VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Lau

Aoi vs Lau in Virtua Fighter 5 REVO v1.10: Aoi wins 48.0% of 4,611 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 1 of 10 tested stage gaps survive correction.

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Matches counted4,611
Win rate48.0%
Widest gap, 80+ matches-7.6 pts
Survive correction1
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open52.6%+4.50.031508
Breakable half fence52.5%+4.50.055417
Single wall52.4%+4.30.049462
Octagon49.0%+0.90.688431
Low fence48.5%+0.50.823474
Fence and open47.2%-0.90.796212
Half fence46.8%-1.30.564464
Rectangle46.2%-1.90.396472
Full fence45.3%-2.70.224448
Breakable full fence40.4%-7.6<0.001495
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 25.09 on 9 df, p 0.003

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.3%448+4.90.128-1.50.659-7.20.034-3.20.329-7.10.033-1.90.655-7.20.025-0.90.790-3.60.279
Breakable full fence-4.90.12840.4%495-6.40.047-12.1<0.001-8.10.011-12.0<0.001-6.80.095-12.2<0.001-5.80.070-8.60.009
Half fence+1.50.659+6.40.04746.8%464-5.80.088-1.80.590-5.60.088-0.40.922-5.80.071+0.60.859-2.20.512
Breakable half fence+7.20.034+12.1<0.001+5.80.08852.5%417+4.00.234+0.10.968+5.30.205-0.00.990+6.30.060+3.60.300
Low fence+3.20.329+8.10.011+1.80.590-4.00.23448.5%474-3.90.238+1.40.743-4.00.206+2.30.472-0.40.897
Single wall+7.10.033+12.0<0.001+5.60.088-0.10.968+3.90.23852.4%462+5.20.209-0.20.956+6.20.058+3.40.306
Fence and open+1.90.655+6.80.095+0.40.922-5.30.205-1.40.743-5.20.20947.2%212-5.40.187+1.00.812-1.80.670
Open+7.20.025+12.2<0.001+5.80.071+0.00.990+4.00.206+0.20.956+5.40.18752.6%508+6.40.046+3.60.271
Rectangle+0.90.790+5.80.070-0.60.859-6.30.060-2.30.472-6.20.058-1.00.812-6.40.04646.2%472-2.80.405
Octagon+3.60.279+8.60.009+2.20.512-3.60.300+0.40.897-3.40.306+1.80.670-3.60.271+2.80.40549.0%431
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted2,087
Win rate47.6%
Widest gap, 80+ matches6.1 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open53.7%+6.10.042242
Fence and open53.1%+5.50.26596
Single wall52.2%+4.60.140226
Breakable half fence51.3%+3.70.279191
Rectangle47.0%-0.60.845213
Half fence45.9%-1.70.602205
Octagon44.8%-2.80.441172
Breakable full fence44.5%-3.00.318238
Low fence44.4%-3.20.313223
Full fence43.2%-4.30.216185
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 11.79 on 9 df, p 0.226

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence43.2%185-1.30.790-2.60.605-8.10.117-1.10.816-9.00.070-9.90.115-10.50.032-3.70.459-1.50.772
Breakable full fence+1.30.79044.5%238-1.30.781-6.80.163+0.10.975-7.70.098-8.60.155-9.20.044-2.40.608-0.20.963
Half fence+2.60.605+1.30.78145.9%205-5.50.278+1.50.762-6.40.187-7.30.239-7.90.097-1.10.822+1.10.833
Breakable half fence+8.10.117+6.80.163+5.50.27851.3%191+6.90.160-0.90.854-1.80.771-2.40.618+4.40.381+6.50.213
Low fence+1.10.816-0.10.975-1.50.762-6.90.16044.4%223-7.80.097-8.70.152-9.30.045-2.60.593-0.40.941
Single wall+9.00.070+7.70.098+6.40.187+0.90.854+7.80.09752.2%226-0.90.881-1.50.744+5.30.270+7.40.141
Fence and open+9.90.115+8.60.155+7.30.239+1.80.771+8.70.152+0.90.88153.1%96-0.60.921+6.20.315+8.30.189
Open+10.50.032+9.20.044+7.90.097+2.40.618+9.30.045+1.50.744+0.60.92153.7%242+6.80.149+8.90.073
Rectangle+3.70.459+2.40.608+1.10.822-4.40.381+2.60.593-5.30.270-6.20.315-6.80.14947.0%213+2.20.669
Octagon+1.50.772+0.20.963-1.10.833-6.50.213+0.40.941-7.40.141-8.30.189-8.90.073-2.20.66944.8%172
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,007
Win rate50.5%
Widest gap, 80+ matches-13.8 pts
Survive correction1
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Low fence56.9%+6.50.058195
Breakable half fence56.1%+5.70.121171
Single wall55.3%+4.80.163188
Octagon54.4%+4.00.221215
Open52.7%+2.20.502203
Full fence49.8%-0.70.825221
Half fence48.1%-2.30.468214
Fence and open47.2%-3.20.52991
Rectangle46.7%-3.80.265197
Breakable full fence36.7%-13.8<0.001207
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 26.64 on 9 df, p 0.002

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence49.8%221+13.10.006+1.60.732-6.40.211-7.20.145-5.50.263+2.50.686-2.90.546+3.10.530-4.70.332
Breakable full fence-13.10.00636.7%207-11.40.018-19.4<0.001-20.2<0.001-18.6<0.001-10.50.087-16.00.001-10.00.042-17.7<0.001
Half fence-1.60.732+11.40.01848.1%214-8.00.118-8.80.075-7.20.150+0.90.888-4.60.350+1.40.772-6.30.193
Breakable half fence+6.40.211+19.4<0.001+8.00.11856.1%171-0.80.880+0.80.876+8.90.170+3.40.507+9.40.071+1.70.735
Low fence+7.20.145+20.2<0.001+8.80.075+0.80.88056.9%195+1.60.752+9.70.127+4.20.398+10.20.043+2.50.610
Single wall+5.50.263+18.6<0.001+7.20.150-0.80.876-1.60.75255.3%188+8.10.206+2.60.605+8.60.091+0.90.856
Fence and open-2.50.686+10.50.087-0.90.888-8.90.170-9.70.127-8.10.20647.2%91-5.50.387+0.60.930-7.20.251
Open+2.90.546+16.00.001+4.60.350-3.40.507-4.20.398-2.60.605+5.50.38752.7%203+6.00.229-1.70.726
Rectangle-3.10.530+10.00.042-1.40.772-9.40.071-10.20.043-8.60.091-0.60.930-6.00.22946.7%197-7.70.118
Octagon+4.70.332+17.7<0.001+6.30.193-1.70.735-2.50.610-0.90.856+7.20.251+1.70.726+7.70.11854.4%215
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted517
Win rate40.4%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open47.6%+7.20.21463 ·
Breakable half fence45.5%+5.00.42155 ·
Half fence44.4%+4.00.56545 ·
Rectangle41.9%+1.50.79662 ·
Single wall41.7%+1.20.85448 ·
Octagon38.6%-1.80.80044 ·
Breakable full fence36.0%-4.40.50250 ·
Low fence35.7%-4.70.44756 ·
Full fence30.9%-9.50.19242 ·
Fence and open24.0%-16.40.08625 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.63 on 9 df, p 0.572

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence30.9%42-5.00.610-13.50.195-14.50.147-4.80.622-10.70.293+7.00.541-16.70.089-11.00.256-7.70.455
Breakable full fence+5.00.61036.0%50-8.40.402-9.40.325+0.30.976-5.70.565+12.00.294-11.60.215-5.90.523-2.60.792
Half fence+13.50.195+8.40.40244.4%45-1.00.920+8.70.373+2.80.787+20.40.090-3.20.744+2.50.796+5.80.578
Breakable half fence+14.50.147+9.40.325+1.00.92045.5%55+9.70.296+3.80.699+21.40.068-2.20.814+3.50.702+6.80.495
Low fence+4.80.622-0.30.976-8.70.373-9.70.29635.7%56-6.00.534+11.70.297-11.90.189-6.20.489-2.90.764
Single wall+10.70.293+5.70.565-2.80.787-3.80.699+6.00.53441.7%48+17.70.135-6.00.532-0.30.977+3.00.767
Fence and open-7.00.541-12.00.294-20.40.090-21.40.068-11.70.297-17.70.13524.0%25-23.60.042-17.90.116-14.60.215
Open+16.70.089+11.60.215+3.20.744+2.20.814+11.90.189+6.00.532+23.60.04247.6%63+5.70.523+9.00.357
Rectangle+11.00.256+5.90.523-2.50.796-3.50.702+6.20.489+0.30.977+17.90.116-5.70.52341.9%62+3.30.733
Octagon+7.70.455+2.60.792-5.80.578-6.80.495+2.90.764-3.00.767+14.60.215-9.00.357-3.30.73338.6%44
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.