Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Lei Fei
Aoi vs Lei Fei in Virtua Fighter 5 REVO v1.10: Aoi wins 47.2% of 3,262 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Single wall | 49.7% | +2.5 | 0.356 | 314 | |
| Octagon | 49.1% | +1.9 | 0.473 | 328 | |
| Rectangle | 48.9% | +1.7 | 0.508 | 354 | |
| Breakable full fence | 48.7% | +1.5 | 0.592 | 302 | |
| Half fence | 48.0% | +0.8 | 0.774 | 300 | |
| Open | 47.8% | +0.6 | 0.825 | 318 | |
| Breakable half fence | 47.2% | -0.1 | 0.986 | 335 | |
| Low fence | 44.7% | -2.5 | 0.312 | 358 | |
| Fence and open | 43.9% | -3.3 | 0.393 | 155 | |
| Full fence | 43.5% | -3.7 | 0.158 | 322 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 5.40 on 9 df, p 0.798
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 43.5%322 | -5.20.193 | -4.50.258 | -3.70.343 | -1.20.750 | -6.20.117 | -0.40.935 | -4.30.273 | -5.40.160 | -5.60.152 |
| Breakable full fence | +5.20.193 | 48.7%302 | +0.70.868 | +1.50.703 | +4.00.307 | -1.00.803 | +4.80.330 | +0.90.827 | -0.20.960 | -0.40.918 |
| Half fence | +4.50.258 | -0.70.868 | 48.0%300 | +0.80.833 | +3.30.397 | -1.70.677 | +4.10.403 | +0.20.960 | -0.90.824 | -1.10.786 |
| Breakable half fence | +3.70.343 | -1.50.703 | -0.80.833 | 47.2%335 | +2.50.514 | -2.50.521 | +3.30.496 | -0.60.871 | -1.70.654 | -1.90.621 |
| Low fence | +1.20.750 | -4.00.307 | -3.30.397 | -2.50.514 | 44.7%358 | -5.00.196 | +0.80.863 | -3.10.419 | -4.20.264 | -4.40.249 |
| Single wall | +6.20.117 | +1.00.803 | +1.70.677 | +2.50.521 | +5.00.196 | 49.7%314 | +5.80.236 | +1.90.636 | +0.80.834 | +0.60.880 |
| Fence and open | +0.40.935 | -4.80.330 | -4.10.403 | -3.30.496 | -0.80.863 | -5.80.236 | 43.9%155 | -3.90.421 | -5.00.299 | -5.20.284 |
| Open | +4.30.273 | -0.90.827 | -0.20.960 | +0.60.871 | +3.10.419 | -1.90.636 | +3.90.421 | 47.8%318 | -1.10.781 | -1.30.744 |
| Rectangle | +5.40.160 | +0.20.960 | +0.90.824 | +1.70.654 | +4.20.264 | -0.80.834 | +5.00.299 | +1.10.781 | 48.9%354 | -0.20.955 |
| Octagon | +5.60.152 | +0.40.918 | +1.10.786 | +1.90.621 | +4.40.249 | -0.60.880 | +5.20.284 | +1.30.744 | +0.20.955 | 49.1%328 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Rectangle | 47.6% | +3.9 | 0.248 | 187 | |
| Single wall | 47.3% | +3.7 | 0.341 | 150 | |
| Half fence | 44.7% | +1.0 | 0.798 | 141 | |
| Breakable full fence | 44.1% | +0.4 | 0.918 | 127 | |
| Octagon | 44.1% | +0.4 | 0.908 | 177 | |
| Open | 43.7% | +0.0 | 0.998 | 158 | |
| Low fence | 43.6% | -0.1 | 0.978 | 163 | |
| Breakable half fence | 41.1% | -2.5 | 0.477 | 175 | |
| Full fence | 40.5% | -3.2 | 0.369 | 173 | |
| Fence and open | 40.0% | -3.7 | 0.544 | 65 · |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 3.58 on 9 df, p 0.937
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 40.5%173 | -3.60.529 | -4.20.452 | -0.70.897 | -3.10.565 | -6.90.214 | +0.50.948 | -3.20.555 | -7.10.173 | -3.60.495 |
| Breakable full fence | +3.60.529 | 44.1%127 | -0.60.923 | +3.00.608 | +0.50.927 | -3.20.590 | +4.10.587 | +0.40.943 | -3.50.542 | +0.00.996 |
| Half fence | +4.20.452 | +0.60.923 | 44.7%141 | +3.50.527 | +1.10.844 | -2.60.650 | +4.70.529 | +1.00.861 | -2.90.600 | +0.60.913 |
| Breakable half fence | +0.70.897 | -3.00.608 | -3.50.527 | 41.1%175 | -2.40.653 | -6.20.262 | +1.10.873 | -2.50.641 | -6.50.217 | -2.90.579 |
| Low fence | +3.10.565 | -0.50.927 | -1.10.844 | +2.40.653 | 43.6%163 | -3.80.503 | +3.60.624 | -0.10.984 | -4.00.450 | -0.50.925 |
| Single wall | +6.90.214 | +3.20.590 | +2.60.650 | +6.20.262 | +3.80.503 | 47.3%150 | +7.30.321 | +3.70.519 | -0.30.962 | +3.30.555 |
| Fence and open | -0.50.948 | -4.10.587 | -4.70.529 | -1.10.873 | -3.60.624 | -7.30.321 | 40.0%65 | -3.70.614 | -7.60.290 | -4.10.571 |
| Open | +3.20.555 | -0.40.943 | -1.00.861 | +2.50.641 | +0.10.984 | -3.70.519 | +3.70.614 | 43.7%158 | -3.90.466 | -0.40.942 |
| Rectangle | +7.10.173 | +3.50.542 | +2.90.600 | +6.50.217 | +4.00.450 | +0.30.962 | +7.60.290 | +3.90.466 | 47.6%187 | +3.50.500 |
| Octagon | +3.60.495 | -0.00.996 | -0.60.913 | +2.90.579 | +0.50.925 | -3.30.555 | +4.10.571 | +0.40.942 | -3.50.500 | 44.1%177 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Octagon | 58.1% | +6.5 | 0.129 | 124 | |
| Single wall | 54.5% | +3.0 | 0.450 | 143 | |
| Breakable half fence | 53.3% | +1.7 | 0.650 | 152 | |
| Open | 52.6% | +1.1 | 0.777 | 152 | |
| Half fence | 51.8% | +0.3 | 0.945 | 137 | |
| Full fence | 50.4% | -1.2 | 0.786 | 127 | |
| Rectangle | 50.3% | -1.2 | 0.758 | 147 | |
| Breakable full fence | 50.3% | -1.2 | 0.750 | 153 | |
| Low fence | 47.6% | -3.9 | 0.279 | 168 | |
| Fence and open | 44.0% | -7.5 | 0.179 | 75 · |
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 5.88 on 9 df, p 0.752
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 50.4%127 | +0.10.991 | -1.40.816 | -2.90.630 | +2.80.637 | -4.20.495 | +6.40.380 | -2.20.710 | +0.10.993 | -7.70.223 |
| Breakable full fence | -0.10.991 | 50.3%153 | -1.50.799 | -3.00.605 | +2.70.628 | -4.20.468 | +6.30.369 | -2.30.687 | -0.00.998 | -7.70.199 |
| Half fence | +1.40.816 | +1.50.799 | 51.8%137 | -1.50.803 | +4.20.465 | -2.70.648 | +7.80.276 | -0.80.891 | +1.50.803 | -6.20.312 |
| Breakable half fence | +2.90.630 | +3.00.605 | +1.50.803 | 53.3%152 | +5.70.311 | -1.30.829 | +9.30.188 | +0.70.909 | +3.00.610 | -4.80.427 |
| Low fence | -2.80.637 | -2.70.628 | -4.20.465 | -5.70.311 | 47.6%168 | -6.90.223 | +3.60.601 | -5.00.370 | -2.70.630 | -10.40.077 |
| Single wall | +4.20.495 | +4.20.468 | +2.70.648 | +1.30.829 | +6.90.223 | 54.5%143 | +10.60.139 | +1.90.742 | +4.20.473 | -3.50.563 |
| Fence and open | -6.40.380 | -6.30.369 | -7.80.276 | -9.30.188 | -3.60.601 | -10.60.139 | 44.0%75 | -8.60.221 | -6.30.371 | -14.10.054 |
| Open | +2.20.710 | +2.30.687 | +0.80.891 | -0.70.909 | +5.00.370 | -1.90.742 | +8.60.221 | 52.6%152 | +2.30.692 | -5.40.367 |
| Rectangle | -0.10.993 | +0.00.998 | -1.50.803 | -3.00.610 | +2.70.630 | -4.20.473 | +6.30.371 | -2.30.692 | 50.3%147 | -7.70.204 |
| Octagon | +7.70.223 | +7.70.199 | +6.20.312 | +4.80.427 | +10.40.077 | +3.50.563 | +14.10.054 | +5.40.367 | +7.70.204 | 58.1%124 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Breakable full fence | 63.6% | +19.5 | 0.052 | 22 · | |
| Breakable half fence | 62.5% | +18.3 | 0.287 | 8 · | |
| Fence and open | 60.0% | +15.8 | 0.200 | 15 · | |
| Rectangle | 50.0% | +5.8 | 0.581 | 20 · | |
| Half fence | 45.5% | +1.3 | 0.898 | 22 · | |
| Octagon | 40.7% | -3.4 | 0.700 | 27 · | |
| Open | 37.5% | -6.7 | 0.698 | 8 · | |
| Low fence | 33.3% | -10.8 | 0.224 | 27 · | |
| Single wall | 33.3% | -10.8 | 0.291 | 21 · | |
| Full fence | 27.3% | -16.9 | 0.091 | 22 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 11.40 on 9 df, p 0.249
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 27.3%22 | -36.40.015 | -18.20.210 | -35.20.077 | -6.10.647 | -6.10.665 | -32.70.047 | -10.20.589 | -22.70.130 | -13.50.325 |
| Breakable full fence | +36.40.015 | 63.6%22 | +18.20.226 | +1.10.954 | +30.30.035 | +30.30.047 | +3.60.823 | +26.10.201 | +13.60.372 | +22.90.111 |
| Half fence | +18.20.210 | -18.20.226 | 45.5%22 | -17.10.409 | +12.10.386 | +12.10.416 | -14.60.385 | +8.00.697 | -4.50.768 | +4.70.740 |
| Breakable half fence | +35.20.077 | -1.10.954 | +17.10.409 | 62.5%8 | +29.20.139 | +29.20.154 | +2.50.907 | +25.00.317 | +12.50.549 | +21.80.278 |
| Low fence | +6.10.647 | -30.30.035 | -12.10.386 | -29.20.139 | 33.3%27 | +0.01.000 | -26.70.094 | -4.20.827 | -16.70.250 | -7.40.573 |
| Single wall | +6.10.665 | -30.30.047 | -12.10.416 | -29.20.154 | -0.01.000 | 33.3%21 | -26.70.112 | -4.20.833 | -16.70.279 | -7.40.599 |
| Fence and open | +32.70.047 | -3.60.823 | +14.60.385 | -2.50.907 | +26.70.094 | +26.70.112 | 60.0%15 | +22.50.304 | +10.00.557 | +19.30.231 |
| Open | +10.20.589 | -26.10.201 | -8.00.697 | -25.00.317 | +4.20.827 | +4.20.833 | -22.50.304 | 37.5%8 | -12.50.549 | -3.20.869 |
| Rectangle | +22.70.130 | -13.60.372 | +4.50.768 | -12.50.549 | +16.70.250 | +16.70.279 | -10.00.557 | +12.50.549 | 50.0%20 | +9.30.528 |
| Octagon | +13.50.325 | -22.90.111 | -4.70.740 | -21.80.278 | +7.40.573 | +7.40.599 | -19.30.231 | +3.20.869 | -9.30.528 | 40.7%27 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
