VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Kage

Aoi vs Kage in Virtua Fighter 5 REVO v1.10: Aoi wins 49.0% of 4,825 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted4,825
Win rate49.0%
Widest gap, 80+ matches-2.9 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open51.4%+2.40.304416
Half fence50.9%+1.80.377515
Octagon50.7%+1.70.433493
Single wall49.8%+0.70.749434
Fence and open48.5%-0.60.846258
Breakable full fence48.4%-0.60.792450
Low fence47.9%-1.10.584526
Rectangle47.6%-1.40.501504
Breakable half fence47.2%-1.90.384498
Full fence46.1%-2.90.185462
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 5.27 on 9 df, p 0.810

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.1%462-2.30.479-4.80.136-1.10.736-1.80.571-3.70.272-2.40.545-5.30.114-1.50.637-4.60.155
Breakable full fence+2.30.47948.4%450-2.40.451+1.20.699+0.50.867-1.30.694-0.00.999-3.00.378+0.80.799-2.30.487
Half fence+4.80.136+2.40.45150.9%515+3.70.241+3.00.339+1.10.735+2.40.525-0.60.863+3.20.299+0.20.959
Breakable half fence+1.10.736-1.20.699-3.70.24147.2%498-0.70.818-2.60.432-1.30.742-4.20.200-0.40.892-3.50.268
Low fence+1.80.571-0.50.867-3.00.339+0.70.81847.9%526-1.90.566-0.50.887-3.50.281+0.30.926-2.80.371
Single wall+3.70.272+1.30.694-1.10.735+2.60.432+1.90.56649.8%434+1.30.737-1.70.626+2.10.511-0.90.775
Fence and open+2.40.545+0.00.999-2.40.525+1.30.742+0.50.887-1.30.73748.5%258-3.00.450+0.80.828-2.30.556
Open+5.30.114+3.00.378+0.60.863+4.20.200+3.50.281+1.70.626+3.00.45051.4%416+3.80.248+0.70.826
Rectangle+1.50.637-0.80.799-3.20.299+0.40.892-0.30.926-2.10.511-0.80.828-3.80.24847.6%504-3.10.329
Octagon+4.60.155+2.30.487-0.20.959+3.50.268+2.80.371+0.90.775+2.30.556-0.70.826+3.10.32950.7%493
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,441
Win rate47.8%
Widest gap, 80+ matches4.8 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open52.6%+4.80.126226
Octagon52.5%+4.70.109259
Half fence52.2%+4.40.164224
Breakable full fence48.9%+1.10.723231
Single wall48.4%+0.60.867213
Rectangle45.3%-2.50.408245
Low fence45.1%-2.70.347264
Full fence44.5%-3.30.263254
Breakable half fence43.9%-3.90.189255
Fence and open43.9%-4.00.387114
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 11.10 on 9 df, p 0.269

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence44.5%254-4.40.329-7.70.091+0.60.898-0.60.893-3.90.404+0.60.911-8.20.074-0.80.854-8.00.069
Breakable full fence+4.40.32948.9%231-3.30.480+5.00.270+3.80.393+0.60.906+5.10.376-3.70.424+3.60.430-3.60.427
Half fence+7.70.091+3.30.48052.2%224+8.30.069+7.20.115+3.90.418+8.40.146-0.40.928+6.90.134-0.30.951
Breakable half fence-0.60.898-5.00.270-8.30.06943.9%255-1.20.791-4.40.338+0.10.991-8.70.056-1.40.756-8.60.051
Low fence+0.60.893-3.80.393-7.20.115+1.20.79145.1%264-3.30.475+1.20.827-7.60.094-0.20.958-7.40.089
Single wall+3.90.404-0.60.906-3.90.418+4.40.338+3.30.47548.4%213+4.50.437-4.30.368+3.00.514-4.20.369
Fence and open-0.60.911-5.10.376-8.40.146-0.10.991-1.20.827-4.50.43743.9%114-8.80.126-1.40.798-8.70.124
Open+8.20.074+3.70.424+0.40.928+8.70.056+7.60.094+4.30.368+8.80.12652.6%226+7.30.111+0.10.975
Rectangle+0.80.854-3.60.430-6.90.134+1.40.756+0.20.958-3.00.514+1.40.798-7.30.11145.3%245-7.20.106
Octagon+8.00.069+3.60.427+0.30.951+8.60.051+7.40.089+4.20.369+8.70.124-0.10.975+7.20.10652.5%259
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,106
Win rate50.0%
Widest gap, 80+ matches-2.5 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open51.6%+1.60.719124
Low fence51.5%+1.40.638233
Single wall51.3%+1.20.717195
Rectangle50.0%-0.10.988232
Open49.7%-0.30.927177
Breakable half fence49.5%-0.50.874216
Octagon49.5%-0.60.871200
Half fence48.4%-1.60.580252
Full fence47.7%-2.40.518174
Breakable full fence47.5%-2.50.449200
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 1.52 on 9 df, p 0.997

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence47.7%174+0.20.969-0.70.885-1.80.718-3.80.448-3.60.492-3.90.506-2.00.706-2.30.647-1.80.728
Breakable full fence-0.20.96947.5%200-0.90.847-2.00.678-4.00.406-3.80.452-4.10.472-2.20.667-2.50.604-2.00.689
Half fence+0.70.885+0.90.84748.4%252-1.10.808-3.10.497-2.90.547-3.20.560-1.30.790-1.60.727-1.10.818
Breakable half fence+1.80.718+2.00.678+1.10.80849.5%216-2.00.677-1.70.724-2.10.713-0.20.972-0.50.922+0.00.994
Low fence+3.80.448+4.00.406+3.10.497+2.00.67751.5%233+0.20.964-0.10.984+1.80.720+1.50.746+2.00.678
Single wall+3.60.492+3.80.452+2.90.547+1.70.724-0.20.96451.3%195-0.30.954+1.60.763+1.30.792+1.80.723
Fence and open+3.90.506+4.10.472+3.20.560+2.10.713+0.10.984+0.30.95451.6%124+1.90.746+1.60.772+2.10.712
Open+2.00.706+2.20.667+1.30.790+0.20.972-1.80.720-1.60.763-1.90.74649.7%177-0.30.955+0.20.966
Rectangle+2.30.647+2.50.604+1.60.727+0.50.922-1.50.746-1.30.792-1.60.772+0.30.95550.0%232+0.50.917
Octagon+1.80.728+2.00.689+1.10.818-0.00.994-2.00.678-1.80.723-2.10.712-0.20.966-0.50.91749.5%200
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted278
Win rate52.2%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Breakable half fence59.3%+7.10.43727 ·
Half fence59.0%+6.80.35839 ·
Fence and open55.0%+2.80.79220 ·
Open53.9%+1.70.90113 ·
Breakable full fence52.6%+0.50.96619 ·
Full fence50.0%-2.20.78834 ·
Single wall50.0%-2.20.81726 ·
Rectangle48.1%-4.00.66127 ·
Low fence44.8%-7.30.40429 ·
Octagon44.1%-8.00.31634 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 3.09 on 9 df, p 0.960

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.0%34-2.60.854-9.00.442-9.30.471+5.20.682+0.01.000-5.00.723-3.90.813+1.90.886+5.90.627
Breakable full fence+2.60.85452.6%19-6.30.647-6.60.655+7.80.597+2.60.862-2.40.882-1.20.946+4.50.765+8.50.552
Half fence+9.00.442+6.30.64759.0%39-0.30.982+14.10.248+9.00.476+4.00.770+5.10.746+10.80.385+14.80.205
Breakable half fence+9.30.471+6.60.655+0.30.98259.3%27+14.40.280+9.30.498+4.30.770+5.40.746+11.10.413+15.10.240
Low fence-5.20.682-7.80.597-14.10.248-14.40.28044.8%29-5.20.701-10.20.484-9.00.588-3.30.803+0.70.955
Single wall-0.01.000-2.60.862-9.00.476-9.30.498+5.20.70150.0%26-5.00.736-3.90.821+1.90.893+5.90.651
Fence and open+5.00.723+2.40.882-4.00.770-4.30.770+10.20.484+5.00.73655.0%20+1.10.948+6.80.642+10.90.440
Open+3.90.813+1.20.946-5.10.746-5.40.746+9.00.588+3.90.821-1.10.94853.9%13+5.70.736+9.70.550
Rectangle-1.90.886-4.50.765-10.80.385-11.10.413+3.30.803-1.90.893-6.80.642-5.70.73648.1%27+4.00.754
Octagon-5.90.627-8.50.552-14.80.205-15.10.240-0.70.955-5.90.651-10.90.440-9.70.550-4.00.75444.1%34
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.