VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Akira vs Lei Fei

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted3,473
Win rate47.3%
Widest swing3.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall50.4%+3.10.223347
Open50.3%+3.00.246346
Full fence50.1%+2.80.275339
Breakable full fence48.3%+1.00.717323
Half fence46.6%-0.70.765418
Breakable half fence46.3%-1.00.716300
Octagon46.1%-1.20.623360
Rectangle45.2%-2.10.400356
Fence and open45.0%-2.30.502202
Low fence44.5%-2.80.305301
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.16 on 9 df, p 0.723

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.1%339+1.90.634+3.50.338+3.80.336+5.60.155-0.30.941+5.10.251-0.10.970+4.90.194+4.00.286
Breakable full fence-1.90.63448.3%323+1.60.656+2.00.624+3.80.344-2.10.581+3.20.468-2.00.607+3.10.423+2.20.568
Half fence-3.50.338-1.60.65646.6%418+0.30.933+2.10.571-3.80.297+1.60.708-3.60.316+1.40.692+0.50.880
Breakable half fence-3.80.336-2.00.624-0.30.93346.3%300+1.80.655-4.10.298+1.30.777-4.00.316+1.10.776+0.20.955
Low fence-5.60.155-3.80.344-2.10.571-1.80.65544.5%301-5.90.133-0.50.906-5.80.143-0.70.856-1.60.682
Single wall+0.30.941+2.10.581+3.80.297+4.10.298+5.90.13350.4%347+5.40.224+0.10.970+5.20.167+4.30.250
Fence and open-5.10.251-3.20.468-1.60.708-1.30.777+0.50.906-5.40.22445.0%202-5.20.236-0.20.968-1.10.808
Open+0.10.970+2.00.607+3.60.316+4.00.316+5.80.143-0.10.970+5.20.23650.3%346+5.10.179+4.20.267
Rectangle-4.90.194-3.10.423-1.40.692-1.10.776+0.70.856-5.20.167+0.20.968-5.10.17945.2%356-0.90.812
Octagon-4.00.286-2.20.568-0.50.880-0.20.955+1.60.682-4.30.250+1.10.808-4.20.267+0.90.81246.1%360
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,952
Win rate47.2%
Widest swing-7.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Full fence51.6%+4.40.118287
Open50.3%+3.10.250300
Single wall50.0%+2.80.309294
Breakable full fence48.9%+1.70.547276
Octagon47.4%+0.20.942306
Half fence45.7%-1.50.547361
Breakable half fence45.5%-1.70.554264
Rectangle45.2%-2.00.469290
Low fence43.9%-3.30.258260
Fence and open40.0%-7.20.061160
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.26 on 9 df, p 0.330

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence51.6%287+2.70.529+5.90.138+6.10.151+7.70.071+1.60.705+11.60.019+1.20.765+6.40.124+4.20.309
Breakable full fence-2.70.52948.9%276+3.20.422+3.50.421+5.10.240-1.10.795+8.90.072-1.40.733+3.70.373+1.50.713
Half fence-5.90.138-3.20.42245.7%361+0.30.950+1.90.646-4.30.274+5.70.226-4.60.236+0.50.892-1.70.665
Breakable half fence-6.10.151-3.50.421-0.30.95045.5%264+1.60.711-4.50.283+5.50.272-4.90.247+0.30.947-1.90.645
Low fence-7.70.071-5.10.240-1.90.646-1.60.71143.9%260-6.20.148+3.90.439-6.50.125-1.30.755-3.50.400
Single wall-1.60.705+1.10.795+4.30.274+4.50.283+6.20.14850.0%294+10.00.041-0.30.935+4.80.243+2.60.522
Fence and open-11.60.019-8.90.072-5.70.226-5.50.272-3.90.439-10.00.04140.0%160-10.30.034-5.20.289-7.40.128
Open-1.20.765+1.40.733+4.60.236+4.90.247+6.50.125+0.30.935+10.30.03450.3%300+5.20.210+2.90.468
Rectangle-6.40.124-3.70.373-0.50.892-0.30.947+1.30.755-4.80.243+5.20.289-5.20.21045.2%290-2.20.588
Octagon-4.20.309-1.50.713+1.70.665+1.90.645+3.50.400-2.60.522+7.40.128-2.90.468+2.20.58847.4%306
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted521
Win rate48.2%
Widest swing16.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open64.3%+16.10.02942 ·
Single wall52.8%+4.70.47453 ·
Breakable half fence52.8%+4.60.56736 ·
Half fence52.6%+4.50.47657 ·
Open50.0%+1.80.79546 ·
Low fence48.8%+0.60.93641 ·
Rectangle45.5%-2.70.63666 ·
Breakable full fence44.7%-3.50.61547 ·
Full fence42.3%-5.90.37252 ·
Octagon38.9%-9.30.14954 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.58 on 9 df, p 0.477

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence42.3%52-2.40.812-10.30.281-10.50.333-6.50.533-10.50.280-22.00.034-7.70.446-3.10.732+3.40.720
Breakable full fence+2.40.81244.7%47-8.00.420-8.10.464-4.10.701-8.20.416-19.60.064-5.30.607-0.80.935+5.80.556
Half fence+10.30.281+8.00.42052.6%57-0.10.989+3.90.707-0.20.983-11.70.246+2.60.791+7.20.427+13.70.146
Breakable half fence+10.50.333+8.10.464+0.10.98952.8%36+4.00.726-0.10.996-11.50.303+2.80.803+7.30.479+13.90.194
Low fence+6.50.533+4.10.701-3.90.707-4.00.72648.8%41-4.00.697-15.50.154-1.20.910+3.30.737+9.90.335
Single wall+10.50.280+8.20.416+0.20.983+0.10.996+4.00.69752.8%53-11.50.261+2.80.779+7.40.424+13.90.148
Fence and open+22.00.034+19.60.064+11.70.246+11.50.303+15.50.154+11.50.26164.3%42+14.30.177+18.80.056+25.40.014
Open+7.70.446+5.30.607-2.60.791-2.80.803+1.20.910-2.80.779-14.30.17750.0%46+4.50.636+11.10.265
Rectangle+3.10.732+0.80.935-7.20.427-7.30.479-3.30.737-7.40.424-18.80.056-4.50.63645.5%66+6.60.469
Octagon-3.40.720-5.80.556-13.70.146-13.90.194-9.90.335-13.90.148-25.40.014-11.10.265-6.60.46938.9%54
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.