VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Aoi vs Brad

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,766
Win rate54.0%
Widest swing4.7 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall58.7%+4.70.204167
Breakable full fence57.1%+3.00.392177
Open56.7%+2.70.390224
Fence and open55.6%+1.50.79072 ·
Low fence55.1%+1.10.759165
Full fence54.5%+0.50.902156
Half fence52.0%-2.00.579173
Rectangle51.1%-2.90.413178
Octagon50.5%-3.50.321182
Breakable half fence50.3%-3.70.296175
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 5.68 on 9 df, p 0.772

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence54.5%156-2.60.637+2.50.655+4.20.445-0.70.905-4.20.447-1.10.880-2.20.670+3.40.539+3.90.470
Breakable full fence+2.60.63757.1%177+5.00.344+6.80.202+1.90.722-1.60.761+1.50.828+0.40.941+5.90.262+6.50.216
Half fence-2.50.655-5.00.34452.0%173+1.70.746-3.10.564-6.70.217-3.50.614-4.70.354+0.90.866+1.50.781
Breakable half fence-4.20.445-6.80.202-1.70.74650.3%175-4.90.369-8.40.119-5.30.451-6.40.202-0.80.875-0.30.960
Low fence+0.70.905-1.90.722+3.10.564+4.90.36955.1%165-3.50.516-0.40.954-1.60.762+4.00.455+4.60.391
Single wall+4.20.447+1.60.761+6.70.217+8.40.119+3.50.51658.7%167+3.10.653+2.00.694+7.60.159+8.10.128
Fence and open+1.10.880-1.50.828+3.50.614+5.30.451+0.40.954-3.10.65355.6%72-1.10.865+4.40.525+5.00.472
Open+2.20.670-0.40.941+4.70.354+6.40.202+1.60.762-2.00.694+1.10.86556.7%224+5.60.265+6.20.217
Rectangle-3.40.539-5.90.262-0.90.866+0.80.875-4.00.455-7.60.159-4.40.525-5.60.26551.1%178+0.60.913
Octagon-3.90.470-6.50.216-1.50.781+0.30.960-4.60.391-8.10.128-5.00.472-6.20.217-0.60.91350.5%182
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,543
Win rate55.2%
Widest swing6.7 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall61.9%+6.70.098139
Open59.0%+3.80.249200
Breakable full fence58.4%+3.20.413149
Full fence56.2%+1.00.808137
Low fence55.3%+0.10.976150
Fence and open54.8%-0.40.95162 ·
Half fence53.2%-2.00.604154
Rectangle51.9%-3.40.363162
Breakable half fence51.7%-3.50.361149
Octagon51.3%-4.00.292158
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.03 on 9 df, p 0.634

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence56.2%137-2.20.709+3.00.613+4.50.443+0.90.882-5.70.338+1.40.857-2.80.610+4.30.452+4.90.396
Breakable full fence+2.20.70958.4%149+5.10.368+6.70.244+3.10.594-3.50.547+3.50.635-0.60.909+6.50.247+7.10.210
Half fence-3.00.613-5.10.36853.2%154+1.60.785-2.10.715-8.60.136-1.60.832-5.80.279+1.40.804+2.00.726
Breakable half fence-4.50.443-6.70.244-1.60.78551.7%149-3.60.526-10.20.081-3.20.675-7.30.173-0.20.976+0.40.942
Low fence-0.90.882-3.10.594+2.10.715+3.60.52655.3%150-6.50.260+0.50.947-3.70.492+3.50.538+4.10.475
Single wall+5.70.338+3.50.547+8.60.136+10.20.081+6.50.26061.9%139+7.00.348+2.90.595+10.00.080+10.60.066
Fence and open-1.40.857-3.50.635+1.60.832+3.20.675-0.50.947-7.00.34854.8%62-4.20.562+3.00.689+3.60.633
Open+2.80.610+0.60.909+5.80.279+7.30.173+3.70.492-2.90.595+4.20.56259.0%200+7.20.173+7.70.144
Rectangle-4.30.452-6.50.247-1.40.804+0.20.976-3.50.538-10.00.080-3.00.689-7.20.17351.9%162+0.60.916
Octagon-4.90.396-7.10.210-2.00.726-0.40.942-4.10.475-10.60.066-3.60.633-7.70.144-0.60.91651.3%158
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted223
Win rate45.7%
Widest swing14.3 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Aoi's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open60.0%+14.30.35410 ·
Low fence53.3%+7.60.54115 ·
Breakable full fence50.0%+4.30.62828 ·
Octagon45.8%+0.10.99224 ·
Rectangle43.8%-2.00.86816 ·
Single wall42.9%-2.90.74328 ·
Breakable half fence42.3%-3.40.70926 ·
Full fence42.1%-3.60.74019 ·
Half fence42.1%-3.60.74019 ·
Open37.5%-8.20.39124 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Aoi's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 2.43 on 9 df, p 0.983

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence42.1%19-7.90.595+0.01.000-0.20.989-11.20.515-0.80.959-17.90.359+4.60.759-1.60.922-3.70.807
Breakable full fence+7.90.59550.0%28+7.90.595+7.70.571-3.30.835+7.10.592-10.00.587+12.50.366+6.20.690+4.20.764
Half fence-0.01.000-7.90.59542.1%19-0.20.989-11.20.515-0.80.959-17.90.359+4.60.759-1.60.922-3.70.807
Breakable half fence+0.20.989-7.70.571+0.20.98942.3%26-11.00.495-0.60.967-17.70.341+4.80.729-1.40.927-3.50.802
Low fence+11.20.515+3.30.835+11.20.515+11.00.49553.3%15+10.50.512-6.70.742+15.80.332+9.60.594+7.50.648
Single wall+0.80.959-7.10.592+0.80.959+0.60.967-10.50.51242.9%28-17.10.351+5.40.695-0.90.954-3.00.829
Fence and open+17.90.359+10.00.587+17.90.359+17.70.341+6.70.742+17.10.35160.0%10+22.50.229+16.20.420+14.20.452
Open-4.60.759-12.50.366-4.60.759-4.80.729-15.80.332-5.40.695-22.50.22937.5%24-6.20.693-8.30.558
Rectangle+1.60.922-6.20.690+1.60.922+1.40.927-9.60.594+0.90.954-16.20.420+6.20.69343.8%16-2.10.897
Octagon+3.70.807-4.20.764+3.70.807+3.50.802-7.50.648+3.00.829-14.20.452+8.30.558+2.10.89745.8%24
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.