Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs El Blaze
Aoi vs El Blaze in Virtua Fighter 5 REVO v1.10: Aoi wins 45.2% of 3,490 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Half fence | 50.5% | +5.3 | 0.031 | 366 | |
| Fence and open | 46.1% | +0.9 | 0.818 | 167 | |
| Breakable full fence | 46.0% | +0.8 | 0.751 | 365 | |
| Low fence | 45.7% | +0.5 | 0.844 | 363 | |
| Single wall | 45.6% | +0.3 | 0.892 | 362 | |
| Breakable half fence | 45.2% | +0.0 | 0.999 | 305 | |
| Rectangle | 44.4% | -0.8 | 0.772 | 297 | |
| Full fence | 44.3% | -0.9 | 0.707 | 370 | |
| Open | 43.4% | -1.9 | 0.435 | 385 | |
| Octagon | 42.0% | -3.2 | 0.235 | 307 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 6.36 on 9 df, p 0.704
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 44.3%370 | -1.70.643 | -6.20.091 | -0.90.811 | -1.40.702 | -1.30.733 | -1.80.701 | +0.90.793 | -0.10.975 | +2.30.547 |
| Breakable full fence | +1.70.643 | 46.0%365 | -4.50.222 | +0.80.840 | +0.30.936 | +0.50.904 | -0.10.986 | +2.60.465 | +1.60.684 | +4.00.297 |
| Half fence | +6.20.091 | +4.50.222 | 50.5%366 | +5.30.171 | +4.80.193 | +5.00.180 | +4.40.342 | +7.20.049 | +6.10.118 | +8.50.027 |
| Breakable half fence | +0.90.811 | -0.80.840 | -5.30.171 | 45.2%305 | -0.50.900 | -0.30.931 | -0.90.857 | +1.90.623 | +0.80.843 | +3.20.421 |
| Low fence | +1.40.702 | -0.30.936 | -4.80.193 | +0.50.900 | 45.7%363 | +0.10.968 | -0.40.935 | +2.40.517 | +1.30.741 | +3.70.335 |
| Single wall | +1.30.733 | -0.50.904 | -5.00.180 | +0.30.931 | -0.10.968 | 45.6%362 | -0.50.910 | +2.20.545 | +1.10.771 | +3.60.355 |
| Fence and open | +1.80.701 | +0.10.986 | -4.40.342 | +0.90.857 | +0.40.935 | +0.50.910 | 46.1%167 | +2.70.553 | +1.70.730 | +4.10.391 |
| Open | -0.90.793 | -2.60.465 | -7.20.049 | -1.90.623 | -2.40.517 | -2.20.545 | -2.70.553 | 43.4%385 | -1.10.781 | +1.40.720 |
| Rectangle | +0.10.975 | -1.60.684 | -6.10.118 | -0.80.843 | -1.30.741 | -1.10.771 | -1.70.730 | +1.10.781 | 44.4%297 | +2.40.548 |
| Octagon | -2.30.547 | -4.00.297 | -8.50.027 | -3.20.421 | -3.70.335 | -3.60.355 | -4.10.391 | -1.40.720 | -2.40.548 | 42.0%307 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 47.4% | +4.5 | 0.362 | 97 | |
| Low fence | 45.8% | +2.8 | 0.365 | 225 | |
| Full fence | 45.7% | +2.7 | 0.372 | 232 | |
| Open | 44.9% | +1.9 | 0.529 | 234 | |
| Half fence | 44.2% | +1.3 | 0.686 | 217 | |
| Single wall | 43.6% | +0.6 | 0.837 | 241 | |
| Rectangle | 43.3% | +0.4 | 0.916 | 187 | |
| Breakable full fence | 40.2% | -2.7 | 0.369 | 241 | |
| Breakable half fence | 38.9% | -4.1 | 0.229 | 193 | |
| Octagon | 36.6% | -6.4 | 0.087 | 164 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 7.52 on 9 df, p 0.583
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 45.7%232 | +5.40.232 | +1.40.758 | +6.80.156 | -0.10.985 | +2.10.643 | -1.70.774 | +0.80.859 | +2.40.627 | +9.10.071 |
| Breakable full fence | -5.40.232 | 40.2%241 | -4.00.388 | +1.40.769 | -5.50.228 | -3.30.460 | -7.20.227 | -4.60.308 | -3.10.523 | +3.70.458 |
| Half fence | -1.40.758 | +4.00.388 | 44.2%217 | +5.40.270 | -1.50.745 | +0.70.885 | -3.20.601 | -0.60.893 | +0.90.852 | +7.70.132 |
| Breakable half fence | -6.80.156 | -1.40.769 | -5.40.270 | 38.9%193 | -6.90.154 | -4.70.322 | -8.60.163 | -6.00.211 | -4.50.377 | +2.30.659 |
| Low fence | +0.10.985 | +5.50.228 | +1.50.745 | +6.90.154 | 45.8%225 | +2.20.632 | -1.60.786 | +0.90.845 | +2.50.617 | +9.20.070 |
| Single wall | -2.10.643 | +3.30.460 | -0.70.885 | +4.70.322 | -2.20.632 | 43.6%241 | -3.90.519 | -1.30.775 | +0.20.958 | +7.00.160 |
| Fence and open | +1.70.774 | +7.20.227 | +3.20.601 | +8.60.163 | +1.60.786 | +3.90.519 | 47.4%97 | +2.50.671 | +4.10.509 | +10.80.085 |
| Open | -0.80.859 | +4.60.308 | +0.60.893 | +6.00.211 | -0.90.845 | +1.30.775 | -2.50.671 | 44.9%234 | +1.60.749 | +8.30.099 |
| Rectangle | -2.40.627 | +3.10.523 | -0.90.852 | +4.50.377 | -2.50.617 | -0.20.958 | -4.10.509 | -1.60.749 | 43.3%187 | +6.70.199 |
| Octagon | -9.10.071 | -3.70.458 | -7.70.132 | -2.30.659 | -9.20.070 | -7.00.160 | -10.80.085 | -8.30.099 | -6.70.199 | 36.6%164 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Half fence | 56.5% | +8.3 | 0.050 | 124 | |
| Breakable full fence | 56.1% | +7.9 | 0.085 | 107 | |
| Breakable half fence | 55.3% | +7.2 | 0.147 | 94 | |
| Octagon | 49.6% | +1.5 | 0.715 | 135 | |
| Single wall | 47.6% | -0.6 | 0.902 | 103 | |
| Fence and open | 47.3% | -0.9 | 0.893 | 55 · | |
| Rectangle | 45.3% | -2.9 | 0.535 | 106 | |
| Low fence | 44.9% | -3.2 | 0.458 | 118 | |
| Full fence | 42.0% | -6.2 | 0.168 | 112 | |
| Open | 40.7% | -7.5 | 0.055 | 145 |
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 13.98 on 9 df, p 0.123
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 42.0%112 | -14.10.037 | -14.50.026 | -13.40.056 | -3.00.652 | -5.60.409 | -5.30.516 | +1.30.837 | -3.30.621 | -7.70.229 |
| Breakable full fence | +14.10.037 | 56.1%107 | -0.40.954 | +0.80.914 | +11.20.095 | +8.50.218 | +8.80.288 | +15.40.016 | +10.80.115 | +6.40.319 |
| Half fence | +14.50.026 | +0.40.954 | 56.5%124 | +1.10.868 | +11.50.073 | +8.90.182 | +9.20.256 | +15.80.010 | +11.20.091 | +6.80.272 |
| Breakable half fence | +13.40.056 | -0.80.914 | -1.10.868 | 55.3%94 | +10.40.132 | +7.80.277 | +8.10.343 | +14.60.027 | +10.00.157 | +5.70.397 |
| Low fence | +3.00.652 | -11.20.095 | -11.50.073 | -10.40.132 | 44.9%118 | -2.60.693 | -2.40.772 | +4.20.491 | -0.40.956 | -4.70.454 |
| Single wall | +5.60.409 | -8.50.218 | -8.90.182 | -7.80.277 | +2.60.693 | 47.6%103 | +0.30.971 | +6.90.281 | +2.30.740 | -2.10.753 |
| Fence and open | +5.30.516 | -8.80.288 | -9.20.256 | -8.10.343 | +2.40.772 | -0.30.971 | 47.3%55 | +6.60.400 | +2.00.810 | -2.40.768 |
| Open | -1.30.837 | -15.40.016 | -15.80.010 | -14.60.027 | -4.20.491 | -6.90.281 | -6.60.400 | 40.7%145 | -4.60.467 | -8.90.133 |
| Rectangle | +3.30.621 | -10.80.115 | -11.20.091 | -10.00.157 | +0.40.956 | -2.30.740 | -2.00.810 | +4.60.467 | 45.3%106 | -4.30.502 |
| Octagon | +7.70.229 | -6.40.319 | -6.80.272 | -5.70.397 | +4.70.454 | +2.10.753 | +2.40.768 | +8.90.133 | +4.30.502 | 49.6%135 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Half fence | 76.0% | +21.1 | 0.021 | 25 · | |
| Rectangle | 75.0% | +20.1 | 0.414 | 4 · | |
| Breakable full fence | 64.7% | +9.8 | 0.392 | 17 · | |
| Breakable half fence | 61.1% | +6.2 | 0.577 | 18 · | |
| Single wall | 61.1% | +6.2 | 0.577 | 18 · | |
| Low fence | 50.0% | -4.9 | 0.635 | 20 · | |
| Open | 50.0% | -4.9 | 0.804 | 6 · | |
| Full fence | 42.3% | -12.6 | 0.158 | 26 · | |
| Fence and open | 33.3% | -21.6 | 0.077 | 15 · | |
| Octagon | 25.0% | -29.9 | 0.081 | 8 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 13.98 on 9 df, p 0.123
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 42.3%26 | -22.40.151 | -33.70.015 | -18.80.220 | -7.70.604 | -18.80.220 | +9.00.570 | -7.70.732 | -32.70.222 | +17.30.378 |
| Breakable full fence | +22.40.151 | 64.7%17 | -11.30.426 | +3.60.826 | +14.70.368 | +3.60.826 | +31.40.077 | +14.70.526 | -10.30.694 | +39.70.064 |
| Half fence | +33.70.015 | +11.30.426 | 76.0%25 | +14.90.294 | +26.00.070 | +14.90.294 | +42.70.008 | +26.00.208 | +1.00.965 | +51.00.009 |
| Breakable half fence | +18.80.220 | -3.60.826 | -14.90.294 | 61.1%18 | +11.10.492 | +0.01.000 | +27.80.112 | +11.10.633 | -13.90.601 | +36.10.089 |
| Low fence | +7.70.604 | -14.70.368 | -26.00.070 | -11.10.492 | 50.0%20 | -11.10.492 | +16.70.324 | +0.01.000 | -25.00.360 | +25.00.227 |
| Single wall | +18.80.220 | -3.60.826 | -14.90.294 | -0.01.000 | +11.10.492 | 61.1%18 | +27.80.112 | +11.10.633 | -13.90.601 | +36.10.089 |
| Fence and open | -9.00.570 | -31.40.077 | -42.70.008 | -27.80.112 | -16.70.324 | -27.80.112 | 33.3%15 | -16.70.477 | -41.70.134 | +8.30.679 |
| Open | +7.70.732 | -14.70.526 | -26.00.208 | -11.10.633 | -0.01.000 | -11.10.633 | +16.70.477 | 50.0%6 | -25.00.429 | +25.00.334 |
| Rectangle | +32.70.222 | +10.30.694 | -1.00.965 | +13.90.601 | +25.00.360 | +13.90.601 | +41.70.134 | +25.00.429 | 75.0%4 | +50.00.098 |
| Octagon | -17.30.378 | -39.70.064 | -51.00.009 | -36.10.089 | -25.00.227 | -36.10.089 | -8.30.679 | -25.00.334 | -50.00.098 | 25.0%8 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
