VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Dural

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Matches counted241
Win rate49.4%
Widest swing-32.7 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open66.7%+17.30.12718 ·
Half fence64.5%+15.10.07131 ·
Rectangle57.7%+8.30.36926 ·
Low fence55.6%+6.20.58618 ·
Full fence54.5%+5.20.61122 ·
Single wall48.4%-1.00.90631 ·
Breakable full fence47.8%-1.60.87623 ·
Octagon33.3%-16.10.12421 ·
Breakable half fence26.7%-22.70.00830 ·
Fence and open16.7%-32.70.1056 ·
p < 0.05 on its ownStill there after correcting for how many were tested
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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 17.18 on 9 df, p 0.046

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence54.5%22+6.70.652-10.00.465+27.90.041-1.00.949+6.20.659+37.90.099-12.10.436-3.10.827+21.20.161
Breakable full fence-6.70.65247.8%23-16.70.220+21.20.111-7.70.623-0.60.967+31.20.168-18.80.228-9.90.490+14.50.329
Half fence+10.00.465+16.70.22064.5%31+37.90.003+9.00.535+16.10.200+47.90.030-2.10.879+6.80.598+31.20.027
Breakable half fence-27.90.041-21.20.111-37.90.00326.7%30-28.90.045-21.70.080+10.00.606-40.00.007-31.00.019-6.70.607
Low fence+1.00.949+7.70.623-9.00.535+28.90.04555.6%18+7.20.628+38.90.098-11.10.494-2.10.888+22.20.163
Single wall-6.20.659+0.60.967-16.10.200+21.70.080-7.20.62848.4%31+31.70.151-18.30.215-9.30.483+15.10.281
Fence and open-37.90.099-31.20.168-47.90.030-10.00.606-38.90.098-31.70.15116.7%6-50.00.033-41.00.070-16.70.430
Open+12.10.436+18.80.228+2.10.879+40.00.007+11.10.494+18.30.215+50.00.03366.7%18+9.00.548+33.30.038
Rectangle+3.10.827+9.90.490-6.80.598+31.00.019+2.10.888+9.30.483+41.00.070-9.00.54857.7%26+24.40.096
Octagon-21.20.161-14.50.329-31.20.027+6.70.607-22.20.163-15.10.281+16.70.430-33.30.038-24.40.09633.3%21
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted223
Win rate46.2%
Widest swing-29.5 pts
Survive correction1
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open64.7%+18.50.11117 ·
Full fence57.9%+11.70.28519 ·
Rectangle57.7%+11.50.21126 ·
Low fence55.6%+9.40.40618 ·
Half fence52.2%+6.00.54323 ·
Single wall44.8%-1.40.87529 ·
Breakable full fence42.9%-3.30.74821 ·
Octagon33.3%-12.90.21421 ·
Breakable half fence21.4%-24.80.00528 ·
Fence and open16.7%-29.50.1416 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 16.27 on 9 df, p 0.061

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence57.9%19+15.00.342+5.70.711+36.50.011+2.30.886+13.10.376+41.20.078-6.80.676+0.20.989+24.60.119
Breakable full fence-15.00.34242.9%21-9.30.537+21.40.107-12.70.429-2.00.890+26.20.241-21.90.180-14.80.312+9.50.525
Half fence-5.70.711+9.30.53752.2%23+30.70.022-3.40.829+7.30.598+35.50.119-12.50.428-5.50.698+18.80.208
Breakable half fence-36.50.011-21.40.107-30.70.02221.4%28-34.10.018-23.40.061+4.80.793-43.30.004-36.30.006-11.90.350
Low fence-2.30.886+12.70.429+3.40.829+34.10.01855.6%18+10.70.474+38.90.098-9.20.581-2.10.888+22.20.163
Single wall-13.10.376+2.00.890-7.30.598+23.40.061-10.70.47444.8%29+28.20.200-19.90.193-12.90.341+11.50.413
Fence and open-41.20.078-26.20.241-35.50.119-4.80.793-38.90.098-28.20.20016.7%6-48.00.043-41.00.070-16.70.430
Open+6.80.676+21.90.180+12.50.428+43.30.004+9.20.581+19.90.193+48.00.04364.7%17+7.00.646+31.40.054
Rectangle-0.20.989+14.80.312+5.50.698+36.30.006+2.10.888+12.90.341+41.00.070-7.00.64657.7%26+24.40.096
Octagon-24.60.119-9.50.525-18.80.208+11.90.350-22.20.163-11.50.413+16.70.430-31.40.054-24.40.09633.3%21
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted18
Win rate88.9%
Widest swing-55.6 pts
Survive correction1
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence100.0%+11.10.5962 ·
Breakable half fence100.0%+11.10.5962 ·
Half fence100.0%+11.10.1808 ·
Open100.0%+11.10.7161 ·
Single wall100.0%+11.10.5962 ·
Full fence33.3%-55.6<0.0013 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 11.25 on 5 df, p 0.047

StageFullBreak. fullHalfBreak. halfWallOpen
Full fence33.3%3-66.70.136-66.70.011-66.70.136-66.70.136-66.70.248
Breakable full fence+66.70.136100.0%2+0.01.000+0.01.000+0.01.000+0.01.000
Half fence+66.70.011-0.01.000100.0%8+0.01.000+0.01.000+0.01.000
Breakable half fence+66.70.136-0.01.000-0.01.000100.0%2+0.01.000+0.01.000
Single wall+66.70.136-0.01.000-0.01.000-0.01.000100.0%2+0.01.000
Open+66.70.248-0.01.000-0.01.000-0.01.000-0.01.000100.0%1
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.