VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Akira vs Taka

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,504
Win rate44.3%
Widest swing-5.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Full fence49.7%+5.40.138165
Open48.9%+4.60.264133
Octagon47.8%+3.50.308182
Low fence45.4%+1.10.771152
Breakable full fence45.2%+1.00.821126
Rectangle45.0%+0.80.845151
Fence and open41.7%-2.60.61984
Half fence41.3%-3.00.494121
Breakable half fence39.8%-4.50.214166
Single wall38.4%-5.90.129146
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.24 on 9 df, p 0.510

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence49.7%165+4.50.451+8.40.160+9.90.069+4.30.444+11.30.045+8.00.230+0.80.887+4.70.407+1.90.724
Breakable full fence-4.50.45145.2%126+3.90.535+5.50.348-0.10.979+6.90.251+3.60.609-3.60.558+0.20.973-2.60.657
Half fence-8.40.160-3.90.53541.3%121+1.60.790-4.10.500+3.00.622-0.30.961-7.50.227-3.70.539-6.50.267
Breakable half fence-9.90.069-5.50.348-1.60.79039.8%166-5.60.310+1.40.800-1.90.772-9.10.114-5.30.342-8.00.131
Low fence-4.30.444+0.10.979+4.10.500+5.60.31045.4%152+7.00.218+3.70.581-3.50.557+0.40.950-2.40.661
Single wall-11.30.045-6.90.251-3.00.622-1.40.800-7.00.21838.4%146-3.30.621-10.50.077-6.70.243-9.40.086
Fence and open-8.00.230-3.60.609+0.30.961+1.90.772-3.70.581+3.30.62141.7%84-7.20.300-3.40.618-6.10.351
Open-0.80.887+3.60.558+7.50.227+9.10.114+3.50.557+10.50.077+7.20.30048.9%133+3.80.518+1.10.851
Rectangle-4.70.407-0.20.973+3.70.539+5.30.342-0.40.950+6.70.243+3.40.618-3.80.51845.0%151-2.80.614
Octagon-1.90.724+2.60.657+6.50.267+8.00.131+2.40.661+9.40.086+6.10.351-1.10.851+2.80.61447.8%182
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,282
Win rate43.6%
Widest swing-6.8 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Full fence48.9%+5.30.190135
Open48.3%+4.70.287116
Octagon47.2%+3.60.324161
Rectangle45.2%+1.60.695135
Low fence43.4%-0.20.963129
Breakable full fence43.4%-0.20.957113
Half fence41.7%-1.90.69196
Breakable half fence40.7%-2.90.465140
Fence and open38.5%-5.10.39165 ·
Single wall36.8%-6.80.097133
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.33 on 9 df, p 0.603

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.9%135+5.50.385+7.20.278+8.20.173+5.50.372+12.10.046+10.40.165+0.60.923+3.70.542+1.70.773
Breakable full fence-5.50.38543.4%113+1.70.805+2.60.671-0.10.994+6.50.298+4.90.523-4.90.456-1.80.774-3.80.530
Half fence-7.20.278-1.70.80541.7%96+1.00.884-1.70.794+4.80.460+3.20.684-6.60.336-3.50.595-5.50.388
Breakable half fence-8.20.173-2.60.671-1.00.88440.7%140-2.70.654+3.90.512+2.20.759-7.60.225-4.50.454-6.50.258
Low fence-5.50.372+0.10.994+1.70.794+2.70.65443.4%129+6.60.278+5.00.509-4.90.445-1.80.772-3.80.519
Single wall-12.10.046-6.50.298-4.80.460-3.90.512-6.60.27836.8%133-1.60.825-11.40.068-8.30.165-10.40.074
Fence and open-10.40.165-4.90.523-3.20.684-2.20.759-5.00.509+1.60.82538.5%65-9.80.203-6.70.368-8.70.231
Open-0.60.923+4.90.456+6.60.336+7.60.225+4.90.445+11.40.068+9.80.20348.3%116+3.10.625+1.10.860
Rectangle-3.70.542+1.80.774+3.50.595+4.50.454+1.80.772+8.30.165+6.70.368-3.10.62545.2%135-2.00.729
Octagon-1.70.773+3.80.530+5.50.388+6.50.258+3.80.519+10.40.074+8.70.231-1.10.860+2.00.72947.2%161
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted222
Win rate48.2%
Widest swing-13.6 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence61.5%+13.30.32113 ·
Low fence56.5%+8.30.39923 ·
Single wall53.9%+5.70.67413 ·
Full fence53.3%+5.10.54530 ·
Open52.9%+4.70.68417 ·
Fence and open52.6%+4.40.68619 ·
Octagon52.4%+4.20.68721 ·
Rectangle43.8%-4.50.71216 ·
Half fence40.0%-8.20.38425 ·
Breakable half fence34.6%-13.60.14026 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 5.12 on 9 df, p 0.824

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence53.3%30-8.20.619+13.30.324+18.70.160-3.20.817-0.50.975+0.70.962+0.40.979+9.60.536+0.90.947
Breakable full fence+8.20.61961.5%13+21.50.207+26.90.110+5.00.769+7.70.691+8.90.618+8.60.638+17.80.340+9.20.601
Half fence-13.30.324-21.50.20740.0%25+5.40.691-16.50.252-13.80.415-12.60.405-12.90.408-3.80.812-12.40.401
Breakable half fence-18.70.160-26.90.110-5.40.69134.6%26-21.90.124-19.20.250-18.00.227-18.30.234-9.10.554-17.80.221
Low fence+3.20.817-5.00.769+16.50.252+21.90.12456.5%23+2.70.877+3.90.801+3.60.822+12.80.433+4.10.783
Single wall+0.50.975-7.70.691+13.80.415+19.20.250-2.70.87753.9%13+1.20.946+0.90.961+10.10.588+1.50.934
Fence and open-0.70.962-8.90.618+12.60.405+18.00.227-3.90.801-1.20.94652.6%19-0.30.985+8.90.600+0.20.987
Open-0.40.979-8.60.638+12.90.408+18.30.234-3.60.822-0.90.961+0.30.98552.9%17+9.20.598+0.60.973
Rectangle-9.60.536-17.80.340+3.80.812+9.10.554-12.80.433-10.10.588-8.90.600-9.20.59843.8%16-8.60.603
Octagon-0.90.947-9.20.601+12.40.401+17.80.221-4.10.783-1.50.934-0.20.987-0.60.973+8.60.60352.4%21
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.