VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs El Blaze

Aoi vs El Blaze in Virtua Fighter 5 REVO v1.10: Aoi wins 45.2% of 3,490 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted3,490
Win rate45.2%
Widest gap, 80+ matches5.3 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Half fence50.5%+5.30.031366
Fence and open46.1%+0.90.818167
Breakable full fence46.0%+0.80.751365
Low fence45.7%+0.50.844363
Single wall45.6%+0.30.892362
Breakable half fence45.2%+0.00.999305
Rectangle44.4%-0.80.772297
Full fence44.3%-0.90.707370
Open43.4%-1.90.435385
Octagon42.0%-3.20.235307
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.36 on 9 df, p 0.704

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence44.3%370-1.70.643-6.20.091-0.90.811-1.40.702-1.30.733-1.80.701+0.90.793-0.10.975+2.30.547
Breakable full fence+1.70.64346.0%365-4.50.222+0.80.840+0.30.936+0.50.904-0.10.986+2.60.465+1.60.684+4.00.297
Half fence+6.20.091+4.50.22250.5%366+5.30.171+4.80.193+5.00.180+4.40.342+7.20.049+6.10.118+8.50.027
Breakable half fence+0.90.811-0.80.840-5.30.17145.2%305-0.50.900-0.30.931-0.90.857+1.90.623+0.80.843+3.20.421
Low fence+1.40.702-0.30.936-4.80.193+0.50.90045.7%363+0.10.968-0.40.935+2.40.517+1.30.741+3.70.335
Single wall+1.30.733-0.50.904-5.00.180+0.30.931-0.10.96845.6%362-0.50.910+2.20.545+1.10.771+3.60.355
Fence and open+1.80.701+0.10.986-4.40.342+0.90.857+0.40.935+0.50.91046.1%167+2.70.553+1.70.730+4.10.391
Open-0.90.793-2.60.465-7.20.049-1.90.623-2.40.517-2.20.545-2.70.55343.4%385-1.10.781+1.40.720
Rectangle+0.10.975-1.60.684-6.10.118-0.80.843-1.30.741-1.10.771-1.70.730+1.10.78144.4%297+2.40.548
Octagon-2.30.547-4.00.297-8.50.027-3.20.421-3.70.335-3.60.355-4.10.391-1.40.720-2.40.54842.0%307
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted2,163
Win rate43.0%
Widest gap, 80+ matches-6.4 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open47.4%+4.50.36297
Low fence45.8%+2.80.365225
Full fence45.7%+2.70.372232
Open44.9%+1.90.529234
Half fence44.2%+1.30.686217
Single wall43.6%+0.60.837241
Rectangle43.3%+0.40.916187
Breakable full fence40.2%-2.70.369241
Breakable half fence38.9%-4.10.229193
Octagon36.6%-6.40.087164
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.52 on 9 df, p 0.583

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.7%232+5.40.232+1.40.758+6.80.156-0.10.985+2.10.643-1.70.774+0.80.859+2.40.627+9.10.071
Breakable full fence-5.40.23240.2%241-4.00.388+1.40.769-5.50.228-3.30.460-7.20.227-4.60.308-3.10.523+3.70.458
Half fence-1.40.758+4.00.38844.2%217+5.40.270-1.50.745+0.70.885-3.20.601-0.60.893+0.90.852+7.70.132
Breakable half fence-6.80.156-1.40.769-5.40.27038.9%193-6.90.154-4.70.322-8.60.163-6.00.211-4.50.377+2.30.659
Low fence+0.10.985+5.50.228+1.50.745+6.90.15445.8%225+2.20.632-1.60.786+0.90.845+2.50.617+9.20.070
Single wall-2.10.643+3.30.460-0.70.885+4.70.322-2.20.63243.6%241-3.90.519-1.30.775+0.20.958+7.00.160
Fence and open+1.70.774+7.20.227+3.20.601+8.60.163+1.60.786+3.90.51947.4%97+2.50.671+4.10.509+10.80.085
Open-0.80.859+4.60.308+0.60.893+6.00.211-0.90.845+1.30.775-2.50.67144.9%234+1.60.749+8.30.099
Rectangle-2.40.627+3.10.523-0.90.852+4.50.377-2.50.617-0.20.958-4.10.509-1.60.74943.3%187+6.70.199
Octagon-9.10.071-3.70.458-7.70.132-2.30.659-9.20.070-7.00.160-10.80.085-8.30.099-6.70.19936.6%164
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,165
Win rate48.1%
Widest gap, 80+ matches8.3 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Half fence56.5%+8.30.050124
Breakable full fence56.1%+7.90.085107
Breakable half fence55.3%+7.20.14794
Octagon49.6%+1.50.715135
Single wall47.6%-0.60.902103
Fence and open47.3%-0.90.89355 ·
Rectangle45.3%-2.90.535106
Low fence44.9%-3.20.458118
Full fence42.0%-6.20.168112
Open40.7%-7.50.055145
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 13.98 on 9 df, p 0.123

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence42.0%112-14.10.037-14.50.026-13.40.056-3.00.652-5.60.409-5.30.516+1.30.837-3.30.621-7.70.229
Breakable full fence+14.10.03756.1%107-0.40.954+0.80.914+11.20.095+8.50.218+8.80.288+15.40.016+10.80.115+6.40.319
Half fence+14.50.026+0.40.95456.5%124+1.10.868+11.50.073+8.90.182+9.20.256+15.80.010+11.20.091+6.80.272
Breakable half fence+13.40.056-0.80.914-1.10.86855.3%94+10.40.132+7.80.277+8.10.343+14.60.027+10.00.157+5.70.397
Low fence+3.00.652-11.20.095-11.50.073-10.40.13244.9%118-2.60.693-2.40.772+4.20.491-0.40.956-4.70.454
Single wall+5.60.409-8.50.218-8.90.182-7.80.277+2.60.69347.6%103+0.30.971+6.90.281+2.30.740-2.10.753
Fence and open+5.30.516-8.80.288-9.20.256-8.10.343+2.40.772-0.30.97147.3%55+6.60.400+2.00.810-2.40.768
Open-1.30.837-15.40.016-15.80.010-14.60.027-4.20.491-6.90.281-6.60.40040.7%145-4.60.467-8.90.133
Rectangle+3.30.621-10.80.115-11.20.091-10.00.157+0.40.956-2.30.740-2.00.810+4.60.46745.3%106-4.30.502
Octagon+7.70.229-6.40.319-6.80.272-5.70.397+4.70.454+2.10.753+2.40.768+8.90.133+4.30.50249.6%135
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted162
Win rate54.9%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Half fence76.0%+21.10.02125 ·
Rectangle75.0%+20.10.4144 ·
Breakable full fence64.7%+9.80.39217 ·
Breakable half fence61.1%+6.20.57718 ·
Single wall61.1%+6.20.57718 ·
Low fence50.0%-4.90.63520 ·
Open50.0%-4.90.8046 ·
Full fence42.3%-12.60.15826 ·
Fence and open33.3%-21.60.07715 ·
Octagon25.0%-29.90.0818 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 13.98 on 9 df, p 0.123

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence42.3%26-22.40.151-33.70.015-18.80.220-7.70.604-18.80.220+9.00.570-7.70.732-32.70.222+17.30.378
Breakable full fence+22.40.15164.7%17-11.30.426+3.60.826+14.70.368+3.60.826+31.40.077+14.70.526-10.30.694+39.70.064
Half fence+33.70.015+11.30.42676.0%25+14.90.294+26.00.070+14.90.294+42.70.008+26.00.208+1.00.965+51.00.009
Breakable half fence+18.80.220-3.60.826-14.90.29461.1%18+11.10.492+0.01.000+27.80.112+11.10.633-13.90.601+36.10.089
Low fence+7.70.604-14.70.368-26.00.070-11.10.49250.0%20-11.10.492+16.70.324+0.01.000-25.00.360+25.00.227
Single wall+18.80.220-3.60.826-14.90.294-0.01.000+11.10.49261.1%18+27.80.112+11.10.633-13.90.601+36.10.089
Fence and open-9.00.570-31.40.077-42.70.008-27.80.112-16.70.324-27.80.11233.3%15-16.70.477-41.70.134+8.30.679
Open+7.70.732-14.70.526-26.00.208-11.10.633-0.01.000-11.10.633+16.70.47750.0%6-25.00.429+25.00.334
Rectangle+32.70.222+10.30.694-1.00.965+13.90.601+25.00.360+13.90.601+41.70.134+25.00.42975.0%4+50.00.098
Octagon-17.30.378-39.70.064-51.00.009-36.10.089-25.00.227-36.10.089-8.30.679-25.00.334-50.00.09825.0%8
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.