Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Kage
Aoi vs Kage in Virtua Fighter 5 REVO v1.10: Aoi wins 49.0% of 4,825 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 51.4% | +2.4 | 0.304 | 416 | |
| Half fence | 50.9% | +1.8 | 0.377 | 515 | |
| Octagon | 50.7% | +1.7 | 0.433 | 493 | |
| Single wall | 49.8% | +0.7 | 0.749 | 434 | |
| Fence and open | 48.5% | -0.6 | 0.846 | 258 | |
| Breakable full fence | 48.4% | -0.6 | 0.792 | 450 | |
| Low fence | 47.9% | -1.1 | 0.584 | 526 | |
| Rectangle | 47.6% | -1.4 | 0.501 | 504 | |
| Breakable half fence | 47.2% | -1.9 | 0.384 | 498 | |
| Full fence | 46.1% | -2.9 | 0.185 | 462 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 5.27 on 9 df, p 0.810
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 46.1%462 | -2.30.479 | -4.80.136 | -1.10.736 | -1.80.571 | -3.70.272 | -2.40.545 | -5.30.114 | -1.50.637 | -4.60.155 |
| Breakable full fence | +2.30.479 | 48.4%450 | -2.40.451 | +1.20.699 | +0.50.867 | -1.30.694 | -0.00.999 | -3.00.378 | +0.80.799 | -2.30.487 |
| Half fence | +4.80.136 | +2.40.451 | 50.9%515 | +3.70.241 | +3.00.339 | +1.10.735 | +2.40.525 | -0.60.863 | +3.20.299 | +0.20.959 |
| Breakable half fence | +1.10.736 | -1.20.699 | -3.70.241 | 47.2%498 | -0.70.818 | -2.60.432 | -1.30.742 | -4.20.200 | -0.40.892 | -3.50.268 |
| Low fence | +1.80.571 | -0.50.867 | -3.00.339 | +0.70.818 | 47.9%526 | -1.90.566 | -0.50.887 | -3.50.281 | +0.30.926 | -2.80.371 |
| Single wall | +3.70.272 | +1.30.694 | -1.10.735 | +2.60.432 | +1.90.566 | 49.8%434 | +1.30.737 | -1.70.626 | +2.10.511 | -0.90.775 |
| Fence and open | +2.40.545 | +0.00.999 | -2.40.525 | +1.30.742 | +0.50.887 | -1.30.737 | 48.5%258 | -3.00.450 | +0.80.828 | -2.30.556 |
| Open | +5.30.114 | +3.00.378 | +0.60.863 | +4.20.200 | +3.50.281 | +1.70.626 | +3.00.450 | 51.4%416 | +3.80.248 | +0.70.826 |
| Rectangle | +1.50.637 | -0.80.799 | -3.20.299 | +0.40.892 | -0.30.926 | -2.10.511 | -0.80.828 | -3.80.248 | 47.6%504 | -3.10.329 |
| Octagon | +4.60.155 | +2.30.487 | -0.20.959 | +3.50.268 | +2.80.371 | +0.90.775 | +2.30.556 | -0.70.826 | +3.10.329 | 50.7%493 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 52.6% | +4.8 | 0.126 | 226 | |
| Octagon | 52.5% | +4.7 | 0.109 | 259 | |
| Half fence | 52.2% | +4.4 | 0.164 | 224 | |
| Breakable full fence | 48.9% | +1.1 | 0.723 | 231 | |
| Single wall | 48.4% | +0.6 | 0.867 | 213 | |
| Rectangle | 45.3% | -2.5 | 0.408 | 245 | |
| Low fence | 45.1% | -2.7 | 0.347 | 264 | |
| Full fence | 44.5% | -3.3 | 0.263 | 254 | |
| Breakable half fence | 43.9% | -3.9 | 0.189 | 255 | |
| Fence and open | 43.9% | -4.0 | 0.387 | 114 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 11.10 on 9 df, p 0.269
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 44.5%254 | -4.40.329 | -7.70.091 | +0.60.898 | -0.60.893 | -3.90.404 | +0.60.911 | -8.20.074 | -0.80.854 | -8.00.069 |
| Breakable full fence | +4.40.329 | 48.9%231 | -3.30.480 | +5.00.270 | +3.80.393 | +0.60.906 | +5.10.376 | -3.70.424 | +3.60.430 | -3.60.427 |
| Half fence | +7.70.091 | +3.30.480 | 52.2%224 | +8.30.069 | +7.20.115 | +3.90.418 | +8.40.146 | -0.40.928 | +6.90.134 | -0.30.951 |
| Breakable half fence | -0.60.898 | -5.00.270 | -8.30.069 | 43.9%255 | -1.20.791 | -4.40.338 | +0.10.991 | -8.70.056 | -1.40.756 | -8.60.051 |
| Low fence | +0.60.893 | -3.80.393 | -7.20.115 | +1.20.791 | 45.1%264 | -3.30.475 | +1.20.827 | -7.60.094 | -0.20.958 | -7.40.089 |
| Single wall | +3.90.404 | -0.60.906 | -3.90.418 | +4.40.338 | +3.30.475 | 48.4%213 | +4.50.437 | -4.30.368 | +3.00.514 | -4.20.369 |
| Fence and open | -0.60.911 | -5.10.376 | -8.40.146 | -0.10.991 | -1.20.827 | -4.50.437 | 43.9%114 | -8.80.126 | -1.40.798 | -8.70.124 |
| Open | +8.20.074 | +3.70.424 | +0.40.928 | +8.70.056 | +7.60.094 | +4.30.368 | +8.80.126 | 52.6%226 | +7.30.111 | +0.10.975 |
| Rectangle | +0.80.854 | -3.60.430 | -6.90.134 | +1.40.756 | +0.20.958 | -3.00.514 | +1.40.798 | -7.30.111 | 45.3%245 | -7.20.106 |
| Octagon | +8.00.069 | +3.60.427 | +0.30.951 | +8.60.051 | +7.40.089 | +4.20.369 | +8.70.124 | -0.10.975 | +7.20.106 | 52.5%259 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 51.6% | +1.6 | 0.719 | 124 | |
| Low fence | 51.5% | +1.4 | 0.638 | 233 | |
| Single wall | 51.3% | +1.2 | 0.717 | 195 | |
| Rectangle | 50.0% | -0.1 | 0.988 | 232 | |
| Open | 49.7% | -0.3 | 0.927 | 177 | |
| Breakable half fence | 49.5% | -0.5 | 0.874 | 216 | |
| Octagon | 49.5% | -0.6 | 0.871 | 200 | |
| Half fence | 48.4% | -1.6 | 0.580 | 252 | |
| Full fence | 47.7% | -2.4 | 0.518 | 174 | |
| Breakable full fence | 47.5% | -2.5 | 0.449 | 200 |
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 1.52 on 9 df, p 0.997
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 47.7%174 | +0.20.969 | -0.70.885 | -1.80.718 | -3.80.448 | -3.60.492 | -3.90.506 | -2.00.706 | -2.30.647 | -1.80.728 |
| Breakable full fence | -0.20.969 | 47.5%200 | -0.90.847 | -2.00.678 | -4.00.406 | -3.80.452 | -4.10.472 | -2.20.667 | -2.50.604 | -2.00.689 |
| Half fence | +0.70.885 | +0.90.847 | 48.4%252 | -1.10.808 | -3.10.497 | -2.90.547 | -3.20.560 | -1.30.790 | -1.60.727 | -1.10.818 |
| Breakable half fence | +1.80.718 | +2.00.678 | +1.10.808 | 49.5%216 | -2.00.677 | -1.70.724 | -2.10.713 | -0.20.972 | -0.50.922 | +0.00.994 |
| Low fence | +3.80.448 | +4.00.406 | +3.10.497 | +2.00.677 | 51.5%233 | +0.20.964 | -0.10.984 | +1.80.720 | +1.50.746 | +2.00.678 |
| Single wall | +3.60.492 | +3.80.452 | +2.90.547 | +1.70.724 | -0.20.964 | 51.3%195 | -0.30.954 | +1.60.763 | +1.30.792 | +1.80.723 |
| Fence and open | +3.90.506 | +4.10.472 | +3.20.560 | +2.10.713 | +0.10.984 | +0.30.954 | 51.6%124 | +1.90.746 | +1.60.772 | +2.10.712 |
| Open | +2.00.706 | +2.20.667 | +1.30.790 | +0.20.972 | -1.80.720 | -1.60.763 | -1.90.746 | 49.7%177 | -0.30.955 | +0.20.966 |
| Rectangle | +2.30.647 | +2.50.604 | +1.60.727 | +0.50.922 | -1.50.746 | -1.30.792 | -1.60.772 | +0.30.955 | 50.0%232 | +0.50.917 |
| Octagon | +1.80.728 | +2.00.689 | +1.10.818 | -0.00.994 | -2.00.678 | -1.80.723 | -2.10.712 | -0.20.966 | -0.50.917 | 49.5%200 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Breakable half fence | 59.3% | +7.1 | 0.437 | 27 · | |
| Half fence | 59.0% | +6.8 | 0.358 | 39 · | |
| Fence and open | 55.0% | +2.8 | 0.792 | 20 · | |
| Open | 53.9% | +1.7 | 0.901 | 13 · | |
| Breakable full fence | 52.6% | +0.5 | 0.966 | 19 · | |
| Full fence | 50.0% | -2.2 | 0.788 | 34 · | |
| Single wall | 50.0% | -2.2 | 0.817 | 26 · | |
| Rectangle | 48.1% | -4.0 | 0.661 | 27 · | |
| Low fence | 44.8% | -7.3 | 0.404 | 29 · | |
| Octagon | 44.1% | -8.0 | 0.316 | 34 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 3.09 on 9 df, p 0.960
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 50.0%34 | -2.60.854 | -9.00.442 | -9.30.471 | +5.20.682 | +0.01.000 | -5.00.723 | -3.90.813 | +1.90.886 | +5.90.627 |
| Breakable full fence | +2.60.854 | 52.6%19 | -6.30.647 | -6.60.655 | +7.80.597 | +2.60.862 | -2.40.882 | -1.20.946 | +4.50.765 | +8.50.552 |
| Half fence | +9.00.442 | +6.30.647 | 59.0%39 | -0.30.982 | +14.10.248 | +9.00.476 | +4.00.770 | +5.10.746 | +10.80.385 | +14.80.205 |
| Breakable half fence | +9.30.471 | +6.60.655 | +0.30.982 | 59.3%27 | +14.40.280 | +9.30.498 | +4.30.770 | +5.40.746 | +11.10.413 | +15.10.240 |
| Low fence | -5.20.682 | -7.80.597 | -14.10.248 | -14.40.280 | 44.8%29 | -5.20.701 | -10.20.484 | -9.00.588 | -3.30.803 | +0.70.955 |
| Single wall | -0.01.000 | -2.60.862 | -9.00.476 | -9.30.498 | +5.20.701 | 50.0%26 | -5.00.736 | -3.90.821 | +1.90.893 | +5.90.651 |
| Fence and open | +5.00.723 | +2.40.882 | -4.00.770 | -4.30.770 | +10.20.484 | +5.00.736 | 55.0%20 | +1.10.948 | +6.80.642 | +10.90.440 |
| Open | +3.90.813 | +1.20.946 | -5.10.746 | -5.40.746 | +9.00.588 | +3.90.821 | -1.10.948 | 53.9%13 | +5.70.736 | +9.70.550 |
| Rectangle | -1.90.886 | -4.50.765 | -10.80.385 | -11.10.413 | +3.30.803 | -1.90.893 | -6.80.642 | -5.70.736 | 48.1%27 | +4.00.754 |
| Octagon | -5.90.627 | -8.50.552 | -14.80.205 | -15.10.240 | -0.70.955 | -5.90.651 | -10.90.440 | -9.70.550 | -4.00.754 | 44.1%34 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
