VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Brad

Aoi vs Brad in Virtua Fighter 5 REVO v1.10: Aoi wins 52.1% of 3,887 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.

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Matches counted3,887
Win rate52.1%
Widest gap, 80+ matches3.4 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Open55.6%+3.40.118457
Full fence54.2%+2.10.397380
Low fence53.4%+1.30.604363
Fence and open53.0%+0.90.806181
Rectangle52.8%+0.60.798358
Single wall52.7%+0.60.822370
Breakable full fence51.3%-0.80.725413
Half fence50.9%-1.30.592399
Breakable half fence48.9%-3.20.190374
Octagon48.8%-3.40.148416
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.00 on 9 df, p 0.637

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence54.2%380+2.90.417+3.30.352+5.30.147+0.80.834+1.50.679+1.20.795-1.40.692+1.40.700+5.40.127
Breakable full fence-2.90.41751.3%413+0.50.897+2.40.501-2.10.557-1.40.701-1.70.702-4.20.210-1.50.685+2.50.466
Half fence-3.30.352-0.50.89750.9%399+1.90.589-2.60.479-1.80.613-2.20.629-4.70.169-1.90.598+2.10.553
Breakable half fence-5.30.147-2.40.501-1.90.58948.9%374-4.50.220-3.80.303-4.10.364-6.70.056-3.90.296+0.10.970
Low fence-0.80.834+2.10.557+2.60.479+4.50.22053.4%363+0.70.841+0.40.929-2.10.542+0.70.861+4.60.196
Single wall-1.50.679+1.40.701+1.80.613+3.80.303-0.70.84152.7%370-0.30.941-2.90.409-0.10.980+3.90.274
Fence and open-1.20.795+1.70.702+2.20.629+4.10.364-0.40.929+0.30.94153.0%181-2.50.561+0.20.957+4.20.341
Open+1.40.692+4.20.210+4.70.169+6.70.056+2.10.542+2.90.409+2.50.56155.6%457+2.80.428+6.80.045
Rectangle-1.40.700+1.50.685+1.90.598+3.90.296-0.70.861+0.10.980-0.20.957-2.80.42852.8%358+4.00.268
Octagon-5.40.127-2.50.466-2.10.553-0.10.970-4.60.196-3.90.274-4.20.341-6.80.045-4.00.26848.8%416
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
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Matches counted1,793
Win rate49.8%
Widest gap, 80+ matches5.2 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Rectangle55.0%+5.20.168160
Open53.9%+4.10.230193
Low fence52.2%+2.40.529161
Full fence51.9%+2.10.550187
Half fence50.5%+0.70.835202
Fence and open48.8%-1.00.85486
Octagon47.7%-2.10.534197
Single wall46.3%-3.50.352164
Breakable full fence45.3%-4.50.173201
Breakable half fence45.1%-4.70.192173
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.07 on 9 df, p 0.527

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence51.9%187+6.60.194+1.40.786+6.80.198-0.30.955+5.50.301+3.00.641-2.00.694-3.10.560+4.20.416
Breakable full fence-6.60.19445.3%201-5.20.294+0.20.971-6.90.192-1.10.839-3.60.579-8.60.087-9.70.066-2.50.625
Half fence-1.40.786+5.20.29450.5%202+5.40.296-1.70.751+4.20.429+1.70.797-3.40.500-4.50.394+2.80.579
Breakable half fence-6.80.198-0.20.971-5.40.29645.1%173-7.10.195-1.20.817-3.80.569-8.80.093-9.90.071-2.60.613
Low fence+0.30.955+6.90.192+1.70.751+7.10.19552.2%161+5.80.293+3.30.617-1.70.748-2.80.612+4.50.401
Single wall-5.50.301+1.10.839-4.20.429+1.20.817-5.80.29346.3%164-2.50.707-7.50.155-8.70.119-1.40.795
Fence and open-3.00.641+3.60.579-1.70.797+3.80.569-3.30.617+2.50.70748.8%86-5.00.436-6.20.356+1.10.862
Open+2.00.694+8.60.087+3.40.500+8.80.093+1.70.748+7.50.155+5.00.43653.9%193-1.10.834+6.20.223
Rectangle+3.10.560+9.70.066+4.50.394+9.90.071+2.80.612+8.70.119+6.20.356+1.10.83455.0%160+7.30.171
Octagon-4.20.416+2.50.625-2.80.579+2.60.613-4.50.401+1.40.795-1.10.862-6.20.223-7.30.17147.7%197
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,800
Win rate55.7%
Widest gap, 80+ matches6.0 pts
Survive correction0
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Single wall61.7%+6.00.104167
Open58.6%+2.90.341232
Full fence58.6%+2.90.432169
Breakable full fence57.5%+1.80.606179
Fence and open57.1%+1.40.78884
Low fence55.8%+0.10.980172
Breakable half fence53.8%-2.00.584173
Half fence52.7%-3.00.408167
Octagon52.7%-3.00.379186
Rectangle51.1%-4.60.189180
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.17 on 9 df, p 0.619

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence58.6%169+1.00.845+5.90.278+4.80.369+2.80.606-3.10.562+1.40.827-0.00.993+7.50.161+5.90.265
Breakable full fence-1.00.84557.5%179+4.80.365+3.80.475+1.70.744-4.10.434+0.40.951-1.10.826+6.40.221+4.80.351
Half fence-5.90.278-4.80.36552.7%167-1.10.844-3.10.564-9.00.097-4.50.504-5.90.239+1.60.768+0.00.999
Breakable half fence-4.80.369-3.80.475+1.10.84453.8%173-2.00.701-7.90.140-3.40.609-4.90.329+2.60.619+1.10.839
Low fence-2.80.606-1.70.744+3.10.564+2.00.70155.8%172-5.90.273-1.30.841-2.80.573+4.70.377+3.10.553
Single wall+3.10.562+4.10.434+9.00.097+7.90.140+5.90.27361.7%167+4.50.489+3.10.539+10.60.047+9.00.089
Fence and open-1.40.827-0.40.951+4.50.504+3.40.609+1.30.841-4.50.48957.1%84-1.50.814+6.00.360+4.50.497
Open+0.00.993+1.10.826+5.90.239+4.90.329+2.80.573-3.10.539+1.50.81458.6%232+7.50.128+5.90.225
Rectangle-7.50.161-6.40.221-1.60.768-2.60.619-4.70.377-10.60.047-6.00.360-7.50.12851.1%180-1.60.763
Octagon-5.90.265-4.80.351-0.00.999-1.10.839-3.10.553-9.00.089-4.50.497-5.90.225+1.60.76352.7%186
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted294
Win rate44.6%
Widest gap, 80+ matches—
Survive correction—
Period2026/03/26 – 2026/10/18

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageGap from usualWin %ChangepMatches
Breakable full fence54.5%+10.00.22133 ·
Fence and open54.5%+10.00.49711 ·
Rectangle50.0%+5.40.63218 ·
Low fence46.7%+2.10.80630 ·
Open43.8%-0.80.92232 ·
Half fence43.3%-1.20.88730 ·
Breakable half fence42.9%-1.70.84928 ·
Full fence41.7%-2.90.76624 ·
Single wall41.0%-3.50.63439 ·
Octagon33.3%-11.20.16933 ·
p < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches: p on its own only, not corrected, coloured or ranked

No stage in this matchup has been played 80 times yet, so none is tested or ranked.

Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.

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Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 4.06 on 9 df, p 0.907

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence41.7%24-12.90.337-1.70.902-1.20.931-5.00.713+0.60.960-12.90.478-2.10.876-8.30.591+8.30.520
Breakable full fence+12.90.33754.5%33+11.20.374+11.70.363+7.90.532+13.50.252+0.01.000+10.80.384+4.50.756+21.20.083
Half fence+1.70.902-11.20.37443.3%30+0.50.971-3.30.795+2.30.847-11.20.524-0.40.974-6.70.654+10.00.414
Breakable half fence+1.20.931-11.70.363-0.50.97142.9%28-3.80.771+1.80.881-11.70.510-0.90.944-7.10.635+9.50.444
Low fence+5.00.713-7.90.532+3.30.795+3.80.77146.7%30+5.60.639-7.90.655+2.90.818-3.30.823+13.30.280
Single wall-0.60.960-13.50.252-2.30.847-1.80.881-5.60.63941.0%39-13.50.425-2.70.817-9.00.526+7.70.502
Fence and open+12.90.478-0.01.000+11.20.524+11.70.510+7.90.655+13.50.42554.5%11+10.80.536+4.50.812+21.20.211
Open+2.10.876-10.80.384+0.40.974+0.90.944-2.90.818+2.70.817-10.80.53643.8%32-6.20.670+10.40.388
Rectangle+8.30.591-4.50.756+6.70.654+7.10.635+3.30.823+9.00.526-4.50.812+6.20.67050.0%18+16.70.244
Octagon-8.30.520-21.20.083-10.00.414-9.50.444-13.30.280-7.70.502-21.20.211-10.40.388-16.70.24433.3%33
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison

Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.

How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.