VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Kage

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,916
Win rate49.3%
Widest swing3.5 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Low fence52.8%+3.50.279212
Octagon52.7%+3.40.334186
Fence and open49.6%+0.30.952121
Breakable half fence48.2%-1.10.739193
Full fence48.0%-1.30.711173
Open47.6%-1.70.671149
Single wall47.5%-1.80.609181
Rectangle47.3%-2.00.547207
Half fence47.3%-2.10.497237
Breakable full fence46.9%-2.40.522162
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 3.44 on 9 df, p 0.944

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.0%173+1.10.846+0.70.885-0.20.968-4.80.343+0.50.931-1.60.786+0.30.953+0.60.902-4.70.372
Breakable full fence-1.10.84646.9%162-0.30.946-1.30.811-5.90.257-0.60.911-2.70.656-0.70.896-0.40.935-5.80.283
Half fence-0.70.885+0.30.94647.3%237-0.90.848-5.60.238-0.20.959-2.30.676-0.40.940-0.10.986-5.40.268
Breakable half fence+0.20.968+1.30.811+0.90.84848.2%193-4.60.351+0.70.896-1.40.809+0.50.922+0.80.866-4.50.381
Low fence+4.80.343+5.90.257+5.60.238+4.60.35152.8%212+5.30.293+3.20.569+5.20.333+5.50.261+0.10.977
Single wall-0.50.931+0.60.911+0.20.959-0.70.896-5.30.29347.5%181-2.10.724-0.10.980+0.20.973-5.20.322
Fence and open+1.60.786+2.70.656+2.30.676+1.40.809-3.20.569+2.10.72449.6%121+1.90.752+2.20.695-3.10.595
Open-0.30.953+0.70.896+0.40.940-0.50.922-5.20.333+0.10.980-1.90.75247.6%149+0.30.954-5.00.359
Rectangle-0.60.902+0.40.935+0.10.986-0.80.866-5.50.261-0.20.973-2.20.695-0.30.95447.3%207-5.30.290
Octagon+4.70.372+5.80.283+5.40.268+4.50.381-0.10.977+5.20.322+3.10.595+5.00.359+5.30.29052.7%186
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,713
Win rate49.0%
Widest swing4.8 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Octagon53.8%+4.80.205160
Low fence53.4%+4.40.195193
Fence and open49.1%+0.10.987106
Single wall47.4%-1.50.686156
Rectangle47.3%-1.70.630186
Half fence47.2%-1.80.574212
Breakable half fence47.2%-1.80.610176
Open47.1%-1.90.641136
Breakable full fence45.7%-3.30.398151
Full fence45.6%-3.30.393149
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 5.14 on 9 df, p 0.822

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.6%149-0.10.992-1.50.774-1.50.784-7.70.156-1.80.753-3.40.590-1.40.810-1.70.760-8.10.154
Breakable full fence+0.10.99245.7%151-1.50.781-1.50.791-7.70.158-1.70.760-3.40.595-1.40.817-1.60.767-8.10.156
Half fence+1.50.774+1.50.78147.2%212+0.00.998-6.20.213-0.30.960-1.90.751+0.10.984-0.10.977-6.60.209
Breakable half fence+1.50.784+1.50.791-0.00.99847.2%176-6.20.233-0.30.960-1.90.757+0.10.986-0.10.977-6.60.228
Low fence+7.70.156+7.70.158+6.20.213+6.20.23353.4%193+5.90.270+4.30.475+6.30.260+6.10.238-0.40.943
Single wall+1.80.753+1.70.760+0.30.960+0.30.960-5.90.27047.4%156-1.60.797+0.40.949+0.10.982-6.30.262
Fence and open+3.40.590+3.40.595+1.90.751+1.90.757-4.30.475+1.60.79749.1%106+2.00.758+1.80.774-4.70.453
Open+1.40.810+1.40.817-0.10.984-0.10.986-6.30.260-0.40.949-2.00.75847.1%136-0.20.964-6.70.251
Rectangle+1.70.760+1.60.767+0.10.977+0.10.977-6.10.238-0.10.982-1.80.774+0.20.96447.3%186-6.40.232
Octagon+8.10.154+8.10.156+6.60.209+6.60.228+0.40.943+6.30.262+4.70.453+6.70.251+6.40.23253.8%160
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted203
Win rate52.2%
Widest swing11.4 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence63.6%+11.40.43611 ·
Full fence62.5%+10.30.28324 ·
Breakable half fence58.8%+6.60.56917 ·
Open53.9%+1.60.90313 ·
Fence and open53.3%+1.10.92815 ·
Half fence48.0%-4.20.65225 ·
Single wall48.0%-4.20.65225 ·
Rectangle47.6%-4.60.65621 ·
Low fence47.4%-4.80.65719 ·
Octagon46.1%-6.10.50726 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 3.00 on 9 df, p 0.964

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence62.5%24-1.10.948+14.50.308+3.70.812+15.10.321+14.50.308+9.20.571+8.70.609+14.90.316+16.40.247
Breakable full fence+1.10.94863.6%11+15.60.387+4.80.799+16.30.389+15.60.387+10.30.599+9.80.628+16.00.388+17.50.331
Half fence-14.50.308-15.60.38748.0%25-10.80.491+0.60.967+0.01.000-5.30.744-5.80.732+0.40.979+1.90.895
Breakable half fence-3.70.812-4.80.799+10.80.49158.8%17+11.40.492+10.80.491+5.50.755+5.00.785+11.20.492+12.70.416
Low fence-15.10.321-16.30.389-0.60.967-11.40.49247.4%19-0.60.967-6.00.730-6.50.719-0.20.987+1.20.936
Single wall-14.50.308-15.60.387-0.01.000-10.80.491+0.60.96748.0%25-5.30.744-5.80.732+0.40.979+1.90.895
Fence and open-9.20.571-10.30.599+5.30.744-5.50.755+6.00.730+5.30.74453.3%15-0.50.978+5.70.735+7.20.658
Open-8.70.609-9.80.628+5.80.732-5.00.785+6.50.719+5.80.732+0.50.97853.9%13+6.20.724+7.70.651
Rectangle-14.90.316-16.00.388-0.40.979-11.20.492+0.20.987-0.40.979-5.70.735-6.20.72447.6%21+1.50.920
Octagon-16.40.247-17.50.331-1.90.895-12.70.416-1.20.936-1.90.895-7.20.658-7.70.651-1.50.92046.1%26
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.