Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Eileen
Aoi vs Eileen in Virtua Fighter 5 REVO v1.10: Aoi wins 47.5% of 1,899 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 55.6% | +8.1 | 0.117 | 90 | |
| Octagon | 51.6% | +4.1 | 0.198 | 215 | |
| Full fence | 51.3% | +3.8 | 0.265 | 193 | |
| Rectangle | 48.5% | +1.0 | 0.780 | 169 | |
| Open | 46.2% | -1.3 | 0.710 | 184 | |
| Low fence | 45.6% | -1.9 | 0.577 | 193 | |
| Breakable half fence | 45.1% | -2.4 | 0.505 | 173 | |
| Single wall | 44.6% | -2.9 | 0.388 | 193 | |
| Half fence | 44.0% | -3.5 | 0.304 | 191 | |
| Breakable full fence | 41.8% | -5.7 | 0.098 | 189 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 9.75 on 9 df, p 0.371
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 51.3%193 | +9.50.063 | +7.30.151 | +6.20.235 | +5.70.263 | +6.70.185 | -4.30.504 | +5.10.322 | +2.80.598 | -0.30.946 |
| Breakable full fence | -9.50.063 | 41.8%189 | -2.20.668 | -3.30.528 | -3.80.454 | -2.80.586 | -13.80.031 | -4.40.392 | -6.70.202 | -9.80.048 |
| Half fence | -7.30.151 | +2.20.668 | 44.0%191 | -1.10.832 | -1.60.750 | -0.60.909 | -11.60.070 | -2.20.666 | -4.50.388 | -7.70.124 |
| Breakable half fence | -6.20.235 | +3.30.528 | +1.10.832 | 45.1%173 | -0.50.922 | +0.50.919 | -10.50.107 | -1.10.833 | -3.40.525 | -6.50.200 |
| Low fence | -5.70.263 | +3.80.454 | +1.60.750 | +0.50.922 | 45.6%193 | +1.00.838 | -10.00.119 | -0.60.907 | -2.90.578 | -6.00.224 |
| Single wall | -6.70.185 | +2.80.586 | +0.60.909 | -0.50.919 | -1.00.838 | 44.6%193 | -11.00.085 | -1.60.750 | -4.00.451 | -7.10.154 |
| Fence and open | +4.30.504 | +13.80.031 | +11.60.070 | +10.50.107 | +10.00.119 | +11.00.085 | 55.6%90 | +9.40.146 | +7.00.281 | +3.90.531 |
| Open | -5.10.322 | +4.40.392 | +2.20.666 | +1.10.833 | +0.60.907 | +1.60.750 | -9.40.146 | 46.2%184 | -2.30.662 | -5.40.279 |
| Rectangle | -2.80.598 | +6.70.202 | +4.50.388 | +3.40.525 | +2.90.578 | +4.00.451 | -7.00.281 | +2.30.662 | 48.5%169 | -3.10.546 |
| Octagon | +0.30.946 | +9.80.048 | +7.70.124 | +6.50.200 | +6.00.224 | +7.10.154 | -3.90.531 | +5.40.279 | +3.10.546 | 51.6%215 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 54.7% | +7.0 | 0.296 | 53 · | |
| Full fence | 53.4% | +5.7 | 0.164 | 131 | |
| Octagon | 50.0% | +2.3 | 0.575 | 132 | |
| Rectangle | 48.6% | +0.9 | 0.839 | 109 | |
| Single wall | 47.3% | -0.4 | 0.911 | 146 | |
| Breakable half fence | 47.1% | -0.6 | 0.891 | 121 | |
| Low fence | 46.6% | -1.1 | 0.784 | 131 | |
| Breakable full fence | 45.6% | -2.1 | 0.640 | 114 | |
| Open | 41.3% | -6.4 | 0.139 | 121 | |
| Half fence | 40.9% | -6.8 | 0.124 | 115 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 7.41 on 9 df, p 0.594
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 53.4%131 | +7.80.222 | +12.60.049 | +6.30.316 | +6.90.266 | +6.20.305 | -1.30.875 | +12.10.054 | +4.80.458 | +3.40.577 |
| Breakable full fence | -7.80.222 | 45.6%114 | +4.70.469 | -1.50.819 | -0.90.882 | -1.60.792 | -9.10.273 | +4.30.507 | -3.00.653 | -4.40.492 |
| Half fence | -12.60.049 | -4.70.469 | 40.9%115 | -6.20.335 | -5.70.369 | -6.40.302 | -13.80.094 | -0.50.944 | -7.80.243 | -9.10.151 |
| Breakable half fence | -6.30.316 | +1.50.819 | +6.20.335 | 47.1%121 | +0.60.931 | -0.10.980 | -7.60.355 | +5.80.365 | -1.50.818 | -2.90.646 |
| Low fence | -6.90.266 | +0.90.882 | +5.70.369 | -0.60.931 | 46.6%131 | -0.70.908 | -8.20.316 | +5.20.402 | -2.10.750 | -3.40.577 |
| Single wall | -6.20.305 | +1.60.792 | +6.40.302 | +0.10.980 | +0.70.908 | 47.3%146 | -7.50.352 | +5.90.331 | -1.40.829 | -2.70.648 |
| Fence and open | +1.30.875 | +9.10.273 | +13.80.094 | +7.60.355 | +8.20.316 | +7.50.352 | 54.7%53 | +13.40.102 | +6.10.467 | +4.70.562 |
| Open | -12.10.054 | -4.30.507 | +0.50.944 | -5.80.365 | -5.20.402 | -5.90.331 | -13.40.102 | 41.3%121 | -7.30.266 | -8.70.166 |
| Rectangle | -4.80.458 | +3.00.653 | +7.80.243 | +1.50.818 | +2.10.750 | +1.40.829 | -6.10.467 | +7.30.266 | 48.6%109 | -1.40.832 |
| Octagon | -3.40.577 | +4.40.492 | +9.10.151 | +2.90.646 | +3.40.577 | +2.70.648 | -4.70.562 | +8.70.166 | +1.40.832 | 50.0%132 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 57.4% | +10.9 | 0.089 | 54 · | |
| Octagon | 54.9% | +8.5 | 0.124 | 71 · | |
| Fence and open | 54.8% | +8.4 | 0.335 | 31 · | |
| Rectangle | 47.4% | +0.9 | 0.907 | 38 · | |
| Full fence | 47.2% | +0.7 | 0.913 | 53 · | |
| Half fence | 46.4% | -0.0 | 0.997 | 56 · | |
| Low fence | 40.7% | -5.7 | 0.375 | 54 · | |
| Breakable half fence | 40.5% | -5.9 | 0.455 | 37 · | |
| Single wall | 38.5% | -8.0 | 0.299 | 39 · | |
| Breakable full fence | 36.8% | -9.7 | 0.086 | 68 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 10.35 on 9 df, p 0.323
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 47.2%53 | +10.40.249 | +0.70.938 | +6.60.533 | +6.40.503 | +8.70.405 | -7.70.498 | -10.20.289 | -0.20.985 | -7.80.392 |
| Breakable full fence | -10.40.249 | 36.8%68 | -9.70.276 | -3.80.703 | -4.00.654 | -1.70.861 | -18.10.092 | -20.60.023 | -10.60.286 | -18.20.032 |
| Half fence | -0.70.938 | +9.70.276 | 46.4%56 | +5.90.576 | +5.70.548 | +8.00.441 | -8.40.452 | -11.00.249 | -0.90.929 | -8.50.341 |
| Breakable half fence | -6.60.533 | +3.80.703 | -5.90.576 | 40.5%37 | -0.20.985 | +2.10.853 | -14.30.239 | -16.90.114 | -6.80.551 | -14.40.156 |
| Low fence | -6.40.503 | +4.00.654 | -5.70.548 | +0.20.985 | 40.7%54 | +2.30.825 | -14.10.209 | -16.70.083 | -6.60.528 | -14.20.116 |
| Single wall | -8.70.405 | +1.70.861 | -8.00.441 | -2.10.853 | -2.30.825 | 38.5%39 | -16.40.172 | -18.90.071 | -8.90.430 | -16.50.098 |
| Fence and open | +7.70.498 | +18.10.092 | +8.40.452 | +14.30.239 | +14.10.209 | +16.40.172 | 54.8%31 | -2.60.818 | +7.50.537 | -0.10.993 |
| Open | +10.20.289 | +20.60.023 | +11.00.249 | +16.90.114 | +16.70.083 | +18.90.071 | +2.60.818 | 57.4%54 | +10.00.342 | +2.50.782 |
| Rectangle | +0.20.985 | +10.60.286 | +0.90.929 | +6.80.551 | +6.60.528 | +8.90.430 | -7.50.537 | -10.00.342 | 47.4%38 | -7.60.451 |
| Octagon | +7.80.392 | +18.20.032 | +8.50.341 | +14.40.156 | +14.20.116 | +16.50.098 | +0.10.993 | -2.50.782 | +7.60.451 | 54.9%71 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Fence and open | 66.7% | +16.7 | 0.403 | 6 · | |
| Low fence | 62.5% | +12.5 | 0.465 | 8 · | |
| Half fence | 55.0% | +5.0 | 0.626 | 20 · | |
| Octagon | 50.0% | +0.0 | 1.000 | 12 · | |
| Rectangle | 50.0% | +0.0 | 1.000 | 22 · | |
| Full fence | 44.4% | -5.6 | 0.729 | 9 · | |
| Open | 44.4% | -5.6 | 0.729 | 9 · | |
| Breakable half fence | 40.0% | -10.0 | 0.409 | 15 · | |
| Breakable full fence | 28.6% | -21.4 | 0.243 | 7 · | |
| Single wall | 25.0% | -25.0 | 0.144 | 8 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 5.18 on 9 df, p 0.819
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 44.4%9 | +15.90.515 | -10.60.599 | +4.40.831 | -18.10.457 | +19.40.402 | -22.20.398 | +0.01.000 | -5.60.779 | -5.60.801 |
| Breakable full fence | -15.90.515 | 28.6%7 | -26.40.228 | -11.40.604 | -33.90.189 | +3.60.876 | -38.10.170 | -15.90.515 | -21.40.321 | -21.40.361 |
| Half fence | +10.60.599 | +26.40.228 | 55.0%20 | +15.00.380 | -7.50.717 | +30.00.150 | -11.70.612 | +10.60.599 | +5.00.746 | +5.00.784 |
| Breakable half fence | -4.40.831 | +11.40.604 | -15.00.380 | 40.0%15 | -22.50.304 | +15.00.472 | -26.70.269 | -4.40.831 | -10.00.549 | -10.00.603 |
| Low fence | +18.10.457 | +33.90.189 | +7.50.717 | +22.50.304 | 62.5%8 | +37.50.131 | -4.20.872 | +18.10.457 | +12.50.544 | +12.50.582 |
| Single wall | -19.40.402 | -3.60.876 | -30.00.150 | -15.00.472 | -37.50.131 | 25.0%8 | -41.70.119 | -19.40.402 | -25.00.222 | -25.00.264 |
| Fence and open | +22.20.398 | +38.10.170 | +11.70.612 | +26.70.269 | +4.20.872 | +41.70.119 | 66.7%6 | +22.20.398 | +16.70.468 | +16.70.502 |
| Open | -0.01.000 | +15.90.515 | -10.60.599 | +4.40.831 | -18.10.457 | +19.40.402 | -22.20.398 | 44.4%9 | -5.60.779 | -5.60.801 |
| Rectangle | +5.60.779 | +21.40.321 | -5.00.746 | +10.00.549 | -12.50.544 | +25.00.222 | -16.70.468 | +5.60.779 | 50.0%22 | +0.01.000 |
| Octagon | +5.60.801 | +21.40.361 | -5.00.784 | +10.00.603 | -12.50.582 | +25.00.264 | -16.70.502 | +5.60.801 | -0.01.000 | 50.0%12 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
