | -1.90.532 | -3.60.240 | +0.50.882 | -1.10.767 | -1.00.742 | -4.30.168 | +1.70.587 |
| Breakable full fence | +3.90.212 | 49.3%560 | -2.10.495 | +1.90.523 | +0.20.947 | +4.30.159 | +2.70.467 | +2.80.362 | -0.40.885 | +5.50.068 |
| Half fence | +5.90.060 | +2.10.495 | 51.4%510 | +4.00.192 | +2.30.457 | +6.40.041 | +4.80.206 | +4.90.120 | +1.60.593 | +7.60.014 |
| Breakable half fence | +1.90.532 | -1.90.523 | -4.00.192 | 47.4%551 | -1.70.570 | +2.40.434 | +0.80.830 | +0.90.773 | -2.40.436 | +3.60.233 |
| Low fence | +3.60.240 | -0.20.947 | -2.30.457 | +1.70.570 | 49.1%546 | +4.10.181 | +2.50.502 | +2.60.400 | -0.60.833 | +5.30.080 |
| Single wall | -0.50.882 | -4.30.159 | -6.40.041 | -2.40.434 | -4.10.181 | 45.0%507 | -1.60.674 | -1.50.631 | -4.80.124 | +1.20.691 |
| Fence and open | +1.10.767 | -2.70.467 | -4.80.206 | -0.80.830 | -2.50.502 | +1.60.674 | 46.6%262 | +0.10.982 | -3.20.401 | +2.80.453 |
| Open | +1.00.742 | -2.80.362 | -4.90.120 | -0.90.773 | -2.60.400 | +1.50.631 | -0.10.982 | 46.5%497 | -3.20.296 | +2.70.380 |
| Rectangle | +4.30.168 | +0.40.885 | -1.60.593 | +2.40.436 | +0.60.833 | +4.80.124 | +3.20.401 | +3.20.296 | 49.7%541 | +6.00.051 |
| Octagon | -1.70.587 | -5.50.068 | -7.60.014 | -3.60.233 | -5.30.080 | -1.20.691 | -2.80.453 | -2.70.380 | -6.00.051 | 43.7%519 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Low fence | 50.3% | +3.6 | 0.155 | 354 | |
| Rectangle | 49.6% | +2.9 | 0.248 | 361 | |
| Half fence | 49.5% | +2.8 | 0.294 | 315 | |
| Breakable half fence | 47.9% | +1.2 | 0.657 | 330 | |
| Fence and open | 47.4% | +0.7 | 0.854 | 173 | |
| Breakable full fence | 47.0% | +0.3 | 0.915 | 349 | |
| Octagon | 46.5% | -0.2 | 0.946 | 333 | |
| Single wall | 45.1% | -1.6 | 0.539 | 315 | |
| Open | 44.6% | -2.1 | 0.428 | 327 | |
| Full fence | 37.4% | -9.3 | 0.001 | 281 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 14.99 on 9 df, p 0.091
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 37.4%281 | -9.60.015 | -12.20.003 | -10.50.009 | -12.90.001 | -7.70.056 | -10.00.035 | -7.30.069 | -12.20.002 | -9.20.022 |
| Breakable full fence | +9.60.015 | 47.0%349 | -2.50.514 | -0.90.817 | -3.30.383 | +1.90.622 | -0.40.930 | +2.30.541 | -2.60.489 | +0.40.907 |
| Half fence | +12.20.003 | +2.50.514 | 49.5%315 | +1.60.676 | -0.80.845 | +4.40.264 | +2.10.653 | +4.90.216 | -0.10.987 | +3.00.448 |
| Breakable half fence | +10.50.009 | +0.90.817 | -1.60.676 | 47.9%330 | -2.40.530 | +2.80.476 | +0.50.918 | +3.20.406 | -1.70.654 | +1.30.731 |
| Low fence | +12.90.001 | +3.30.383 | +0.80.845 | +2.40.530 | 50.3%354 | +5.20.179 | +2.90.534 | +5.60.141 | +0.70.852 | +3.70.327 |
| Single wall | +7.70.056 | -1.90.622 | -4.40.264 | -2.80.476 | -5.20.179 | 45.1%315 | -2.30.623 | +0.40.913 | -4.50.242 | -1.50.708 |
| Fence and open | +10.00.035 | +0.40.930 | -2.10.653 | -0.50.918 | -2.90.534 | +2.30.623 | 47.4%173 | +2.80.557 | -2.20.636 | +0.80.855 |
| Open | +7.30.069 | -2.30.541 | -4.90.216 | -3.20.406 | -5.60.141 | -0.40.913 | -2.80.557 | 44.6%327 | -4.90.195 | -1.90.624 |
| Rectangle | +12.20.002 | +2.60.489 | +0.10.987 | +1.70.654 | -0.70.852 | +4.50.242 | +2.20.636 | +4.90.195 | 49.6%361 | +3.00.424 |
| Octagon | +9.20.022 | -0.40.907 | -3.00.448 | -1.30.731 | -3.70.327 | +1.50.708 | -0.80.855 | +1.90.624 | -3.00.424 | 46.5%333 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Full fence | 57.5% | +8.5 | 0.013 | 188 | |
| Breakable full fence | 53.4% | +4.5 | 0.209 | 178 | |
| Half fence | 52.8% | +3.9 | 0.300 | 159 | |
| Rectangle | 51.6% | +2.7 | 0.482 | 155 | |
| Low fence | 47.7% | -1.2 | 0.734 | 174 | |
| Breakable half fence | 47.5% | -1.4 | 0.688 | 181 | |
| Open | 47.5% | -1.4 | 0.723 | 139 | |
| Fence and open | 46.1% | -2.8 | 0.616 | 78 · | |
| Single wall | 45.5% | -3.5 | 0.348 | 165 | |
| Octagon | 39.1% | -9.8 | 0.009 | 161 |
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 15.83 on 9 df, p 0.071
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 57.5%188 | +4.10.433 | +4.60.389 | +9.90.056 | +9.80.063 | +12.00.024 | +11.30.092 | +10.00.074 | +5.80.280 | +18.3<0.001 |
| Breakable full fence | -4.10.433 | 53.4%178 | +0.50.921 | +5.90.267 | +5.70.287 | +7.90.143 | +7.20.288 | +5.90.298 | +1.80.749 | +14.20.009 |
| Half fence | -4.60.389 | -0.50.921 | 52.8%159 | +5.30.328 | +5.10.350 | +7.40.184 | +6.70.334 | +5.30.357 | +1.20.829 | +13.70.014 |
| Breakable half fence | -9.90.056 | -5.90.267 | -5.30.328 | 47.5%181 | -0.20.972 | +2.10.701 | +1.40.841 | +0.00.995 | -4.10.454 | +8.40.119 |
| Low fence | -9.80.063 | -5.70.287 | -5.10.350 | +0.20.972 | 47.7%174 | +2.20.679 | +1.60.820 | +0.20.969 | -3.90.479 | +8.60.114 |
| Single wall | -12.00.024 | -7.90.143 | -7.40.184 | -2.10.701 | -2.20.679 | 45.5%165 | -0.70.919 | -2.00.724 | -6.20.271 | +6.30.248 |
| Fence and open | -11.30.092 | -7.20.288 | -6.70.334 | -1.40.841 | -1.60.820 | +0.70.919 | 46.1%78 | -1.30.851 | -5.50.432 | +7.00.301 |
| Open | -10.00.074 | -5.90.298 | -5.30.357 | -0.00.995 | -0.20.969 | +2.00.724 | +1.30.851 | 47.5%139 | -4.10.479 | +8.30.145 |
| Rectangle | -5.80.280 | -1.80.749 | -1.20.829 | +4.10.454 | +3.90.479 | +6.20.271 | +5.50.432 | +4.10.479 | 51.6%155 | +12.50.026 |
| Octagon | -18.3<0.001 | -14.20.009 | -13.70.014 | -8.40.119 | -8.60.114 | -6.30.248 | -7.00.301 | -8.30.145 | -12.50.026 | 39.1%161 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 61.3% | +14.4 | 0.088 | 31 · | |
| Half fence | 61.1% | +14.2 | 0.067 | 36 · | |
| Breakable full fence | 51.5% | +4.6 | 0.572 | 33 · | |
| Full fence | 45.8% | -1.1 | 0.912 | 24 · | |
| Breakable half fence | 42.5% | -4.4 | 0.546 | 40 · | |
| Single wall | 40.7% | -6.2 | 0.499 | 27 · | |
| Rectangle | 40.0% | -6.9 | 0.468 | 25 · | |
| Low fence | 38.9% | -8.0 | 0.481 | 18 · | |
| Fence and open | 36.4% | -10.6 | 0.474 | 11 · | |
| Octagon | 36.0% | -10.9 | 0.252 | 25 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 9.13 on 9 df, p 0.425
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 45.8%24 | -5.70.672 | -15.30.244 | +3.30.795 | +6.90.653 | +5.10.714 | +9.50.599 | -15.50.254 | +5.80.680 | +9.80.484 |
| Breakable full fence | +5.70.672 | 51.5%33 | -9.60.422 | +9.00.442 | +12.60.388 | +10.80.405 | +15.20.384 | -9.80.431 | +11.50.384 | +15.50.239 |
| Half fence | +15.30.244 | +9.60.422 | 61.1%36 | +18.60.105 | +22.20.123 | +20.40.109 | +24.80.148 | -0.20.988 | +21.10.104 | +25.10.054 |
| Breakable half fence | -3.30.795 | -9.00.442 | -18.60.105 | 42.5%40 | +3.60.796 | +1.80.886 | +6.10.714 | -18.80.116 | +2.50.842 | +6.50.603 |
| Low fence | -6.90.653 | -12.60.388 | -22.20.123 | -3.60.796 | 38.9%18 | -1.90.901 | +2.50.892 | -22.40.130 | -1.10.941 | +2.90.847 |
| Single wall | -5.10.714 | -10.80.405 | -20.40.109 | -1.80.886 | +1.90.901 | 40.7%27 | +4.40.802 | -20.60.118 | +0.70.957 | +4.70.726 |
| Fence and open | -9.50.599 | -15.20.384 | -24.80.148 | -6.10.714 | -2.50.892 | -4.40.802 | 36.4%11 | -24.90.154 | -3.60.837 | +0.40.983 |
| Open | +15.50.254 | +9.80.431 | +0.20.988 | +18.80.116 | +22.40.130 | +20.60.118 | +24.90.154 | 61.3%31 | +21.30.113 | +25.30.060 |
| Rectangle | -5.80.680 | -11.50.384 | -21.10.104 | -2.50.842 | +1.10.941 | -0.70.957 | +3.60.837 | -21.30.113 | 40.0%25 | +4.00.771 |
| Octagon | -9.80.484 | -15.50.239 | -25.10.054 | -6.50.603 | -2.90.847 | -4.70.726 | -0.40.983 | -25.30.060 | -4.00.771 | 36.0%25 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
