VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Lion

Aoi vs Lion in Virtua Fighter 5 REVO v1.10: Aoi wins 47.0% of 4,811 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted4,811
Win rate47.0%
Widest gap, 80+ matches-3.4 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Low fence50.3%+3.30.125487
Rectangle49.0%+1.90.371478
Fence and open48.6%+1.60.617245
Octagon48.2%+1.20.577479
Open46.8%-0.20.914466
Full fence46.5%-0.50.811533
Single wall45.6%-1.40.523454
Breakable full fence45.6%-1.40.519452
Breakable half fence45.4%-1.60.448502
Half fence43.6%-3.40.108502
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.96 on 9 df, p 0.642

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.5%533+0.90.765+2.90.348+1.10.720-3.80.228+0.90.769-2.00.596-0.20.937-2.40.441-1.70.589
Breakable full fence-0.90.76545.6%452+1.90.545+0.20.961-4.70.147-0.00.995-3.00.449-1.20.714-3.40.302-2.60.418
Half fence-2.90.348-1.90.54543.6%502-1.80.568-6.70.035-2.00.541-4.90.202-3.10.324-5.30.094-4.60.148
Breakable half fence-1.10.720-0.20.961+1.80.56845.4%502-4.90.124-0.20.956-3.10.417-1.40.671-3.50.268-2.80.378
Low fence+3.80.228+4.70.147+6.70.035+4.90.12450.3%487+4.70.148+1.70.657+3.50.276+1.40.674+2.10.517
Single wall-0.90.769+0.00.995+2.00.541+0.20.956-4.70.14845.6%454-3.00.452-1.20.718-3.40.305-2.60.421
Fence and open+2.00.596+3.00.449+4.90.202+3.10.417-1.70.657+3.00.45248.6%245+1.80.650-0.40.922+0.30.930
Open+0.20.937+1.20.714+3.10.324+1.40.671-3.50.276+1.20.718-1.80.65046.8%466-2.20.504-1.40.657
Rectangle+2.40.441+3.40.302+5.30.094+3.50.268-1.40.674+3.40.305+0.40.922+2.20.50449.0%478+0.70.822
Octagon+1.70.589+2.60.418+4.60.148+2.80.378-2.10.517+2.60.421-0.30.930+1.40.657-0.70.82248.2%479
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted2,699
Win rate47.7%
Widest gap, 80+ matches-6.2 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Low fence52.9%+5.20.060289
Single wall52.6%+4.90.091266
Breakable full fence50.2%+2.50.422237
Octagon48.7%+1.00.735269
Full fence46.8%-0.90.732314
Rectangle46.8%-0.90.754248
Fence and open46.2%-1.50.722132
Open45.4%-2.30.438249
Breakable half fence44.6%-3.10.276280
Half fence41.5%-6.20.024294
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 12.89 on 9 df, p 0.167

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.8%314-3.40.430+5.30.187+2.20.596-6.10.133-5.80.163+0.60.907+1.40.735+0.10.992-1.90.650
Breakable full fence+3.40.43050.2%237+8.70.045+5.60.206-2.70.533-2.40.588+4.00.461+4.80.287+3.40.449+1.50.734
Half fence-5.30.187-8.70.04541.5%294-3.10.447-11.40.006-11.10.008-4.70.363-3.90.363-5.30.217-7.20.086
Breakable half fence-2.20.596-5.60.206+3.10.44744.6%280-8.30.048-8.00.062-1.60.765-0.70.865-2.10.624-4.10.341
Low fence+6.10.133+2.70.533+11.40.006+8.30.04852.9%289+0.30.942+6.70.200+7.60.080+6.20.154+4.20.317
Single wall+5.80.163+2.40.588+11.10.008+8.00.062-0.30.94252.6%266+6.40.228+7.20.100+5.90.184+3.90.363
Fence and open-0.60.907-4.00.461+4.70.363+1.60.765-6.70.200-6.40.22846.2%132+0.80.877-0.60.917-2.50.639
Open-1.40.735-4.80.287+3.90.363+0.70.865-7.60.080-7.20.100-0.80.87745.4%249-1.40.755-3.30.450
Rectangle-0.10.992-3.40.449+5.30.217+2.10.624-6.20.154-5.90.184+0.60.917+1.40.75546.8%248-1.90.662
Octagon+1.90.650-1.50.734+7.20.086+4.10.341-4.20.317-3.90.363+2.50.639+3.30.450+1.90.66248.7%269
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,843
Win rate46.1%
Widest gap, 80+ matches-12.2 pts
Survive correction1
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open55.2%+9.10.06796
Rectangle52.5%+6.40.055200
Open49.7%+3.60.293189
Octagon47.2%+1.10.754195
Full fence46.8%+0.70.842188
Breakable half fence46.5%+0.40.907187
Low fence45.5%-0.60.863178
Half fence45.1%-1.00.772184
Breakable full fence39.6%-6.60.061182
Single wall33.9%-12.20.001165
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 20.70 on 9 df, p 0.014

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.8%188+7.20.159+1.70.742+0.30.956+1.30.803+12.90.014-8.40.180-2.90.570-5.70.262-0.40.942
Breakable full fence-7.20.15939.6%182-5.50.283-7.00.177-6.00.254+5.60.278-15.70.013-10.20.049-12.90.011-7.60.136
Half fence-1.70.742+5.50.28345.1%184-1.40.784-0.40.940+11.20.033-10.10.108-4.60.371-7.40.148-2.10.686
Breakable half fence-0.30.956+7.00.177+1.40.78446.5%187+1.00.845+12.60.016-8.70.167-3.20.533-6.00.240-0.70.898
Low fence-1.30.803+6.00.254+0.40.940-1.00.84545.5%178+11.60.029-9.70.125-4.20.417-7.00.175-1.70.746
Single wall-12.90.014-5.60.278-11.20.033-12.60.016-11.60.02933.9%165-21.3<0.001-15.80.003-18.6<0.001-13.20.011
Fence and open+8.40.180+15.70.013+10.10.108+8.70.167+9.70.125+21.3<0.00155.2%96+5.50.382+2.70.662+8.00.198
Open+2.90.570+10.20.049+4.60.371+3.20.533+4.20.417+15.80.003-5.50.38249.7%189-2.80.586+2.60.616
Rectangle+5.70.262+12.90.011+7.40.148+6.00.240+7.00.175+18.6<0.001-2.70.662+2.80.58652.5%200+5.30.290
Octagon+0.40.942+7.60.136+2.10.686+0.70.898+1.70.746+13.20.011-8.00.198-2.60.616-5.30.29047.2%195
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted269
Win rate46.1%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Half fence58.3%+12.20.20824 ·
Low fence55.0%+8.90.40620 ·
Octagon53.3%+7.20.56315 ·
Single wall47.8%+1.70.86223 ·
Breakable half fence45.7%-0.40.96135 ·
Breakable full fence45.5%-0.70.93733 ·
Rectangle43.3%-2.80.74730 ·
Full fence41.9%-4.20.62131 ·
Open39.3%-6.80.44528 ·
Fence and open29.4%-16.70.15417 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 5.16 on 9 df, p 0.820

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence41.9%31-3.50.777-16.40.228-3.80.758-13.10.361-5.90.667+12.50.391+2.60.836-1.40.912-11.40.467
Breakable full fence+3.50.77745.5%33-12.90.337-0.30.983-9.60.500-2.40.861+16.00.273+6.20.627+2.10.866-7.90.613
Half fence+16.40.228+12.90.33758.3%24+12.60.341+3.30.824+10.50.471+28.90.067+19.00.171+15.00.273+5.00.759
Breakable half fence+3.80.758+0.30.983-12.60.34145.7%35-9.30.508-2.10.875+16.30.261+6.40.608+2.40.847-7.60.621
Low fence+13.10.361+9.60.500-3.30.824+9.30.50855.0%20+7.20.639+25.60.117+15.70.281+11.70.419+1.70.922
Single wall+5.90.667+2.40.861-10.50.471+2.10.875-7.20.63947.8%23+18.40.240+8.50.540+4.50.745-5.50.740
Fence and open-12.50.391-16.00.273-28.90.067-16.30.261-25.60.117-18.40.24029.4%17-9.90.502-13.90.345-23.90.169
Open-2.60.836-6.20.627-19.00.171-6.40.608-15.70.281-8.50.540+9.90.50239.3%28-4.00.754-14.00.377
Rectangle+1.40.912-2.10.866-15.00.273-2.40.847-11.70.419-4.50.745+13.90.345+4.00.75443.3%30-10.00.526
Octagon+11.40.467+7.90.613-5.00.759+7.60.621-1.70.922+5.50.740+23.90.169+14.00.377+10.00.52653.3%15
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.