Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Aoi vs Brad
Aoi vs Brad in Virtua Fighter 5 REVO v1.10: Aoi wins 52.1% of 3,887 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Open | 55.6% | +3.4 | 0.118 | 457 | |
| Full fence | 54.2% | +2.1 | 0.397 | 380 | |
| Low fence | 53.4% | +1.3 | 0.604 | 363 | |
| Fence and open | 53.0% | +0.9 | 0.806 | 181 | |
| Rectangle | 52.8% | +0.6 | 0.798 | 358 | |
| Single wall | 52.7% | +0.6 | 0.822 | 370 | |
| Breakable full fence | 51.3% | -0.8 | 0.725 | 413 | |
| Half fence | 50.9% | -1.3 | 0.592 | 399 | |
| Breakable half fence | 48.9% | -3.2 | 0.190 | 374 | |
| Octagon | 48.8% | -3.4 | 0.148 | 416 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 7.00 on 9 df, p 0.637
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 54.2%380 | +2.90.417 | +3.30.352 | +5.30.147 | +0.80.834 | +1.50.679 | +1.20.795 | -1.40.692 | +1.40.700 | +5.40.127 |
| Breakable full fence | -2.90.417 | 51.3%413 | +0.50.897 | +2.40.501 | -2.10.557 | -1.40.701 | -1.70.702 | -4.20.210 | -1.50.685 | +2.50.466 |
| Half fence | -3.30.352 | -0.50.897 | 50.9%399 | +1.90.589 | -2.60.479 | -1.80.613 | -2.20.629 | -4.70.169 | -1.90.598 | +2.10.553 |
| Breakable half fence | -5.30.147 | -2.40.501 | -1.90.589 | 48.9%374 | -4.50.220 | -3.80.303 | -4.10.364 | -6.70.056 | -3.90.296 | +0.10.970 |
| Low fence | -0.80.834 | +2.10.557 | +2.60.479 | +4.50.220 | 53.4%363 | +0.70.841 | +0.40.929 | -2.10.542 | +0.70.861 | +4.60.196 |
| Single wall | -1.50.679 | +1.40.701 | +1.80.613 | +3.80.303 | -0.70.841 | 52.7%370 | -0.30.941 | -2.90.409 | -0.10.980 | +3.90.274 |
| Fence and open | -1.20.795 | +1.70.702 | +2.20.629 | +4.10.364 | -0.40.929 | +0.30.941 | 53.0%181 | -2.50.561 | +0.20.957 | +4.20.341 |
| Open | +1.40.692 | +4.20.210 | +4.70.169 | +6.70.056 | +2.10.542 | +2.90.409 | +2.50.561 | 55.6%457 | +2.80.428 | +6.80.045 |
| Rectangle | -1.40.700 | +1.50.685 | +1.90.598 | +3.90.296 | -0.70.861 | +0.10.980 | -0.20.957 | -2.80.428 | 52.8%358 | +4.00.268 |
| Octagon | -5.40.127 | -2.50.466 | -2.10.553 | -0.10.970 | -4.60.196 | -3.90.274 | -4.20.341 | -6.80.045 | -4.00.268 | 48.8%416 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Rectangle | 55.0% | +5.2 | 0.168 | 160 | |
| Open | 53.9% | +4.1 | 0.230 | 193 | |
| Low fence | 52.2% | +2.4 | 0.529 | 161 | |
| Full fence | 51.9% | +2.1 | 0.550 | 187 | |
| Half fence | 50.5% | +0.7 | 0.835 | 202 | |
| Fence and open | 48.8% | -1.0 | 0.854 | 86 | |
| Octagon | 47.7% | -2.1 | 0.534 | 197 | |
| Single wall | 46.3% | -3.5 | 0.352 | 164 | |
| Breakable full fence | 45.3% | -4.5 | 0.173 | 201 | |
| Breakable half fence | 45.1% | -4.7 | 0.192 | 173 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 8.07 on 9 df, p 0.527
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 51.9%187 | +6.60.194 | +1.40.786 | +6.80.198 | -0.30.955 | +5.50.301 | +3.00.641 | -2.00.694 | -3.10.560 | +4.20.416 |
| Breakable full fence | -6.60.194 | 45.3%201 | -5.20.294 | +0.20.971 | -6.90.192 | -1.10.839 | -3.60.579 | -8.60.087 | -9.70.066 | -2.50.625 |
| Half fence | -1.40.786 | +5.20.294 | 50.5%202 | +5.40.296 | -1.70.751 | +4.20.429 | +1.70.797 | -3.40.500 | -4.50.394 | +2.80.579 |
| Breakable half fence | -6.80.198 | -0.20.971 | -5.40.296 | 45.1%173 | -7.10.195 | -1.20.817 | -3.80.569 | -8.80.093 | -9.90.071 | -2.60.613 |
| Low fence | +0.30.955 | +6.90.192 | +1.70.751 | +7.10.195 | 52.2%161 | +5.80.293 | +3.30.617 | -1.70.748 | -2.80.612 | +4.50.401 |
| Single wall | -5.50.301 | +1.10.839 | -4.20.429 | +1.20.817 | -5.80.293 | 46.3%164 | -2.50.707 | -7.50.155 | -8.70.119 | -1.40.795 |
| Fence and open | -3.00.641 | +3.60.579 | -1.70.797 | +3.80.569 | -3.30.617 | +2.50.707 | 48.8%86 | -5.00.436 | -6.20.356 | +1.10.862 |
| Open | +2.00.694 | +8.60.087 | +3.40.500 | +8.80.093 | +1.70.748 | +7.50.155 | +5.00.436 | 53.9%193 | -1.10.834 | +6.20.223 |
| Rectangle | +3.10.560 | +9.70.066 | +4.50.394 | +9.90.071 | +2.80.612 | +8.70.119 | +6.20.356 | +1.10.834 | 55.0%160 | +7.30.171 |
| Octagon | -4.20.416 | +2.50.625 | -2.80.579 | +2.60.613 | -4.50.401 | +1.40.795 | -1.10.862 | -6.20.223 | -7.30.171 | 47.7%197 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Single wall | 61.7% | +6.0 | 0.104 | 167 | |
| Open | 58.6% | +2.9 | 0.341 | 232 | |
| Full fence | 58.6% | +2.9 | 0.432 | 169 | |
| Breakable full fence | 57.5% | +1.8 | 0.606 | 179 | |
| Fence and open | 57.1% | +1.4 | 0.788 | 84 | |
| Low fence | 55.8% | +0.1 | 0.980 | 172 | |
| Breakable half fence | 53.8% | -2.0 | 0.584 | 173 | |
| Half fence | 52.7% | -3.0 | 0.408 | 167 | |
| Octagon | 52.7% | -3.0 | 0.379 | 186 | |
| Rectangle | 51.1% | -4.6 | 0.189 | 180 |
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 7.17 on 9 df, p 0.619
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 58.6%169 | +1.00.845 | +5.90.278 | +4.80.369 | +2.80.606 | -3.10.562 | +1.40.827 | -0.00.993 | +7.50.161 | +5.90.265 |
| Breakable full fence | -1.00.845 | 57.5%179 | +4.80.365 | +3.80.475 | +1.70.744 | -4.10.434 | +0.40.951 | -1.10.826 | +6.40.221 | +4.80.351 |
| Half fence | -5.90.278 | -4.80.365 | 52.7%167 | -1.10.844 | -3.10.564 | -9.00.097 | -4.50.504 | -5.90.239 | +1.60.768 | +0.00.999 |
| Breakable half fence | -4.80.369 | -3.80.475 | +1.10.844 | 53.8%173 | -2.00.701 | -7.90.140 | -3.40.609 | -4.90.329 | +2.60.619 | +1.10.839 |
| Low fence | -2.80.606 | -1.70.744 | +3.10.564 | +2.00.701 | 55.8%172 | -5.90.273 | -1.30.841 | -2.80.573 | +4.70.377 | +3.10.553 |
| Single wall | +3.10.562 | +4.10.434 | +9.00.097 | +7.90.140 | +5.90.273 | 61.7%167 | +4.50.489 | +3.10.539 | +10.60.047 | +9.00.089 |
| Fence and open | -1.40.827 | -0.40.951 | +4.50.504 | +3.40.609 | +1.30.841 | -4.50.489 | 57.1%84 | -1.50.814 | +6.00.360 | +4.50.497 |
| Open | +0.00.993 | +1.10.826 | +5.90.239 | +4.90.329 | +2.80.573 | -3.10.539 | +1.50.814 | 58.6%232 | +7.50.128 | +5.90.225 |
| Rectangle | -7.50.161 | -6.40.221 | -1.60.768 | -2.60.619 | -4.70.377 | -10.60.047 | -6.00.360 | -7.50.128 | 51.1%180 | -1.60.763 |
| Octagon | -5.90.265 | -4.80.351 | -0.00.999 | -1.10.839 | -3.10.553 | -9.00.089 | -4.50.497 | -5.90.225 | +1.60.763 | 52.7%186 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Aoi's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Breakable full fence | 54.5% | +10.0 | 0.221 | 33 · | |
| Fence and open | 54.5% | +10.0 | 0.497 | 11 · | |
| Rectangle | 50.0% | +5.4 | 0.632 | 18 · | |
| Low fence | 46.7% | +2.1 | 0.806 | 30 · | |
| Open | 43.8% | -0.8 | 0.922 | 32 · | |
| Half fence | 43.3% | -1.2 | 0.887 | 30 · | |
| Breakable half fence | 42.9% | -1.7 | 0.849 | 28 · | |
| Full fence | 41.7% | -2.9 | 0.766 | 24 · | |
| Single wall | 41.0% | -3.5 | 0.634 | 39 · | |
| Octagon | 33.3% | -11.2 | 0.169 | 33 · |
No stage in this matchup has been played 80 times yet, so none is tested or ranked.
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Aoi's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 4.06 on 9 df, p 0.907
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 41.7%24 | -12.90.337 | -1.70.902 | -1.20.931 | -5.00.713 | +0.60.960 | -12.90.478 | -2.10.876 | -8.30.591 | +8.30.520 |
| Breakable full fence | +12.90.337 | 54.5%33 | +11.20.374 | +11.70.363 | +7.90.532 | +13.50.252 | +0.01.000 | +10.80.384 | +4.50.756 | +21.20.083 |
| Half fence | +1.70.902 | -11.20.374 | 43.3%30 | +0.50.971 | -3.30.795 | +2.30.847 | -11.20.524 | -0.40.974 | -6.70.654 | +10.00.414 |
| Breakable half fence | +1.20.931 | -11.70.363 | -0.50.971 | 42.9%28 | -3.80.771 | +1.80.881 | -11.70.510 | -0.90.944 | -7.10.635 | +9.50.444 |
| Low fence | +5.00.713 | -7.90.532 | +3.30.795 | +3.80.771 | 46.7%30 | +5.60.639 | -7.90.655 | +2.90.818 | -3.30.823 | +13.30.280 |
| Single wall | -0.60.960 | -13.50.252 | -2.30.847 | -1.80.881 | -5.60.639 | 41.0%39 | -13.50.425 | -2.70.817 | -9.00.526 | +7.70.502 |
| Fence and open | +12.90.478 | -0.01.000 | +11.20.524 | +11.70.510 | +7.90.655 | +13.50.425 | 54.5%11 | +10.80.536 | +4.50.812 | +21.20.211 |
| Open | +2.10.876 | -10.80.384 | +0.40.974 | +0.90.944 | -2.90.818 | +2.70.817 | -10.80.536 | 43.8%32 | -6.20.670 | +10.40.388 |
| Rectangle | +8.30.591 | -4.50.756 | +6.70.654 | +7.10.635 | +3.30.823 | +9.00.526 | -4.50.812 | +6.20.670 | 50.0%18 | +16.70.244 |
| Octagon | -8.30.520 | -21.20.083 | -10.00.414 | -9.50.444 | -13.30.280 | -7.70.502 | -21.20.211 | -10.40.388 | -16.70.244 | 33.3%33 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
