VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Jacky

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,970
Win rate52.4%
Widest swing6.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle58.5%+6.20.018328
Fence and open55.7%+3.40.450122
Breakable full fence52.5%+0.10.979284
Octagon52.4%+0.00.993290
Full fence52.4%-0.00.997294
Open51.9%-0.50.857314
Breakable half fence51.8%-0.60.836278
Single wall50.7%-1.70.536294
Low fence50.0%-2.40.396284
Half fence49.0%-3.40.217294
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.95 on 9 df, p 0.539

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence52.4%294-0.10.984+3.40.409+0.60.889+2.40.567+1.70.680-3.40.532+0.50.908-6.20.123-0.00.994
Breakable full fence+0.10.98452.5%284+3.50.402+0.70.874+2.50.557+1.80.668-3.30.544+0.60.892-6.10.132+0.10.990
Half fence-3.40.409-3.50.40249.0%294-2.80.500-1.00.806-1.70.680-6.80.209-2.90.470-9.60.017-3.40.407
Breakable half fence-0.60.889-0.70.874+2.80.50051.8%278+1.80.670+1.10.789-3.90.467-0.10.978-6.70.096-0.60.883
Low fence-2.40.567-2.50.557+1.00.806-1.80.67050.0%284-0.70.870-5.70.289-1.90.641-8.50.034-2.40.563
Single wall-1.70.680-1.80.668+1.70.680-1.10.789+0.70.87050.7%294-5.10.347-1.20.762-7.90.049-1.70.675
Fence and open+3.40.532+3.30.544+6.80.209+3.90.467+5.70.289+5.10.34755.7%122+3.80.472-2.80.593+3.30.537
Open-0.50.908-0.60.892+2.90.470+0.10.978+1.90.641+1.20.762-3.80.47251.9%314-6.60.091-0.50.902
Rectangle+6.20.123+6.10.132+9.60.017+6.70.096+8.50.034+7.90.049+2.80.593+6.60.09158.5%328+6.10.126
Octagon+0.00.994-0.10.990+3.40.407+0.60.883+2.40.563+1.70.675-3.30.537+0.50.902-6.10.12652.4%290
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,720
Win rate52.6%
Widest swing5.6 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle58.2%+5.60.037306
Fence and open57.8%+5.20.253116
Octagon52.9%+0.30.907257
Open52.6%+0.10.983304
Full fence52.6%+0.01.000272
Breakable full fence52.5%-0.00.993255
Breakable half fence51.8%-0.80.795251
Low fence50.4%-2.20.452264
Single wall50.4%-2.20.445270
Half fence47.6%-4.90.098254
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.68 on 9 df, p 0.468

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence52.6%272+0.00.996+4.90.258+0.80.858+2.20.611+2.20.608-5.20.348-0.10.989-5.60.177-0.30.937
Breakable full fence-0.00.99652.5%255+4.90.268+0.80.865+2.20.621+2.20.618-5.20.351-0.10.984-5.60.182-0.40.933
Half fence-4.90.258-4.90.26847.6%254-4.20.350-2.70.533-2.70.532-10.10.071-5.00.240-10.50.013-5.30.233
Breakable half fence-0.80.858-0.80.865+4.20.35051.8%251+1.40.748+1.40.746-6.00.287-0.80.844-6.40.132-1.10.800
Low fence-2.20.611-2.20.621+2.70.533-1.40.74850.4%264+0.00.998-7.40.185-2.20.592-7.80.062-2.50.562
Single wall-2.20.608-2.20.618+2.70.532-1.40.746-0.00.99850.4%270-7.40.183-2.30.588-7.80.061-2.50.559
Fence and open+5.20.348+5.20.351+10.10.071+6.00.287+7.40.185+7.40.18357.8%116+5.10.346-0.40.939+4.80.385
Open+0.10.989+0.10.984+5.00.240+0.80.844+2.20.592+2.30.588-5.10.34652.6%304-5.50.169-0.30.946
Rectangle+5.60.177+5.60.182+10.50.013+6.40.132+7.80.062+7.80.061+0.40.939+5.50.16958.2%306+5.20.211
Octagon+0.30.937+0.40.933+5.30.233+1.10.800+2.50.562+2.50.559-4.80.385+0.30.946-5.20.21152.9%257
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted250
Win rate50.4%
Widest swing-33.7 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle63.6%+13.20.19422 ·
Half fence57.5%+7.10.32740 ·
Single wall54.2%+3.80.69824 ·
Breakable half fence51.9%+1.40.87327 ·
Breakable full fence51.7%+1.30.87929 ·
Full fence50.0%-0.40.96922 ·
Octagon48.5%-1.90.81333 ·
Low fence45.0%-5.40.61520 ·
Open30.0%-20.40.18810 ·
Fence and open16.7%-33.70.0946 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.17 on 9 df, p 0.620

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.0%22-1.70.903-7.50.570-1.90.897+5.00.746-4.20.777+33.30.144+20.00.290-13.60.361+1.50.912
Breakable full fence+1.70.90351.7%29-5.80.634-0.10.992+6.70.644-2.50.859+35.00.117+21.70.235-11.90.395+3.20.799
Half fence+7.50.570+5.80.63457.5%40+5.70.648+12.50.360+3.30.795+40.80.062+27.50.119-6.10.637+9.00.442
Breakable half fence+1.90.897+0.10.992-5.70.64851.9%27+6.80.642-2.30.869+35.20.117+21.90.236-11.80.407+3.40.795
Low fence-5.00.746-6.70.644-12.50.360-6.80.64245.0%20-9.20.545+28.30.211+15.00.429-18.60.226-3.50.805
Single wall+4.20.777+2.50.859-3.30.795+2.30.869+9.20.54554.2%24+37.50.100+24.20.198-9.50.515+5.70.672
Fence and open-33.30.144-35.00.117-40.80.062-35.20.117-28.30.211-37.50.10016.7%6-13.30.551-47.00.041-31.80.148
Open-20.00.290-21.70.235-27.50.119-21.90.236-15.00.429-24.20.198+13.30.55130.0%10-33.60.077-18.50.302
Rectangle+13.60.361+11.90.395+6.10.637+11.80.407+18.60.226+9.50.515+47.00.041+33.60.07763.6%22+15.20.269
Octagon-1.50.912-3.20.799-9.00.442-3.40.795+3.50.805-5.70.672+31.80.148+18.50.302-15.20.26948.5%33
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.