VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Goh

Aoi vs Goh in Virtua Fighter 5 REVO v1.10: Aoi wins 49.7% of 4,952 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted4,952
Win rate49.7%
Widest gap, 80+ matches3.5 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open53.2%+3.50.271237
Rectangle52.5%+2.80.163535
Breakable half fence50.8%+1.20.569537
Octagon49.9%+0.20.919485
Single wall49.3%-0.40.848471
Half fence49.1%-0.60.786501
Low fence48.6%-1.10.625463
Breakable full fence48.5%-1.20.579501
Open47.7%-1.90.356509
Full fence46.4%-3.30.121498
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.59 on 9 df, p 0.679

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.4%498-2.10.503-2.70.390-4.50.152-2.20.493-2.90.371-6.80.086-1.40.667-6.10.049-3.50.271
Breakable full fence+2.10.50348.5%501-0.60.850-2.30.452-0.10.977-0.80.814-4.70.237+0.80.808-4.00.196-1.40.662
Half fence+2.70.390+0.60.85049.1%501-1.70.576+0.50.875-0.20.961-4.10.303+1.40.665-3.40.271-0.80.803
Breakable half fence+4.50.152+2.30.452+1.70.57650.8%537+2.20.480+1.60.616-2.30.551+3.10.317-1.70.581+0.90.764
Low fence+2.20.493+0.10.977-0.50.875-2.20.48048.6%463-0.70.840-4.60.253+0.90.790-3.90.216-1.30.689
Single wall+2.90.371+0.80.814+0.20.961-1.60.616+0.70.84049.3%471-3.90.326+1.50.635-3.30.301-0.60.843
Fence and open+6.80.086+4.70.237+4.10.303+2.30.551+4.60.253+3.90.32653.2%237+5.40.168+0.60.869+3.30.410
Open+1.40.667-0.80.808-1.40.665-3.10.317-0.90.790-1.50.635-5.40.16847.7%509-4.80.122-2.20.497
Rectangle+6.10.049+4.00.196+3.40.271+1.70.581+3.90.216+3.30.301-0.60.869+4.80.12252.5%535+2.60.402
Octagon+3.50.271+1.40.662+0.80.803-0.90.764+1.30.689+0.60.843-3.30.410+2.20.497-2.60.40249.9%485
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted2,987
Win rate49.5%
Widest gap, 80+ matches-4.8 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Breakable half fence54.0%+4.50.076339
Fence and open53.8%+4.30.308132
Octagon50.4%+0.90.750272
Rectangle50.3%+0.90.746302
Single wall50.0%+0.60.840302
Half fence48.6%-0.90.744317
Breakable full fence48.2%-1.30.628332
Open46.8%-2.70.322312
Low fence45.1%-4.30.148257
Full fence44.6%-4.80.084287
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.59 on 9 df, p 0.385

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence44.6%287-3.60.371-4.00.327-9.40.019-0.50.900-5.40.189-9.20.080-2.20.590-5.70.164-5.80.172
Breakable full fence+3.60.37148.2%332-0.40.921-5.80.134+3.00.461-1.80.649-5.60.277+1.40.723-2.10.591-2.20.595
Half fence+4.00.327+0.40.92148.6%317-5.40.167+3.40.411-1.40.724-5.20.315+1.80.654-1.80.663-1.80.665
Breakable half fence+9.40.019+5.80.134+5.40.16754.0%339+8.80.032+4.00.314+0.20.970+7.20.067+3.60.356+3.60.374
Low fence+0.50.900-3.00.461-3.40.411-8.80.03245.1%257-4.90.251-8.70.106-1.60.693-5.20.220-5.20.229
Single wall+5.40.189+1.80.649+1.40.724-4.00.314+4.90.25150.0%302-3.80.468+3.20.427-0.30.935-0.40.930
Fence and open+9.20.080+5.60.277+5.20.315-0.20.970+8.70.106+3.80.46853.8%132+7.00.178+3.50.507+3.40.519
Open+2.20.590-1.40.723-1.80.654-7.20.067+1.60.693-3.20.427-7.00.17846.8%312-3.50.381-3.60.389
Rectangle+5.70.164+2.10.591+1.80.663-3.60.356+5.20.220+0.30.935-3.50.507+3.50.38150.3%302-0.00.993
Octagon+5.80.172+2.20.595+1.80.665-3.60.374+5.20.229+0.40.930-3.40.519+3.60.389+0.00.99350.4%272
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,875
Win rate49.9%
Widest gap, 80+ matches-6.4 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Rectangle55.3%+5.40.084226
Low fence53.5%+3.50.286202
Fence and open51.0%+1.10.82196
Half fence50.3%+0.40.919175
Open50.3%+0.30.920189
Octagon49.0%-0.90.783200
Full fence48.7%-1.20.726199
Breakable full fence48.7%-1.20.755158
Single wall48.2%-1.80.639164
Breakable half fence43.5%-6.40.067186
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.19 on 9 df, p 0.617

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.7%199+0.00.999-1.60.766+5.20.307-4.70.344+0.60.913-2.30.711-1.50.765-6.60.176-0.30.959
Breakable full fence-0.00.99948.7%158-1.60.777+5.20.336-4.70.373+0.60.919-2.30.721-1.50.776-6.60.204-0.30.960
Half fence+1.60.766+1.60.77750.3%175+6.70.200-3.20.538+2.10.697-0.80.905+0.00.997-5.00.317+1.30.804
Breakable half fence-5.20.307-5.20.336-6.70.20043.5%186-9.90.051-4.60.386-7.50.232-6.70.193-11.80.018-5.50.283
Low fence+4.70.344+4.70.373+3.20.538+9.90.05153.5%202+5.30.314+2.40.695+3.20.527-1.80.702+4.50.370
Single wall-0.60.913-0.60.919-2.10.697+4.60.386-5.30.31448.2%164-2.90.655-2.10.695-7.10.164-0.80.875
Fence and open+2.30.711+2.30.721+0.80.905+7.50.232-2.40.695+2.90.65551.0%96+0.80.901-4.30.482+2.00.742
Open+1.50.765+1.50.776-0.00.997+6.70.193-3.20.527+2.10.695-0.80.90150.3%189-5.00.305+1.30.803
Rectangle+6.60.176+6.60.204+5.00.317+11.80.018+1.80.702+7.10.164+4.30.482+5.00.30555.3%226+6.30.193
Octagon+0.30.959+0.30.960-1.30.804+5.50.283-4.50.370+0.80.875-2.00.742-1.30.803-6.30.19349.0%200
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted90
Win rate52.2%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Breakable half fence75.0%+22.80.09012 ·
Fence and open66.7%+14.40.3609 ·
Rectangle57.1%+4.90.7867 ·
Breakable full fence54.5%+2.30.86911 ·
Octagon53.9%+1.60.89913 ·
Full fence50.0%-2.20.86912 ·
Half fence44.4%-7.80.6229 ·
Single wall40.0%-12.20.5735 ·
Low fence25.0%-27.20.2654 ·
Open25.0%-27.20.1068 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.46 on 9 df, p 0.589

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.0%12-4.50.827+5.60.801-25.00.206+25.00.383+10.00.707-16.70.445+25.00.264-7.10.764-3.90.848
Breakable full fence+4.50.82754.5%11+10.10.653-20.40.304+29.60.310+14.60.590-12.10.582+29.60.198-2.60.914+0.70.973
Half fence-5.60.801-10.10.65344.4%9-30.60.154+19.40.506+4.40.872-22.20.343+19.40.402-12.70.614-9.40.665
Breakable half fence+25.00.206+20.40.304+30.60.15475.0%12+50.00.074+35.00.169+8.30.676+50.00.028+17.90.419+21.10.271
Low fence-25.00.383-29.60.310-19.40.506-50.00.07425.0%4-15.00.635-41.70.164+0.01.000-32.10.303-28.90.312
Single wall-10.00.707-14.60.590-4.40.872-35.00.169+15.00.63540.0%5-26.70.334+15.00.569-17.10.558-13.80.599
Fence and open+16.70.445+12.10.582+22.20.343-8.30.676+41.70.164+26.70.33466.7%9+41.70.086+9.50.696+12.80.548
Open-25.00.264-29.60.198-19.40.402-50.00.028-0.01.000-15.00.569-41.70.08625.0%8-32.10.205-28.90.195
Rectangle+7.10.764+2.60.914+12.70.614-17.90.419+32.10.303+17.10.558-9.50.696+32.10.20557.1%7+3.30.888
Octagon+3.90.848-0.70.973+9.40.665-21.10.271+28.90.312+13.80.599-12.80.548+28.90.195-3.30.88853.9%13
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.