VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Shun

Aoi vs Shun in Virtua Fighter 5 REVO v1.10: Aoi wins 47.4% of 5,224 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted5,224
Win rate47.4%
Widest gap, 80+ matches3.9 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Half fence51.4%+3.90.061510
Rectangle49.7%+2.30.260541
Breakable full fence49.3%+1.90.353560
Low fence49.1%+1.60.415546
Breakable half fence47.4%-0.10.974551
Fence and open46.6%-0.90.772262
Open46.5%-0.90.654497
Full fence45.4%-2.00.350493
Single wall45.0%-2.50.242507
Octagon43.7%-3.70.076519
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.80 on 9 df, p 0.290

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.4%493-3.90.212-5.90.060-1.90.532-3.60.240+0.50.882-1.10.767-1.00.742-4.30.168+1.70.587
Breakable full fence+3.90.21249.3%560-2.10.495+1.90.523+0.20.947+4.30.159+2.70.467+2.80.362-0.40.885+5.50.068
Half fence+5.90.060+2.10.49551.4%510+4.00.192+2.30.457+6.40.041+4.80.206+4.90.120+1.60.593+7.60.014
Breakable half fence+1.90.532-1.90.523-4.00.19247.4%551-1.70.570+2.40.434+0.80.830+0.90.773-2.40.436+3.60.233
Low fence+3.60.240-0.20.947-2.30.457+1.70.57049.1%546+4.10.181+2.50.502+2.60.400-0.60.833+5.30.080
Single wall-0.50.882-4.30.159-6.40.041-2.40.434-4.10.18145.0%507-1.60.674-1.50.631-4.80.124+1.20.691
Fence and open+1.10.767-2.70.467-4.80.206-0.80.830-2.50.502+1.60.67446.6%262+0.10.982-3.20.401+2.80.453
Open+1.00.742-2.80.362-4.90.120-0.90.773-2.60.400+1.50.631-0.10.98246.5%497-3.20.296+2.70.380
Rectangle+4.30.168+0.40.885-1.60.593+2.40.436+0.60.833+4.80.124+3.20.401+3.20.29649.7%541+6.00.051
Octagon-1.70.587-5.50.068-7.60.014-3.60.233-5.30.080-1.20.691-2.80.453-2.70.380-6.00.05143.7%519
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted3,279
Win rate46.7%
Widest gap, 80+ matches-9.3 pts
Survive correction1
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Low fence50.3%+3.60.155354
Rectangle49.6%+2.90.248361
Half fence49.5%+2.80.294315
Breakable half fence47.9%+1.20.657330
Fence and open47.4%+0.70.854173
Breakable full fence47.0%+0.30.915349
Octagon46.5%-0.20.946333
Single wall45.1%-1.60.539315
Open44.6%-2.10.428327
Full fence37.4%-9.30.001281
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 14.99 on 9 df, p 0.091

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence37.4%281-9.60.015-12.20.003-10.50.009-12.90.001-7.70.056-10.00.035-7.30.069-12.20.002-9.20.022
Breakable full fence+9.60.01547.0%349-2.50.514-0.90.817-3.30.383+1.90.622-0.40.930+2.30.541-2.60.489+0.40.907
Half fence+12.20.003+2.50.51449.5%315+1.60.676-0.80.845+4.40.264+2.10.653+4.90.216-0.10.987+3.00.448
Breakable half fence+10.50.009+0.90.817-1.60.67647.9%330-2.40.530+2.80.476+0.50.918+3.20.406-1.70.654+1.30.731
Low fence+12.90.001+3.30.383+0.80.845+2.40.53050.3%354+5.20.179+2.90.534+5.60.141+0.70.852+3.70.327
Single wall+7.70.056-1.90.622-4.40.264-2.80.476-5.20.17945.1%315-2.30.623+0.40.913-4.50.242-1.50.708
Fence and open+10.00.035+0.40.930-2.10.653-0.50.918-2.90.534+2.30.62347.4%173+2.80.557-2.20.636+0.80.855
Open+7.30.069-2.30.541-4.90.216-3.20.406-5.60.141-0.40.913-2.80.55744.6%327-4.90.195-1.90.624
Rectangle+12.20.002+2.60.489+0.10.987+1.70.654-0.70.852+4.50.242+2.20.636+4.90.19549.6%361+3.00.424
Octagon+9.20.022-0.40.907-3.00.448-1.30.731-3.70.327+1.50.708-0.80.855+1.90.624-3.00.42446.5%333
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted1,670
Win rate48.9%
Widest gap, 80+ matches-9.8 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Full fence57.5%+8.50.013188
Breakable full fence53.4%+4.50.209178
Half fence52.8%+3.90.300159
Rectangle51.6%+2.70.482155
Low fence47.7%-1.20.734174
Breakable half fence47.5%-1.40.688181
Open47.5%-1.40.723139
Fence and open46.1%-2.80.61678 ·
Single wall45.5%-3.50.348165
Octagon39.1%-9.80.009161
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 15.83 on 9 df, p 0.071

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence57.5%188+4.10.433+4.60.389+9.90.056+9.80.063+12.00.024+11.30.092+10.00.074+5.80.280+18.3<0.001
Breakable full fence-4.10.43353.4%178+0.50.921+5.90.267+5.70.287+7.90.143+7.20.288+5.90.298+1.80.749+14.20.009
Half fence-4.60.389-0.50.92152.8%159+5.30.328+5.10.350+7.40.184+6.70.334+5.30.357+1.20.829+13.70.014
Breakable half fence-9.90.056-5.90.267-5.30.32847.5%181-0.20.972+2.10.701+1.40.841+0.00.995-4.10.454+8.40.119
Low fence-9.80.063-5.70.287-5.10.350+0.20.97247.7%174+2.20.679+1.60.820+0.20.969-3.90.479+8.60.114
Single wall-12.00.024-7.90.143-7.40.184-2.10.701-2.20.67945.5%165-0.70.919-2.00.724-6.20.271+6.30.248
Fence and open-11.30.092-7.20.288-6.70.334-1.40.841-1.60.820+0.70.91946.1%78-1.30.851-5.50.432+7.00.301
Open-10.00.074-5.90.298-5.30.357-0.00.995-0.20.969+2.00.724+1.30.85147.5%139-4.10.479+8.30.145
Rectangle-5.80.280-1.80.749-1.20.829+4.10.454+3.90.479+6.20.271+5.50.432+4.10.47951.6%155+12.50.026
Octagon-18.3<0.001-14.20.009-13.70.014-8.40.119-8.60.114-6.30.248-7.00.301-8.30.145-12.50.02639.1%161
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted275
Win rate46.9%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open61.3%+14.40.08831 ·
Half fence61.1%+14.20.06736 ·
Breakable full fence51.5%+4.60.57233 ·
Full fence45.8%-1.10.91224 ·
Breakable half fence42.5%-4.40.54640 ·
Single wall40.7%-6.20.49927 ·
Rectangle40.0%-6.90.46825 ·
Low fence38.9%-8.00.48118 ·
Fence and open36.4%-10.60.47411 ·
Octagon36.0%-10.90.25225 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.13 on 9 df, p 0.425

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.8%24-5.70.672-15.30.244+3.30.795+6.90.653+5.10.714+9.50.599-15.50.254+5.80.680+9.80.484
Breakable full fence+5.70.67251.5%33-9.60.422+9.00.442+12.60.388+10.80.405+15.20.384-9.80.431+11.50.384+15.50.239
Half fence+15.30.244+9.60.42261.1%36+18.60.105+22.20.123+20.40.109+24.80.148-0.20.988+21.10.104+25.10.054
Breakable half fence-3.30.795-9.00.442-18.60.10542.5%40+3.60.796+1.80.886+6.10.714-18.80.116+2.50.842+6.50.603
Low fence-6.90.653-12.60.388-22.20.123-3.60.79638.9%18-1.90.901+2.50.892-22.40.130-1.10.941+2.90.847
Single wall-5.10.714-10.80.405-20.40.109-1.80.886+1.90.90140.7%27+4.40.802-20.60.118+0.70.957+4.70.726
Fence and open-9.50.599-15.20.384-24.80.148-6.10.714-2.50.892-4.40.80236.4%11-24.90.154-3.60.837+0.40.983
Open+15.50.254+9.80.431+0.20.988+18.80.116+22.40.130+20.60.118+24.90.15461.3%31+21.30.113+25.30.060
Rectangle-5.80.680-11.50.384-21.10.104-2.50.842+1.10.941-0.70.957+3.60.837-21.30.11340.0%25+4.00.771
Octagon-9.80.484-15.50.239-25.10.054-6.50.603-2.90.847-4.70.726-0.40.983-25.30.060-4.00.77136.0%25
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.