Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Dural
Aoi vs Dural in Virtua Fighter 5 REVO v1.10: Aoi wins 43.1% of 650 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18), with win rates on every stage type.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 50.0% | +6.9 | 0.274 | 56 · | |
| Half fence | 49.1% | +6.0 | 0.359 | 53 · | |
| Rectangle | 46.5% | +3.4 | 0.540 | 71 · | |
| Full fence | 45.2% | +2.1 | 0.727 | 62 · | |
| Breakable full fence | 44.9% | +1.9 | 0.743 | 69 · | |
| Single wall | 41.8% | -1.3 | 0.822 | 67 · | |
| Octagon | 40.6% | -2.5 | 0.677 | 64 · | |
| Breakable half fence | 35.1% | -7.9 | 0.143 | 74 · | |
| Low fence | 34.9% | -8.2 | 0.154 | 66 · | |
| Fence and open | 25.0% | -18.1 | 0.048 | 28 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 9.83 on 9 df, p 0.365
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 45.2%62 | +0.20.979 | -3.90.677 | +10.00.234 | +10.30.234 | +3.40.700 | +20.20.069 | -4.80.599 | -1.30.879 | +4.50.607 |
| Breakable full fence | -0.20.979 | 44.9%69 | -4.10.650 | +9.80.232 | +10.10.232 | +3.10.712 | +19.90.068 | -5.10.572 | -1.60.854 | +4.30.616 |
| Half fence | +3.90.677 | +4.10.650 | 49.1%53 | +13.90.116 | +14.20.118 | +7.30.427 | +24.10.036 | -0.90.922 | +2.60.776 | +8.40.361 |
| Breakable half fence | -10.00.234 | -9.80.232 | -13.90.116 | 35.1%74 | +0.30.972 | -6.70.417 | +10.10.329 | -14.90.089 | -11.30.165 | -5.50.507 |
| Low fence | -10.30.234 | -10.10.232 | -14.20.118 | -0.30.972 | 34.9%66 | -6.90.410 | +9.80.349 | -15.20.091 | -11.60.166 | -5.80.497 |
| Single wall | -3.40.700 | -3.10.712 | -7.30.427 | +6.70.417 | +6.90.410 | 41.8%67 | +16.80.122 | -8.20.363 | -4.70.579 | +1.20.892 |
| Fence and open | -20.20.069 | -19.90.068 | -24.10.036 | -10.10.329 | -9.80.349 | -16.80.122 | 25.0%28 | -25.00.028 | -21.50.050 | -15.60.150 |
| Open | +4.80.599 | +5.10.572 | +0.90.922 | +14.90.089 | +15.20.091 | +8.20.363 | +25.00.028 | 50.0%56 | +3.50.693 | +9.40.303 |
| Rectangle | +1.30.879 | +1.60.854 | -2.60.776 | +11.30.165 | +11.60.166 | +4.70.579 | +21.50.050 | -3.50.693 | 46.5%71 | +5.90.494 |
| Octagon | -4.50.607 | -4.30.616 | -8.40.361 | +5.50.507 | +5.80.497 | -1.20.892 | +15.60.150 | -9.40.303 | -5.90.494 | 40.6%64 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Octagon | 46.1% | +7.4 | 0.313 | 39 · | |
| Rectangle | 41.9% | +3.1 | 0.652 | 43 · | |
| Breakable full fence | 41.0% | +2.3 | 0.754 | 39 · | |
| Full fence | 41.0% | +2.3 | 0.754 | 39 · | |
| Breakable half fence | 39.0% | +0.3 | 0.965 | 41 · | |
| Open | 38.7% | +0.0 | 1.000 | 31 · | |
| Single wall | 36.4% | -2.4 | 0.772 | 33 · | |
| Fence and open | 27.3% | -11.4 | 0.256 | 22 · | |
| Half fence | 23.8% | -14.9 | 0.149 | 21 · | |
| Low fence | 23.8% | -14.9 | 0.035 | 42 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 8.10 on 9 df, p 0.524
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 41.0%39 | +0.01.000 | +17.20.182 | +2.00.855 | +17.20.097 | +4.70.686 | +13.80.283 | +2.30.844 | -0.80.939 | -5.10.648 |
| Breakable full fence | -0.01.000 | 41.0%39 | +17.20.182 | +2.00.855 | +17.20.097 | +4.70.686 | +13.80.283 | +2.30.844 | -0.80.939 | -5.10.648 |
| Half fence | -17.20.182 | -17.20.182 | 23.8%21 | -15.20.231 | +0.01.000 | -12.60.333 | -3.50.795 | -14.90.261 | -18.10.158 | -22.30.090 |
| Breakable half fence | -2.00.855 | -2.00.855 | +15.20.231 | 39.0%41 | +15.20.135 | +2.70.815 | +11.80.351 | +0.30.978 | -2.80.791 | -7.10.519 |
| Low fence | -17.20.097 | -17.20.097 | -0.01.000 | -15.20.135 | 23.8%42 | -12.60.236 | -3.50.761 | -14.90.170 | -18.10.077 | -22.30.035 |
| Single wall | -4.70.686 | -4.70.686 | +12.60.333 | -2.70.815 | +12.60.236 | 36.4%33 | +9.10.481 | -2.40.846 | -5.50.627 | -9.80.401 |
| Fence and open | -13.80.283 | -13.80.283 | +3.50.795 | -11.80.351 | +3.50.761 | -9.10.481 | 27.3%22 | -11.40.386 | -14.60.249 | -18.90.147 |
| Open | -2.30.844 | -2.30.844 | +14.90.261 | -0.30.978 | +14.90.170 | +2.40.846 | +11.40.386 | 38.7%31 | -3.10.785 | -7.40.532 |
| Rectangle | +0.80.939 | +0.80.939 | +18.10.158 | +2.80.791 | +18.10.077 | +5.50.627 | +14.60.249 | +3.10.785 | 41.9%43 | -4.30.696 |
| Octagon | +5.10.648 | +5.10.648 | +22.30.090 | +7.10.519 | +22.30.035 | +9.80.401 | +18.90.147 | +7.40.532 | +4.30.696 | 46.1%39 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 63.6% | +17.5 | 0.085 | 22 · | |
| Full fence | 55.0% | +8.9 | 0.407 | 20 · | |
| Half fence | 54.2% | +8.1 | 0.407 | 24 · | |
| Low fence | 54.2% | +8.1 | 0.407 | 24 · | |
| Rectangle | 53.6% | +7.5 | 0.402 | 28 · | |
| Breakable full fence | 46.4% | +0.3 | 0.973 | 28 · | |
| Single wall | 43.8% | -2.4 | 0.773 | 32 · | |
| Octagon | 32.0% | -14.1 | 0.136 | 25 · | |
| Breakable half fence | 25.8% | -20.3 | 0.016 | 31 · | |
| Fence and open | 16.7% | -29.4 | 0.143 | 6 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 14.55 on 9 df, p 0.104
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 55.0%20 | +8.60.558 | +0.80.956 | +29.20.035 | +0.80.956 | +11.20.430 | +38.30.099 | -8.60.569 | +1.40.922 | +23.00.121 |
| Breakable full fence | -8.60.558 | 46.4%28 | -7.70.578 | +20.60.099 | -7.70.578 | +2.70.835 | +29.80.179 | -17.20.226 | -7.10.593 | +14.40.284 |
| Half fence | -0.80.956 | +7.70.578 | 54.2%24 | +28.40.032 | +0.01.000 | +10.40.440 | +37.50.100 | -9.50.515 | +0.60.966 | +22.20.117 |
| Breakable half fence | -29.20.035 | -20.60.099 | -28.40.032 | 25.8%31 | -28.40.032 | -17.90.135 | +9.10.633 | -37.80.006 | -27.80.029 | -6.20.610 |
| Low fence | -0.80.956 | +7.70.578 | -0.01.000 | +28.40.032 | 54.2%24 | +10.40.440 | +37.50.100 | -9.50.515 | +0.60.966 | +22.20.117 |
| Single wall | -11.20.430 | -2.70.835 | -10.40.440 | +17.90.135 | -10.40.440 | 43.8%32 | +27.10.213 | -19.90.151 | -9.80.448 | +11.80.366 |
| Fence and open | -38.30.099 | -29.80.179 | -37.50.100 | -9.10.633 | -37.50.100 | -27.10.213 | 16.7%6 | -47.00.041 | -36.90.100 | -15.30.457 |
| Open | +8.60.569 | +17.20.226 | +9.50.515 | +37.80.006 | +9.50.515 | +19.90.151 | +47.00.041 | 63.6%22 | +10.10.474 | +31.60.030 |
| Rectangle | -1.40.922 | +7.10.593 | -0.60.966 | +27.80.029 | -0.60.966 | +9.80.448 | +36.90.100 | -10.10.474 | 53.6%28 | +21.60.114 |
| Octagon | -23.00.121 | -14.40.284 | -22.20.117 | +6.20.610 | -22.20.117 | -11.80.366 | +15.30.457 | -31.60.030 | -21.60.114 | 32.0%25 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Breakable full fence | 100.0% | +15.0 | 0.531 | 2 · | |
| Breakable half fence | 100.0% | +15.0 | 0.531 | 2 · | |
| Half fence | 100.0% | +15.0 | 0.125 | 8 · | |
| Single wall | 100.0% | +15.0 | 0.531 | 2 · | |
| Open | 66.7% | -18.3 | 0.335 | 3 · | |
| Full fence | 33.3% | -51.7 | 0.007 | 3 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 9.54 on 5 df, p 0.089
| Stage | Full | Break. full | Half | Break. half | Wall | Open |
|---|---|---|---|---|---|---|
| Full fence | 33.3%3 | -66.70.136 | -66.70.011 | -66.70.136 | -66.70.136 | -33.30.414 |
| Breakable full fence | +66.70.136 | 100.0%2 | +0.01.000 | +0.01.000 | +0.01.000 | +33.30.361 |
| Half fence | +66.70.011 | -0.01.000 | 100.0%8 | +0.01.000 | +0.01.000 | +33.30.087 |
| Breakable half fence | +66.70.136 | -0.01.000 | -0.01.000 | 100.0%2 | +0.01.000 | +33.30.361 |
| Single wall | +66.70.136 | -0.01.000 | -0.01.000 | -0.01.000 | 100.0%2 | +33.30.361 |
| Open | +33.30.414 | -33.30.361 | -33.30.087 | -33.30.361 | -33.30.361 | 66.7%3 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
