VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Jeffry

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,921
Win rate46.3%
Widest swing-9.7 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open53.7%+7.30.032190
Octagon50.8%+4.50.191193
Single wall49.4%+3.10.395172
Full fence48.8%+2.40.461203
Breakable full fence46.6%+0.30.930221
Breakable half fence45.9%-0.50.894194
Half fence45.0%-1.40.694189
Fence and open41.4%-4.90.287111
Low fence40.5%-5.80.111168
Rectangle36.6%-9.70.006183
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 17.30 on 9 df, p 0.044

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.8%203+2.20.656+3.80.452+2.90.564+8.30.110-0.70.900+7.30.213-4.90.330+12.20.016-2.00.689
Breakable full fence-2.20.65646.6%221+1.60.741+0.70.882+6.10.228-2.80.580+5.20.372-7.10.152+10.00.043-4.20.397
Half fence-3.80.452-1.60.74145.0%189-0.90.859+4.50.391-4.50.398+3.50.551-8.70.090+8.40.101-5.80.256
Breakable half fence-2.90.564-0.70.882+0.90.85945.9%194+5.40.301-3.50.498+4.40.453-7.80.126+9.30.068-4.90.335
Low fence-8.30.110-6.10.228-4.50.391-5.40.30140.5%168-8.90.098-1.00.872-13.20.013+3.90.457-10.30.050
Single wall+0.70.900+2.80.580+4.50.398+3.50.498+8.90.09849.4%172+8.00.189-4.30.417+12.80.015-1.40.796
Fence and open-7.30.213-5.20.372-3.50.551-4.40.453+1.00.872-8.00.18941.4%111-12.20.040+4.80.409-9.30.117
Open+4.90.330+7.10.152+8.70.090+7.80.126+13.20.013+4.30.417+12.20.04053.7%190+17.1<0.001+2.90.569
Rectangle-12.20.016-10.00.043-8.40.101-9.30.068-3.90.457-12.80.015-4.80.409-17.1<0.00136.6%183-14.20.006
Octagon+2.00.689+4.20.397+5.80.256+4.90.335+10.30.050+1.40.796+9.30.117-2.90.569+14.20.00650.8%193
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,817
Win rate46.0%
Widest swing-9.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open53.9%+7.90.025180
Octagon49.7%+3.70.294179
Single wall48.5%+2.50.510163
Full fence48.1%+2.10.533189
Breakable half fence46.3%+0.30.938188
Half fence45.6%-0.50.897180
Breakable full fence45.4%-0.60.854207
Fence and open41.1%-4.90.296107
Low fence40.9%-5.10.174159
Rectangle36.8%-9.20.010174
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 14.96 on 9 df, p 0.092

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.1%189+2.70.585+2.60.618+1.90.716+7.30.174-0.30.953+7.00.244-5.70.270+11.40.029-1.60.763
Breakable full fence-2.70.58545.4%207-0.10.977-0.90.863+4.50.386-3.10.559+4.30.468-8.50.096+8.60.089-4.30.398
Half fence-2.60.618+0.10.97745.6%180-0.70.890+4.70.386-2.90.590+4.40.464-8.30.114+8.80.094-4.20.429
Breakable half fence-1.90.716+0.90.863+0.70.89046.3%188+5.40.313-2.20.682+5.20.392-7.60.144+9.50.067-3.40.509
Low fence-7.30.174-4.50.386-4.70.386-5.40.31340.9%159-7.60.171-0.20.969-13.00.017+4.10.443-8.80.103
Single wall+0.30.953+3.10.559+2.90.590+2.20.682+7.60.17148.5%163+7.30.236-5.40.316+11.70.030-1.20.817
Fence and open-7.00.244-4.30.468-4.40.464-5.20.392+0.20.969-7.30.23641.1%107-12.80.036+4.30.468-8.60.158
Open+5.70.270+8.50.096+8.30.114+7.60.144+13.00.017+5.40.316+12.80.03653.9%180+17.10.001+4.20.429
Rectangle-11.40.029-8.60.089-8.80.094-9.50.067-4.10.443-11.70.030-4.30.468-17.10.00136.8%174-12.90.014
Octagon+1.60.763+4.30.398+4.20.429+3.40.509+8.80.103+1.20.817+8.60.158-4.20.429+12.90.01449.7%179
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted104
Win rate51.9%
Widest swing-18.6 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall66.7%+14.80.3549 ·
Breakable full fence64.3%+12.40.32014 ·
Octagon64.3%+12.40.32014 ·
Full fence57.1%+5.20.67414 ·
Fence and open50.0%-1.90.9374 ·
Open50.0%-1.90.89810 ·
Breakable half fence33.3%-18.60.3486 ·
Half fence33.3%-18.60.2439 ·
Low fence33.3%-18.60.2439 ·
Rectangle33.3%-18.60.2439 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.20 on 9 df, p 0.616

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence57.1%14-7.20.699+23.80.265+23.80.329+23.80.265-9.50.648+7.10.800+7.10.729+23.80.265-7.20.699
Breakable full fence+7.20.69964.3%14+31.00.147+31.00.202+31.00.147-2.40.907+14.30.605+14.30.484+31.00.147+0.01.000
Half fence-23.80.265-31.00.14733.3%9+0.01.000+0.01.000-33.30.157-16.70.569-16.70.463+0.01.000-31.00.147
Breakable half fence-23.80.329-31.00.202-0.01.00033.3%6+0.01.000-33.30.205-16.70.598-16.70.515+0.01.000-31.00.202
Low fence-23.80.265-31.00.147-0.01.000-0.01.00033.3%9-33.30.157-16.70.569-16.70.463+0.01.000-31.00.147
Single wall+9.50.648+2.40.907+33.30.157+33.30.205+33.30.15766.7%9+16.70.569+16.70.463+33.30.157+2.40.907
Fence and open-7.10.800-14.30.605+16.70.569+16.70.598+16.70.569-16.70.56950.0%4+0.01.000+16.70.569-14.30.605
Open-7.10.729-14.30.484+16.70.463+16.70.515+16.70.463-16.70.463-0.01.00050.0%10+16.70.463-14.30.484
Rectangle-23.80.265-31.00.147-0.01.000-0.01.000-0.01.000-33.30.157-16.70.569-16.70.46333.3%9-31.00.147
Octagon+7.20.699-0.01.000+31.00.147+31.00.202+31.00.147-2.40.907+14.30.605+14.30.484+31.00.14764.3%14
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.