VirtuAnalytics

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Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Jean

Aoi vs Jean in Virtua Fighter 5 REVO v1.10: Aoi wins 48.7% of 4,027 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted4,027
Win rate48.7%
Widest gap, 80+ matches4.8 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Rectangle53.5%+4.80.043404
Open52.2%+3.50.134402
Full fence50.6%+1.90.409425
Fence and open50.0%+1.30.728170
Single wall49.5%+0.80.756372
Octagon48.8%+0.10.973369
Half fence46.8%-1.90.394432
Breakable half fence46.7%-2.00.384424
Breakable full fence46.5%-2.20.340432
Low fence44.0%-4.70.045409
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 12.24 on 9 df, p 0.200

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.6%425+4.10.234+3.80.262+3.90.257+6.60.057+1.10.751+0.60.897-1.60.635-2.90.407+1.80.611
Breakable full fence-4.10.23446.5%432-0.20.946-0.20.960+2.50.463-2.90.406-3.50.443-5.70.099-6.90.045-2.20.525
Half fence-3.80.262+0.20.94646.8%432+0.10.986+2.80.423-2.70.444-3.20.474-5.50.114-6.70.053-2.00.568
Breakable half fence-3.90.257+0.20.960-0.10.98646.7%424+2.70.436-2.80.436-3.30.466-5.50.111-6.80.052-2.10.558
Low fence-6.60.057-2.50.463-2.80.423-2.70.43644.0%409-5.50.127-6.00.188-8.20.019-9.50.007-4.80.183
Single wall-1.10.751+2.90.406+2.70.444+2.80.436+5.50.12749.5%372-0.50.908-2.80.440-4.00.265+0.70.853
Fence and open-0.60.897+3.50.443+3.20.474+3.30.466+6.00.188+0.50.90850.0%170-2.20.624-3.50.448+1.20.792
Open+1.60.635+5.70.099+5.50.114+5.50.111+8.20.019+2.80.440+2.20.62452.2%402-1.20.727+3.50.337
Rectangle+2.90.407+6.90.045+6.70.053+6.80.052+9.50.007+4.00.265+3.50.448+1.20.72753.5%404+4.70.193
Octagon-1.80.611+2.20.525+2.00.568+2.10.558+4.80.183-0.70.853-1.20.792-3.50.337-4.70.19348.8%369
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,106
Win rate46.8%
Widest gap, 80+ matches-6.6 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open52.1%+5.30.103211
Single wall51.2%+4.40.186201
Rectangle49.8%+2.90.366211
Full fence47.8%+1.00.751228
Fence and open47.2%+0.40.93291
Half fence46.4%-0.40.888250
Breakable half fence45.8%-1.00.751214
Octagon45.5%-1.30.712191
Low fence44.1%-2.80.443177
Breakable full fence40.2%-6.60.032236
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.64 on 9 df, p 0.381

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence47.8%228+7.60.101+1.40.758+2.00.672+3.70.454-3.40.477+0.60.929-4.30.365-1.90.682+2.30.645
Breakable full fence-7.60.10140.2%236-6.20.172-5.50.236-3.80.437-11.00.021-7.00.251-11.90.012-9.50.044-5.30.271
Half fence-1.40.758+6.20.17246.4%250+0.60.896+2.30.633-4.80.306-0.80.889-5.70.220-3.40.471+0.80.859
Breakable half fence-2.00.672+5.50.236-0.60.89645.8%214+1.70.733-5.50.267-1.50.815-6.30.191-4.00.413+0.20.961
Low fence-3.70.454+3.80.437-2.30.633-1.70.73344.1%177-7.20.163-3.20.620-8.10.113-5.70.263-1.50.775
Single wall+3.40.477+11.00.021+4.80.306+5.50.267+7.20.16351.2%201+4.00.528-0.90.857+1.50.764+5.70.260
Fence and open-0.60.929+7.00.251+0.80.889+1.50.815+3.20.620-4.00.52847.2%91-4.90.436-2.50.689+1.70.789
Open+4.30.365+11.90.012+5.70.220+6.30.191+8.10.113+0.90.857+4.90.43652.1%211+2.40.626+6.60.187
Rectangle+1.90.682+9.50.044+3.40.471+4.00.413+5.70.263-1.50.764+2.50.689-2.40.62649.8%211+4.20.398
Octagon-2.30.645+5.30.271-0.80.859-0.20.961+1.50.775-5.70.260-1.70.789-6.60.187-4.20.39845.5%191
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,854
Win rate50.5%
Widest gap, 80+ matches-6.7 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Rectangle56.8%+6.30.072185
Breakable full fence54.7%+4.20.216190
Full fence54.5%+4.00.244189
Fence and open53.2%+2.70.62679 ·
Octagon52.2%+1.80.621178
Open51.1%+0.60.865186
Breakable half fence48.3%-2.20.504201
Half fence46.3%-4.20.243175
Single wall45.9%-4.60.228159
Low fence43.8%-6.70.032224
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 13.00 on 9 df, p 0.162

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence54.5%189-0.20.963+8.20.117+6.20.218+10.80.029+8.60.111+1.30.842+3.40.507-2.30.660+2.20.666
Breakable full fence+0.20.96354.7%190+8.40.107+6.50.200+11.00.026+8.80.101+1.60.814+3.70.477-2.00.694+2.50.632
Half fence-8.20.117-8.40.10746.3%175-2.00.702+2.50.613+0.40.945-6.90.310-4.80.363-10.50.047-6.00.263
Breakable half fence-6.20.218-6.50.200+2.00.70248.3%201+4.50.352+2.40.658-4.90.460-2.80.580-8.50.095-4.00.438
Low fence-10.80.029-11.00.026-2.50.613-4.50.35243.8%224-2.20.675-9.40.149-7.30.139-13.00.009-8.50.090
Single wall-8.60.111-8.80.101-0.40.945-2.40.658+2.20.67545.9%159-7.20.292-5.20.339-10.80.045-6.30.246
Fence and open-1.30.842-1.60.814+6.90.310+4.90.460+9.40.149+7.20.29253.2%79+2.10.756-3.60.591+0.90.892
Open-3.40.507-3.70.477+4.80.363+2.80.580+7.30.139+5.20.339-2.10.75651.1%186-5.70.272-1.20.823
Rectangle+2.30.660+2.00.694+10.50.047+8.50.095+13.00.009+10.80.045+3.60.591+5.70.27256.8%185+4.50.388
Octagon-2.20.666-2.50.632+6.00.263+4.00.438+8.50.090+6.30.246-0.90.892+1.20.823-4.50.38852.2%178
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted67
Win rate58.2%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open100.0%+41.80.0495 ·
Rectangle75.0%+16.80.3058 ·
Half fence71.4%+13.20.4547 ·
Single wall66.7%+8.50.51212 ·
Low fence50.0%-8.20.6168 ·
Full fence37.5%-20.70.2068 ·
Breakable full fence33.3%-24.90.1956 ·
Breakable half fence33.3%-24.90.1049 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.72 on 7 df, p 0.151

StageFullBreak. fullHalfBreak. halfLowWallOpenRect
Full fence37.5%8+4.20.872-33.90.189+4.20.858-12.50.614-29.20.199-62.50.024-37.50.131
Breakable full fence-4.20.87233.3%6-38.10.170+0.01.000-16.70.533-33.30.180-66.70.022-41.70.119
Half fence+33.90.189+38.10.17071.4%7+38.10.131+21.40.398+4.80.829-28.60.190-3.60.876
Breakable half fence-4.20.858-0.01.000-38.10.13133.3%9-16.70.486-33.30.130-66.70.016-41.70.086
Low fence+12.50.614+16.70.533-21.40.398+16.70.48650.0%8-16.70.456-50.00.057-25.00.302
Single wall+29.20.199+33.30.180-4.80.829+33.30.130+16.70.45666.7%12-33.30.140-8.30.690
Open+62.50.024+66.70.022+28.60.190+66.70.016+50.00.057+33.30.140100.0%5+25.00.224
Rectangle+37.50.131+41.70.119+3.60.876+41.70.086+25.00.302+8.30.690-25.00.22475.0%8
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.