VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Akira vs Vanessa

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Matches counted3,184
Win rate50.2%
Widest swing-5.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open54.3%+4.20.123311
Octagon54.3%+4.10.097359
Half fence52.6%+2.50.337340
Single wall51.2%+1.00.693328
Breakable half fence50.8%+0.60.816303
Breakable full fence48.2%-2.00.462301
Fence and open48.1%-2.00.628135
Rectangle47.8%-2.40.367314
Low fence47.3%-2.90.282317
Full fence45.1%-5.10.056315
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 11.38 on 9 df, p 0.250

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.1%315-3.10.442-7.60.053-5.80.153-2.20.572-6.10.119-3.10.549-9.30.020-2.70.499-9.20.017
Breakable full fence+3.10.44248.2%301-4.50.258-2.70.514+0.80.832-3.00.445+0.00.996-6.20.127+0.40.921-6.20.116
Half fence+7.60.053+4.50.25852.6%340+1.80.644+5.30.172+1.40.712+4.50.376-1.70.665+4.90.213-1.70.658
Breakable half fence+5.80.153+2.70.514-1.80.64450.8%303+3.50.383-0.40.921+2.70.605-3.50.383+3.10.448-3.50.370
Low fence+2.20.572-0.80.832-5.30.172-3.50.38347.3%317-3.90.322-0.80.872-7.00.078-0.50.909-7.00.069
Single wall+6.10.119+3.00.445-1.40.712+0.40.921+3.90.32251.2%328+3.10.548-3.10.430+3.50.382-3.10.417
Fence and open+3.10.549-0.00.996-4.50.376-2.70.605+0.80.872-3.10.54848.1%135-6.20.229+0.40.941-6.20.221
Open+9.30.020+6.20.127+1.70.665+3.50.383+7.00.078+3.10.430+6.20.22954.3%311+6.60.100+0.00.995
Rectangle+2.70.499-0.40.921-4.90.213-3.10.448+0.50.909-3.50.382-0.40.941-6.60.10047.8%314-6.50.090
Octagon+9.20.017+6.20.116+1.70.658+3.50.370+7.00.069+3.10.417+6.20.221-0.00.995+6.50.09054.3%359
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,515
Win rate48.7%
Widest swing-5.8 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open53.9%+5.20.080258
Octagon51.6%+2.90.303287
Breakable half fence50.4%+1.70.583228
Single wall50.2%+1.50.609267
Half fence49.4%+0.70.801267
Low fence48.6%-0.10.984259
Breakable full fence46.4%-2.30.462239
Fence and open44.8%-4.00.409105
Rectangle44.0%-4.70.125243
Full fence42.9%-5.80.051254
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.92 on 9 df, p 0.281

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence42.9%254-3.50.431-6.50.135-7.50.098-5.70.192-7.30.096-1.90.748-11.00.013-1.10.801-8.70.044
Breakable full fence+3.50.43146.4%239-3.00.501-4.00.388-2.20.623-3.80.400+1.70.773-7.40.098+2.40.595-5.10.242
Half fence+6.50.135+3.00.50149.4%267-1.00.824+0.80.856-0.80.863+4.70.417-4.40.309+5.40.222-2.10.616
Breakable half fence+7.50.098+4.00.388+1.00.82450.4%228+1.80.693+0.20.956+5.70.336-3.40.449+6.40.164-1.10.799
Low fence+5.70.192+2.20.623-0.80.856-1.80.69348.6%259-1.50.724+3.90.501-5.20.234+4.60.300-2.90.496
Single wall+7.30.096+3.80.400+0.80.863-0.20.956+1.50.72450.2%267+5.40.346-3.70.398+6.20.164-1.40.745
Fence and open+1.90.748-1.70.773-4.70.417-5.70.336-3.90.501-5.40.34644.8%105-9.10.115+0.70.900-6.80.233
Open+11.00.013+7.40.098+4.40.309+3.40.449+5.20.234+3.70.398+9.10.11553.9%258+9.80.028+2.30.590
Rectangle+1.10.801-2.40.595-5.40.222-6.40.164-4.60.300-6.20.164-0.70.900-9.80.02844.0%243-7.50.084
Octagon+8.70.044+5.10.242+2.10.616+1.10.799+2.90.496+1.40.745+6.80.233-2.30.590+7.50.08451.6%287
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted669
Win rate55.8%
Widest swing-14.4 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Octagon65.3%+9.50.08572 ·
Half fence64.4%+8.60.11673 ·
Rectangle60.6%+4.80.38871 ·
Fence and open60.0%+4.20.63230 ·
Open56.6%+0.80.89753 ·
Single wall55.7%-0.00.99861 ·
Breakable full fence54.8%-0.90.87962 ·
Full fence54.1%-1.60.78561 ·
Breakable half fence52.0%-3.80.48775 ·
Low fence41.4%-14.40.02158 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.97 on 9 df, p 0.278

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence54.1%61-0.70.934-10.30.227+2.10.807+12.70.165-1.60.856-5.90.594-2.50.788-6.50.454-11.20.189
Breakable full fence+0.70.93454.8%62-9.50.259+2.80.740+13.50.140-0.90.920-5.20.640-1.80.849-5.70.505-10.40.218
Half fence+10.30.227+9.50.25964.4%73+12.40.127+23.00.009+8.60.308+4.40.675+7.80.377+3.80.636-0.90.910
Breakable half fence-2.10.807-2.80.740-12.40.12752.0%75+10.60.224-3.70.664-8.00.457-4.60.607-8.60.297-13.30.102
Low fence-12.70.165-13.50.140-23.00.009-10.60.22441.4%58-14.40.117-18.60.097-15.20.109-19.20.030-23.90.007
Single wall+1.60.856+0.90.920-8.60.308+3.70.664+14.40.11755.7%61-4.30.699-0.90.926-4.80.575-9.50.261
Fence and open+5.90.594+5.20.640-4.40.675+8.00.457+18.60.097+4.30.69960.0%30+3.40.763-0.60.958-5.30.613
Open+2.50.788+1.80.849-7.80.377+4.60.607+15.20.109+0.90.926-3.40.76356.6%53-4.00.658-8.70.324
Rectangle+6.50.454+5.70.505-3.80.636+8.60.297+19.20.030+4.80.575+0.60.958+4.00.65860.6%71-4.70.559
Octagon+11.20.189+10.40.218+0.90.910+13.30.102+23.90.007+9.50.261+5.30.613+8.70.324+4.70.55965.3%72
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.