Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Lion
Aoi vs Lion in Virtua Fighter 5 REVO v1.10: Aoi wins 47.0% of 4,811 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Low fence | 50.3% | +3.3 | 0.125 | 487 | |
| Rectangle | 49.0% | +1.9 | 0.371 | 478 | |
| Fence and open | 48.6% | +1.6 | 0.617 | 245 | |
| Octagon | 48.2% | +1.2 | 0.577 | 479 | |
| Open | 46.8% | -0.2 | 0.914 | 466 | |
| Full fence | 46.5% | -0.5 | 0.811 | 533 | |
| Single wall | 45.6% | -1.4 | 0.523 | 454 | |
| Breakable full fence | 45.6% | -1.4 | 0.519 | 452 | |
| Breakable half fence | 45.4% | -1.6 | 0.448 | 502 | |
| Half fence | 43.6% | -3.4 | 0.108 | 502 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 6.96 on 9 df, p 0.642
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 46.5%533 | +0.90.765 | +2.90.348 | +1.10.720 | -3.80.228 | +0.90.769 | -2.00.596 | -0.20.937 | -2.40.441 | -1.70.589 |
| Breakable full fence | -0.90.765 | 45.6%452 | +1.90.545 | +0.20.961 | -4.70.147 | -0.00.995 | -3.00.449 | -1.20.714 | -3.40.302 | -2.60.418 |
| Half fence | -2.90.348 | -1.90.545 | 43.6%502 | -1.80.568 | -6.70.035 | -2.00.541 | -4.90.202 | -3.10.324 | -5.30.094 | -4.60.148 |
| Breakable half fence | -1.10.720 | -0.20.961 | +1.80.568 | 45.4%502 | -4.90.124 | -0.20.956 | -3.10.417 | -1.40.671 | -3.50.268 | -2.80.378 |
| Low fence | +3.80.228 | +4.70.147 | +6.70.035 | +4.90.124 | 50.3%487 | +4.70.148 | +1.70.657 | +3.50.276 | +1.40.674 | +2.10.517 |
| Single wall | -0.90.769 | +0.00.995 | +2.00.541 | +0.20.956 | -4.70.148 | 45.6%454 | -3.00.452 | -1.20.718 | -3.40.305 | -2.60.421 |
| Fence and open | +2.00.596 | +3.00.449 | +4.90.202 | +3.10.417 | -1.70.657 | +3.00.452 | 48.6%245 | +1.80.650 | -0.40.922 | +0.30.930 |
| Open | +0.20.937 | +1.20.714 | +3.10.324 | +1.40.671 | -3.50.276 | +1.20.718 | -1.80.650 | 46.8%466 | -2.20.504 | -1.40.657 |
| Rectangle | +2.40.441 | +3.40.302 | +5.30.094 | +3.50.268 | -1.40.674 | +3.40.305 | +0.40.922 | +2.20.504 | 49.0%478 | +0.70.822 |
| Octagon | +1.70.589 | +2.60.418 | +4.60.148 | +2.80.378 | -2.10.517 | +2.60.421 | -0.30.930 | +1.40.657 | -0.70.822 | 48.2%479 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Low fence | 52.9% | +5.2 | 0.060 | 289 | |
| Single wall | 52.6% | +4.9 | 0.091 | 266 | |
| Breakable full fence | 50.2% | +2.5 | 0.422 | 237 | |
| Octagon | 48.7% | +1.0 | 0.735 | 269 | |
| Full fence | 46.8% | -0.9 | 0.732 | 314 | |
| Rectangle | 46.8% | -0.9 | 0.754 | 248 | |
| Fence and open | 46.2% | -1.5 | 0.722 | 132 | |
| Open | 45.4% | -2.3 | 0.438 | 249 | |
| Breakable half fence | 44.6% | -3.1 | 0.276 | 280 | |
| Half fence | 41.5% | -6.2 | 0.024 | 294 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 12.89 on 9 df, p 0.167
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 46.8%314 | -3.40.430 | +5.30.187 | +2.20.596 | -6.10.133 | -5.80.163 | +0.60.907 | +1.40.735 | +0.10.992 | -1.90.650 |
| Breakable full fence | +3.40.430 | 50.2%237 | +8.70.045 | +5.60.206 | -2.70.533 | -2.40.588 | +4.00.461 | +4.80.287 | +3.40.449 | +1.50.734 |
| Half fence | -5.30.187 | -8.70.045 | 41.5%294 | -3.10.447 | -11.40.006 | -11.10.008 | -4.70.363 | -3.90.363 | -5.30.217 | -7.20.086 |
| Breakable half fence | -2.20.596 | -5.60.206 | +3.10.447 | 44.6%280 | -8.30.048 | -8.00.062 | -1.60.765 | -0.70.865 | -2.10.624 | -4.10.341 |
| Low fence | +6.10.133 | +2.70.533 | +11.40.006 | +8.30.048 | 52.9%289 | +0.30.942 | +6.70.200 | +7.60.080 | +6.20.154 | +4.20.317 |
| Single wall | +5.80.163 | +2.40.588 | +11.10.008 | +8.00.062 | -0.30.942 | 52.6%266 | +6.40.228 | +7.20.100 | +5.90.184 | +3.90.363 |
| Fence and open | -0.60.907 | -4.00.461 | +4.70.363 | +1.60.765 | -6.70.200 | -6.40.228 | 46.2%132 | +0.80.877 | -0.60.917 | -2.50.639 |
| Open | -1.40.735 | -4.80.287 | +3.90.363 | +0.70.865 | -7.60.080 | -7.20.100 | -0.80.877 | 45.4%249 | -1.40.755 | -3.30.450 |
| Rectangle | -0.10.992 | -3.40.449 | +5.30.217 | +2.10.624 | -6.20.154 | -5.90.184 | +0.60.917 | +1.40.755 | 46.8%248 | -1.90.662 |
| Octagon | +1.90.650 | -1.50.734 | +7.20.086 | +4.10.341 | -4.20.317 | -3.90.363 | +2.50.639 | +3.30.450 | +1.90.662 | 48.7%269 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 55.2% | +9.1 | 0.067 | 96 | |
| Rectangle | 52.5% | +6.4 | 0.055 | 200 | |
| Open | 49.7% | +3.6 | 0.293 | 189 | |
| Octagon | 47.2% | +1.1 | 0.754 | 195 | |
| Full fence | 46.8% | +0.7 | 0.842 | 188 | |
| Breakable half fence | 46.5% | +0.4 | 0.907 | 187 | |
| Low fence | 45.5% | -0.6 | 0.863 | 178 | |
| Half fence | 45.1% | -1.0 | 0.772 | 184 | |
| Breakable full fence | 39.6% | -6.6 | 0.061 | 182 | |
| Single wall | 33.9% | -12.2 | 0.001 | 165 |
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 20.70 on 9 df, p 0.014
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 46.8%188 | +7.20.159 | +1.70.742 | +0.30.956 | +1.30.803 | +12.90.014 | -8.40.180 | -2.90.570 | -5.70.262 | -0.40.942 |
| Breakable full fence | -7.20.159 | 39.6%182 | -5.50.283 | -7.00.177 | -6.00.254 | +5.60.278 | -15.70.013 | -10.20.049 | -12.90.011 | -7.60.136 |
| Half fence | -1.70.742 | +5.50.283 | 45.1%184 | -1.40.784 | -0.40.940 | +11.20.033 | -10.10.108 | -4.60.371 | -7.40.148 | -2.10.686 |
| Breakable half fence | -0.30.956 | +7.00.177 | +1.40.784 | 46.5%187 | +1.00.845 | +12.60.016 | -8.70.167 | -3.20.533 | -6.00.240 | -0.70.898 |
| Low fence | -1.30.803 | +6.00.254 | +0.40.940 | -1.00.845 | 45.5%178 | +11.60.029 | -9.70.125 | -4.20.417 | -7.00.175 | -1.70.746 |
| Single wall | -12.90.014 | -5.60.278 | -11.20.033 | -12.60.016 | -11.60.029 | 33.9%165 | -21.3<0.001 | -15.80.003 | -18.6<0.001 | -13.20.011 |
| Fence and open | +8.40.180 | +15.70.013 | +10.10.108 | +8.70.167 | +9.70.125 | +21.3<0.001 | 55.2%96 | +5.50.382 | +2.70.662 | +8.00.198 |
| Open | +2.90.570 | +10.20.049 | +4.60.371 | +3.20.533 | +4.20.417 | +15.80.003 | -5.50.382 | 49.7%189 | -2.80.586 | +2.60.616 |
| Rectangle | +5.70.262 | +12.90.011 | +7.40.148 | +6.00.240 | +7.00.175 | +18.6<0.001 | -2.70.662 | +2.80.586 | 52.5%200 | +5.30.290 |
| Octagon | +0.40.942 | +7.60.136 | +2.10.686 | +0.70.898 | +1.70.746 | +13.20.011 | -8.00.198 | -2.60.616 | -5.30.290 | 47.2%195 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Half fence | 58.3% | +12.2 | 0.208 | 24 · | |
| Low fence | 55.0% | +8.9 | 0.406 | 20 · | |
| Octagon | 53.3% | +7.2 | 0.563 | 15 · | |
| Single wall | 47.8% | +1.7 | 0.862 | 23 · | |
| Breakable half fence | 45.7% | -0.4 | 0.961 | 35 · | |
| Breakable full fence | 45.5% | -0.7 | 0.937 | 33 · | |
| Rectangle | 43.3% | -2.8 | 0.747 | 30 · | |
| Full fence | 41.9% | -4.2 | 0.621 | 31 · | |
| Open | 39.3% | -6.8 | 0.445 | 28 · | |
| Fence and open | 29.4% | -16.7 | 0.154 | 17 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 5.16 on 9 df, p 0.820
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 41.9%31 | -3.50.777 | -16.40.228 | -3.80.758 | -13.10.361 | -5.90.667 | +12.50.391 | +2.60.836 | -1.40.912 | -11.40.467 |
| Breakable full fence | +3.50.777 | 45.5%33 | -12.90.337 | -0.30.983 | -9.60.500 | -2.40.861 | +16.00.273 | +6.20.627 | +2.10.866 | -7.90.613 |
| Half fence | +16.40.228 | +12.90.337 | 58.3%24 | +12.60.341 | +3.30.824 | +10.50.471 | +28.90.067 | +19.00.171 | +15.00.273 | +5.00.759 |
| Breakable half fence | +3.80.758 | +0.30.983 | -12.60.341 | 45.7%35 | -9.30.508 | -2.10.875 | +16.30.261 | +6.40.608 | +2.40.847 | -7.60.621 |
| Low fence | +13.10.361 | +9.60.500 | -3.30.824 | +9.30.508 | 55.0%20 | +7.20.639 | +25.60.117 | +15.70.281 | +11.70.419 | +1.70.922 |
| Single wall | +5.90.667 | +2.40.861 | -10.50.471 | +2.10.875 | -7.20.639 | 47.8%23 | +18.40.240 | +8.50.540 | +4.50.745 | -5.50.740 |
| Fence and open | -12.50.391 | -16.00.273 | -28.90.067 | -16.30.261 | -25.60.117 | -18.40.240 | 29.4%17 | -9.90.502 | -13.90.345 | -23.90.169 |
| Open | -2.60.836 | -6.20.627 | -19.00.171 | -6.40.608 | -15.70.281 | -8.50.540 | +9.90.502 | 39.3%28 | -4.00.754 | -14.00.377 |
| Rectangle | +1.40.912 | -2.10.866 | -15.00.273 | -2.40.847 | -11.70.419 | -4.50.745 | +13.90.345 | +4.00.754 | 43.3%30 | -10.00.526 |
| Octagon | +11.40.467 | +7.90.613 | -5.00.759 | +7.60.621 | -1.70.922 | +5.50.740 | +23.90.169 | +14.00.377 | +10.00.526 | 53.3%15 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
