Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Jean
Aoi vs Jean in Virtua Fighter 5 REVO v1.10: Aoi wins 48.7% of 4,027 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Rectangle | 53.5% | +4.8 | 0.043 | 404 | |
| Open | 52.2% | +3.5 | 0.134 | 402 | |
| Full fence | 50.6% | +1.9 | 0.409 | 425 | |
| Fence and open | 50.0% | +1.3 | 0.728 | 170 | |
| Single wall | 49.5% | +0.8 | 0.756 | 372 | |
| Octagon | 48.8% | +0.1 | 0.973 | 369 | |
| Half fence | 46.8% | -1.9 | 0.394 | 432 | |
| Breakable half fence | 46.7% | -2.0 | 0.384 | 424 | |
| Breakable full fence | 46.5% | -2.2 | 0.340 | 432 | |
| Low fence | 44.0% | -4.7 | 0.045 | 409 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 12.24 on 9 df, p 0.200
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 50.6%425 | +4.10.234 | +3.80.262 | +3.90.257 | +6.60.057 | +1.10.751 | +0.60.897 | -1.60.635 | -2.90.407 | +1.80.611 |
| Breakable full fence | -4.10.234 | 46.5%432 | -0.20.946 | -0.20.960 | +2.50.463 | -2.90.406 | -3.50.443 | -5.70.099 | -6.90.045 | -2.20.525 |
| Half fence | -3.80.262 | +0.20.946 | 46.8%432 | +0.10.986 | +2.80.423 | -2.70.444 | -3.20.474 | -5.50.114 | -6.70.053 | -2.00.568 |
| Breakable half fence | -3.90.257 | +0.20.960 | -0.10.986 | 46.7%424 | +2.70.436 | -2.80.436 | -3.30.466 | -5.50.111 | -6.80.052 | -2.10.558 |
| Low fence | -6.60.057 | -2.50.463 | -2.80.423 | -2.70.436 | 44.0%409 | -5.50.127 | -6.00.188 | -8.20.019 | -9.50.007 | -4.80.183 |
| Single wall | -1.10.751 | +2.90.406 | +2.70.444 | +2.80.436 | +5.50.127 | 49.5%372 | -0.50.908 | -2.80.440 | -4.00.265 | +0.70.853 |
| Fence and open | -0.60.897 | +3.50.443 | +3.20.474 | +3.30.466 | +6.00.188 | +0.50.908 | 50.0%170 | -2.20.624 | -3.50.448 | +1.20.792 |
| Open | +1.60.635 | +5.70.099 | +5.50.114 | +5.50.111 | +8.20.019 | +2.80.440 | +2.20.624 | 52.2%402 | -1.20.727 | +3.50.337 |
| Rectangle | +2.90.407 | +6.90.045 | +6.70.053 | +6.80.052 | +9.50.007 | +4.00.265 | +3.50.448 | +1.20.727 | 53.5%404 | +4.70.193 |
| Octagon | -1.80.611 | +2.20.525 | +2.00.568 | +2.10.558 | +4.80.183 | -0.70.853 | -1.20.792 | -3.50.337 | -4.70.193 | 48.8%369 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 52.1% | +5.3 | 0.103 | 211 | |
| Single wall | 51.2% | +4.4 | 0.186 | 201 | |
| Rectangle | 49.8% | +2.9 | 0.366 | 211 | |
| Full fence | 47.8% | +1.0 | 0.751 | 228 | |
| Fence and open | 47.2% | +0.4 | 0.932 | 91 | |
| Half fence | 46.4% | -0.4 | 0.888 | 250 | |
| Breakable half fence | 45.8% | -1.0 | 0.751 | 214 | |
| Octagon | 45.5% | -1.3 | 0.712 | 191 | |
| Low fence | 44.1% | -2.8 | 0.443 | 177 | |
| Breakable full fence | 40.2% | -6.6 | 0.032 | 236 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 9.64 on 9 df, p 0.381
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 47.8%228 | +7.60.101 | +1.40.758 | +2.00.672 | +3.70.454 | -3.40.477 | +0.60.929 | -4.30.365 | -1.90.682 | +2.30.645 |
| Breakable full fence | -7.60.101 | 40.2%236 | -6.20.172 | -5.50.236 | -3.80.437 | -11.00.021 | -7.00.251 | -11.90.012 | -9.50.044 | -5.30.271 |
| Half fence | -1.40.758 | +6.20.172 | 46.4%250 | +0.60.896 | +2.30.633 | -4.80.306 | -0.80.889 | -5.70.220 | -3.40.471 | +0.80.859 |
| Breakable half fence | -2.00.672 | +5.50.236 | -0.60.896 | 45.8%214 | +1.70.733 | -5.50.267 | -1.50.815 | -6.30.191 | -4.00.413 | +0.20.961 |
| Low fence | -3.70.454 | +3.80.437 | -2.30.633 | -1.70.733 | 44.1%177 | -7.20.163 | -3.20.620 | -8.10.113 | -5.70.263 | -1.50.775 |
| Single wall | +3.40.477 | +11.00.021 | +4.80.306 | +5.50.267 | +7.20.163 | 51.2%201 | +4.00.528 | -0.90.857 | +1.50.764 | +5.70.260 |
| Fence and open | -0.60.929 | +7.00.251 | +0.80.889 | +1.50.815 | +3.20.620 | -4.00.528 | 47.2%91 | -4.90.436 | -2.50.689 | +1.70.789 |
| Open | +4.30.365 | +11.90.012 | +5.70.220 | +6.30.191 | +8.10.113 | +0.90.857 | +4.90.436 | 52.1%211 | +2.40.626 | +6.60.187 |
| Rectangle | +1.90.682 | +9.50.044 | +3.40.471 | +4.00.413 | +5.70.263 | -1.50.764 | +2.50.689 | -2.40.626 | 49.8%211 | +4.20.398 |
| Octagon | -2.30.645 | +5.30.271 | -0.80.859 | -0.20.961 | +1.50.775 | -5.70.260 | -1.70.789 | -6.60.187 | -4.20.398 | 45.5%191 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Rectangle | 56.8% | +6.3 | 0.072 | 185 | |
| Breakable full fence | 54.7% | +4.2 | 0.216 | 190 | |
| Full fence | 54.5% | +4.0 | 0.244 | 189 | |
| Fence and open | 53.2% | +2.7 | 0.626 | 79 · | |
| Octagon | 52.2% | +1.8 | 0.621 | 178 | |
| Open | 51.1% | +0.6 | 0.865 | 186 | |
| Breakable half fence | 48.3% | -2.2 | 0.504 | 201 | |
| Half fence | 46.3% | -4.2 | 0.243 | 175 | |
| Single wall | 45.9% | -4.6 | 0.228 | 159 | |
| Low fence | 43.8% | -6.7 | 0.032 | 224 |
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 13.00 on 9 df, p 0.162
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 54.5%189 | -0.20.963 | +8.20.117 | +6.20.218 | +10.80.029 | +8.60.111 | +1.30.842 | +3.40.507 | -2.30.660 | +2.20.666 |
| Breakable full fence | +0.20.963 | 54.7%190 | +8.40.107 | +6.50.200 | +11.00.026 | +8.80.101 | +1.60.814 | +3.70.477 | -2.00.694 | +2.50.632 |
| Half fence | -8.20.117 | -8.40.107 | 46.3%175 | -2.00.702 | +2.50.613 | +0.40.945 | -6.90.310 | -4.80.363 | -10.50.047 | -6.00.263 |
| Breakable half fence | -6.20.218 | -6.50.200 | +2.00.702 | 48.3%201 | +4.50.352 | +2.40.658 | -4.90.460 | -2.80.580 | -8.50.095 | -4.00.438 |
| Low fence | -10.80.029 | -11.00.026 | -2.50.613 | -4.50.352 | 43.8%224 | -2.20.675 | -9.40.149 | -7.30.139 | -13.00.009 | -8.50.090 |
| Single wall | -8.60.111 | -8.80.101 | -0.40.945 | -2.40.658 | +2.20.675 | 45.9%159 | -7.20.292 | -5.20.339 | -10.80.045 | -6.30.246 |
| Fence and open | -1.30.842 | -1.60.814 | +6.90.310 | +4.90.460 | +9.40.149 | +7.20.292 | 53.2%79 | +2.10.756 | -3.60.591 | +0.90.892 |
| Open | -3.40.507 | -3.70.477 | +4.80.363 | +2.80.580 | +7.30.139 | +5.20.339 | -2.10.756 | 51.1%186 | -5.70.272 | -1.20.823 |
| Rectangle | +2.30.660 | +2.00.694 | +10.50.047 | +8.50.095 | +13.00.009 | +10.80.045 | +3.60.591 | +5.70.272 | 56.8%185 | +4.50.388 |
| Octagon | -2.20.666 | -2.50.632 | +6.00.263 | +4.00.438 | +8.50.090 | +6.30.246 | -0.90.892 | +1.20.823 | -4.50.388 | 52.2%178 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 100.0% | +41.8 | 0.049 | 5 · | |
| Rectangle | 75.0% | +16.8 | 0.305 | 8 · | |
| Half fence | 71.4% | +13.2 | 0.454 | 7 · | |
| Single wall | 66.7% | +8.5 | 0.512 | 12 · | |
| Low fence | 50.0% | -8.2 | 0.616 | 8 · | |
| Full fence | 37.5% | -20.7 | 0.206 | 8 · | |
| Breakable full fence | 33.3% | -24.9 | 0.195 | 6 · | |
| Breakable half fence | 33.3% | -24.9 | 0.104 | 9 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 10.72 on 7 df, p 0.151
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Open | Rect |
|---|---|---|---|---|---|---|---|---|
| Full fence | 37.5%8 | +4.20.872 | -33.90.189 | +4.20.858 | -12.50.614 | -29.20.199 | -62.50.024 | -37.50.131 |
| Breakable full fence | -4.20.872 | 33.3%6 | -38.10.170 | +0.01.000 | -16.70.533 | -33.30.180 | -66.70.022 | -41.70.119 |
| Half fence | +33.90.189 | +38.10.170 | 71.4%7 | +38.10.131 | +21.40.398 | +4.80.829 | -28.60.190 | -3.60.876 |
| Breakable half fence | -4.20.858 | -0.01.000 | -38.10.131 | 33.3%9 | -16.70.486 | -33.30.130 | -66.70.016 | -41.70.086 |
| Low fence | +12.50.614 | +16.70.533 | -21.40.398 | +16.70.486 | 50.0%8 | -16.70.456 | -50.00.057 | -25.00.302 |
| Single wall | +29.20.199 | +33.30.180 | -4.80.829 | +33.30.130 | +16.70.456 | 66.7%12 | -33.30.140 | -8.30.690 |
| Open | +62.50.024 | +66.70.022 | +28.60.190 | +66.70.016 | +50.00.057 | +33.30.140 | 100.0%5 | +25.00.224 |
| Rectangle | +37.50.131 | +41.70.119 | +3.60.876 | +41.70.086 | +25.00.302 | +8.30.690 | -25.00.224 | 75.0%8 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
