VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Akira vs Lion

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Matches counted4,583
Win rate48.1%
Widest swing-4.7 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence51.9%+3.70.083486
Octagon50.3%+2.20.312481
Low fence49.7%+1.60.511384
Half fence49.4%+1.30.561447
Breakable half fence47.5%-0.60.783442
Single wall47.2%-0.90.665527
Full fence46.4%-1.70.447429
Open45.7%-2.40.271468
Rectangle45.3%-2.80.173510
Fence and open43.5%-4.70.170207
p < 0.05 on its ownStill there after correcting for how many were tested
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Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.51 on 9 df, p 0.391

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.4%429-5.50.099-3.00.366-1.10.740-3.40.339-0.90.791+2.90.490+0.70.843+1.10.738-3.90.237
Breakable full fence+5.50.09951.9%486+2.40.462+4.30.187+2.10.536+4.60.143+8.40.044+6.10.058+6.60.038+1.50.632
Half fence+3.00.366-2.40.46249.4%447+1.90.565-0.30.932+2.20.495+6.00.156+3.70.261+4.20.200-0.90.791
Breakable half fence+1.10.740-4.30.187-1.90.56547.5%442-2.20.523+0.30.935+4.00.337+1.80.590+2.20.494-2.80.395
Low fence+3.40.339-2.10.536+0.30.932+2.20.52349.7%384+2.50.458+6.30.146+4.00.243+4.50.188-0.60.867
Single wall+0.90.791-4.60.143-2.20.495-0.30.935-2.50.45847.2%527+3.80.357+1.50.631+2.00.528-3.10.331
Fence and open-2.90.490-8.40.044-6.00.156-4.00.337-6.30.146-3.80.35743.5%207-2.20.588-1.80.658-6.80.100
Open-0.70.843-6.10.058-3.70.261-1.80.590-4.00.243-1.50.631+2.20.58845.7%468+0.40.892-4.60.158
Rectangle-1.10.738-6.60.038-4.20.200-2.20.494-4.50.188-2.00.528+1.80.658-0.40.89245.3%510-5.00.114
Octagon+3.90.237-1.50.632+0.90.791+2.80.395+0.60.867+3.10.331+6.80.100+4.60.158+5.00.11450.3%481
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted3,796
Win rate47.9%
Widest swing5.0 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence52.9%+5.00.035391
Octagon51.2%+3.40.155400
Low fence48.6%+0.70.804313
Half fence48.3%+0.50.857362
Open47.5%-0.30.879406
Single wall46.5%-1.40.535426
Breakable half fence46.2%-1.70.493368
Full fence46.0%-1.90.441359
Rectangle44.1%-3.80.096435
Fence and open44.0%-3.90.302166
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.64 on 9 df, p 0.301

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.0%359-7.00.056-2.40.522-0.20.949-2.60.500-0.50.885+2.00.671-1.60.663+1.80.607-5.30.146
Breakable full fence+7.00.05652.9%391+4.60.207+6.70.063+4.40.248+6.50.065+9.00.053+5.40.127+8.80.011+1.70.634
Half fence+2.40.522-4.60.20748.3%362+2.10.561-0.20.955+1.90.602+4.40.351+0.80.823+4.20.236-2.90.423
Breakable half fence+0.20.949-6.70.063-2.10.56146.2%368-2.40.538-0.30.936+2.20.634-1.30.709+2.10.559-5.00.162
Low fence+2.60.500-4.40.248+0.20.955+2.40.53848.6%313+2.10.575+4.60.339+1.00.785+4.40.231-2.70.476
Single wall+0.50.885-6.50.065-1.90.602+0.30.936-2.10.57546.5%426+2.50.583-1.10.760+2.30.490-4.80.170
Fence and open-2.00.671-9.00.053-4.40.351-2.20.634-4.60.339-2.50.58344.0%166-3.60.438-0.20.971-7.30.115
Open+1.60.663-5.40.127-0.80.823+1.30.709-1.00.785+1.10.760+3.60.43847.5%406+3.40.323-3.70.292
Rectangle-1.80.607-8.80.011-4.20.236-2.10.559-4.40.231-2.30.490+0.20.971-3.40.32344.1%435-7.10.040
Octagon+5.30.146-1.70.634+2.90.423+5.00.162+2.70.476+4.80.170+7.30.115+3.70.292+7.10.04051.2%400
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted787
Win rate49.3%
Widest swing-15.4 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Low fence54.9%+5.60.32071 ·
Half fence54.1%+4.80.34785
Breakable half fence54.0%+4.80.39074 ·
Rectangle52.0%+2.70.62375 ·
Single wall50.5%+1.20.797101
Full fence48.6%-0.70.89870 ·
Breakable full fence47.4%-1.90.68895
Octagon45.7%-3.60.49181
Fence and open41.5%-7.80.30341 ·
Open33.9%-15.40.01162 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.08 on 9 df, p 0.344

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.6%70+1.20.878-5.50.492-5.50.511-6.40.450-1.90.805+7.10.468+14.70.087-3.40.680+2.90.723
Breakable full fence-1.20.87847.4%95-6.80.366-6.70.388-7.60.335-3.10.662+5.90.526+13.50.094-4.60.549+1.70.823
Half fence+5.50.492+6.80.36654.1%85+0.10.994-0.80.919+3.60.622+12.70.183+20.20.015+2.10.789+8.40.277
Breakable half fence+5.50.511+6.70.388-0.10.99454.0%74-0.90.916+3.50.642+12.60.196+20.20.018+2.00.802+8.40.298
Low fence+6.40.450+7.60.335+0.80.919+0.90.91654.9%71+4.40.566+13.50.170+21.10.015+2.90.723+9.20.255
Single wall+1.90.805+3.10.662-3.60.622-3.50.642-4.40.56650.5%101+9.00.329+16.60.038-1.50.843+4.80.518
Fence and open-7.10.468-5.90.526-12.70.183-12.60.196-13.50.170-9.00.32941.5%41+7.60.434-10.50.278-4.20.658
Open-14.70.087-13.50.094-20.20.015-20.20.018-21.10.015-16.60.038-7.60.43433.9%62-18.10.033-11.80.154
Rectangle+3.40.680+4.60.549-2.10.789-2.00.802-2.90.723+1.50.843+10.50.278+18.10.03352.0%75+6.30.430
Octagon-2.90.723-1.70.823-8.40.277-8.40.298-9.20.255-4.80.518+4.20.658+11.80.154-6.30.43045.7%81
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.