VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Jacky

Aoi vs Jacky in Virtua Fighter 5 REVO v1.10: Aoi wins 48.2% of 8,842 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 1 of 10 tested stage gaps survive correction.

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Matches counted8,842
Win rate48.2%
Widest gap, 80+ matches7.3 pts
Survive correction1
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open55.5%+7.30.002427
Full fence50.5%+2.30.151890
Rectangle48.6%+0.40.787951
Low fence47.9%-0.20.892801
Breakable half fence47.9%-0.30.848813
Open47.5%-0.60.687961
Breakable full fence47.1%-1.10.502856
Half fence47.0%-1.20.464883
Octagon46.8%-1.40.381862
Single wall46.7%-1.40.369890
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 13.62 on 9 df, p 0.136

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.5%890+3.40.159+3.50.146+2.60.283+2.50.303+3.70.118-5.00.086+2.90.213+1.90.423+3.70.122
Breakable full fence-3.40.15947.1%856+0.10.973-0.80.753-0.90.726+0.30.888-8.40.004-0.50.840-1.50.524+0.30.892
Half fence-3.50.146-0.10.97347.0%883-0.80.727-0.90.699+0.30.914-8.50.004-0.60.811-1.60.498+0.20.918
Breakable half fence-2.60.283+0.80.753+0.80.72747.9%813-0.10.970+1.10.648-7.70.010+0.30.902-0.70.759+1.10.653
Low fence-2.50.303+0.90.726+0.90.699+0.10.97047.9%801+1.20.622-7.60.012+0.40.872-0.60.789+1.20.628
Single wall-3.70.118-0.30.888-0.30.914-1.10.648-1.20.62246.7%890-8.80.003-0.80.726-1.80.430-0.00.997
Fence and open+5.00.086+8.40.004+8.50.004+7.70.010+7.60.012+8.80.00355.5%427+8.00.006+6.90.017+8.80.003
Open-2.90.213+0.50.840+0.60.811-0.30.902-0.40.872+0.80.726-8.00.00647.5%961-1.00.654+0.80.732
Rectangle-1.90.423+1.50.524+1.60.498+0.70.759+0.60.789+1.80.430-6.90.017+1.00.65448.6%951+1.80.436
Octagon-3.70.122-0.30.892-0.20.918-1.10.653-1.20.628+0.00.997-8.80.003-0.80.732-1.80.43646.8%862
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted5,154
Win rate45.2%
Widest gap, 80+ matches9.9 pts
Survive correction1
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open55.1%+9.9<0.001263
Full fence49.2%+4.00.055518
Low fence47.0%+1.70.431464
Half fence45.4%+0.10.961516
Open45.1%-0.20.924577
Breakable half fence44.6%-0.60.781466
Single wall44.1%-1.20.574515
Rectangle42.8%-2.50.216545
Breakable full fence42.7%-2.60.216511
Octagon42.1%-3.10.140494
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 19.32 on 9 df, p 0.023

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence49.2%518+6.60.035+3.90.212+4.60.150+2.20.482+5.20.097-5.90.119+4.20.168+6.50.034+7.10.023
Breakable full fence-6.60.03542.7%511-2.70.386-2.00.534-4.30.175-1.40.647-12.5<0.001-2.40.426-0.10.976+0.60.858
Half fence-3.90.212+2.70.38645.4%516+0.70.822-1.60.608+1.30.681-9.80.010+0.30.924+2.60.394+3.20.299
Breakable half fence-4.60.150+2.00.534-0.70.82244.6%466-2.30.472+0.60.861-10.50.006-0.40.891+1.90.547+2.50.429
Low fence-2.20.482+4.30.175+1.60.608+2.30.47247.0%464+2.90.362-8.20.035+1.90.536+4.20.178+4.90.129
Single wall-5.20.097+1.40.647-1.30.681-0.60.861-2.90.36244.1%515-11.10.003-1.00.744+1.30.663+2.00.527
Fence and open+5.90.119+12.5<0.001+9.80.010+10.50.006+8.20.035+11.10.00355.1%263+10.10.007+12.4<0.001+13.0<0.001
Open-4.20.168+2.40.426-0.30.924+0.40.891-1.90.536+1.00.744-10.10.00745.1%577+2.30.436+3.00.331
Rectangle-6.50.034+0.10.976-2.60.394-1.90.547-4.20.178-1.30.663-12.4<0.001-2.30.43642.8%545+0.60.833
Octagon-7.10.023-0.60.858-3.20.299-2.50.429-4.90.129-2.00.527-13.0<0.001-3.00.331-0.60.83342.1%494
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted3,339
Win rate52.4%
Widest gap, 80+ matches-4.4 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Rectangle56.8%+4.40.070377
Fence and open56.5%+4.10.295154
Open53.4%+1.10.668363
Breakable full fence53.3%+0.90.729300
Octagon53.1%+0.70.784322
Breakable half fence51.9%-0.50.865312
Full fence51.8%-0.60.810340
Single wall49.9%-2.50.327337
Low fence49.7%-2.70.313316
Half fence47.9%-4.40.097315
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.64 on 9 df, p 0.471

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence51.8%340-1.60.692+3.80.328-0.20.968+2.10.594+1.90.619-4.70.329-1.70.656-5.00.180-1.40.730
Breakable full fence+1.60.69253.3%300+5.40.181+1.40.727+3.60.365+3.50.380-3.20.522-0.10.977-3.40.373+0.20.955
Half fence-3.80.328-5.40.18147.9%315-4.00.318-1.70.661-1.90.625-8.60.082-5.50.153-8.80.021-5.20.192
Breakable half fence+0.20.968-1.40.727+4.00.31851.9%312+2.20.575+2.10.598-4.60.352-1.50.693-4.80.204-1.20.766
Low fence-2.10.594-3.60.365+1.70.661-2.20.57549.7%316-0.20.966-6.80.165-3.80.328-7.10.063-3.40.387
Single wall-1.90.619-3.50.380+1.90.625-2.10.598+0.20.96649.9%337-6.60.172-3.60.342-6.90.065-3.30.403
Fence and open+4.70.329+3.20.522+8.60.082+4.60.352+6.80.165+6.60.17256.5%154+3.00.524-0.30.954+3.40.488
Open+1.70.656+0.10.977+5.50.153+1.50.693+3.80.328+3.60.342-3.00.52453.4%363-3.30.364+0.30.929
Rectangle+5.00.180+3.40.373+8.80.021+4.80.204+7.10.063+6.90.065+0.30.954+3.30.36456.8%377+3.60.332
Octagon+1.40.730-0.20.955+5.20.192+1.20.766+3.40.387+3.30.403-3.40.488-0.30.929-3.60.33253.1%322
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted349
Win rate51.0%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Half fence57.7%+6.70.29652 ·
Full fence56.2%+5.20.53332 ·
Breakable full fence55.6%+4.60.51345 ·
Single wall55.3%+4.30.57838 ·
Breakable half fence54.3%+3.30.68235 ·
Octagon52.2%+1.20.86546 ·
Rectangle51.7%+0.70.93529 ·
Fence and open50.0%-1.00.94910 ·
Low fence42.9%-8.10.44121 ·
Open14.3%-36.7<0.00121 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 13.99 on 9 df, p 0.123

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence56.2%32+0.70.952-1.40.897+2.00.872+13.40.340+1.00.934+6.20.729+42.00.002+4.50.723+4.10.722
Breakable full fence-0.70.95255.6%45-2.10.832+1.30.910+12.70.336+0.30.979+5.60.750+41.30.002+3.80.747+3.40.746
Half fence+1.40.897+2.10.83257.7%52+3.40.753+14.80.250+2.40.818+7.70.653+43.4<0.001+6.00.604+5.50.584
Breakable half fence-2.00.872-1.30.910-3.40.75354.3%35+11.40.408-1.00.933+4.30.811+40.00.003+2.60.838+2.10.850
Low fence-13.40.340-12.70.336-14.80.250-11.40.40842.9%21-12.40.361-7.10.709+28.60.040-8.90.536-9.30.479
Single wall-1.00.934-0.30.979-2.40.818+1.00.933+12.40.36155.3%38+5.30.766+41.00.002+3.50.773+3.10.778
Fence and open-6.20.729-5.60.750-7.70.653-4.30.811+7.10.709-5.30.76650.0%10+35.70.034-1.70.925-2.20.901
Open-42.00.002-41.30.002-43.4<0.001-40.00.003-28.60.040-41.00.002-35.70.03414.3%21-37.40.006-37.90.003
Rectangle-4.50.723-3.80.747-6.00.604-2.60.838+8.90.536-3.50.773+1.70.925+37.40.00651.7%29-0.50.970
Octagon-4.10.722-3.40.746-5.50.584-2.10.850+9.30.479-3.10.778+2.20.901+37.90.003+0.50.97052.2%46
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.