Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Lau
Aoi vs Lau in Virtua Fighter 5 REVO v1.10: Aoi wins 48.0% of 4,611 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 1 of 10 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 52.6% | +4.5 | 0.031 | 508 | |
| Breakable half fence | 52.5% | +4.5 | 0.055 | 417 | |
| Single wall | 52.4% | +4.3 | 0.049 | 462 | |
| Octagon | 49.0% | +0.9 | 0.688 | 431 | |
| Low fence | 48.5% | +0.5 | 0.823 | 474 | |
| Fence and open | 47.2% | -0.9 | 0.796 | 212 | |
| Half fence | 46.8% | -1.3 | 0.564 | 464 | |
| Rectangle | 46.2% | -1.9 | 0.396 | 472 | |
| Full fence | 45.3% | -2.7 | 0.224 | 448 | |
| Breakable full fence | 40.4% | -7.6 | <0.001 | 495 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 25.09 on 9 df, p 0.003
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 45.3%448 | +4.90.128 | -1.50.659 | -7.20.034 | -3.20.329 | -7.10.033 | -1.90.655 | -7.20.025 | -0.90.790 | -3.60.279 |
| Breakable full fence | -4.90.128 | 40.4%495 | -6.40.047 | -12.1<0.001 | -8.10.011 | -12.0<0.001 | -6.80.095 | -12.2<0.001 | -5.80.070 | -8.60.009 |
| Half fence | +1.50.659 | +6.40.047 | 46.8%464 | -5.80.088 | -1.80.590 | -5.60.088 | -0.40.922 | -5.80.071 | +0.60.859 | -2.20.512 |
| Breakable half fence | +7.20.034 | +12.1<0.001 | +5.80.088 | 52.5%417 | +4.00.234 | +0.10.968 | +5.30.205 | -0.00.990 | +6.30.060 | +3.60.300 |
| Low fence | +3.20.329 | +8.10.011 | +1.80.590 | -4.00.234 | 48.5%474 | -3.90.238 | +1.40.743 | -4.00.206 | +2.30.472 | -0.40.897 |
| Single wall | +7.10.033 | +12.0<0.001 | +5.60.088 | -0.10.968 | +3.90.238 | 52.4%462 | +5.20.209 | -0.20.956 | +6.20.058 | +3.40.306 |
| Fence and open | +1.90.655 | +6.80.095 | +0.40.922 | -5.30.205 | -1.40.743 | -5.20.209 | 47.2%212 | -5.40.187 | +1.00.812 | -1.80.670 |
| Open | +7.20.025 | +12.2<0.001 | +5.80.071 | +0.00.990 | +4.00.206 | +0.20.956 | +5.40.187 | 52.6%508 | +6.40.046 | +3.60.271 |
| Rectangle | +0.90.790 | +5.80.070 | -0.60.859 | -6.30.060 | -2.30.472 | -6.20.058 | -1.00.812 | -6.40.046 | 46.2%472 | -2.80.405 |
| Octagon | +3.60.279 | +8.60.009 | +2.20.512 | -3.60.300 | +0.40.897 | -3.40.306 | +1.80.670 | -3.60.271 | +2.80.405 | 49.0%431 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 53.7% | +6.1 | 0.042 | 242 | |
| Fence and open | 53.1% | +5.5 | 0.265 | 96 | |
| Single wall | 52.2% | +4.6 | 0.140 | 226 | |
| Breakable half fence | 51.3% | +3.7 | 0.279 | 191 | |
| Rectangle | 47.0% | -0.6 | 0.845 | 213 | |
| Half fence | 45.9% | -1.7 | 0.602 | 205 | |
| Octagon | 44.8% | -2.8 | 0.441 | 172 | |
| Breakable full fence | 44.5% | -3.0 | 0.318 | 238 | |
| Low fence | 44.4% | -3.2 | 0.313 | 223 | |
| Full fence | 43.2% | -4.3 | 0.216 | 185 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 11.79 on 9 df, p 0.226
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 43.2%185 | -1.30.790 | -2.60.605 | -8.10.117 | -1.10.816 | -9.00.070 | -9.90.115 | -10.50.032 | -3.70.459 | -1.50.772 |
| Breakable full fence | +1.30.790 | 44.5%238 | -1.30.781 | -6.80.163 | +0.10.975 | -7.70.098 | -8.60.155 | -9.20.044 | -2.40.608 | -0.20.963 |
| Half fence | +2.60.605 | +1.30.781 | 45.9%205 | -5.50.278 | +1.50.762 | -6.40.187 | -7.30.239 | -7.90.097 | -1.10.822 | +1.10.833 |
| Breakable half fence | +8.10.117 | +6.80.163 | +5.50.278 | 51.3%191 | +6.90.160 | -0.90.854 | -1.80.771 | -2.40.618 | +4.40.381 | +6.50.213 |
| Low fence | +1.10.816 | -0.10.975 | -1.50.762 | -6.90.160 | 44.4%223 | -7.80.097 | -8.70.152 | -9.30.045 | -2.60.593 | -0.40.941 |
| Single wall | +9.00.070 | +7.70.098 | +6.40.187 | +0.90.854 | +7.80.097 | 52.2%226 | -0.90.881 | -1.50.744 | +5.30.270 | +7.40.141 |
| Fence and open | +9.90.115 | +8.60.155 | +7.30.239 | +1.80.771 | +8.70.152 | +0.90.881 | 53.1%96 | -0.60.921 | +6.20.315 | +8.30.189 |
| Open | +10.50.032 | +9.20.044 | +7.90.097 | +2.40.618 | +9.30.045 | +1.50.744 | +0.60.921 | 53.7%242 | +6.80.149 | +8.90.073 |
| Rectangle | +3.70.459 | +2.40.608 | +1.10.822 | -4.40.381 | +2.60.593 | -5.30.270 | -6.20.315 | -6.80.149 | 47.0%213 | +2.20.669 |
| Octagon | +1.50.772 | +0.20.963 | -1.10.833 | -6.50.213 | +0.40.941 | -7.40.141 | -8.30.189 | -8.90.073 | -2.20.669 | 44.8%172 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Low fence | 56.9% | +6.5 | 0.058 | 195 | |
| Breakable half fence | 56.1% | +5.7 | 0.121 | 171 | |
| Single wall | 55.3% | +4.8 | 0.163 | 188 | |
| Octagon | 54.4% | +4.0 | 0.221 | 215 | |
| Open | 52.7% | +2.2 | 0.502 | 203 | |
| Full fence | 49.8% | -0.7 | 0.825 | 221 | |
| Half fence | 48.1% | -2.3 | 0.468 | 214 | |
| Fence and open | 47.2% | -3.2 | 0.529 | 91 | |
| Rectangle | 46.7% | -3.8 | 0.265 | 197 | |
| Breakable full fence | 36.7% | -13.8 | <0.001 | 207 |
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 26.64 on 9 df, p 0.002
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 49.8%221 | +13.10.006 | +1.60.732 | -6.40.211 | -7.20.145 | -5.50.263 | +2.50.686 | -2.90.546 | +3.10.530 | -4.70.332 |
| Breakable full fence | -13.10.006 | 36.7%207 | -11.40.018 | -19.4<0.001 | -20.2<0.001 | -18.6<0.001 | -10.50.087 | -16.00.001 | -10.00.042 | -17.7<0.001 |
| Half fence | -1.60.732 | +11.40.018 | 48.1%214 | -8.00.118 | -8.80.075 | -7.20.150 | +0.90.888 | -4.60.350 | +1.40.772 | -6.30.193 |
| Breakable half fence | +6.40.211 | +19.4<0.001 | +8.00.118 | 56.1%171 | -0.80.880 | +0.80.876 | +8.90.170 | +3.40.507 | +9.40.071 | +1.70.735 |
| Low fence | +7.20.145 | +20.2<0.001 | +8.80.075 | +0.80.880 | 56.9%195 | +1.60.752 | +9.70.127 | +4.20.398 | +10.20.043 | +2.50.610 |
| Single wall | +5.50.263 | +18.6<0.001 | +7.20.150 | -0.80.876 | -1.60.752 | 55.3%188 | +8.10.206 | +2.60.605 | +8.60.091 | +0.90.856 |
| Fence and open | -2.50.686 | +10.50.087 | -0.90.888 | -8.90.170 | -9.70.127 | -8.10.206 | 47.2%91 | -5.50.387 | +0.60.930 | -7.20.251 |
| Open | +2.90.546 | +16.00.001 | +4.60.350 | -3.40.507 | -4.20.398 | -2.60.605 | +5.50.387 | 52.7%203 | +6.00.229 | -1.70.726 |
| Rectangle | -3.10.530 | +10.00.042 | -1.40.772 | -9.40.071 | -10.20.043 | -8.60.091 | -0.60.930 | -6.00.229 | 46.7%197 | -7.70.118 |
| Octagon | +4.70.332 | +17.7<0.001 | +6.30.193 | -1.70.735 | -2.50.610 | -0.90.856 | +7.20.251 | +1.70.726 | +7.70.118 | 54.4%215 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 47.6% | +7.2 | 0.214 | 63 · | |
| Breakable half fence | 45.5% | +5.0 | 0.421 | 55 · | |
| Half fence | 44.4% | +4.0 | 0.565 | 45 · | |
| Rectangle | 41.9% | +1.5 | 0.796 | 62 · | |
| Single wall | 41.7% | +1.2 | 0.854 | 48 · | |
| Octagon | 38.6% | -1.8 | 0.800 | 44 · | |
| Breakable full fence | 36.0% | -4.4 | 0.502 | 50 · | |
| Low fence | 35.7% | -4.7 | 0.447 | 56 · | |
| Full fence | 30.9% | -9.5 | 0.192 | 42 · | |
| Fence and open | 24.0% | -16.4 | 0.086 | 25 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 7.63 on 9 df, p 0.572
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 30.9%42 | -5.00.610 | -13.50.195 | -14.50.147 | -4.80.622 | -10.70.293 | +7.00.541 | -16.70.089 | -11.00.256 | -7.70.455 |
| Breakable full fence | +5.00.610 | 36.0%50 | -8.40.402 | -9.40.325 | +0.30.976 | -5.70.565 | +12.00.294 | -11.60.215 | -5.90.523 | -2.60.792 |
| Half fence | +13.50.195 | +8.40.402 | 44.4%45 | -1.00.920 | +8.70.373 | +2.80.787 | +20.40.090 | -3.20.744 | +2.50.796 | +5.80.578 |
| Breakable half fence | +14.50.147 | +9.40.325 | +1.00.920 | 45.5%55 | +9.70.296 | +3.80.699 | +21.40.068 | -2.20.814 | +3.50.702 | +6.80.495 |
| Low fence | +4.80.622 | -0.30.976 | -8.70.373 | -9.70.296 | 35.7%56 | -6.00.534 | +11.70.297 | -11.90.189 | -6.20.489 | -2.90.764 |
| Single wall | +10.70.293 | +5.70.565 | -2.80.787 | -3.80.699 | +6.00.534 | 41.7%48 | +17.70.135 | -6.00.532 | -0.30.977 | +3.00.767 |
| Fence and open | -7.00.541 | -12.00.294 | -20.40.090 | -21.40.068 | -11.70.297 | -17.70.135 | 24.0%25 | -23.60.042 | -17.90.116 | -14.60.215 |
| Open | +16.70.089 | +11.60.215 | +3.20.744 | +2.20.814 | +11.90.189 | +6.00.532 | +23.60.042 | 47.6%63 | +5.70.523 | +9.00.357 |
| Rectangle | +11.00.256 | +5.90.523 | -2.50.796 | -3.50.702 | +6.20.489 | +0.30.977 | +17.90.116 | -5.70.523 | 41.9%62 | +3.30.733 |
| Octagon | +7.70.455 | +2.60.792 | -5.80.578 | -6.80.495 | +2.90.764 | -3.00.767 | +14.60.215 | -9.00.357 | -3.30.733 | 38.6%44 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
