Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Sarah
Aoi vs Sarah in Virtua Fighter 5 REVO v1.10: Aoi wins 50.1% of 5,658 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Single wall | 53.4% | +3.3 | 0.107 | 541 | |
| Rectangle | 53.0% | +2.9 | 0.143 | 585 | |
| Full fence | 52.4% | +2.2 | 0.271 | 554 | |
| Low fence | 52.3% | +2.2 | 0.256 | 610 | |
| Half fence | 51.5% | +1.3 | 0.496 | 581 | |
| Fence and open | 51.1% | +1.0 | 0.713 | 305 | |
| Octagon | 49.1% | -1.0 | 0.613 | 566 | |
| Open | 48.1% | -2.0 | 0.332 | 532 | |
| Breakable full fence | 45.8% | -4.3 | 0.026 | 594 | |
| Breakable half fence | 44.9% | -5.2 | 0.011 | 537 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 18.52 on 9 df, p 0.030
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 52.4%554 | +6.60.026 | +0.90.766 | +7.50.014 | +0.10.986 | -1.10.722 | +1.20.736 | +4.20.164 | -0.60.828 | +3.20.280 |
| Breakable full fence | -6.60.026 | 45.8%594 | -5.70.052 | +0.90.758 | -6.50.024 | -7.60.010 | -5.40.128 | -2.30.434 | -7.20.013 | -3.30.257 |
| Half fence | -0.90.766 | +5.70.052 | 51.5%581 | +6.60.028 | -0.80.774 | -2.00.512 | +0.30.929 | +3.30.265 | -1.50.601 | +2.30.427 |
| Breakable half fence | -7.50.014 | -0.90.758 | -6.60.028 | 44.9%537 | -7.40.012 | -8.50.005 | -6.30.080 | -3.20.288 | -8.10.007 | -4.20.159 |
| Low fence | -0.10.986 | +6.50.024 | +0.80.774 | +7.40.012 | 52.3%610 | -1.10.703 | +1.10.743 | +4.20.159 | -0.70.810 | +3.20.276 |
| Single wall | +1.10.722 | +7.60.010 | +2.00.512 | +8.50.005 | +1.10.703 | 53.4%541 | +2.30.525 | +5.30.083 | +0.40.886 | +4.30.152 |
| Fence and open | -1.20.736 | +5.40.128 | -0.30.929 | +6.30.080 | -1.10.743 | -2.30.525 | 51.1%305 | +3.00.399 | -1.80.601 | +2.00.567 |
| Open | -4.20.164 | +2.30.434 | -3.30.265 | +3.20.288 | -4.20.159 | -5.30.083 | -3.00.399 | 48.1%532 | -4.90.104 | -1.00.741 |
| Rectangle | +0.60.828 | +7.20.013 | +1.50.601 | +8.10.007 | +0.70.810 | -0.40.886 | +1.80.601 | +4.90.104 | 53.0%585 | +3.90.189 |
| Octagon | -3.20.280 | +3.30.257 | -2.30.427 | +4.20.159 | -3.20.276 | -4.30.152 | -2.00.567 | +1.00.741 | -3.90.189 | 49.1%566 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 52.8% | +4.1 | 0.262 | 180 | |
| Full fence | 52.2% | +3.5 | 0.175 | 341 | |
| Half fence | 51.9% | +3.2 | 0.196 | 370 | |
| Low fence | 51.6% | +2.9 | 0.216 | 415 | |
| Single wall | 50.9% | +2.2 | 0.398 | 346 | |
| Rectangle | 49.8% | +1.0 | 0.661 | 396 | |
| Open | 49.2% | +0.5 | 0.833 | 335 | |
| Octagon | 47.0% | -1.7 | 0.496 | 370 | |
| Breakable full fence | 43.3% | -5.5 | 0.022 | 393 | |
| Breakable half fence | 42.8% | -5.9 | 0.019 | 353 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 16.57 on 9 df, p 0.056
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 52.2%341 | +8.90.016 | +0.30.935 | +9.40.013 | +0.60.862 | +1.30.727 | -0.60.900 | +3.00.444 | +2.50.507 | +5.20.168 |
| Breakable full fence | -8.90.016 | 43.3%393 | -8.60.017 | +0.50.895 | -8.30.018 | -7.60.039 | -9.50.034 | -6.00.106 | -6.50.068 | -3.80.296 |
| Half fence | -0.30.935 | +8.60.017 | 51.9%370 | +9.10.014 | +0.30.927 | +1.00.784 | -0.90.845 | +2.60.484 | +2.10.553 | +4.90.186 |
| Breakable half fence | -9.40.013 | -0.50.895 | -9.10.014 | 42.8%353 | -8.80.015 | -8.10.032 | -10.00.028 | -6.50.088 | -7.00.056 | -4.20.251 |
| Low fence | -0.60.862 | +8.30.018 | -0.30.927 | +8.80.015 | 51.6%415 | +0.70.848 | -1.20.786 | +2.30.529 | +1.80.605 | +4.50.204 |
| Single wall | -1.30.727 | +7.60.039 | -1.00.784 | +8.10.032 | -0.70.848 | 50.9%346 | -1.90.677 | +1.60.674 | +1.10.761 | +3.80.304 |
| Fence and open | +0.60.900 | +9.50.034 | +0.90.845 | +10.00.028 | +1.20.786 | +1.90.677 | 52.8%180 | +3.50.446 | +3.00.500 | +5.80.206 |
| Open | -3.00.444 | +6.00.106 | -2.60.484 | +6.50.088 | -2.30.529 | -1.60.674 | -3.50.446 | 49.2%335 | -0.50.894 | +2.20.555 |
| Rectangle | -2.50.507 | +6.50.068 | -2.10.553 | +7.00.056 | -1.80.605 | -1.10.761 | -3.00.500 | +0.50.894 | 49.8%396 | +2.70.452 |
| Octagon | -5.20.168 | +3.80.296 | -4.90.186 | +4.20.251 | -4.50.204 | -3.80.304 | -5.80.206 | -2.20.555 | -2.70.452 | 47.0%370 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Rectangle | 58.3% | +6.0 | 0.091 | 180 | |
| Single wall | 55.7% | +3.3 | 0.367 | 167 | |
| Low fence | 55.2% | +2.8 | 0.436 | 174 | |
| Full fence | 52.5% | +0.1 | 0.969 | 200 | |
| Octagon | 52.0% | -0.4 | 0.918 | 175 | |
| Breakable full fence | 51.7% | -0.7 | 0.847 | 178 | |
| Half fence | 50.3% | -2.1 | 0.546 | 185 | |
| Fence and open | 48.7% | -3.7 | 0.416 | 113 | |
| Breakable half fence | 48.3% | -4.1 | 0.254 | 176 | |
| Open | 45.9% | -6.4 | 0.075 | 172 |
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 8.76 on 9 df, p 0.460
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 52.5%200 | +0.80.874 | +2.20.662 | +4.20.416 | -2.70.605 | -3.20.542 | +3.80.515 | +6.60.206 | -5.80.253 | +0.50.923 |
| Breakable full fence | -0.80.874 | 51.7%178 | +1.40.787 | +3.40.524 | -3.50.512 | -4.00.456 | +3.00.616 | +5.80.282 | -6.60.206 | -0.30.953 |
| Half fence | -2.20.662 | -1.40.787 | 50.3%185 | +2.00.708 | -4.90.353 | -5.40.309 | +1.60.789 | +4.30.412 | -8.10.122 | -1.70.743 |
| Breakable half fence | -4.20.416 | -3.40.524 | -2.00.708 | 48.3%176 | -6.90.198 | -7.40.171 | -0.40.950 | +2.40.659 | -10.00.058 | -3.70.488 |
| Low fence | +2.70.605 | +3.50.512 | +4.90.353 | +6.90.198 | 55.2%174 | -0.50.924 | +6.50.281 | +9.20.086 | -3.20.548 | +3.20.552 |
| Single wall | +3.20.542 | +4.00.456 | +5.40.309 | +7.40.171 | +0.50.924 | 55.7%167 | +7.00.249 | +9.80.072 | -2.60.619 | +3.70.494 |
| Fence and open | -3.80.515 | -3.00.616 | -1.60.789 | +0.40.950 | -6.50.281 | -7.00.249 | 48.7%113 | +2.70.650 | -9.70.106 | -3.30.581 |
| Open | -6.60.206 | -5.80.282 | -4.30.412 | -2.40.659 | -9.20.086 | -9.80.072 | -2.70.650 | 45.9%172 | -12.40.020 | -6.10.258 |
| Rectangle | +5.80.253 | +6.60.206 | +8.10.122 | +10.00.058 | +3.20.548 | +2.60.619 | +9.70.106 | +12.40.020 | 58.3%180 | +6.30.230 |
| Octagon | -0.50.923 | +0.30.953 | +1.70.743 | +3.70.488 | -3.20.552 | -3.70.494 | +3.30.581 | +6.10.258 | -6.30.230 | 52.0%175 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Rectangle | 88.9% | +32.7 | 0.043 | 9 · | |
| Single wall | 71.4% | +15.2 | 0.079 | 28 · | |
| Breakable half fence | 62.5% | +6.3 | 0.713 | 8 · | |
| Octagon | 61.9% | +5.7 | 0.576 | 21 · | |
| Full fence | 53.9% | -2.3 | 0.860 | 13 · | |
| Half fence | 53.9% | -2.3 | 0.796 | 26 · | |
| Fence and open | 50.0% | -6.2 | 0.656 | 12 · | |
| Open | 48.0% | -8.2 | 0.377 | 25 · | |
| Breakable full fence | 43.5% | -12.7 | 0.191 | 23 · | |
| Low fence | 42.9% | -13.3 | 0.192 | 21 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 10.92 on 9 df, p 0.281
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 53.9%13 | +10.40.549 | +0.01.000 | -8.70.697 | +11.00.533 | -17.60.269 | +3.90.848 | +5.80.732 | -35.00.083 | -8.10.643 |
| Breakable full fence | -10.40.549 | 43.5%23 | -10.40.469 | -19.00.354 | +0.60.967 | -27.90.044 | -6.50.713 | -4.50.753 | -45.40.020 | -18.40.222 |
| Half fence | -0.01.000 | +10.40.469 | 53.9%26 | -8.70.666 | +11.00.454 | -17.60.181 | +3.90.825 | +5.80.676 | -35.00.061 | -8.10.579 |
| Breakable half fence | +8.70.697 | +19.00.354 | +8.70.666 | 62.5%8 | +19.60.344 | -8.90.629 | +12.50.582 | +14.50.475 | -26.40.200 | +0.60.976 |
| Low fence | -11.00.533 | -0.60.967 | -11.00.454 | -19.60.344 | 42.9%21 | -28.60.044 | -7.10.692 | -5.10.727 | -46.00.020 | -19.00.217 |
| Single wall | +17.60.269 | +27.90.044 | +17.60.181 | +8.90.629 | +28.60.044 | 71.4%28 | +21.40.193 | +23.40.082 | -17.50.288 | +9.50.482 |
| Fence and open | -3.90.848 | +6.50.713 | -3.90.825 | -12.50.582 | +7.10.692 | -21.40.193 | 50.0%12 | +2.00.909 | -38.90.061 | -11.90.506 |
| Open | -5.80.732 | +4.50.753 | -5.80.676 | -14.50.475 | +5.10.727 | -23.40.082 | -2.00.909 | 48.0%25 | -40.90.033 | -13.90.346 |
| Rectangle | +35.00.083 | +45.40.020 | +35.00.061 | +26.40.200 | +46.00.020 | +17.50.288 | +38.90.061 | +40.90.033 | 88.9%9 | +27.00.139 |
| Octagon | +8.10.643 | +18.40.222 | +8.10.579 | -0.60.976 | +19.00.217 | -9.50.482 | +11.90.506 | +13.90.346 | -27.00.139 | 61.9%21 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
