Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Jeffry
Aoi vs Jeffry in Virtua Fighter 5 REVO v1.10: Aoi wins 46.1% of 5,465 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 49.7% | +3.7 | 0.074 | 533 | |
| Single wall | 49.5% | +3.5 | 0.095 | 521 | |
| Octagon | 48.5% | +2.5 | 0.217 | 550 | |
| Half fence | 47.0% | +1.0 | 0.630 | 540 | |
| Breakable full fence | 46.7% | +0.6 | 0.756 | 598 | |
| Full fence | 45.7% | -0.4 | 0.844 | 541 | |
| Breakable half fence | 44.7% | -1.4 | 0.504 | 515 | |
| Rectangle | 43.4% | -2.7 | 0.184 | 542 | |
| Low fence | 42.5% | -3.5 | 0.099 | 496 | |
| Fence and open | 41.3% | -4.7 | 0.082 | 317 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 14.40 on 9 df, p 0.109
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 45.7%541 | -1.00.735 | -1.40.649 | +1.00.745 | +3.10.313 | -3.90.207 | +4.30.217 | -4.10.183 | +2.30.447 | -2.90.339 |
| Breakable full fence | +1.00.735 | 46.7%598 | -0.40.898 | +2.00.505 | +4.10.173 | -2.90.339 | +5.30.123 | -3.10.303 | +3.30.264 | -1.90.522 |
| Half fence | +1.40.649 | +0.40.898 | 47.0%540 | +2.40.439 | +4.50.146 | -2.50.418 | +5.70.105 | -2.70.379 | +3.70.224 | -1.50.618 |
| Breakable half fence | -1.00.745 | -2.00.505 | -2.40.439 | 44.7%515 | +2.10.497 | -4.90.117 | +3.30.346 | -5.10.101 | +1.30.670 | -3.90.204 |
| Low fence | -3.10.313 | -4.10.173 | -4.50.146 | -2.10.497 | 42.5%496 | -7.00.026 | +1.20.732 | -7.20.021 | -0.80.790 | -6.00.052 |
| Single wall | +3.90.207 | +2.90.339 | +2.50.418 | +4.90.117 | +7.00.026 | 49.5%521 | +8.20.021 | -0.20.949 | +6.20.044 | +1.00.750 |
| Fence and open | -4.30.217 | -5.30.123 | -5.70.105 | -3.30.346 | -1.20.732 | -8.20.021 | 41.3%317 | -8.40.018 | -2.00.561 | -7.20.040 |
| Open | +4.10.183 | +3.10.303 | +2.70.379 | +5.10.101 | +7.20.021 | +0.20.949 | +8.40.018 | 49.7%533 | +6.40.037 | +1.20.699 |
| Rectangle | -2.30.447 | -3.30.264 | -3.70.224 | -1.30.670 | +0.80.790 | -6.20.044 | +2.00.561 | -6.40.037 | 43.4%542 | -5.20.085 |
| Octagon | +2.90.339 | +1.90.522 | +1.50.618 | +3.90.204 | +6.00.052 | -1.00.750 | +7.20.040 | -1.20.699 | +5.20.085 | 48.5%550 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Single wall | 49.9% | +4.4 | 0.088 | 331 | |
| Octagon | 46.8% | +1.4 | 0.589 | 331 | |
| Half fence | 46.8% | +1.3 | 0.615 | 323 | |
| Rectangle | 46.6% | +1.2 | 0.640 | 328 | |
| Open | 46.6% | +1.2 | 0.656 | 311 | |
| Breakable full fence | 46.0% | +0.5 | 0.833 | 335 | |
| Full fence | 44.1% | -1.3 | 0.614 | 322 | |
| Low fence | 43.9% | -1.6 | 0.576 | 294 | |
| Breakable half fence | 42.1% | -3.3 | 0.225 | 297 | |
| Fence and open | 40.9% | -4.6 | 0.198 | 186 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 6.88 on 9 df, p 0.649
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 44.1%322 | -1.90.630 | -2.60.499 | +2.00.614 | +0.20.956 | -5.80.141 | +3.20.477 | -2.50.524 | -2.50.514 | -2.70.484 |
| Breakable full fence | +1.90.630 | 46.0%335 | -0.80.841 | +3.90.327 | +2.10.599 | -3.90.316 | +5.10.260 | -0.70.868 | -0.70.861 | -0.90.824 |
| Half fence | +2.60.499 | +0.80.841 | 46.8%323 | +4.70.243 | +2.90.474 | -3.10.428 | +5.90.198 | +0.10.975 | +0.10.979 | -0.10.984 |
| Breakable half fence | -2.00.614 | -3.90.327 | -4.70.243 | 42.1%297 | -1.80.660 | -7.80.051 | +1.20.790 | -4.50.260 | -4.60.252 | -4.70.233 |
| Low fence | -0.20.956 | -2.10.599 | -2.90.474 | +1.80.660 | 43.9%294 | -6.00.135 | +3.00.515 | -2.70.498 | -2.80.489 | -3.00.460 |
| Single wall | +5.80.141 | +3.90.316 | +3.10.428 | +7.80.051 | +6.00.135 | 49.9%331 | +9.00.049 | +3.20.414 | +3.20.411 | +3.00.437 |
| Fence and open | -3.20.477 | -5.10.260 | -5.90.198 | -1.20.790 | -3.00.515 | -9.00.049 | 40.9%186 | -5.80.211 | -5.80.205 | -6.00.190 |
| Open | +2.50.524 | +0.70.868 | -0.10.975 | +4.50.260 | +2.70.498 | -3.20.414 | +5.80.211 | 46.6%311 | -0.00.995 | -0.20.959 |
| Rectangle | +2.50.514 | +0.70.861 | -0.10.979 | +4.60.252 | +2.80.489 | -3.20.411 | +5.80.205 | +0.00.995 | 46.6%328 | -0.20.963 |
| Octagon | +2.70.484 | +0.90.824 | +0.10.984 | +4.70.233 | +3.00.460 | -3.00.437 | +6.00.190 | +0.20.959 | +0.20.963 | 46.8%331 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 54.2% | +7.7 | 0.017 | 212 | |
| Octagon | 50.0% | +3.5 | 0.293 | 204 | |
| Half fence | 48.1% | +1.6 | 0.634 | 208 | |
| Breakable half fence | 47.6% | +1.1 | 0.741 | 208 | |
| Full fence | 47.5% | +1.0 | 0.755 | 204 | |
| Single wall | 47.5% | +0.9 | 0.792 | 177 | |
| Breakable full fence | 46.6% | +0.1 | 0.980 | 249 | |
| Fence and open | 41.6% | -4.9 | 0.256 | 125 | |
| Low fence | 41.0% | -5.5 | 0.109 | 188 | |
| Rectangle | 37.9% | -8.6 | 0.010 | 203 |
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 16.10 on 9 df, p 0.065
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 47.5%204 | +1.00.838 | -0.50.915 | -0.10.992 | +6.60.189 | +0.10.986 | +6.00.293 | -6.70.172 | +9.60.050 | -2.50.620 |
| Breakable full fence | -1.00.838 | 46.6%249 | -1.50.751 | -1.00.829 | +5.60.241 | -0.90.859 | +5.00.360 | -7.70.101 | +8.70.064 | -3.40.469 |
| Half fence | +0.50.915 | +1.50.751 | 48.1%208 | +0.50.922 | +7.10.155 | +0.60.904 | +6.50.251 | -6.20.206 | +10.20.038 | -1.90.696 |
| Breakable half fence | +0.10.992 | +1.00.829 | -0.50.922 | 47.6%208 | +6.60.184 | +0.10.978 | +6.00.287 | -6.70.173 | +9.70.048 | -2.40.626 |
| Low fence | -6.60.189 | -5.60.241 | -7.10.155 | -6.60.184 | 41.0%188 | -6.50.211 | -0.60.910 | -13.30.008 | +3.00.541 | -9.00.073 |
| Single wall | -0.10.986 | +0.90.859 | -0.60.904 | -0.10.978 | +6.50.211 | 47.5%177 | +5.90.314 | -6.80.182 | +9.50.061 | -2.50.620 |
| Fence and open | -6.00.293 | -5.00.360 | -6.50.251 | -6.00.287 | +0.60.910 | -5.90.314 | 41.6%125 | -12.70.025 | +3.70.509 | -8.40.138 |
| Open | +6.70.172 | +7.70.101 | +6.20.206 | +6.70.173 | +13.30.008 | +6.80.182 | +12.70.025 | 54.2%212 | +16.3<0.001 | +4.20.386 |
| Rectangle | -9.60.050 | -8.70.064 | -10.20.038 | -9.70.048 | -3.00.541 | -9.50.061 | -3.70.509 | -16.3<0.001 | 37.9%203 | -12.10.014 |
| Octagon | +2.50.620 | +3.40.469 | +1.90.696 | +2.40.626 | +9.00.073 | +2.50.620 | +8.40.138 | -4.20.386 | +12.10.014 | 50.0%204 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Single wall | 69.2% | +14.5 | 0.266 | 13 · | |
| Octagon | 66.7% | +12.0 | 0.321 | 15 · | |
| Breakable full fence | 64.3% | +9.6 | 0.445 | 14 · | |
| Breakable half fence | 60.0% | +5.3 | 0.725 | 10 · | |
| Full fence | 53.3% | -1.4 | 0.911 | 15 · | |
| Fence and open | 50.0% | -4.7 | 0.813 | 6 · | |
| Open | 50.0% | -4.7 | 0.756 | 10 · | |
| Rectangle | 45.5% | -9.2 | 0.520 | 11 · | |
| Low fence | 35.7% | -19.0 | 0.131 | 14 · | |
| Half fence | 33.3% | -21.4 | 0.182 | 9 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 6.78 on 9 df, p 0.660
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 53.3%15 | -11.00.550 | +20.00.341 | -6.70.742 | +17.60.340 | -15.90.390 | +3.30.890 | +3.30.870 | +7.90.691 | -13.30.456 |
| Breakable full fence | +11.00.550 | 64.3%14 | +31.00.147 | +4.30.831 | +28.60.131 | -4.90.785 | +14.30.550 | +14.30.484 | +18.80.346 | -2.40.893 |
| Half fence | -20.00.341 | -31.00.147 | 33.3%9 | -26.70.245 | -2.40.907 | -35.90.096 | -16.70.519 | -16.70.463 | -12.10.582 | -33.30.113 |
| Breakable half fence | +6.70.742 | -4.30.831 | +26.70.245 | 60.0%10 | +24.30.239 | -9.20.645 | +10.00.696 | +10.00.653 | +14.60.505 | -6.70.734 |
| Low fence | -17.60.340 | -28.60.131 | +2.40.907 | -24.30.239 | 35.7%14 | -33.50.082 | -14.30.550 | -14.30.484 | -9.70.622 | -31.00.096 |
| Single wall | +15.90.390 | +4.90.785 | +35.90.096 | +9.20.645 | +33.50.082 | 69.2%13 | +19.20.419 | +19.20.349 | +23.80.239 | +2.60.885 |
| Fence and open | -3.30.890 | -14.30.550 | +16.70.519 | -10.00.696 | +14.30.550 | -19.20.419 | 50.0%6 | +0.01.000 | +4.50.858 | -16.70.477 |
| Open | -3.30.870 | -14.30.484 | +16.70.463 | -10.00.653 | +14.30.484 | -19.20.349 | -0.01.000 | 50.0%10 | +4.50.835 | -16.70.405 |
| Rectangle | -7.90.691 | -18.80.346 | +12.10.582 | -14.60.505 | +9.70.622 | -23.80.239 | -4.50.858 | -4.50.835 | 45.5%11 | -21.20.279 |
| Octagon | +13.30.456 | +2.40.893 | +33.30.113 | +6.70.734 | +31.00.096 | -2.60.885 | +16.70.477 | +16.70.405 | +21.20.279 | 66.7%15 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
