VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Pai

Aoi vs Pai in Virtua Fighter 5 REVO v1.10: Aoi wins 46.6% of 5,929 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted5,929
Win rate46.6%
Widest gap, 80+ matches3.9 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open50.5%+3.90.172291
Rectangle48.6%+2.00.300609
Breakable half fence48.4%+1.70.353637
Full fence46.9%+0.20.906587
Low fence46.5%-0.10.974595
Single wall46.5%-0.10.946598
Breakable full fence45.8%-0.80.668620
Open45.0%-1.60.417571
Half fence44.4%-2.20.256590
Octagon44.0%-2.60.211538
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.84 on 9 df, p 0.654

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.9%587+1.00.717+2.40.400-1.50.599+0.30.919+0.40.901-3.70.306+1.80.530-1.80.543+2.80.347
Breakable full fence-1.00.71745.8%620+1.40.625-2.50.366-0.70.794-0.70.811-4.70.184+0.80.782-2.80.326+1.80.549
Half fence-2.40.400-1.40.62544.4%590-3.90.166-2.10.458-2.10.471-6.10.087-0.60.837-4.20.145+0.40.905
Breakable half fence+1.50.599+2.50.366+3.90.16648.4%637+1.80.528+1.90.512-2.20.541+3.30.245-0.20.929+4.30.141
Low fence-0.30.919+0.70.794+2.10.458-1.80.52846.5%595+0.10.982-4.00.268+1.50.596-2.00.476+2.50.398
Single wall-0.40.901+0.70.811+2.10.471-1.90.512-0.10.98246.5%598-4.00.259+1.50.612-2.10.462+2.40.410
Fence and open+3.70.306+4.70.184+6.10.087+2.20.541+4.00.268+4.00.25950.5%291+5.50.125+1.90.592+6.50.075
Open-1.80.530-0.80.782+0.60.837-3.30.245-1.50.596-1.50.612-5.50.12545.0%571-3.60.216+1.00.749
Rectangle+1.80.543+2.80.326+4.20.145+0.20.929+2.00.476+2.10.462-1.90.592+3.60.21648.6%609+4.50.123
Octagon-2.80.347-1.80.549-0.40.905-4.30.141-2.50.398-2.40.410-6.50.075-1.00.749-4.50.12344.0%538
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted4,020
Win rate45.8%
Widest gap, 80+ matches-3.4 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Rectangle48.3%+2.50.298404
Fence and open48.1%+2.30.529183
Full fence47.8%+1.90.407404
Single wall47.7%+1.90.439388
Breakable half fence46.8%+0.90.689415
Low fence44.9%-0.90.699392
Breakable full fence44.2%-1.60.483403
Octagon43.9%-1.90.429396
Half fence43.9%-1.90.413401
Open42.4%-3.40.144408
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.28 on 9 df, p 0.711

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence47.8%404+3.60.304+3.90.269+1.00.769+2.90.416+0.10.979-0.30.944+5.40.124-0.50.888+3.80.277
Breakable full fence-3.60.30444.2%403+0.30.937-2.60.459-0.70.836-3.50.322-3.90.377+1.80.612-4.10.243+0.20.948
Half fence-3.90.269-0.30.93743.9%401-2.90.413-1.00.775-3.80.285-4.20.344+1.50.669-4.40.213-0.10.989
Breakable half fence-1.00.769+2.60.459+2.90.41346.8%415+1.90.598-0.90.791-1.30.762+4.30.210-1.50.663+2.80.422
Low fence-2.90.416+0.70.836+1.00.775-1.90.59844.9%392-2.80.436-3.20.475+2.50.477-3.40.341+1.00.787
Single wall-0.10.979+3.50.322+3.80.285+0.90.791+2.80.43647.7%388-0.40.928+5.30.135-0.60.869+3.70.293
Fence and open+0.30.944+3.90.377+4.20.344+1.30.762+3.20.475+0.40.92848.1%183+5.70.198-0.20.968+4.20.351
Open-5.40.124-1.80.612-1.50.669-4.30.210-2.50.477-5.30.135-5.70.19842.4%408-5.90.093-1.50.660
Rectangle+0.50.888+4.10.243+4.40.213+1.50.663+3.40.341+0.60.869+0.20.968+5.90.09348.3%404+4.30.220
Octagon-3.80.277-0.20.948+0.10.989-2.80.422-1.00.787-3.70.293-4.20.351+1.50.660-4.30.22043.9%396
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted1,619
Win rate48.8%
Widest gap, 80+ matches-5.7 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open53.9%+5.10.285102
Breakable half fence52.5%+3.80.262196
Rectangle51.5%+2.60.461173
Open51.2%+2.40.575129
Breakable full fence49.2%+0.40.899193
Low fence49.1%+0.30.942161
Full fence46.8%-2.00.616139
Half fence46.3%-2.50.502162
Single wall43.2%-5.60.108185
Octagon43.1%-5.70.203116
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.38 on 9 df, p 0.597

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.8%139-2.50.658+0.50.936-5.80.296-2.30.690+3.50.528-7.20.272-4.40.472-4.70.411+3.70.559
Breakable full fence+2.50.65849.2%193+2.90.582-3.30.511+0.10.977+6.00.244-4.70.443-1.90.733-2.20.671+6.10.297
Half fence-0.50.936-2.90.58246.3%162-6.20.239-2.80.618+3.10.568-7.60.228-4.90.409-5.20.346+3.20.598
Breakable half fence+5.80.296+3.30.511+6.20.23952.5%196+3.50.512+9.30.069-1.40.822+1.40.806+1.10.832+9.40.107
Low fence+2.30.690-0.10.977+2.80.618-3.50.51249.1%161+5.80.278-4.80.443-2.10.723-2.40.664+6.00.326
Single wall-3.50.528-6.00.244-3.10.568-9.30.069-5.80.27843.2%185-10.70.083-7.90.166-8.20.120+0.10.981
Fence and open+7.20.272+4.70.443+7.60.228+1.40.822+4.80.443+10.70.08353.9%102+2.80.677+2.50.691+10.80.111
Open+4.40.472+1.90.733+4.90.409-1.40.806+2.10.723+7.90.166-2.80.67751.2%129-0.30.961+8.10.207
Rectangle+4.70.411+2.20.671+5.20.346-1.10.832+2.40.664+8.20.120-2.50.691+0.30.96151.5%173+8.30.164
Octagon-3.70.559-6.10.297-3.20.598-9.40.107-6.00.326-0.10.981-10.80.111-8.10.207-8.30.16443.1%116
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted290
Win rate45.5%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open66.7%+21.10.2936 ·
Open52.9%+7.40.35534 ·
Low fence52.4%+6.90.33442 ·
Single wall52.0%+6.50.49625 ·
Octagon50.0%+4.50.63026 ·
Breakable full fence45.8%+0.30.97424 ·
Breakable half fence42.3%-3.20.73126 ·
Half fence40.7%-4.80.60127 ·
Full fence38.6%-6.90.32044 ·
Rectangle37.5%-8.00.33432 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 5.24 on 9 df, p 0.813

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence38.6%44-7.20.564-2.10.860-3.70.762-13.70.201-13.40.282-28.00.192-14.30.208+1.10.920-11.40.353
Breakable full fence+7.20.56445.8%24+5.10.714+3.50.802-6.50.609-6.20.666-20.80.361-7.10.594+8.30.530-4.20.768
Half fence+2.10.860-5.10.71440.7%27-1.60.908-11.60.345-11.30.416-25.90.249-12.20.343+3.20.799-9.30.498
Breakable half fence+3.70.762-3.50.802+1.60.90842.3%26-10.10.419-9.70.488-24.40.281-10.60.414+4.80.710-7.70.578
Low fence+13.70.201+6.50.609+11.60.345+10.10.41952.4%42+0.40.976-14.30.511-0.60.961+14.90.203+2.40.849
Single wall+13.40.282+6.20.666+11.30.416+9.70.488-0.40.97652.0%25-14.70.517-0.90.943+14.50.274+2.00.886
Fence and open+28.00.192+20.80.361+25.90.249+24.40.281+14.30.511+14.70.51766.7%6+13.70.533+29.20.184+16.70.461
Open+14.30.208+7.10.594+12.20.343+10.60.414+0.60.961+0.90.943-13.70.53352.9%34+15.40.208+2.90.821
Rectangle-1.10.920-8.30.530-3.20.799-4.80.710-14.90.203-14.50.274-29.20.184-15.40.20837.5%32-12.50.339
Octagon+11.40.353+4.20.768+9.30.498+7.70.578-2.40.849-2.00.886-16.70.461-2.90.821+12.50.33950.0%26
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.