VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Akira vs Sarah

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Matches counted4,213
Win rate49.5%
Widest swing5.5 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle55.1%+5.50.018414
Breakable full fence51.0%+1.50.511443
Half fence50.6%+1.10.648411
Single wall50.4%+0.80.724405
Breakable half fence49.6%+0.10.965417
Full fence49.1%-0.40.865405
Low fence48.5%-1.10.644427
Fence and open48.3%-1.20.721211
Open47.6%-2.00.401412
Octagon46.2%-3.30.130463
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.75 on 9 df, p 0.461

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence49.1%405-1.90.584-1.50.674-0.50.885+0.70.849-1.20.725+0.80.851+1.60.655-5.90.089+2.90.391
Breakable full fence+1.90.58451.0%443+0.40.905+1.40.687+2.50.454+0.70.851+2.70.522+3.50.314-4.00.234+4.80.149
Half fence+1.50.674-0.40.90550.6%411+1.00.781+2.10.537+0.20.946+2.30.592+3.00.384-4.50.199+4.40.195
Breakable half fence+0.50.885-1.40.687-1.00.78149.6%417+1.20.736-0.70.834+1.30.758+2.10.552-5.40.117+3.40.311
Low fence-0.70.849-2.50.454-2.10.537-1.20.73648.5%427-1.90.585+0.10.974+0.90.793-6.60.056+2.30.500
Single wall+1.20.725-0.70.851-0.20.946+0.70.834+1.90.58550.4%405+2.00.633+2.80.424-4.70.178+4.20.222
Fence and open-0.80.851-2.70.522-2.30.592-1.30.758-0.10.974-2.00.63348.3%211+0.80.856-6.70.111+2.10.609
Open-1.60.655-3.50.314-3.00.384-2.10.552-0.90.793-2.80.424-0.80.85647.6%412-7.50.031+1.40.689
Rectangle+5.90.089+4.00.234+4.50.199+5.40.117+6.60.056+4.70.178+6.70.111+7.50.03155.1%414+8.80.009
Octagon-2.90.391-4.80.149-4.40.195-3.40.311-2.30.500-4.20.222-2.10.609-1.40.689-8.80.00946.2%463
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted3,684
Win rate48.9%
Widest swing4.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle53.9%+4.90.053351
Breakable full fence51.1%+2.20.355399
Fence and open50.3%+1.30.710187
Half fence49.9%+0.90.721345
Single wall49.7%+0.80.755360
Full fence49.0%+0.10.970363
Breakable half fence48.9%-0.00.987364
Open47.2%-1.80.474373
Low fence46.6%-2.30.350373
Octagon45.4%-3.60.130399
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.74 on 9 df, p 0.561

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence49.0%363-2.10.564-0.80.827+0.10.971+2.40.517-0.70.854-1.20.784+1.90.615-4.80.199+3.70.310
Breakable full fence+2.10.56451.1%399+1.30.729+2.20.539+4.50.213+1.40.699+0.90.846+4.00.274-2.70.457+5.80.103
Half fence+0.80.827-1.30.72949.9%345+1.00.800+3.20.390+0.10.972-0.40.928+2.70.474-4.00.292+4.50.221
Breakable half fence-0.10.971-2.20.539-1.00.80048.9%364+2.20.541-0.80.825-1.40.761+1.70.641-5.00.186+3.50.328
Low fence-2.40.517-4.50.213-3.20.390-2.20.54146.6%373-3.10.405-3.60.419-0.50.883-7.20.053+1.30.720
Single wall+0.70.854-1.40.699-0.10.972+0.80.825+3.10.40549.7%360-0.60.904+2.50.492-4.10.271+4.40.230
Fence and open+1.20.784-0.90.846+0.40.928+1.40.761+3.60.419+0.60.90450.3%187+3.10.491-3.60.429+4.90.268
Open-1.90.615-4.00.274-2.70.474-1.70.641+0.50.883-2.50.492-3.10.49147.2%373-6.70.073+1.80.612
Rectangle+4.80.199+2.70.457+4.00.292+5.00.186+7.20.053+4.10.271+3.60.429+6.70.07353.9%351+8.50.020
Octagon-3.70.310-5.80.103-4.50.221-3.50.328-1.30.720-4.40.230-4.90.268-1.80.612-8.50.02045.4%399
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted529
Win rate53.7%
Widest swing-20.4 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle61.9%+8.20.16363 ·
Low fence61.1%+7.40.24854 ·
Single wall55.6%+1.90.79345 ·
Breakable half fence54.7%+1.00.87453 ·
Half fence54.5%+0.90.88166 ·
Octagon51.6%-2.10.71664 ·
Open51.3%-2.40.75439 ·
Breakable full fence50.0%-3.70.60944 ·
Full fence50.0%-3.70.61842 ·
Fence and open33.3%-20.40.04124 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.69 on 9 df, p 0.566

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.0%42+0.01.000-4.50.645-4.70.647-11.10.276-5.60.604+16.70.189-1.30.908-11.90.227-1.60.875
Breakable full fence-0.01.00050.0%44-4.50.640-4.70.643-11.10.270-5.60.600+16.70.186-1.30.907-11.90.221-1.60.873
Half fence+4.50.645+4.50.64054.5%66-0.20.985-6.60.469-1.00.916+21.20.075+3.30.746-7.30.397+3.00.733
Breakable half fence+4.70.647+4.70.643+0.20.98554.7%53-6.40.503-0.80.934+21.40.082+3.40.744-7.20.434+3.20.734
Low fence+11.10.276+11.10.270+6.60.469+6.40.50361.1%54+5.50.576+27.80.023+9.80.345-0.80.930+9.60.298
Single wall+5.60.604+5.60.600+1.00.916+0.80.934-5.50.57655.6%45+22.20.078+4.30.695-6.30.508+4.00.681
Fence and open-16.70.189-16.70.186-21.20.075-21.40.082-27.80.023-22.20.07833.3%24-17.90.164-28.60.017-18.20.127
Open+1.30.908+1.30.907-3.30.746-3.40.744-9.80.345-4.30.695+17.90.16451.3%39-10.60.291-0.30.978
Rectangle+11.90.227+11.90.221+7.30.397+7.20.434+0.80.930+6.30.508+28.60.017+10.60.29161.9%63+10.30.240
Octagon+1.60.875+1.60.873-3.00.733-3.20.734-9.60.298-4.00.681+18.20.127+0.30.978-10.30.24051.6%64
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.