Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Jacky
Aoi vs Jacky in Virtua Fighter 5 REVO v1.10: Aoi wins 48.2% of 8,842 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 1 of 10 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 55.5% | +7.3 | 0.002 | 427 | |
| Full fence | 50.5% | +2.3 | 0.151 | 890 | |
| Rectangle | 48.6% | +0.4 | 0.787 | 951 | |
| Low fence | 47.9% | -0.2 | 0.892 | 801 | |
| Breakable half fence | 47.9% | -0.3 | 0.848 | 813 | |
| Open | 47.5% | -0.6 | 0.687 | 961 | |
| Breakable full fence | 47.1% | -1.1 | 0.502 | 856 | |
| Half fence | 47.0% | -1.2 | 0.464 | 883 | |
| Octagon | 46.8% | -1.4 | 0.381 | 862 | |
| Single wall | 46.7% | -1.4 | 0.369 | 890 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 13.62 on 9 df, p 0.136
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 50.5%890 | +3.40.159 | +3.50.146 | +2.60.283 | +2.50.303 | +3.70.118 | -5.00.086 | +2.90.213 | +1.90.423 | +3.70.122 |
| Breakable full fence | -3.40.159 | 47.1%856 | +0.10.973 | -0.80.753 | -0.90.726 | +0.30.888 | -8.40.004 | -0.50.840 | -1.50.524 | +0.30.892 |
| Half fence | -3.50.146 | -0.10.973 | 47.0%883 | -0.80.727 | -0.90.699 | +0.30.914 | -8.50.004 | -0.60.811 | -1.60.498 | +0.20.918 |
| Breakable half fence | -2.60.283 | +0.80.753 | +0.80.727 | 47.9%813 | -0.10.970 | +1.10.648 | -7.70.010 | +0.30.902 | -0.70.759 | +1.10.653 |
| Low fence | -2.50.303 | +0.90.726 | +0.90.699 | +0.10.970 | 47.9%801 | +1.20.622 | -7.60.012 | +0.40.872 | -0.60.789 | +1.20.628 |
| Single wall | -3.70.118 | -0.30.888 | -0.30.914 | -1.10.648 | -1.20.622 | 46.7%890 | -8.80.003 | -0.80.726 | -1.80.430 | -0.00.997 |
| Fence and open | +5.00.086 | +8.40.004 | +8.50.004 | +7.70.010 | +7.60.012 | +8.80.003 | 55.5%427 | +8.00.006 | +6.90.017 | +8.80.003 |
| Open | -2.90.213 | +0.50.840 | +0.60.811 | -0.30.902 | -0.40.872 | +0.80.726 | -8.00.006 | 47.5%961 | -1.00.654 | +0.80.732 |
| Rectangle | -1.90.423 | +1.50.524 | +1.60.498 | +0.70.759 | +0.60.789 | +1.80.430 | -6.90.017 | +1.00.654 | 48.6%951 | +1.80.436 |
| Octagon | -3.70.122 | -0.30.892 | -0.20.918 | -1.10.653 | -1.20.628 | +0.00.997 | -8.80.003 | -0.80.732 | -1.80.436 | 46.8%862 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 55.1% | +9.9 | <0.001 | 263 | |
| Full fence | 49.2% | +4.0 | 0.055 | 518 | |
| Low fence | 47.0% | +1.7 | 0.431 | 464 | |
| Half fence | 45.4% | +0.1 | 0.961 | 516 | |
| Open | 45.1% | -0.2 | 0.924 | 577 | |
| Breakable half fence | 44.6% | -0.6 | 0.781 | 466 | |
| Single wall | 44.1% | -1.2 | 0.574 | 515 | |
| Rectangle | 42.8% | -2.5 | 0.216 | 545 | |
| Breakable full fence | 42.7% | -2.6 | 0.216 | 511 | |
| Octagon | 42.1% | -3.1 | 0.140 | 494 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 19.32 on 9 df, p 0.023
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 49.2%518 | +6.60.035 | +3.90.212 | +4.60.150 | +2.20.482 | +5.20.097 | -5.90.119 | +4.20.168 | +6.50.034 | +7.10.023 |
| Breakable full fence | -6.60.035 | 42.7%511 | -2.70.386 | -2.00.534 | -4.30.175 | -1.40.647 | -12.5<0.001 | -2.40.426 | -0.10.976 | +0.60.858 |
| Half fence | -3.90.212 | +2.70.386 | 45.4%516 | +0.70.822 | -1.60.608 | +1.30.681 | -9.80.010 | +0.30.924 | +2.60.394 | +3.20.299 |
| Breakable half fence | -4.60.150 | +2.00.534 | -0.70.822 | 44.6%466 | -2.30.472 | +0.60.861 | -10.50.006 | -0.40.891 | +1.90.547 | +2.50.429 |
| Low fence | -2.20.482 | +4.30.175 | +1.60.608 | +2.30.472 | 47.0%464 | +2.90.362 | -8.20.035 | +1.90.536 | +4.20.178 | +4.90.129 |
| Single wall | -5.20.097 | +1.40.647 | -1.30.681 | -0.60.861 | -2.90.362 | 44.1%515 | -11.10.003 | -1.00.744 | +1.30.663 | +2.00.527 |
| Fence and open | +5.90.119 | +12.5<0.001 | +9.80.010 | +10.50.006 | +8.20.035 | +11.10.003 | 55.1%263 | +10.10.007 | +12.4<0.001 | +13.0<0.001 |
| Open | -4.20.168 | +2.40.426 | -0.30.924 | +0.40.891 | -1.90.536 | +1.00.744 | -10.10.007 | 45.1%577 | +2.30.436 | +3.00.331 |
| Rectangle | -6.50.034 | +0.10.976 | -2.60.394 | -1.90.547 | -4.20.178 | -1.30.663 | -12.4<0.001 | -2.30.436 | 42.8%545 | +0.60.833 |
| Octagon | -7.10.023 | -0.60.858 | -3.20.299 | -2.50.429 | -4.90.129 | -2.00.527 | -13.0<0.001 | -3.00.331 | -0.60.833 | 42.1%494 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Rectangle | 56.8% | +4.4 | 0.070 | 377 | |
| Fence and open | 56.5% | +4.1 | 0.295 | 154 | |
| Open | 53.4% | +1.1 | 0.668 | 363 | |
| Breakable full fence | 53.3% | +0.9 | 0.729 | 300 | |
| Octagon | 53.1% | +0.7 | 0.784 | 322 | |
| Breakable half fence | 51.9% | -0.5 | 0.865 | 312 | |
| Full fence | 51.8% | -0.6 | 0.810 | 340 | |
| Single wall | 49.9% | -2.5 | 0.327 | 337 | |
| Low fence | 49.7% | -2.7 | 0.313 | 316 | |
| Half fence | 47.9% | -4.4 | 0.097 | 315 |
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 8.64 on 9 df, p 0.471
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 51.8%340 | -1.60.692 | +3.80.328 | -0.20.968 | +2.10.594 | +1.90.619 | -4.70.329 | -1.70.656 | -5.00.180 | -1.40.730 |
| Breakable full fence | +1.60.692 | 53.3%300 | +5.40.181 | +1.40.727 | +3.60.365 | +3.50.380 | -3.20.522 | -0.10.977 | -3.40.373 | +0.20.955 |
| Half fence | -3.80.328 | -5.40.181 | 47.9%315 | -4.00.318 | -1.70.661 | -1.90.625 | -8.60.082 | -5.50.153 | -8.80.021 | -5.20.192 |
| Breakable half fence | +0.20.968 | -1.40.727 | +4.00.318 | 51.9%312 | +2.20.575 | +2.10.598 | -4.60.352 | -1.50.693 | -4.80.204 | -1.20.766 |
| Low fence | -2.10.594 | -3.60.365 | +1.70.661 | -2.20.575 | 49.7%316 | -0.20.966 | -6.80.165 | -3.80.328 | -7.10.063 | -3.40.387 |
| Single wall | -1.90.619 | -3.50.380 | +1.90.625 | -2.10.598 | +0.20.966 | 49.9%337 | -6.60.172 | -3.60.342 | -6.90.065 | -3.30.403 |
| Fence and open | +4.70.329 | +3.20.522 | +8.60.082 | +4.60.352 | +6.80.165 | +6.60.172 | 56.5%154 | +3.00.524 | -0.30.954 | +3.40.488 |
| Open | +1.70.656 | +0.10.977 | +5.50.153 | +1.50.693 | +3.80.328 | +3.60.342 | -3.00.524 | 53.4%363 | -3.30.364 | +0.30.929 |
| Rectangle | +5.00.180 | +3.40.373 | +8.80.021 | +4.80.204 | +7.10.063 | +6.90.065 | +0.30.954 | +3.30.364 | 56.8%377 | +3.60.332 |
| Octagon | +1.40.730 | -0.20.955 | +5.20.192 | +1.20.766 | +3.40.387 | +3.30.403 | -3.40.488 | -0.30.929 | -3.60.332 | 53.1%322 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Half fence | 57.7% | +6.7 | 0.296 | 52 · | |
| Full fence | 56.2% | +5.2 | 0.533 | 32 · | |
| Breakable full fence | 55.6% | +4.6 | 0.513 | 45 · | |
| Single wall | 55.3% | +4.3 | 0.578 | 38 · | |
| Breakable half fence | 54.3% | +3.3 | 0.682 | 35 · | |
| Octagon | 52.2% | +1.2 | 0.865 | 46 · | |
| Rectangle | 51.7% | +0.7 | 0.935 | 29 · | |
| Fence and open | 50.0% | -1.0 | 0.949 | 10 · | |
| Low fence | 42.9% | -8.1 | 0.441 | 21 · | |
| Open | 14.3% | -36.7 | <0.001 | 21 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 13.99 on 9 df, p 0.123
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 56.2%32 | +0.70.952 | -1.40.897 | +2.00.872 | +13.40.340 | +1.00.934 | +6.20.729 | +42.00.002 | +4.50.723 | +4.10.722 |
| Breakable full fence | -0.70.952 | 55.6%45 | -2.10.832 | +1.30.910 | +12.70.336 | +0.30.979 | +5.60.750 | +41.30.002 | +3.80.747 | +3.40.746 |
| Half fence | +1.40.897 | +2.10.832 | 57.7%52 | +3.40.753 | +14.80.250 | +2.40.818 | +7.70.653 | +43.4<0.001 | +6.00.604 | +5.50.584 |
| Breakable half fence | -2.00.872 | -1.30.910 | -3.40.753 | 54.3%35 | +11.40.408 | -1.00.933 | +4.30.811 | +40.00.003 | +2.60.838 | +2.10.850 |
| Low fence | -13.40.340 | -12.70.336 | -14.80.250 | -11.40.408 | 42.9%21 | -12.40.361 | -7.10.709 | +28.60.040 | -8.90.536 | -9.30.479 |
| Single wall | -1.00.934 | -0.30.979 | -2.40.818 | +1.00.933 | +12.40.361 | 55.3%38 | +5.30.766 | +41.00.002 | +3.50.773 | +3.10.778 |
| Fence and open | -6.20.729 | -5.60.750 | -7.70.653 | -4.30.811 | +7.10.709 | -5.30.766 | 50.0%10 | +35.70.034 | -1.70.925 | -2.20.901 |
| Open | -42.00.002 | -41.30.002 | -43.4<0.001 | -40.00.003 | -28.60.040 | -41.00.002 | -35.70.034 | 14.3%21 | -37.40.006 | -37.90.003 |
| Rectangle | -4.50.723 | -3.80.747 | -6.00.604 | -2.60.838 | +8.90.536 | -3.50.773 | +1.70.925 | +37.40.006 | 51.7%29 | -0.50.970 |
| Octagon | -4.10.722 | -3.40.746 | -5.50.584 | -2.10.850 | +9.30.479 | -3.10.778 | +2.20.901 | +37.90.003 | +0.50.970 | 52.2%46 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
