VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Jeffry

Aoi vs Jeffry in Virtua Fighter 5 REVO v1.10: Aoi wins 46.1% of 5,465 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted5,465
Win rate46.1%
Widest gap, 80+ matches-4.7 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open49.7%+3.70.074533
Single wall49.5%+3.50.095521
Octagon48.5%+2.50.217550
Half fence47.0%+1.00.630540
Breakable full fence46.7%+0.60.756598
Full fence45.7%-0.40.844541
Breakable half fence44.7%-1.40.504515
Rectangle43.4%-2.70.184542
Low fence42.5%-3.50.099496
Fence and open41.3%-4.70.082317
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 14.40 on 9 df, p 0.109

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.7%541-1.00.735-1.40.649+1.00.745+3.10.313-3.90.207+4.30.217-4.10.183+2.30.447-2.90.339
Breakable full fence+1.00.73546.7%598-0.40.898+2.00.505+4.10.173-2.90.339+5.30.123-3.10.303+3.30.264-1.90.522
Half fence+1.40.649+0.40.89847.0%540+2.40.439+4.50.146-2.50.418+5.70.105-2.70.379+3.70.224-1.50.618
Breakable half fence-1.00.745-2.00.505-2.40.43944.7%515+2.10.497-4.90.117+3.30.346-5.10.101+1.30.670-3.90.204
Low fence-3.10.313-4.10.173-4.50.146-2.10.49742.5%496-7.00.026+1.20.732-7.20.021-0.80.790-6.00.052
Single wall+3.90.207+2.90.339+2.50.418+4.90.117+7.00.02649.5%521+8.20.021-0.20.949+6.20.044+1.00.750
Fence and open-4.30.217-5.30.123-5.70.105-3.30.346-1.20.732-8.20.02141.3%317-8.40.018-2.00.561-7.20.040
Open+4.10.183+3.10.303+2.70.379+5.10.101+7.20.021+0.20.949+8.40.01849.7%533+6.40.037+1.20.699
Rectangle-2.30.447-3.30.264-3.70.224-1.30.670+0.80.790-6.20.044+2.00.561-6.40.03743.4%542-5.20.085
Octagon+2.90.339+1.90.522+1.50.618+3.90.204+6.00.052-1.00.750+7.20.040-1.20.699+5.20.08548.5%550
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted3,258
Win rate45.4%
Widest gap, 80+ matches-4.6 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Single wall49.9%+4.40.088331
Octagon46.8%+1.40.589331
Half fence46.8%+1.30.615323
Rectangle46.6%+1.20.640328
Open46.6%+1.20.656311
Breakable full fence46.0%+0.50.833335
Full fence44.1%-1.30.614322
Low fence43.9%-1.60.576294
Breakable half fence42.1%-3.30.225297
Fence and open40.9%-4.60.198186
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.88 on 9 df, p 0.649

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence44.1%322-1.90.630-2.60.499+2.00.614+0.20.956-5.80.141+3.20.477-2.50.524-2.50.514-2.70.484
Breakable full fence+1.90.63046.0%335-0.80.841+3.90.327+2.10.599-3.90.316+5.10.260-0.70.868-0.70.861-0.90.824
Half fence+2.60.499+0.80.84146.8%323+4.70.243+2.90.474-3.10.428+5.90.198+0.10.975+0.10.979-0.10.984
Breakable half fence-2.00.614-3.90.327-4.70.24342.1%297-1.80.660-7.80.051+1.20.790-4.50.260-4.60.252-4.70.233
Low fence-0.20.956-2.10.599-2.90.474+1.80.66043.9%294-6.00.135+3.00.515-2.70.498-2.80.489-3.00.460
Single wall+5.80.141+3.90.316+3.10.428+7.80.051+6.00.13549.9%331+9.00.049+3.20.414+3.20.411+3.00.437
Fence and open-3.20.477-5.10.260-5.90.198-1.20.790-3.00.515-9.00.04940.9%186-5.80.211-5.80.205-6.00.190
Open+2.50.524+0.70.868-0.10.975+4.50.260+2.70.498-3.20.414+5.80.21146.6%311-0.00.995-0.20.959
Rectangle+2.50.514+0.70.861-0.10.979+4.60.252+2.80.489-3.20.411+5.80.205+0.00.99546.6%328-0.20.963
Octagon+2.70.484+0.90.824+0.10.984+4.70.233+3.00.460-3.00.437+6.00.190+0.20.959+0.20.96346.8%331
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted2,079
Win rate46.5%
Widest gap, 80+ matches-8.6 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open54.2%+7.70.017212
Octagon50.0%+3.50.293204
Half fence48.1%+1.60.634208
Breakable half fence47.6%+1.10.741208
Full fence47.5%+1.00.755204
Single wall47.5%+0.90.792177
Breakable full fence46.6%+0.10.980249
Fence and open41.6%-4.90.256125
Low fence41.0%-5.50.109188
Rectangle37.9%-8.60.010203
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 16.10 on 9 df, p 0.065

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence47.5%204+1.00.838-0.50.915-0.10.992+6.60.189+0.10.986+6.00.293-6.70.172+9.60.050-2.50.620
Breakable full fence-1.00.83846.6%249-1.50.751-1.00.829+5.60.241-0.90.859+5.00.360-7.70.101+8.70.064-3.40.469
Half fence+0.50.915+1.50.75148.1%208+0.50.922+7.10.155+0.60.904+6.50.251-6.20.206+10.20.038-1.90.696
Breakable half fence+0.10.992+1.00.829-0.50.92247.6%208+6.60.184+0.10.978+6.00.287-6.70.173+9.70.048-2.40.626
Low fence-6.60.189-5.60.241-7.10.155-6.60.18441.0%188-6.50.211-0.60.910-13.30.008+3.00.541-9.00.073
Single wall-0.10.986+0.90.859-0.60.904-0.10.978+6.50.21147.5%177+5.90.314-6.80.182+9.50.061-2.50.620
Fence and open-6.00.293-5.00.360-6.50.251-6.00.287+0.60.910-5.90.31441.6%125-12.70.025+3.70.509-8.40.138
Open+6.70.172+7.70.101+6.20.206+6.70.173+13.30.008+6.80.182+12.70.02554.2%212+16.3<0.001+4.20.386
Rectangle-9.60.050-8.70.064-10.20.038-9.70.048-3.00.541-9.50.061-3.70.509-16.3<0.00137.9%203-12.10.014
Octagon+2.50.620+3.40.469+1.90.696+2.40.626+9.00.073+2.50.620+8.40.138-4.20.386+12.10.01450.0%204
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted128
Win rate54.7%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Single wall69.2%+14.50.26613 ·
Octagon66.7%+12.00.32115 ·
Breakable full fence64.3%+9.60.44514 ·
Breakable half fence60.0%+5.30.72510 ·
Full fence53.3%-1.40.91115 ·
Fence and open50.0%-4.70.8136 ·
Open50.0%-4.70.75610 ·
Rectangle45.5%-9.20.52011 ·
Low fence35.7%-19.00.13114 ·
Half fence33.3%-21.40.1829 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.78 on 9 df, p 0.660

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence53.3%15-11.00.550+20.00.341-6.70.742+17.60.340-15.90.390+3.30.890+3.30.870+7.90.691-13.30.456
Breakable full fence+11.00.55064.3%14+31.00.147+4.30.831+28.60.131-4.90.785+14.30.550+14.30.484+18.80.346-2.40.893
Half fence-20.00.341-31.00.14733.3%9-26.70.245-2.40.907-35.90.096-16.70.519-16.70.463-12.10.582-33.30.113
Breakable half fence+6.70.742-4.30.831+26.70.24560.0%10+24.30.239-9.20.645+10.00.696+10.00.653+14.60.505-6.70.734
Low fence-17.60.340-28.60.131+2.40.907-24.30.23935.7%14-33.50.082-14.30.550-14.30.484-9.70.622-31.00.096
Single wall+15.90.390+4.90.785+35.90.096+9.20.645+33.50.08269.2%13+19.20.419+19.20.349+23.80.239+2.60.885
Fence and open-3.30.890-14.30.550+16.70.519-10.00.696+14.30.550-19.20.41950.0%6+0.01.000+4.50.858-16.70.477
Open-3.30.870-14.30.484+16.70.463-10.00.653+14.30.484-19.20.349-0.01.00050.0%10+4.50.835-16.70.405
Rectangle-7.90.691-18.80.346+12.10.582-14.60.505+9.70.622-23.80.239-4.50.858-4.50.83545.5%11-21.20.279
Octagon+13.30.456+2.40.893+33.30.113+6.70.734+31.00.096-2.60.885+16.70.477+16.70.405+21.20.27966.7%15
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.