VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Lei Fei

Aoi vs Lei Fei in Virtua Fighter 5 REVO v1.10: Aoi wins 47.2% of 3,262 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted3,262
Win rate47.2%
Widest gap, 80+ matches-3.7 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Single wall49.7%+2.50.356314
Octagon49.1%+1.90.473328
Rectangle48.9%+1.70.508354
Breakable full fence48.7%+1.50.592302
Half fence48.0%+0.80.774300
Open47.8%+0.60.825318
Breakable half fence47.2%-0.10.986335
Low fence44.7%-2.50.312358
Fence and open43.9%-3.30.393155
Full fence43.5%-3.70.158322
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 5.40 on 9 df, p 0.798

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence43.5%322-5.20.193-4.50.258-3.70.343-1.20.750-6.20.117-0.40.935-4.30.273-5.40.160-5.60.152
Breakable full fence+5.20.19348.7%302+0.70.868+1.50.703+4.00.307-1.00.803+4.80.330+0.90.827-0.20.960-0.40.918
Half fence+4.50.258-0.70.86848.0%300+0.80.833+3.30.397-1.70.677+4.10.403+0.20.960-0.90.824-1.10.786
Breakable half fence+3.70.343-1.50.703-0.80.83347.2%335+2.50.514-2.50.521+3.30.496-0.60.871-1.70.654-1.90.621
Low fence+1.20.750-4.00.307-3.30.397-2.50.51444.7%358-5.00.196+0.80.863-3.10.419-4.20.264-4.40.249
Single wall+6.20.117+1.00.803+1.70.677+2.50.521+5.00.19649.7%314+5.80.236+1.90.636+0.80.834+0.60.880
Fence and open+0.40.935-4.80.330-4.10.403-3.30.496-0.80.863-5.80.23643.9%155-3.90.421-5.00.299-5.20.284
Open+4.30.273-0.90.827-0.20.960+0.60.871+3.10.419-1.90.636+3.90.42147.8%318-1.10.781-1.30.744
Rectangle+5.40.160+0.20.960+0.90.824+1.70.654+4.20.264-0.80.834+5.00.299+1.10.78148.9%354-0.20.955
Octagon+5.60.152+0.40.918+1.10.786+1.90.621+4.40.249-0.60.880+5.20.284+1.30.744+0.20.95549.1%328
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted1,601
Win rate43.7%
Widest gap, 80+ matches3.9 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Rectangle47.6%+3.90.248187
Single wall47.3%+3.70.341150
Half fence44.7%+1.00.798141
Breakable full fence44.1%+0.40.918127
Octagon44.1%+0.40.908177
Open43.7%+0.00.998158
Low fence43.6%-0.10.978163
Breakable half fence41.1%-2.50.477175
Full fence40.5%-3.20.369173
Fence and open40.0%-3.70.54465 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 3.58 on 9 df, p 0.937

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence40.5%173-3.60.529-4.20.452-0.70.897-3.10.565-6.90.214+0.50.948-3.20.555-7.10.173-3.60.495
Breakable full fence+3.60.52944.1%127-0.60.923+3.00.608+0.50.927-3.20.590+4.10.587+0.40.943-3.50.542+0.00.996
Half fence+4.20.452+0.60.92344.7%141+3.50.527+1.10.844-2.60.650+4.70.529+1.00.861-2.90.600+0.60.913
Breakable half fence+0.70.897-3.00.608-3.50.52741.1%175-2.40.653-6.20.262+1.10.873-2.50.641-6.50.217-2.90.579
Low fence+3.10.565-0.50.927-1.10.844+2.40.65343.6%163-3.80.503+3.60.624-0.10.984-4.00.450-0.50.925
Single wall+6.90.214+3.20.590+2.60.650+6.20.262+3.80.50347.3%150+7.30.321+3.70.519-0.30.962+3.30.555
Fence and open-0.50.948-4.10.587-4.70.529-1.10.873-3.60.624-7.30.32140.0%65-3.70.614-7.60.290-4.10.571
Open+3.20.555-0.40.943-1.00.861+2.50.641+0.10.984-3.70.519+3.70.61443.7%158-3.90.466-0.40.942
Rectangle+7.10.173+3.50.542+2.90.600+6.50.217+4.00.450+0.30.962+7.60.290+3.90.46647.6%187+3.50.500
Octagon+3.60.495-0.00.996-0.60.913+2.90.579+0.50.925-3.30.555+4.10.571+0.40.942-3.50.50044.1%177
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted1,455
Win rate51.5%
Widest gap, 80+ matches6.5 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Octagon58.1%+6.50.129124
Single wall54.5%+3.00.450143
Breakable half fence53.3%+1.70.650152
Open52.6%+1.10.777152
Half fence51.8%+0.30.945137
Full fence50.4%-1.20.786127
Rectangle50.3%-1.20.758147
Breakable full fence50.3%-1.20.750153
Low fence47.6%-3.90.279168
Fence and open44.0%-7.50.17975 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 5.88 on 9 df, p 0.752

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.4%127+0.10.991-1.40.816-2.90.630+2.80.637-4.20.495+6.40.380-2.20.710+0.10.993-7.70.223
Breakable full fence-0.10.99150.3%153-1.50.799-3.00.605+2.70.628-4.20.468+6.30.369-2.30.687-0.00.998-7.70.199
Half fence+1.40.816+1.50.79951.8%137-1.50.803+4.20.465-2.70.648+7.80.276-0.80.891+1.50.803-6.20.312
Breakable half fence+2.90.630+3.00.605+1.50.80353.3%152+5.70.311-1.30.829+9.30.188+0.70.909+3.00.610-4.80.427
Low fence-2.80.637-2.70.628-4.20.465-5.70.31147.6%168-6.90.223+3.60.601-5.00.370-2.70.630-10.40.077
Single wall+4.20.495+4.20.468+2.70.648+1.30.829+6.90.22354.5%143+10.60.139+1.90.742+4.20.473-3.50.563
Fence and open-6.40.380-6.30.369-7.80.276-9.30.188-3.60.601-10.60.13944.0%75-8.60.221-6.30.371-14.10.054
Open+2.20.710+2.30.687+0.80.891-0.70.909+5.00.370-1.90.742+8.60.22152.6%152+2.30.692-5.40.367
Rectangle-0.10.993+0.00.998-1.50.803-3.00.610+2.70.630-4.20.473+6.30.371-2.30.69250.3%147-7.70.204
Octagon+7.70.223+7.70.199+6.20.312+4.80.427+10.40.077+3.50.563+14.10.054+5.40.367+7.70.20458.1%124
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted206
Win rate44.2%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Breakable full fence63.6%+19.50.05222 ·
Breakable half fence62.5%+18.30.2878 ·
Fence and open60.0%+15.80.20015 ·
Rectangle50.0%+5.80.58120 ·
Half fence45.5%+1.30.89822 ·
Octagon40.7%-3.40.70027 ·
Open37.5%-6.70.6988 ·
Low fence33.3%-10.80.22427 ·
Single wall33.3%-10.80.29121 ·
Full fence27.3%-16.90.09122 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 11.40 on 9 df, p 0.249

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence27.3%22-36.40.015-18.20.210-35.20.077-6.10.647-6.10.665-32.70.047-10.20.589-22.70.130-13.50.325
Breakable full fence+36.40.01563.6%22+18.20.226+1.10.954+30.30.035+30.30.047+3.60.823+26.10.201+13.60.372+22.90.111
Half fence+18.20.210-18.20.22645.5%22-17.10.409+12.10.386+12.10.416-14.60.385+8.00.697-4.50.768+4.70.740
Breakable half fence+35.20.077-1.10.954+17.10.40962.5%8+29.20.139+29.20.154+2.50.907+25.00.317+12.50.549+21.80.278
Low fence+6.10.647-30.30.035-12.10.386-29.20.13933.3%27+0.01.000-26.70.094-4.20.827-16.70.250-7.40.573
Single wall+6.10.665-30.30.047-12.10.416-29.20.154-0.01.00033.3%21-26.70.112-4.20.833-16.70.279-7.40.599
Fence and open+32.70.047-3.60.823+14.60.385-2.50.907+26.70.094+26.70.11260.0%15+22.50.304+10.00.557+19.30.231
Open+10.20.589-26.10.201-8.00.697-25.00.317+4.20.827+4.20.833-22.50.30437.5%8-12.50.549-3.20.869
Rectangle+22.70.130-13.60.372+4.50.768-12.50.549+16.70.250+16.70.279-10.00.557+12.50.54950.0%20+9.30.528
Octagon+13.50.325-22.90.111-4.70.740-21.80.278+7.40.573+7.40.599-19.30.231+3.20.869-9.30.52840.7%27
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.