VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Sarah

Aoi vs Sarah in Virtua Fighter 5 REVO v1.10: Aoi wins 50.1% of 5,658 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted5,658
Win rate50.1%
Widest gap, 80+ matches-5.2 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Single wall53.4%+3.30.107541
Rectangle53.0%+2.90.143585
Full fence52.4%+2.20.271554
Low fence52.3%+2.20.256610
Half fence51.5%+1.30.496581
Fence and open51.1%+1.00.713305
Octagon49.1%-1.00.613566
Open48.1%-2.00.332532
Breakable full fence45.8%-4.30.026594
Breakable half fence44.9%-5.20.011537
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 18.52 on 9 df, p 0.030

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence52.4%554+6.60.026+0.90.766+7.50.014+0.10.986-1.10.722+1.20.736+4.20.164-0.60.828+3.20.280
Breakable full fence-6.60.02645.8%594-5.70.052+0.90.758-6.50.024-7.60.010-5.40.128-2.30.434-7.20.013-3.30.257
Half fence-0.90.766+5.70.05251.5%581+6.60.028-0.80.774-2.00.512+0.30.929+3.30.265-1.50.601+2.30.427
Breakable half fence-7.50.014-0.90.758-6.60.02844.9%537-7.40.012-8.50.005-6.30.080-3.20.288-8.10.007-4.20.159
Low fence-0.10.986+6.50.024+0.80.774+7.40.01252.3%610-1.10.703+1.10.743+4.20.159-0.70.810+3.20.276
Single wall+1.10.722+7.60.010+2.00.512+8.50.005+1.10.70353.4%541+2.30.525+5.30.083+0.40.886+4.30.152
Fence and open-1.20.736+5.40.128-0.30.929+6.30.080-1.10.743-2.30.52551.1%305+3.00.399-1.80.601+2.00.567
Open-4.20.164+2.30.434-3.30.265+3.20.288-4.20.159-5.30.083-3.00.39948.1%532-4.90.104-1.00.741
Rectangle+0.60.828+7.20.013+1.50.601+8.10.007+0.70.810-0.40.886+1.80.601+4.90.10453.0%585+3.90.189
Octagon-3.20.280+3.30.257-2.30.427+4.20.159-3.20.276-4.30.152-2.00.567+1.00.741-3.90.18949.1%566
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted3,671
Win rate48.7%
Widest gap, 80+ matches-5.9 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open52.8%+4.10.262180
Full fence52.2%+3.50.175341
Half fence51.9%+3.20.196370
Low fence51.6%+2.90.216415
Single wall50.9%+2.20.398346
Rectangle49.8%+1.00.661396
Open49.2%+0.50.833335
Octagon47.0%-1.70.496370
Breakable full fence43.3%-5.50.022393
Breakable half fence42.8%-5.90.019353
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 16.57 on 9 df, p 0.056

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence52.2%341+8.90.016+0.30.935+9.40.013+0.60.862+1.30.727-0.60.900+3.00.444+2.50.507+5.20.168
Breakable full fence-8.90.01643.3%393-8.60.017+0.50.895-8.30.018-7.60.039-9.50.034-6.00.106-6.50.068-3.80.296
Half fence-0.30.935+8.60.01751.9%370+9.10.014+0.30.927+1.00.784-0.90.845+2.60.484+2.10.553+4.90.186
Breakable half fence-9.40.013-0.50.895-9.10.01442.8%353-8.80.015-8.10.032-10.00.028-6.50.088-7.00.056-4.20.251
Low fence-0.60.862+8.30.018-0.30.927+8.80.01551.6%415+0.70.848-1.20.786+2.30.529+1.80.605+4.50.204
Single wall-1.30.727+7.60.039-1.00.784+8.10.032-0.70.84850.9%346-1.90.677+1.60.674+1.10.761+3.80.304
Fence and open+0.60.900+9.50.034+0.90.845+10.00.028+1.20.786+1.90.67752.8%180+3.50.446+3.00.500+5.80.206
Open-3.00.444+6.00.106-2.60.484+6.50.088-2.30.529-1.60.674-3.50.44649.2%335-0.50.894+2.20.555
Rectangle-2.50.507+6.50.068-2.10.553+7.00.056-1.80.605-1.10.761-3.00.500+0.50.89449.8%396+2.70.452
Octagon-5.20.168+3.80.296-4.90.186+4.20.251-4.50.204-3.80.304-5.80.206-2.20.555-2.70.45247.0%370
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted1,793
Win rate52.4%
Widest gap, 80+ matches-6.4 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Rectangle58.3%+6.00.091180
Single wall55.7%+3.30.367167
Low fence55.2%+2.80.436174
Full fence52.5%+0.10.969200
Octagon52.0%-0.40.918175
Breakable full fence51.7%-0.70.847178
Half fence50.3%-2.10.546185
Fence and open48.7%-3.70.416113
Breakable half fence48.3%-4.10.254176
Open45.9%-6.40.075172
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.76 on 9 df, p 0.460

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence52.5%200+0.80.874+2.20.662+4.20.416-2.70.605-3.20.542+3.80.515+6.60.206-5.80.253+0.50.923
Breakable full fence-0.80.87451.7%178+1.40.787+3.40.524-3.50.512-4.00.456+3.00.616+5.80.282-6.60.206-0.30.953
Half fence-2.20.662-1.40.78750.3%185+2.00.708-4.90.353-5.40.309+1.60.789+4.30.412-8.10.122-1.70.743
Breakable half fence-4.20.416-3.40.524-2.00.70848.3%176-6.90.198-7.40.171-0.40.950+2.40.659-10.00.058-3.70.488
Low fence+2.70.605+3.50.512+4.90.353+6.90.19855.2%174-0.50.924+6.50.281+9.20.086-3.20.548+3.20.552
Single wall+3.20.542+4.00.456+5.40.309+7.40.171+0.50.92455.7%167+7.00.249+9.80.072-2.60.619+3.70.494
Fence and open-3.80.515-3.00.616-1.60.789+0.40.950-6.50.281-7.00.24948.7%113+2.70.650-9.70.106-3.30.581
Open-6.60.206-5.80.282-4.30.412-2.40.659-9.20.086-9.80.072-2.70.65045.9%172-12.40.020-6.10.258
Rectangle+5.80.253+6.60.206+8.10.122+10.00.058+3.20.548+2.60.619+9.70.106+12.40.02058.3%180+6.30.230
Octagon-0.50.923+0.30.953+1.70.743+3.70.488-3.20.552-3.70.494+3.30.581+6.10.258-6.30.23052.0%175
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted194
Win rate56.2%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Rectangle88.9%+32.70.0439 ·
Single wall71.4%+15.20.07928 ·
Breakable half fence62.5%+6.30.7138 ·
Octagon61.9%+5.70.57621 ·
Full fence53.9%-2.30.86013 ·
Half fence53.9%-2.30.79626 ·
Fence and open50.0%-6.20.65612 ·
Open48.0%-8.20.37725 ·
Breakable full fence43.5%-12.70.19123 ·
Low fence42.9%-13.30.19221 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.92 on 9 df, p 0.281

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence53.9%13+10.40.549+0.01.000-8.70.697+11.00.533-17.60.269+3.90.848+5.80.732-35.00.083-8.10.643
Breakable full fence-10.40.54943.5%23-10.40.469-19.00.354+0.60.967-27.90.044-6.50.713-4.50.753-45.40.020-18.40.222
Half fence-0.01.000+10.40.46953.9%26-8.70.666+11.00.454-17.60.181+3.90.825+5.80.676-35.00.061-8.10.579
Breakable half fence+8.70.697+19.00.354+8.70.66662.5%8+19.60.344-8.90.629+12.50.582+14.50.475-26.40.200+0.60.976
Low fence-11.00.533-0.60.967-11.00.454-19.60.34442.9%21-28.60.044-7.10.692-5.10.727-46.00.020-19.00.217
Single wall+17.60.269+27.90.044+17.60.181+8.90.629+28.60.04471.4%28+21.40.193+23.40.082-17.50.288+9.50.482
Fence and open-3.90.848+6.50.713-3.90.825-12.50.582+7.10.692-21.40.19350.0%12+2.00.909-38.90.061-11.90.506
Open-5.80.732+4.50.753-5.80.676-14.50.475+5.10.727-23.40.082-2.00.90948.0%25-40.90.033-13.90.346
Rectangle+35.00.083+45.40.020+35.00.061+26.40.200+46.00.020+17.50.288+38.90.061+40.90.03388.9%9+27.00.139
Octagon+8.10.643+18.40.222+8.10.579-0.60.976+19.00.217-9.50.482+11.90.506+13.90.346-27.00.13961.9%21
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.