VirtuAnalytics

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Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Dural

Aoi vs Dural in Virtua Fighter 5 REVO v1.10: Aoi wins 43.1% of 650 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18), with win rates on every stage type.

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Matches counted650
Win rate43.1%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open50.0%+6.90.27456 ·
Half fence49.1%+6.00.35953 ·
Rectangle46.5%+3.40.54071 ·
Full fence45.2%+2.10.72762 ·
Breakable full fence44.9%+1.90.74369 ·
Single wall41.8%-1.30.82267 ·
Octagon40.6%-2.50.67764 ·
Breakable half fence35.1%-7.90.14374 ·
Low fence34.9%-8.20.15466 ·
Fence and open25.0%-18.10.04828 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.83 on 9 df, p 0.365

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.2%62+0.20.979-3.90.677+10.00.234+10.30.234+3.40.700+20.20.069-4.80.599-1.30.879+4.50.607
Breakable full fence-0.20.97944.9%69-4.10.650+9.80.232+10.10.232+3.10.712+19.90.068-5.10.572-1.60.854+4.30.616
Half fence+3.90.677+4.10.65049.1%53+13.90.116+14.20.118+7.30.427+24.10.036-0.90.922+2.60.776+8.40.361
Breakable half fence-10.00.234-9.80.232-13.90.11635.1%74+0.30.972-6.70.417+10.10.329-14.90.089-11.30.165-5.50.507
Low fence-10.30.234-10.10.232-14.20.118-0.30.97234.9%66-6.90.410+9.80.349-15.20.091-11.60.166-5.80.497
Single wall-3.40.700-3.10.712-7.30.427+6.70.417+6.90.41041.8%67+16.80.122-8.20.363-4.70.579+1.20.892
Fence and open-20.20.069-19.90.068-24.10.036-10.10.329-9.80.349-16.80.12225.0%28-25.00.028-21.50.050-15.60.150
Open+4.80.599+5.10.572+0.90.922+14.90.089+15.20.091+8.20.363+25.00.02850.0%56+3.50.693+9.40.303
Rectangle+1.30.879+1.60.854-2.60.776+11.30.165+11.60.166+4.70.579+21.50.050-3.50.69346.5%71+5.90.494
Octagon-4.50.607-4.30.616-8.40.361+5.50.507+5.80.497-1.20.892+15.60.150-9.40.303-5.90.49440.6%64
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted372
Win rate38.7%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Octagon46.1%+7.40.31339 ·
Rectangle41.9%+3.10.65243 ·
Breakable full fence41.0%+2.30.75439 ·
Full fence41.0%+2.30.75439 ·
Breakable half fence39.0%+0.30.96541 ·
Open38.7%+0.01.00031 ·
Single wall36.4%-2.40.77233 ·
Fence and open27.3%-11.40.25622 ·
Half fence23.8%-14.90.14921 ·
Low fence23.8%-14.90.03542 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.10 on 9 df, p 0.524

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence41.0%39+0.01.000+17.20.182+2.00.855+17.20.097+4.70.686+13.80.283+2.30.844-0.80.939-5.10.648
Breakable full fence-0.01.00041.0%39+17.20.182+2.00.855+17.20.097+4.70.686+13.80.283+2.30.844-0.80.939-5.10.648
Half fence-17.20.182-17.20.18223.8%21-15.20.231+0.01.000-12.60.333-3.50.795-14.90.261-18.10.158-22.30.090
Breakable half fence-2.00.855-2.00.855+15.20.23139.0%41+15.20.135+2.70.815+11.80.351+0.30.978-2.80.791-7.10.519
Low fence-17.20.097-17.20.097-0.01.000-15.20.13523.8%42-12.60.236-3.50.761-14.90.170-18.10.077-22.30.035
Single wall-4.70.686-4.70.686+12.60.333-2.70.815+12.60.23636.4%33+9.10.481-2.40.846-5.50.627-9.80.401
Fence and open-13.80.283-13.80.283+3.50.795-11.80.351+3.50.761-9.10.48127.3%22-11.40.386-14.60.249-18.90.147
Open-2.30.844-2.30.844+14.90.261-0.30.978+14.90.170+2.40.846+11.40.38638.7%31-3.10.785-7.40.532
Rectangle+0.80.939+0.80.939+18.10.158+2.80.791+18.10.077+5.50.627+14.60.249+3.10.78541.9%43-4.30.696
Octagon+5.10.648+5.10.648+22.30.090+7.10.519+22.30.035+9.80.401+18.90.147+7.40.532+4.30.69646.1%39
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted258
Win rate46.1%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open63.6%+17.50.08522 ·
Full fence55.0%+8.90.40720 ·
Half fence54.2%+8.10.40724 ·
Low fence54.2%+8.10.40724 ·
Rectangle53.6%+7.50.40228 ·
Breakable full fence46.4%+0.30.97328 ·
Single wall43.8%-2.40.77332 ·
Octagon32.0%-14.10.13625 ·
Breakable half fence25.8%-20.30.01631 ·
Fence and open16.7%-29.40.1436 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 14.55 on 9 df, p 0.104

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence55.0%20+8.60.558+0.80.956+29.20.035+0.80.956+11.20.430+38.30.099-8.60.569+1.40.922+23.00.121
Breakable full fence-8.60.55846.4%28-7.70.578+20.60.099-7.70.578+2.70.835+29.80.179-17.20.226-7.10.593+14.40.284
Half fence-0.80.956+7.70.57854.2%24+28.40.032+0.01.000+10.40.440+37.50.100-9.50.515+0.60.966+22.20.117
Breakable half fence-29.20.035-20.60.099-28.40.03225.8%31-28.40.032-17.90.135+9.10.633-37.80.006-27.80.029-6.20.610
Low fence-0.80.956+7.70.578-0.01.000+28.40.03254.2%24+10.40.440+37.50.100-9.50.515+0.60.966+22.20.117
Single wall-11.20.430-2.70.835-10.40.440+17.90.135-10.40.44043.8%32+27.10.213-19.90.151-9.80.448+11.80.366
Fence and open-38.30.099-29.80.179-37.50.100-9.10.633-37.50.100-27.10.21316.7%6-47.00.041-36.90.100-15.30.457
Open+8.60.569+17.20.226+9.50.515+37.80.006+9.50.515+19.90.151+47.00.04163.6%22+10.10.474+31.60.030
Rectangle-1.40.922+7.10.593-0.60.966+27.80.029-0.60.966+9.80.448+36.90.100-10.10.47453.6%28+21.60.114
Octagon-23.00.121-14.40.284-22.20.117+6.20.610-22.20.117-11.80.366+15.30.457-31.60.030-21.60.11432.0%25
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted20
Win rate85.0%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Breakable full fence100.0%+15.00.5312 ·
Breakable half fence100.0%+15.00.5312 ·
Half fence100.0%+15.00.1258 ·
Single wall100.0%+15.00.5312 ·
Open66.7%-18.30.3353 ·
Full fence33.3%-51.70.0073 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.54 on 5 df, p 0.089

StageFullBreak. fullHalfBreak. halfWallOpen
Full fence33.3%3-66.70.136-66.70.011-66.70.136-66.70.136-33.30.414
Breakable full fence+66.70.136100.0%2+0.01.000+0.01.000+0.01.000+33.30.361
Half fence+66.70.011-0.01.000100.0%8+0.01.000+0.01.000+33.30.087
Breakable half fence+66.70.136-0.01.000-0.01.000100.0%2+0.01.000+33.30.361
Single wall+66.70.136-0.01.000-0.01.000-0.01.000100.0%2+33.30.361
Open+33.30.414-33.30.361-33.30.087-33.30.361-33.30.36166.7%3
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.