VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Sarah

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Matches counted1,745
Win rate51.5%
Widest swing-6.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle57.3%+5.90.115164
Single wall56.2%+4.80.180176
Low fence55.2%+3.80.297172
Full fence52.2%+0.70.838184
Octagon51.1%-0.30.928176
Breakable full fence48.3%-3.10.375178
Fence and open48.2%-3.30.477110
Breakable half fence47.8%-3.70.332157
Half fence47.3%-4.20.230184
Open45.2%-6.20.090168
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.66 on 9 df, p 0.299

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence52.2%184+3.90.463+4.90.348+4.40.418-3.10.563-4.10.438+4.00.508+6.90.194-5.20.336+1.00.844
Breakable full fence-3.90.46348.3%178+1.00.844+0.50.921-6.90.195-7.90.135+0.10.983+3.10.567-9.00.096-2.80.595
Half fence-4.90.348-1.00.84447.3%184-0.50.928-8.00.134-9.00.089-0.90.881+2.00.701-10.00.061-3.90.465
Breakable half fence-4.40.418-0.50.921+0.50.92847.8%157-7.50.176-8.50.122-0.40.947+2.50.647-9.60.087-3.40.540
Low fence+3.10.563+6.90.195+8.00.134+7.50.17655.2%172-1.00.848+7.00.247+10.00.065-2.10.700+4.10.444
Single wall+4.10.438+7.90.135+9.00.089+8.50.122+1.00.84856.2%176+8.10.183+11.00.041-1.10.843+5.10.336
Fence and open-4.00.508-0.10.983+0.90.881+0.40.947-7.00.247-8.10.18348.2%110+2.90.630-9.10.137-3.00.627
Open-6.90.194-3.10.567-2.00.701-2.50.647-10.00.065-11.00.041-2.90.63045.2%168-12.10.028-5.90.274
Rectangle+5.20.336+9.00.096+10.00.061+9.60.087+2.10.700+1.10.843+9.10.137+12.10.02857.3%164+6.20.253
Octagon-1.00.844+2.80.595+3.90.465+3.40.540-4.10.444-5.10.336+3.00.627+5.90.274-6.20.25351.1%176
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,596
Win rate51.1%
Widest swing-6.7 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle55.8%+4.70.216156
Low fence55.1%+4.10.285156
Single wall53.9%+2.80.464156
Full fence52.3%+1.20.730174
Octagon50.6%-0.50.907160
Breakable full fence49.4%-1.70.652160
Fence and open48.0%-3.10.52598
Breakable half fence47.7%-3.40.383153
Half fence47.2%-3.80.302163
Open44.4%-6.70.084151
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.76 on 9 df, p 0.558

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence52.3%174+2.90.593+5.10.353+4.60.408-2.80.607-1.60.779+4.30.492+7.90.154-3.50.528+1.70.760
Breakable full fence-2.90.59349.4%160+2.10.701+1.70.769-5.80.306-4.50.427+1.40.825+5.00.377-6.40.255-1.20.823
Half fence-5.10.353-2.10.70147.2%163-0.50.933-7.90.159-6.60.238-0.70.910+2.90.610-8.50.128-3.40.543
Breakable half fence-4.60.408-1.70.769+0.50.93347.7%153-7.40.192-6.10.281-0.20.970+3.30.559-8.10.156-2.90.606
Low fence+2.80.607+5.80.306+7.90.159+7.40.19255.1%156+1.30.820+7.20.265+10.80.059-0.60.909+4.50.423
Single wall+1.60.779+4.50.427+6.60.238+6.10.281-1.30.82053.9%156+5.90.361+9.50.097-1.90.733+3.20.567
Fence and open-4.30.492-1.40.825+0.70.910+0.20.970-7.20.265-5.90.36148.0%98+3.60.579-7.80.225-2.70.678
Open-7.90.154-5.00.377-2.90.610-3.30.559-10.80.059-9.50.097-3.60.57944.4%151-11.40.046-6.20.270
Rectangle+3.50.528+6.40.255+8.50.128+8.10.156+0.60.909+1.90.733+7.80.225+11.40.04655.8%156+5.20.360
Octagon-1.70.760+1.20.823+3.40.543+2.90.606-4.50.423-3.20.567+2.70.678+6.20.270-5.20.36050.6%160
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted149
Win rate55.7%
Widest swing31.8 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle87.5%+31.80.0638 ·
Single wall75.0%+19.30.06220 ·
Low fence56.2%+0.60.96316 ·
Octagon56.2%+0.60.96316 ·
Open52.9%-2.80.80717 ·
Breakable half fence50.0%-5.70.8164 ·
Full fence50.0%-5.70.70710 ·
Fence and open50.0%-5.70.67812 ·
Half fence47.6%-8.10.42121 ·
Breakable full fence38.9%-16.80.12618 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.31 on 9 df, p 0.409

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.0%10+11.10.569+2.40.901+0.01.000-6.20.756-25.00.171+0.01.000-2.90.883-37.50.094-6.20.756
Breakable full fence-11.10.56938.9%18-8.70.584-11.10.683-17.40.311-36.10.024-11.10.547-14.10.404-48.60.022-17.40.311
Half fence-2.40.901+8.70.58447.6%21-2.40.930-8.60.603-27.40.072-2.40.895-5.30.744-39.90.051-8.60.603
Breakable half fence-0.01.000+11.10.683+2.40.93050.0%4-6.20.822-25.00.315+0.01.000-2.90.916-37.50.157-6.20.822
Low fence+6.20.756+17.40.311+8.60.603+6.20.82256.2%16-18.80.236+6.20.743+3.30.849-31.20.126+0.01.000
Single wall+25.00.171+36.10.024+27.40.072+25.00.315+18.80.23675.0%20+25.00.149+22.10.161-12.50.466+18.80.236
Fence and open-0.01.000+11.10.547+2.40.895-0.01.000-6.20.743-25.00.14950.0%12-2.90.876-37.50.085-6.20.743
Open+2.90.883+14.10.404+5.30.744+2.90.916-3.30.849-22.10.161+2.90.87652.9%17-34.60.093-3.30.849
Rectangle+37.50.094+48.60.022+39.90.051+37.50.157+31.20.126+12.50.466+37.50.085+34.60.09387.5%8+31.20.126
Octagon+6.20.756+17.40.311+8.60.603+6.20.822-0.01.000-18.80.236+6.20.743+3.30.849-31.20.12656.2%16
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.