VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Lau

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,099
Win rate48.0%
Widest swing-13.2 pts
Survive correction1
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable half fence54.9%+6.90.044193
Low fence52.5%+4.50.160217
Octagon51.5%+3.50.302196
Open51.5%+3.50.260233
Single wall49.5%+1.50.660200
Rectangle47.2%-0.80.798214
Full fence45.9%-2.10.491231
Half fence45.5%-2.50.439211
Fence and open41.2%-6.80.17197
Breakable full fence34.8%-13.2<0.001204
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 24.78 on 9 df, p 0.003

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.9%231+11.10.019+0.40.935-9.00.064-6.60.160-3.60.454+4.70.439-5.60.226-1.30.782-5.60.245
Breakable full fence-11.10.01934.8%204-10.70.026-20.1<0.001-17.7<0.001-14.70.003-6.40.280-16.7<0.001-12.40.010-16.7<0.001
Half fence-0.40.935+10.70.02645.5%211-9.40.058-7.00.145-4.00.417+4.30.484-6.00.206-1.70.726-6.00.224
Breakable half fence+9.00.064+20.1<0.001+9.40.05854.9%193+2.40.628+5.40.282+13.70.028+3.40.481+7.70.120+3.40.503
Low fence+6.60.160+17.7<0.001+7.00.145-2.40.62852.5%217+3.00.536+11.30.064+1.00.827+5.30.268+1.00.838
Single wall+3.60.454+14.70.003+4.00.417-5.40.282-3.00.53649.5%200+8.30.181-2.00.678+2.30.639-2.00.686
Fence and open-4.70.439+6.40.280-4.30.484-13.70.028-11.30.064-8.30.18141.2%97-10.30.089-6.00.328-10.30.097
Open+5.60.226+16.7<0.001+6.00.206-3.40.481-1.00.827+2.00.678+10.30.08951.5%233+4.30.363-0.00.995
Rectangle+1.30.782+12.40.010+1.70.726-7.70.120-5.30.268-2.30.639+6.00.328-4.30.36347.2%214-4.30.381
Octagon+5.60.245+16.7<0.001+6.00.224-3.40.503-1.00.838+2.00.686+10.30.097+0.00.995+4.30.38151.5%196
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,682
Win rate49.8%
Widest swing-15.0 pts
Survive correction1
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable half fence57.8%+8.00.042147
Low fence56.1%+6.20.083173
Octagon52.4%+2.60.484168
Open52.2%+2.40.494178
Single wall52.2%+2.40.528159
Full fence49.0%-0.80.801194
Rectangle48.5%-1.30.718165
Fence and open46.2%-3.60.51380
Half fence45.9%-3.90.281172
Breakable full fence34.8%-15.0<0.001161
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 23.86 on 9 df, p 0.005

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence49.0%194+14.20.007+3.00.561-8.80.105-7.10.174-3.20.546+2.70.682-3.30.528+0.50.927-3.40.517
Breakable full fence-14.20.00734.8%161-11.20.038-23.0<0.001-21.3<0.001-17.40.002-11.50.085-17.50.001-13.70.012-17.60.001
Half fence-3.00.561+11.20.03845.9%172-11.90.034-10.10.060-6.30.254-0.30.962-6.30.237-2.50.639-6.50.234
Breakable half fence+8.80.105+23.0<0.001+11.90.03457.8%147+1.80.752+5.60.323+11.60.095+5.60.315+9.30.099+5.40.333
Low fence+7.10.174+21.3<0.001+10.10.060-1.80.75256.1%173+3.90.480+9.80.146+3.80.472+7.60.163+3.70.494
Single wall+3.20.546+17.40.002+6.30.254-5.60.323-3.90.48052.2%159+6.00.385-0.10.993+3.70.504-0.20.974
Fence and open-2.70.682+11.50.085+0.30.962-11.60.095-9.80.146-6.00.38546.2%80-6.00.373-2.20.743-6.10.367
Open+3.30.528+17.50.001+6.30.237-5.60.315-3.80.472+0.10.993+6.00.37352.2%178+3.80.486-0.10.980
Rectangle-0.50.927+13.70.012+2.50.639-9.30.099-7.60.163-3.70.504+2.20.743-3.80.48648.5%165-3.90.477
Octagon+3.40.517+17.60.001+6.50.234-5.40.333-3.70.494+0.20.974+6.10.367+0.10.980+3.90.47752.4%168
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted417
Win rate40.8%
Widest swing-23.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open49.1%+8.30.17855 ·
Octagon46.4%+5.70.52828 ·
Breakable half fence45.6%+4.90.47546 ·
Half fence43.6%+2.80.70639 ·
Rectangle42.9%+2.10.75149 ·
Single wall39.0%-1.80.81141 ·
Low fence38.6%-2.10.76144 ·
Breakable full fence34.9%-5.90.40743 ·
Full fence29.7%-11.00.15237 ·
Fence and open17.6%-23.10.04817 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.00 on 9 df, p 0.437

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence29.7%37-5.20.624-13.90.211-15.90.139-8.90.401-9.30.389+12.10.347-19.40.064-13.10.212-16.70.167
Breakable full fence+5.20.62434.9%43-8.70.420-10.80.301-3.80.717-4.10.694+17.20.189-14.20.158-8.00.434-11.60.331
Half fence+13.90.211+8.70.42043.6%39-2.10.849+5.00.647+4.60.678+25.90.062-5.50.598+0.70.945-2.80.818
Breakable half fence+15.90.139+10.80.301+2.10.84945.6%46+7.00.501+6.60.533+28.00.042-3.40.730+2.80.784-0.80.948
Low fence+8.90.401+3.80.717-5.00.647-7.00.50138.6%44-0.40.971+21.00.117-10.40.298-4.20.679-7.80.513
Single wall+9.30.389+4.10.694-4.60.678-6.60.533+0.40.97139.0%41+21.40.114-10.10.327-3.80.713-7.40.541
Fence and open-12.10.347-17.20.189-25.90.062-28.00.042-21.00.117-21.40.11417.6%17-31.40.022-25.20.063-28.80.051
Open+19.40.064+14.20.158+5.50.598+3.40.730+10.40.298+10.10.327+31.40.02249.1%55+6.20.524+2.70.818
Rectangle+13.10.212+8.00.434-0.70.945-2.80.784+4.20.679+3.80.713+25.20.063-6.20.52442.9%49-3.60.761
Octagon+16.70.167+11.60.331+2.80.818+0.80.948+7.80.513+7.40.541+28.80.051-2.70.818+3.60.76146.4%28
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.