VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Pai

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,544
Win rate49.9%
Widest swing7.4 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open57.3%+7.40.15289
Open55.4%+5.40.194130
Breakable half fence52.7%+2.80.423186
Breakable full fence52.2%+2.30.514180
Low fence50.9%+1.00.791165
Rectangle48.5%-1.40.695167
Half fence46.0%-3.90.313152
Full fence46.0%-3.90.336139
Single wall46.0%-3.90.270176
Octagon44.1%-5.80.224102
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.82 on 9 df, p 0.454

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.0%139-6.20.274-0.00.999-6.70.236-4.90.398+0.00.997-11.30.097-9.30.126-2.50.668+1.90.767
Breakable full fence+6.20.27452.2%180+6.20.263-0.50.929+1.30.807+6.20.242-5.10.431-3.20.582+3.70.489+8.10.191
Half fence+0.00.999-6.20.26346.0%152-6.60.225-4.90.387+0.00.996-11.20.092-9.30.118-2.50.662+1.90.761
Breakable half fence+6.70.236+0.50.929+6.60.22552.7%186+1.80.739+6.70.205-4.60.472-2.70.636+4.20.432+8.60.164
Low fence+4.90.398-1.30.807+4.90.387-1.80.73950.9%165+4.90.367-6.40.330-4.50.445+2.40.661+6.80.281
Single wall-0.00.997-6.20.242-0.00.996-6.70.205-4.90.36746.0%176-11.30.083-9.40.105-2.50.646+1.90.758
Fence and open+11.30.097+5.10.431+11.20.092+4.60.472+6.40.330+11.30.08357.3%89+1.90.779+8.80.180+13.20.069
Open+9.30.126+3.20.582+9.30.118+2.70.636+4.50.445+9.40.105-1.90.77955.4%130+6.90.239+11.30.088
Rectangle+2.50.668-3.70.489+2.50.662-4.20.432-2.40.661+2.50.646-8.80.180-6.90.23948.5%167+4.40.484
Octagon-1.90.767-8.10.191-1.90.761-8.60.164-6.80.281-1.90.758-13.20.069-11.30.088-4.40.48444.1%102
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,348
Win rate49.7%
Widest swing-8.3 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open56.6%+6.90.19383
Open53.9%+4.20.375102
Breakable half fence53.7%+4.00.280164
Breakable full fence52.2%+2.50.504161
Rectangle50.0%+0.30.941138
Low fence49.2%-0.50.913134
Half fence46.8%-2.90.464139
Full fence45.9%-3.80.379122
Single wall45.1%-4.60.208162
Octagon41.4%-8.30.10887
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.72 on 9 df, p 0.464

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.9%122-6.30.296-0.90.889-7.80.194-3.40.592+0.80.888-10.70.132-8.00.232-4.10.509+4.50.516
Breakable full fence+6.30.29652.2%161+5.40.350-1.50.789+2.90.617+7.10.201-4.50.509-1.80.782+2.20.708+10.80.105
Half fence+0.90.889-5.40.35046.8%139-6.90.232-2.50.680+1.70.768-9.90.155-7.20.272-3.20.590+5.40.428
Breakable half fence+7.80.194+1.50.789+6.90.23253.7%164+4.40.449+8.60.121-3.00.658-0.30.967+3.70.526+12.30.064
Low fence+3.40.592-2.90.617+2.50.680-4.40.44949.2%134+4.20.472-7.40.291-4.70.477-0.80.902+7.90.251
Single wall-0.80.888-7.10.201-1.70.768-8.60.121-4.20.47245.1%162-11.60.087-8.90.161-4.90.393+3.70.577
Fence and open+10.70.132+4.50.509+9.90.155+3.00.658+7.40.291+11.60.08756.6%83+2.70.713+6.60.339+15.20.047
Open+8.00.232+1.80.782+7.20.272+0.30.967+4.70.477+8.90.161-2.70.71353.9%102+3.90.548+12.50.085
Rectangle+4.10.509-2.20.708+3.20.590-3.70.526+0.80.902+4.90.393-6.60.339-3.90.54850.0%138+8.60.207
Octagon-4.50.516-10.80.105-5.40.428-12.30.064-7.90.251-3.70.577-15.20.047-12.50.085-8.60.20741.4%87
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted196
Win rate51.5%
Widest swing15.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open66.7%+15.10.4516 ·
Open60.7%+9.20.29428 ·
Octagon60.0%+8.50.49515 ·
Low fence58.1%+6.50.42831 ·
Single wall57.1%+5.60.66314 ·
Breakable full fence52.6%+1.10.92019 ·
Full fence47.1%-4.50.69917 ·
Breakable half fence45.5%-6.10.54522 ·
Rectangle41.4%-10.20.23629 ·
Half fence38.5%-13.10.32913 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 5.17 on 9 df, p 0.819

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence47.1%17-5.60.738+8.60.638+1.60.921-11.00.464-10.10.576-19.60.408-13.70.371+5.70.708-12.90.464
Breakable full fence+5.60.73852.6%19+14.20.430+7.20.647-5.40.707-4.50.797-14.00.546-8.10.582+11.20.444-7.40.667
Half fence-8.60.638-14.20.43038.5%13-7.00.686-19.60.235-18.70.332-28.20.252-22.20.184-2.90.859-21.50.256
Breakable half fence-1.60.921-7.20.647+7.00.68645.5%22-12.60.365-11.70.494-21.20.357-15.30.283+4.10.771-14.60.385
Low fence+11.00.464+5.40.707+19.60.235+12.60.36558.1%31+0.90.954-8.60.694-2.60.836+16.70.196-1.90.901
Single wall+10.10.576+4.50.797+18.70.332+11.70.494-0.90.95457.1%14-9.50.690-3.60.824+15.80.331-2.90.876
Fence and open+19.60.408+14.00.546+28.20.252+21.20.357+8.60.694+9.50.69066.7%6+6.00.785+25.30.258+6.70.776
Open+13.70.371+8.10.582+22.20.184+15.30.283+2.60.836+3.60.824-6.00.78560.7%28+19.30.144+0.70.964
Rectangle-5.70.708-11.20.444+2.90.859-4.10.771-16.70.196-15.80.331-25.30.258-19.30.14441.4%29-18.60.241
Octagon+12.90.464+7.40.667+21.50.256+14.60.385+1.90.901+2.90.876-6.70.776-0.70.964+18.60.24160.0%15
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.