VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Lion

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,703
Win rate45.8%
Widest swing-12.5 pts
Survive correction1
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle51.3%+5.50.107187
Fence and open50.5%+4.70.34195
Octagon50.3%+4.50.204179
Open48.0%+2.10.552171
Breakable half fence46.7%+0.90.797195
Full fence45.9%+0.10.971172
Half fence43.9%-1.90.602173
Breakable full fence43.5%-2.40.520168
Low fence42.3%-3.50.367149
Single wall33.3%-12.50.002138
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 14.99 on 9 df, p 0.091

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.9%172+2.50.646+2.00.709-0.70.888+3.60.512+12.60.025-4.60.472-2.00.707-5.40.306-4.30.415
Breakable full fence-2.50.64643.5%168-0.50.929-3.20.540+1.20.834+10.10.071-7.10.269-4.50.406-7.90.138-6.80.203
Half fence-2.00.709+0.50.92943.9%173-2.70.599+1.60.766+10.60.057-6.60.300-4.00.454-7.40.160-6.30.233
Breakable half fence+0.70.888+3.20.540+2.70.59946.7%195+4.40.418+13.30.015-3.90.537-1.30.806-4.70.361-3.60.485
Low fence-3.60.512-1.20.834-1.60.766-4.40.41842.3%149+8.90.119-8.20.207-5.70.309-9.10.099-8.00.148
Single wall-12.60.025-10.10.071-10.60.057-13.30.015-8.90.11933.3%138-17.20.009-14.60.009-18.00.001-16.90.003
Fence and open+4.60.472+7.10.269+6.60.300+3.90.537+8.20.207+17.20.00950.5%95+2.60.687-0.80.898+0.20.969
Open+2.00.707+4.50.406+4.00.454+1.30.806+5.70.309+14.60.009-2.60.68748.0%171-3.40.522-2.30.663
Rectangle+5.40.306+7.90.138+7.40.160+4.70.361+9.10.099+18.00.001+0.80.898+3.40.52251.3%187+1.10.840
Octagon+4.30.415+6.80.203+6.30.233+3.60.485+8.00.148+16.90.003-0.20.969+2.30.663-1.10.84050.3%179
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,491
Win rate45.9%
Widest swing-13.4 pts
Survive correction1
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open54.4%+8.50.12079 ·
Rectangle52.2%+6.20.093161
Octagon50.3%+4.40.233165
Open49.7%+3.70.337149
Breakable half fence47.5%+1.60.667162
Full fence46.8%+0.80.821156
Breakable full fence42.3%-3.60.374137
Half fence41.8%-4.20.266158
Low fence40.6%-5.30.195133
Single wall32.5%-13.40.002123
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 19.39 on 9 df, p 0.022

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.8%156+4.50.444+5.00.370-0.70.895+6.20.290+14.30.016-7.60.269-2.90.616-5.40.338-3.50.530
Breakable full fence-4.50.44442.3%137+0.60.922-5.20.368+1.70.772+9.80.103-12.10.086-7.30.214-9.80.090-8.00.167
Half fence-5.00.370-0.60.92241.8%158-5.80.300+1.20.840+9.20.112-12.70.065-7.90.165-10.40.063-8.50.124
Breakable half fence+0.70.895+5.20.368+5.80.30047.5%162+6.90.233+15.00.011-6.90.315-2.10.707-4.60.404-2.80.616
Low fence-6.20.290-1.70.772-1.20.840-6.90.23340.6%133+8.10.180-13.80.051-9.10.127-11.60.048-9.70.095
Single wall-14.30.016-9.80.103-9.20.112-15.00.011-8.10.18032.5%123-21.90.002-17.10.004-19.6<0.001-17.80.003
Fence and open+7.60.269+12.10.086+12.70.065+6.90.315+13.80.051+21.90.00254.4%79+4.80.493+2.30.742+4.10.546
Open+2.90.616+7.30.214+7.90.165+2.10.707+9.10.127+17.10.004-4.80.49349.7%149-2.50.659-0.60.910
Rectangle+5.40.338+9.80.090+10.40.063+4.60.404+11.60.048+19.6<0.001-2.30.742+2.50.65952.2%161+1.90.735
Octagon+3.50.530+8.00.167+8.50.124+2.80.616+9.70.095+17.80.003-4.10.546+0.60.910-1.90.73550.3%165
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted212
Win rate44.8%
Widest swing21.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Half fence66.7%+21.90.07715 ·
Low fence56.2%+11.40.33916 ·
Octagon50.0%+5.20.68614 ·
Breakable full fence48.4%+3.60.66531 ·
Rectangle46.1%+1.30.88326 ·
Breakable half fence42.4%-2.40.76433 ·
Single wall40.0%-4.80.69715 ·
Full fence37.5%-7.30.54116 ·
Open36.4%-8.40.40022 ·
Fence and open31.2%-13.60.25716 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.45 on 9 df, p 0.694

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence37.5%16-10.90.477-29.20.104-4.90.742-18.80.288-2.50.886+6.20.710+1.10.943-8.70.582-12.50.491
Breakable full fence+10.90.47748.4%31-18.30.243+6.00.632-7.90.609+8.40.592+17.10.260+12.00.384+2.20.866-1.60.920
Half fence+29.20.104+18.30.24366.7%15+24.20.119+10.40.552+26.70.143+35.40.049+30.30.070+20.50.205+16.70.362
Breakable half fence+4.90.742-6.00.632-24.20.11942.4%33-13.80.363+2.40.875+11.20.452+6.10.653-3.70.775-7.60.633
Low fence+18.80.288+7.90.609-10.40.552+13.80.36356.2%16+16.20.366+25.00.154+19.90.224+10.10.525+6.20.732
Single wall+2.50.886-8.40.592-26.70.143-2.40.875-16.20.36640.0%15+8.80.611+3.60.823-6.20.702-10.00.588
Fence and open-6.20.710-17.10.260-35.40.049-11.20.452-25.00.154-8.80.61131.2%16-5.10.743-14.90.339-18.80.296
Open-1.10.943-12.00.384-30.30.070-6.10.653-19.90.224-3.60.823+5.10.74336.4%22-9.80.493-13.60.418
Rectangle+8.70.582-2.20.866-20.50.205+3.70.775-10.10.525+6.20.702+14.90.339+9.80.49346.1%26-3.90.816
Octagon+12.50.491+1.60.920-16.70.362+7.60.633-6.20.732+10.00.588+18.80.296+13.60.418+3.90.81650.0%14
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.