VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Lei Fei

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,328
Win rate51.7%
Widest swing-8.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Octagon56.8%+5.10.233125
Rectangle54.7%+3.00.501117
Open54.5%+2.70.523123
Breakable half fence54.2%+2.50.529142
Single wall54.0%+2.30.572137
Breakable full fence52.1%+0.40.923142
Half fence51.6%-0.10.973126
Full fence48.3%-3.50.436116
Low fence46.4%-5.30.141166
Fence and open43.5%-8.20.15969 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.05 on 9 df, p 0.632

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.3%116-3.80.540-3.30.607-6.00.341+1.90.754-5.70.363+4.80.527-6.20.338-6.40.327-8.50.185
Breakable full fence+3.80.54052.1%142+0.50.932-2.10.721+5.70.316-1.90.750+8.60.239-2.40.701-2.60.678-4.70.443
Half fence+3.30.607-0.50.93251.6%126-2.60.666+5.20.378-2.40.694+8.10.279-2.90.648-3.10.627-5.20.407
Breakable half fence+6.00.341+2.10.721+2.60.66654.2%142+7.80.170+0.20.972+10.80.143-0.20.968-0.50.939-2.60.673
Low fence-1.90.754-5.70.316-5.20.378-7.80.17046.4%166-7.60.186+2.90.684-8.10.174-8.30.168-10.40.079
Single wall+5.70.363+1.90.750+2.40.694-0.20.972+7.60.18654.0%137+10.50.153-0.50.941-0.70.913-2.80.651
Fence and open-4.80.527-8.60.239-8.10.279-10.80.143-2.90.684-10.50.15343.5%69-11.00.144-11.20.139-13.30.075
Open+6.20.338+2.40.701+2.90.648+0.20.968+8.10.174+0.50.941+11.00.14454.5%123-0.20.972-2.30.712
Rectangle+6.40.327+2.60.678+3.10.627+0.50.939+8.30.168+0.70.913+11.20.139+0.20.97254.7%117-2.10.742
Octagon+8.50.185+4.70.443+5.20.407+2.60.673+10.40.079+2.80.651+13.30.075+2.30.712+2.10.74256.8%125
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,169
Win rate52.5%
Widest swing-13.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Octagon58.2%+5.70.212110
Single wall55.8%+3.30.443120
Open55.6%+3.10.479115
Rectangle55.3%+2.80.549103
Breakable half fence54.1%+1.60.701135
Half fence52.4%-0.10.976105
Breakable full fence51.6%-0.90.830124
Full fence50.0%-2.50.589104
Low fence48.2%-4.30.275143
Fence and open39.3%-13.20.04256 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.13 on 9 df, p 0.521

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.0%104-1.60.808-2.40.731-4.10.532+1.80.786-5.80.383+10.70.195-5.70.403-5.30.442-8.20.230
Breakable full fence+1.60.80851.6%124-0.80.908-2.50.692+3.40.584-4.20.509+12.30.125-4.00.532-3.70.575-6.60.314
Half fence+2.40.731+0.80.90852.4%105-1.70.794+4.10.520-3.50.604+13.10.113-3.30.627-3.00.669-5.80.392
Breakable half fence+4.10.532+2.50.692+1.70.79454.1%135+5.80.332-1.80.778+14.80.063-1.60.803-1.30.846-4.10.519
Low fence-1.80.786-3.40.584-4.10.520-5.80.33248.2%143-7.60.220+9.00.254-7.40.237-7.10.273-9.90.117
Single wall+5.80.383+4.20.509+3.50.604+1.80.778+7.60.22055.8%120+16.50.041+0.20.978+0.50.941-2.40.719
Fence and open-10.70.195-12.30.125-13.10.113-14.80.063-9.00.254-16.50.04139.3%56-16.40.045-16.10.053-18.90.021
Open+5.70.403+4.00.532+3.30.627+1.60.803+7.40.237-0.20.978+16.40.04555.6%115+0.30.963-2.50.702
Rectangle+5.30.442+3.70.575+3.00.669+1.30.846+7.10.273-0.50.941+16.10.053-0.30.96355.3%103-2.80.676
Octagon+8.20.230+6.60.314+5.80.392+4.10.519+9.90.117+2.40.719+18.90.021+2.50.702+2.80.67658.2%110
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted159
Win rate45.9%
Widest swing15.6 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open61.5%+15.60.23813 ·
Breakable half fence57.1%+11.20.5427 ·
Breakable full fence55.6%+9.70.38318 ·
Rectangle50.0%+4.10.74814 ·
Half fence47.6%+1.70.86621 ·
Octagon46.7%+0.80.95115 ·
Single wall41.2%-4.70.67817 ·
Open37.5%-8.40.6248 ·
Low fence34.8%-11.10.24723 ·
Full fence33.3%-12.60.36312 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 4.72 on 9 df, p 0.858

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence33.3%12-22.20.232-14.30.424-23.80.311-1.40.932-7.80.668-28.20.158-4.20.848-16.70.391-13.30.484
Breakable full fence+22.20.23255.6%18+7.90.621-1.60.943+20.80.183+14.40.395-6.00.739+18.10.395+5.60.755+8.90.611
Half fence+14.30.424-7.90.62147.6%21-9.50.663+12.80.387+6.40.691-13.90.429+10.10.624-2.40.890+0.90.955
Breakable half fence+23.80.311+1.60.943+9.50.66357.1%7+22.40.290+16.00.476-4.40.848+19.60.447+7.10.757+10.50.647
Low fence+1.40.932-20.80.183-12.80.387-22.40.29034.8%23-6.40.680-26.80.121-2.70.890-15.20.361-11.90.464
Single wall+7.80.668-14.40.395-6.40.691-16.00.476+6.40.68041.2%17-20.40.269+3.70.861-8.80.623-5.50.755
Fence and open+28.20.158+6.00.739+13.90.429+4.40.848+26.80.121+20.40.26961.5%13+24.00.284+11.50.547+14.90.431
Open+4.20.848-18.10.395-10.10.624-19.60.447+2.70.890-3.70.861-24.00.28437.5%8-12.50.571-9.20.673
Rectangle+16.70.391-5.60.755+2.40.890-7.10.757+15.20.361+8.80.623-11.50.547+12.50.57150.0%14+3.30.858
Octagon+13.30.484-8.90.611-0.90.955-10.50.647+11.90.464+5.50.755-14.90.431+9.20.673-3.30.85846.7%15
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.