Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Pai
Aoi vs Pai in Virtua Fighter 5 REVO v1.10: Aoi wins 46.6% of 5,929 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 50.5% | +3.9 | 0.172 | 291 | |
| Rectangle | 48.6% | +2.0 | 0.300 | 609 | |
| Breakable half fence | 48.4% | +1.7 | 0.353 | 637 | |
| Full fence | 46.9% | +0.2 | 0.906 | 587 | |
| Low fence | 46.5% | -0.1 | 0.974 | 595 | |
| Single wall | 46.5% | -0.1 | 0.946 | 598 | |
| Breakable full fence | 45.8% | -0.8 | 0.668 | 620 | |
| Open | 45.0% | -1.6 | 0.417 | 571 | |
| Half fence | 44.4% | -2.2 | 0.256 | 590 | |
| Octagon | 44.0% | -2.6 | 0.211 | 538 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 6.84 on 9 df, p 0.654
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 46.9%587 | +1.00.717 | +2.40.400 | -1.50.599 | +0.30.919 | +0.40.901 | -3.70.306 | +1.80.530 | -1.80.543 | +2.80.347 |
| Breakable full fence | -1.00.717 | 45.8%620 | +1.40.625 | -2.50.366 | -0.70.794 | -0.70.811 | -4.70.184 | +0.80.782 | -2.80.326 | +1.80.549 |
| Half fence | -2.40.400 | -1.40.625 | 44.4%590 | -3.90.166 | -2.10.458 | -2.10.471 | -6.10.087 | -0.60.837 | -4.20.145 | +0.40.905 |
| Breakable half fence | +1.50.599 | +2.50.366 | +3.90.166 | 48.4%637 | +1.80.528 | +1.90.512 | -2.20.541 | +3.30.245 | -0.20.929 | +4.30.141 |
| Low fence | -0.30.919 | +0.70.794 | +2.10.458 | -1.80.528 | 46.5%595 | +0.10.982 | -4.00.268 | +1.50.596 | -2.00.476 | +2.50.398 |
| Single wall | -0.40.901 | +0.70.811 | +2.10.471 | -1.90.512 | -0.10.982 | 46.5%598 | -4.00.259 | +1.50.612 | -2.10.462 | +2.40.410 |
| Fence and open | +3.70.306 | +4.70.184 | +6.10.087 | +2.20.541 | +4.00.268 | +4.00.259 | 50.5%291 | +5.50.125 | +1.90.592 | +6.50.075 |
| Open | -1.80.530 | -0.80.782 | +0.60.837 | -3.30.245 | -1.50.596 | -1.50.612 | -5.50.125 | 45.0%571 | -3.60.216 | +1.00.749 |
| Rectangle | +1.80.543 | +2.80.326 | +4.20.145 | +0.20.929 | +2.00.476 | +2.10.462 | -1.90.592 | +3.60.216 | 48.6%609 | +4.50.123 |
| Octagon | -2.80.347 | -1.80.549 | -0.40.905 | -4.30.141 | -2.50.398 | -2.40.410 | -6.50.075 | -1.00.749 | -4.50.123 | 44.0%538 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Rectangle | 48.3% | +2.5 | 0.298 | 404 | |
| Fence and open | 48.1% | +2.3 | 0.529 | 183 | |
| Full fence | 47.8% | +1.9 | 0.407 | 404 | |
| Single wall | 47.7% | +1.9 | 0.439 | 388 | |
| Breakable half fence | 46.8% | +0.9 | 0.689 | 415 | |
| Low fence | 44.9% | -0.9 | 0.699 | 392 | |
| Breakable full fence | 44.2% | -1.6 | 0.483 | 403 | |
| Octagon | 43.9% | -1.9 | 0.429 | 396 | |
| Half fence | 43.9% | -1.9 | 0.413 | 401 | |
| Open | 42.4% | -3.4 | 0.144 | 408 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 6.28 on 9 df, p 0.711
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 47.8%404 | +3.60.304 | +3.90.269 | +1.00.769 | +2.90.416 | +0.10.979 | -0.30.944 | +5.40.124 | -0.50.888 | +3.80.277 |
| Breakable full fence | -3.60.304 | 44.2%403 | +0.30.937 | -2.60.459 | -0.70.836 | -3.50.322 | -3.90.377 | +1.80.612 | -4.10.243 | +0.20.948 |
| Half fence | -3.90.269 | -0.30.937 | 43.9%401 | -2.90.413 | -1.00.775 | -3.80.285 | -4.20.344 | +1.50.669 | -4.40.213 | -0.10.989 |
| Breakable half fence | -1.00.769 | +2.60.459 | +2.90.413 | 46.8%415 | +1.90.598 | -0.90.791 | -1.30.762 | +4.30.210 | -1.50.663 | +2.80.422 |
| Low fence | -2.90.416 | +0.70.836 | +1.00.775 | -1.90.598 | 44.9%392 | -2.80.436 | -3.20.475 | +2.50.477 | -3.40.341 | +1.00.787 |
| Single wall | -0.10.979 | +3.50.322 | +3.80.285 | +0.90.791 | +2.80.436 | 47.7%388 | -0.40.928 | +5.30.135 | -0.60.869 | +3.70.293 |
| Fence and open | +0.30.944 | +3.90.377 | +4.20.344 | +1.30.762 | +3.20.475 | +0.40.928 | 48.1%183 | +5.70.198 | -0.20.968 | +4.20.351 |
| Open | -5.40.124 | -1.80.612 | -1.50.669 | -4.30.210 | -2.50.477 | -5.30.135 | -5.70.198 | 42.4%408 | -5.90.093 | -1.50.660 |
| Rectangle | +0.50.888 | +4.10.243 | +4.40.213 | +1.50.663 | +3.40.341 | +0.60.869 | +0.20.968 | +5.90.093 | 48.3%404 | +4.30.220 |
| Octagon | -3.80.277 | -0.20.948 | +0.10.989 | -2.80.422 | -1.00.787 | -3.70.293 | -4.20.351 | +1.50.660 | -4.30.220 | 43.9%396 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 53.9% | +5.1 | 0.285 | 102 | |
| Breakable half fence | 52.5% | +3.8 | 0.262 | 196 | |
| Rectangle | 51.5% | +2.6 | 0.461 | 173 | |
| Open | 51.2% | +2.4 | 0.575 | 129 | |
| Breakable full fence | 49.2% | +0.4 | 0.899 | 193 | |
| Low fence | 49.1% | +0.3 | 0.942 | 161 | |
| Full fence | 46.8% | -2.0 | 0.616 | 139 | |
| Half fence | 46.3% | -2.5 | 0.502 | 162 | |
| Single wall | 43.2% | -5.6 | 0.108 | 185 | |
| Octagon | 43.1% | -5.7 | 0.203 | 116 |
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 7.38 on 9 df, p 0.597
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 46.8%139 | -2.50.658 | +0.50.936 | -5.80.296 | -2.30.690 | +3.50.528 | -7.20.272 | -4.40.472 | -4.70.411 | +3.70.559 |
| Breakable full fence | +2.50.658 | 49.2%193 | +2.90.582 | -3.30.511 | +0.10.977 | +6.00.244 | -4.70.443 | -1.90.733 | -2.20.671 | +6.10.297 |
| Half fence | -0.50.936 | -2.90.582 | 46.3%162 | -6.20.239 | -2.80.618 | +3.10.568 | -7.60.228 | -4.90.409 | -5.20.346 | +3.20.598 |
| Breakable half fence | +5.80.296 | +3.30.511 | +6.20.239 | 52.5%196 | +3.50.512 | +9.30.069 | -1.40.822 | +1.40.806 | +1.10.832 | +9.40.107 |
| Low fence | +2.30.690 | -0.10.977 | +2.80.618 | -3.50.512 | 49.1%161 | +5.80.278 | -4.80.443 | -2.10.723 | -2.40.664 | +6.00.326 |
| Single wall | -3.50.528 | -6.00.244 | -3.10.568 | -9.30.069 | -5.80.278 | 43.2%185 | -10.70.083 | -7.90.166 | -8.20.120 | +0.10.981 |
| Fence and open | +7.20.272 | +4.70.443 | +7.60.228 | +1.40.822 | +4.80.443 | +10.70.083 | 53.9%102 | +2.80.677 | +2.50.691 | +10.80.111 |
| Open | +4.40.472 | +1.90.733 | +4.90.409 | -1.40.806 | +2.10.723 | +7.90.166 | -2.80.677 | 51.2%129 | -0.30.961 | +8.10.207 |
| Rectangle | +4.70.411 | +2.20.671 | +5.20.346 | -1.10.832 | +2.40.664 | +8.20.120 | -2.50.691 | +0.30.961 | 51.5%173 | +8.30.164 |
| Octagon | -3.70.559 | -6.10.297 | -3.20.598 | -9.40.107 | -6.00.326 | -0.10.981 | -10.80.111 | -8.10.207 | -8.30.164 | 43.1%116 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 66.7% | +21.1 | 0.293 | 6 · | |
| Open | 52.9% | +7.4 | 0.355 | 34 · | |
| Low fence | 52.4% | +6.9 | 0.334 | 42 · | |
| Single wall | 52.0% | +6.5 | 0.496 | 25 · | |
| Octagon | 50.0% | +4.5 | 0.630 | 26 · | |
| Breakable full fence | 45.8% | +0.3 | 0.974 | 24 · | |
| Breakable half fence | 42.3% | -3.2 | 0.731 | 26 · | |
| Half fence | 40.7% | -4.8 | 0.601 | 27 · | |
| Full fence | 38.6% | -6.9 | 0.320 | 44 · | |
| Rectangle | 37.5% | -8.0 | 0.334 | 32 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 5.24 on 9 df, p 0.813
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 38.6%44 | -7.20.564 | -2.10.860 | -3.70.762 | -13.70.201 | -13.40.282 | -28.00.192 | -14.30.208 | +1.10.920 | -11.40.353 |
| Breakable full fence | +7.20.564 | 45.8%24 | +5.10.714 | +3.50.802 | -6.50.609 | -6.20.666 | -20.80.361 | -7.10.594 | +8.30.530 | -4.20.768 |
| Half fence | +2.10.860 | -5.10.714 | 40.7%27 | -1.60.908 | -11.60.345 | -11.30.416 | -25.90.249 | -12.20.343 | +3.20.799 | -9.30.498 |
| Breakable half fence | +3.70.762 | -3.50.802 | +1.60.908 | 42.3%26 | -10.10.419 | -9.70.488 | -24.40.281 | -10.60.414 | +4.80.710 | -7.70.578 |
| Low fence | +13.70.201 | +6.50.609 | +11.60.345 | +10.10.419 | 52.4%42 | +0.40.976 | -14.30.511 | -0.60.961 | +14.90.203 | +2.40.849 |
| Single wall | +13.40.282 | +6.20.666 | +11.30.416 | +9.70.488 | -0.40.976 | 52.0%25 | -14.70.517 | -0.90.943 | +14.50.274 | +2.00.886 |
| Fence and open | +28.00.192 | +20.80.361 | +25.90.249 | +24.40.281 | +14.30.511 | +14.70.517 | 66.7%6 | +13.70.533 | +29.20.184 | +16.70.461 |
| Open | +14.30.208 | +7.10.594 | +12.20.343 | +10.60.414 | +0.60.961 | +0.90.943 | -13.70.533 | 52.9%34 | +15.40.208 | +2.90.821 |
| Rectangle | -1.10.920 | -8.30.530 | -3.20.799 | -4.80.710 | -14.90.203 | -14.50.274 | -29.20.184 | -15.40.208 | 37.5%32 | -12.50.339 |
| Octagon | +11.40.353 | +4.20.768 | +9.30.498 | +7.70.578 | -2.40.849 | -2.00.886 | -16.70.461 | -2.90.821 | +12.50.339 | 50.0%26 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
