VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Shun

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,650
Win rate49.0%
Widest swing-10.4 pts
Survive correction2
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Full fence58.1%+9.10.010179
Breakable full fence53.4%+4.40.214178
Half fence53.2%+4.30.240169
Open51.7%+2.70.488149
Rectangle50.3%+1.40.724153
Fence and open48.6%-0.40.94670 ·
Breakable half fence47.3%-1.70.631186
Low fence45.9%-3.10.417159
Single wall43.0%-5.90.108165
Octagon38.6%-10.40.007153
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 18.87 on 9 df, p 0.026

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence58.1%179+4.70.368+4.80.363+10.80.039+12.20.025+15.10.005+9.50.174+6.40.244+7.80.156+19.5<0.001
Breakable full fence-4.70.36853.4%178+0.10.983+6.10.248+7.50.172+10.30.056+4.80.496+1.70.760+3.00.581+14.80.007
Half fence-4.80.363-0.10.98353.2%169+5.90.263+7.30.184+10.20.062+4.70.510+1.60.779+2.90.600+14.70.008
Breakable half fence-10.80.039-6.10.248-5.90.26347.3%186+1.40.795+4.30.421-1.30.857-4.40.427-3.00.580+8.80.106
Low fence-12.20.025-7.50.172-7.30.184-1.40.79545.9%159+2.90.602-2.70.710-5.80.312-4.40.435+7.30.189
Single wall-15.10.005-10.30.056-10.20.062-4.30.421-2.90.60243.0%165-5.50.435-8.70.125-7.30.192+4.50.418
Fence and open-9.50.174-4.80.496-4.70.510+1.30.857+2.70.710+5.50.43548.6%70-3.10.668-1.80.808+10.00.159
Open-6.40.244-1.70.760-1.60.779+4.40.427+5.80.312+8.70.125+3.10.66851.7%149+1.40.814+13.10.022
Rectangle-7.80.156-3.00.581-2.90.600+3.00.580+4.40.435+7.30.192+1.80.808-1.40.81450.3%153+11.80.038
Octagon-19.5<0.001-14.80.007-14.70.008-8.80.106-7.30.189-4.50.418-10.00.159-13.10.022-11.80.03838.6%153
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,415
Win rate49.0%
Widest swing-9.6 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Full fence58.3%+9.30.012163
Breakable full fence52.6%+3.60.340152
Half fence51.5%+2.50.540134
Rectangle51.5%+2.50.540134
Fence and open50.0%+1.00.86962 ·
Open49.6%+0.60.890119
Breakable half fence47.1%-1.90.616153
Low fence46.9%-2.10.592143
Single wall43.9%-5.10.206139
Octagon39.4%-9.60.021132
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 13.93 on 9 df, p 0.125

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence58.3%163+5.70.313+6.80.242+11.20.046+11.40.046+14.40.013+8.30.263+8.70.147+6.80.242+18.90.001
Breakable full fence-5.70.31352.6%152+1.10.847+5.60.330+5.80.321+8.80.136+2.60.727+3.00.618+1.10.847+13.20.026
Half fence-6.80.242-1.10.84751.5%134+4.40.454+4.60.440+7.60.208+1.50.846+1.90.761+0.01.000+12.10.048
Breakable half fence-11.20.046-5.60.330-4.40.45447.1%153+0.20.972+3.20.587-2.90.696-2.50.680-4.40.454+7.70.193
Low fence-11.40.046-5.80.321-4.60.440-0.20.97246.9%143+3.00.617-3.10.679-2.70.660-4.60.440+7.50.212
Single wall-14.40.013-8.80.136-7.60.208-3.20.587-3.00.61743.9%139-6.10.422-5.70.361-7.60.208+4.50.454
Fence and open-8.30.263-2.60.727-1.50.846+2.90.696+3.10.679+6.10.42250.0%62+0.40.957-1.50.846+10.60.164
Open-8.70.147-3.00.618-1.90.761+2.50.680+2.70.660+5.70.361-0.40.95749.6%119-1.90.761+10.20.105
Rectangle-6.80.242-1.10.847-0.01.000+4.40.454+4.60.440+7.60.208+1.50.846+1.90.76151.5%134+12.10.048
Octagon-18.90.001-13.20.026-12.10.048-7.70.193-7.50.212-4.50.454-10.60.164-10.20.105-12.10.04839.4%132
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted235
Win rate48.9%
Widest swing-15.6 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Half fence60.0%+11.10.15635 ·
Open60.0%+11.10.19430 ·
Breakable full fence57.7%+8.80.34426 ·
Full fence56.2%+7.30.54416 ·
Breakable half fence48.5%-0.50.95533 ·
Rectangle42.1%-6.80.53419 ·
Single wall38.5%-10.50.25726 ·
Fence and open37.5%-11.40.5108 ·
Low fence37.5%-11.40.34316 ·
Octagon33.3%-15.60.13421 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.12 on 9 df, p 0.426

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence56.2%16-1.40.927-3.80.801+7.80.610+18.80.288+17.80.261+18.80.386-3.80.806+14.10.404+22.90.163
Breakable full fence+1.40.92757.7%26-2.30.856+9.20.482+20.20.204+19.20.165+20.20.317-2.30.861+15.60.302+24.40.096
Half fence+3.80.801+2.30.85660.0%35+11.50.341+22.50.135+21.50.096+22.50.248+0.01.000+17.90.208+26.70.053
Breakable half fence-7.80.610-9.20.482-11.50.34148.5%33+11.00.468+10.00.441+11.00.576-11.50.360+6.40.657+15.20.272
Low fence-18.80.288-20.20.204-22.50.135-11.00.46837.5%16-1.00.950+0.01.000-22.50.146-4.60.782+4.20.793
Single wall-17.80.261-19.20.165-21.50.096-10.00.441+1.00.95038.5%26+1.00.961-21.50.108-3.60.805+5.10.716
Fence and open-18.80.386-20.20.317-22.50.248-11.00.576-0.01.000-1.00.96137.5%8-22.50.255-4.60.824+4.20.833
Open+3.80.806+2.30.861-0.01.000+11.50.360+22.50.146+21.50.108+22.50.25560.0%30+17.90.221+26.70.061
Rectangle-14.10.404-15.60.302-17.90.208-6.40.657+4.60.782+3.60.805+4.60.824-17.90.22142.1%19+8.80.567
Octagon-22.90.163-24.40.096-26.70.053-15.20.272-4.20.793-5.10.716-4.20.833-26.70.061-8.80.56733.3%21
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.