VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Eileen

Aoi vs Eileen in Virtua Fighter 5 REVO v1.10: Aoi wins 47.5% of 1,899 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted1,899
Win rate47.5%
Widest gap, 80+ matches8.1 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open55.6%+8.10.11790
Octagon51.6%+4.10.198215
Full fence51.3%+3.80.265193
Rectangle48.5%+1.00.780169
Open46.2%-1.30.710184
Low fence45.6%-1.90.577193
Breakable half fence45.1%-2.40.505173
Single wall44.6%-2.90.388193
Half fence44.0%-3.50.304191
Breakable full fence41.8%-5.70.098189
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.75 on 9 df, p 0.371

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence51.3%193+9.50.063+7.30.151+6.20.235+5.70.263+6.70.185-4.30.504+5.10.322+2.80.598-0.30.946
Breakable full fence-9.50.06341.8%189-2.20.668-3.30.528-3.80.454-2.80.586-13.80.031-4.40.392-6.70.202-9.80.048
Half fence-7.30.151+2.20.66844.0%191-1.10.832-1.60.750-0.60.909-11.60.070-2.20.666-4.50.388-7.70.124
Breakable half fence-6.20.235+3.30.528+1.10.83245.1%173-0.50.922+0.50.919-10.50.107-1.10.833-3.40.525-6.50.200
Low fence-5.70.263+3.80.454+1.60.750+0.50.92245.6%193+1.00.838-10.00.119-0.60.907-2.90.578-6.00.224
Single wall-6.70.185+2.80.586+0.60.909-0.50.919-1.00.83844.6%193-11.00.085-1.60.750-4.00.451-7.10.154
Fence and open+4.30.504+13.80.031+11.60.070+10.50.107+10.00.119+11.00.08555.6%90+9.40.146+7.00.281+3.90.531
Open-5.10.322+4.40.392+2.20.666+1.10.833+0.60.907+1.60.750-9.40.14646.2%184-2.30.662-5.40.279
Rectangle-2.80.598+6.70.202+4.50.388+3.40.525+2.90.578+4.00.451-7.00.281+2.30.66248.5%169-3.10.546
Octagon+0.30.946+9.80.048+7.70.124+6.50.200+6.00.224+7.10.154-3.90.531+5.40.279+3.10.54651.6%215
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted1,237
Win rate47.7%
Widest gap, 80+ matches-6.8 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open54.7%+7.00.29653 ·
Full fence53.4%+5.70.164131
Octagon50.0%+2.30.575132
Rectangle48.6%+0.90.839109
Single wall47.3%-0.40.911146
Breakable half fence47.1%-0.60.891121
Low fence46.6%-1.10.784131
Breakable full fence45.6%-2.10.640114
Open41.3%-6.40.139121
Half fence40.9%-6.80.124115
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.41 on 9 df, p 0.594

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence53.4%131+7.80.222+12.60.049+6.30.316+6.90.266+6.20.305-1.30.875+12.10.054+4.80.458+3.40.577
Breakable full fence-7.80.22245.6%114+4.70.469-1.50.819-0.90.882-1.60.792-9.10.273+4.30.507-3.00.653-4.40.492
Half fence-12.60.049-4.70.46940.9%115-6.20.335-5.70.369-6.40.302-13.80.094-0.50.944-7.80.243-9.10.151
Breakable half fence-6.30.316+1.50.819+6.20.33547.1%121+0.60.931-0.10.980-7.60.355+5.80.365-1.50.818-2.90.646
Low fence-6.90.266+0.90.882+5.70.369-0.60.93146.6%131-0.70.908-8.20.316+5.20.402-2.10.750-3.40.577
Single wall-6.20.305+1.60.792+6.40.302+0.10.980+0.70.90847.3%146-7.50.352+5.90.331-1.40.829-2.70.648
Fence and open+1.30.875+9.10.273+13.80.094+7.60.355+8.20.316+7.50.35254.7%53+13.40.102+6.10.467+4.70.562
Open-12.10.054-4.30.507+0.50.944-5.80.365-5.20.402-5.90.331-13.40.10241.3%121-7.30.266-8.70.166
Rectangle-4.80.458+3.00.653+7.80.243+1.50.818+2.10.750+1.40.829-6.10.467+7.30.26648.6%109-1.40.832
Octagon-3.40.577+4.40.492+9.10.151+2.90.646+3.40.577+2.70.648-4.70.562+8.70.166+1.40.83250.0%132
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted536
Win rate46.5%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open57.4%+10.90.08954 ·
Octagon54.9%+8.50.12471 ·
Fence and open54.8%+8.40.33531 ·
Rectangle47.4%+0.90.90738 ·
Full fence47.2%+0.70.91353 ·
Half fence46.4%-0.00.99756 ·
Low fence40.7%-5.70.37554 ·
Breakable half fence40.5%-5.90.45537 ·
Single wall38.5%-8.00.29939 ·
Breakable full fence36.8%-9.70.08668 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.35 on 9 df, p 0.323

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence47.2%53+10.40.249+0.70.938+6.60.533+6.40.503+8.70.405-7.70.498-10.20.289-0.20.985-7.80.392
Breakable full fence-10.40.24936.8%68-9.70.276-3.80.703-4.00.654-1.70.861-18.10.092-20.60.023-10.60.286-18.20.032
Half fence-0.70.938+9.70.27646.4%56+5.90.576+5.70.548+8.00.441-8.40.452-11.00.249-0.90.929-8.50.341
Breakable half fence-6.60.533+3.80.703-5.90.57640.5%37-0.20.985+2.10.853-14.30.239-16.90.114-6.80.551-14.40.156
Low fence-6.40.503+4.00.654-5.70.548+0.20.98540.7%54+2.30.825-14.10.209-16.70.083-6.60.528-14.20.116
Single wall-8.70.405+1.70.861-8.00.441-2.10.853-2.30.82538.5%39-16.40.172-18.90.071-8.90.430-16.50.098
Fence and open+7.70.498+18.10.092+8.40.452+14.30.239+14.10.209+16.40.17254.8%31-2.60.818+7.50.537-0.10.993
Open+10.20.289+20.60.023+11.00.249+16.90.114+16.70.083+18.90.071+2.60.81857.4%54+10.00.342+2.50.782
Rectangle+0.20.985+10.60.286+0.90.929+6.80.551+6.60.528+8.90.430-7.50.537-10.00.34247.4%38-7.60.451
Octagon+7.80.392+18.20.032+8.50.341+14.40.156+14.20.116+16.50.098+0.10.993-2.50.782+7.60.45154.9%71
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted126
Win rate50.0%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Fence and open66.7%+16.70.4036 ·
Low fence62.5%+12.50.4658 ·
Half fence55.0%+5.00.62620 ·
Octagon50.0%+0.01.00012 ·
Rectangle50.0%+0.01.00022 ·
Full fence44.4%-5.60.7299 ·
Open44.4%-5.60.7299 ·
Breakable half fence40.0%-10.00.40915 ·
Breakable full fence28.6%-21.40.2437 ·
Single wall25.0%-25.00.1448 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 5.18 on 9 df, p 0.819

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence44.4%9+15.90.515-10.60.599+4.40.831-18.10.457+19.40.402-22.20.398+0.01.000-5.60.779-5.60.801
Breakable full fence-15.90.51528.6%7-26.40.228-11.40.604-33.90.189+3.60.876-38.10.170-15.90.515-21.40.321-21.40.361
Half fence+10.60.599+26.40.22855.0%20+15.00.380-7.50.717+30.00.150-11.70.612+10.60.599+5.00.746+5.00.784
Breakable half fence-4.40.831+11.40.604-15.00.38040.0%15-22.50.304+15.00.472-26.70.269-4.40.831-10.00.549-10.00.603
Low fence+18.10.457+33.90.189+7.50.717+22.50.30462.5%8+37.50.131-4.20.872+18.10.457+12.50.544+12.50.582
Single wall-19.40.402-3.60.876-30.00.150-15.00.472-37.50.13125.0%8-41.70.119-19.40.402-25.00.222-25.00.264
Fence and open+22.20.398+38.10.170+11.70.612+26.70.269+4.20.872+41.70.11966.7%6+22.20.398+16.70.468+16.70.502
Open-0.01.000+15.90.515-10.60.599+4.40.831-18.10.457+19.40.402-22.20.39844.4%9-5.60.779-5.60.801
Rectangle+5.60.779+21.40.321-5.00.746+10.00.549-12.50.544+25.00.222-16.70.468+5.60.77950.0%22+0.01.000
Octagon+5.60.801+21.40.361-5.00.784+10.00.603-12.50.582+25.00.264-16.70.502+5.60.801-0.01.00050.0%12
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.