VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Jean

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,525
Win rate51.3%
Widest swing-7.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle57.0%+5.80.128156
Breakable full fence56.6%+5.30.168152
Open53.7%+2.40.514162
Octagon53.6%+2.30.588125
Full fence53.2%+1.90.616158
Single wall50.8%-0.50.897134
Fence and open50.0%-1.30.82770 ·
Breakable half fence49.1%-2.20.554159
Low fence46.1%-5.20.140180
Half fence44.1%-7.10.071145
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.91 on 9 df, p 0.358

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence53.2%158-3.40.546+9.00.116+4.10.464+7.00.196+2.40.680+3.20.659-0.50.923-3.90.489-0.40.942
Breakable full fence+3.40.54656.6%152+12.40.032+7.50.184+10.50.057+5.80.323+6.60.360+2.90.609-0.50.933+3.00.620
Half fence-9.00.116-12.40.03244.1%145-4.90.391-2.00.722-6.60.269-5.90.419-9.60.094-12.90.025-9.50.121
Breakable half fence-4.10.464-7.50.184+4.90.39149.1%159+3.00.588-1.70.773-0.90.895-4.60.405-8.00.155-4.50.447
Low fence-7.00.196-10.50.057+2.00.722-3.00.58846.1%180-4.60.416-3.90.580-7.60.161-10.90.045-7.50.198
Single wall-2.40.680-5.80.323+6.60.269+1.70.773+4.60.41650.8%134+0.80.919-3.00.612-6.30.283-2.90.646
Fence and open-3.20.659-6.60.360+5.90.419+0.90.895+3.90.580-0.80.91950.0%70-3.70.604-7.00.325-3.60.629
Open+0.50.923-2.90.609+9.60.094+4.60.405+7.60.161+3.00.612+3.70.60453.7%162-3.40.548+0.10.986
Rectangle+3.90.489+0.50.933+12.90.025+8.00.155+10.90.045+6.30.283+7.00.325+3.40.54857.0%156+3.50.563
Octagon+0.40.942-3.00.620+9.50.121+4.50.447+7.50.198+2.90.646+3.60.629-0.10.986-3.50.56353.6%125
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,469
Win rate50.9%
Widest swing-7.8 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence57.1%+6.20.112147
Rectangle56.6%+5.70.140152
Full fence54.0%+3.10.426150
Octagon53.6%+2.70.531125
Open52.2%+1.30.728157
Breakable half fence50.0%-0.90.812150
Fence and open50.0%-0.90.87570 ·
Single wall48.8%-2.10.620125
Low fence45.4%-5.50.121174
Half fence43.2%-7.80.055139
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 11.01 on 9 df, p 0.275

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence54.0%150-3.10.586+10.80.066+4.00.488+8.60.123+5.20.390+4.00.580+1.80.756-2.60.652+0.40.947
Breakable full fence+3.10.58657.1%147+14.00.018+7.10.217+11.70.036+8.30.169+7.10.323+4.90.390+0.60.922+3.50.558
Half fence-10.80.066-14.00.01843.2%139-6.80.245-2.20.692-5.60.359-6.80.349-9.10.119-13.40.022-10.40.090
Breakable half fence-4.00.488-7.10.217+6.80.24550.0%150+4.60.409+1.20.843+0.01.000-2.20.696-6.60.252-3.60.552
Low fence-8.60.123-11.70.036+2.20.692-4.60.40945.4%174-3.40.561-4.60.515-6.80.215-11.20.044-8.20.162
Single wall-5.20.390-8.30.169+5.60.359-1.20.843+3.40.56148.8%125-1.20.872-3.40.567-7.80.197-4.80.448
Fence and open-4.00.580-7.10.323+6.80.349-0.01.000+4.60.515+1.20.87250.0%70-2.20.756-6.60.360-3.60.629
Open-1.80.756-4.90.390+9.10.119+2.20.696+6.80.215+3.40.567+2.20.75652.2%157-4.30.443-1.40.819
Rectangle+2.60.652-0.60.922+13.40.022+6.60.252+11.20.044+7.80.197+6.60.360+4.30.44356.6%152+3.00.620
Octagon-0.40.947-3.50.558+10.40.090+3.60.552+8.20.162+4.80.448+3.60.629+1.40.819-3.00.62053.6%125
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted56
Win rate60.7%
Widest swing39.3 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open100.0%+39.30.0595 ·
Single wall77.8%+17.10.2539 ·
Rectangle75.0%+14.30.5444 ·
Half fence66.7%+6.00.7526 ·
Low fence66.7%+6.00.7526 ·
Breakable full fence40.0%-20.70.3205 ·
Full fence37.5%-23.20.1468 ·
Breakable half fence33.3%-27.40.0669 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.27 on 7 df, p 0.174

StageFullBreak. fullHalfBreak. halfLowWallOpenRect
Full fence37.5%8-2.50.928-29.20.280+4.20.858-29.20.280-40.30.092-62.50.024-37.50.221
Breakable full fence+2.50.92840.0%5-26.70.376+6.70.803-26.70.376-37.80.158-60.00.038-35.00.294
Half fence+29.20.280+26.70.37666.7%6+33.30.205+0.01.000-11.10.634-33.30.154-8.30.778
Breakable half fence-4.20.858-6.70.803-33.30.20533.3%9-33.30.205-44.50.058-66.70.016-41.70.164
Low fence+29.20.280+26.70.376-0.01.000+33.30.20566.7%6-11.10.634-33.30.154-8.30.778
Single wall+40.30.092+37.80.158+11.10.634+44.50.058+11.10.63477.8%9-22.20.255+2.80.913
Open+62.50.024+60.00.038+33.30.154+66.70.016+33.30.154+22.20.255100.0%5+25.00.236
Rectangle+37.50.221+35.00.294+8.30.778+41.70.164+8.30.778-2.80.913-25.00.23675.0%4
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.