Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates
Akira vs Lau
Akira vs Lau in Virtua Fighter 5 REVO v1.10: Akira wins 47.5% of 10,038 decided matches (Low, mid and high combined, 2026/03/26 – 2026/10/18). Stage by stage, 0 of 10 tested stage gaps survive correction.
Where it was fought
Akira's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Breakable half fence | 50.4% | +2.9 | 0.059 | 972 | |
| Low fence | 49.9% | +2.3 | 0.122 | 1,003 | |
| Rectangle | 48.5% | +1.0 | 0.518 | 954 | |
| Breakable full fence | 48.2% | +0.7 | 0.651 | 1,008 | |
| Single wall | 47.7% | +0.1 | 0.930 | 946 | |
| Octagon | 46.9% | -0.6 | 0.669 | 1,036 | |
| Half fence | 46.4% | -1.1 | 0.442 | 996 | |
| Full fence | 45.6% | -1.9 | 0.194 | 1,028 | |
| Open | 45.4% | -2.1 | 0.156 | 1,019 | |
| Fence and open | 44.1% | -3.5 | 0.101 | 533 |
Matchups with a stage played at least 80 times: 181. With a stage that survives correction: 13. Expected from chance alone: about 9.1.
Stage against stage
Akira's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 12.46 on 9 df, p 0.189
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 45.6%1,028 | -2.60.241 | -0.80.731 | -4.80.032 | -4.20.056 | -2.00.361 | +1.50.564 | +0.20.933 | -2.90.195 | -1.30.557 |
| Breakable full fence | +2.60.241 | 48.2%1,008 | +1.80.412 | -2.20.328 | -1.60.463 | +0.50.811 | +4.10.123 | +2.80.210 | -0.30.888 | +1.30.555 |
| Half fence | +0.80.731 | -1.80.412 | 46.4%996 | -4.00.074 | -3.50.121 | -1.30.569 | +2.30.390 | +0.90.669 | -2.10.343 | -0.50.812 |
| Breakable half fence | +4.80.032 | +2.20.328 | +4.00.074 | 50.4%972 | +0.60.803 | +2.70.231 | +6.30.019 | +5.00.026 | +1.90.410 | +3.50.117 |
| Low fence | +4.20.056 | +1.60.463 | +3.50.121 | -0.60.803 | 49.9%1,003 | +2.20.337 | +5.80.031 | +4.40.047 | +1.30.560 | +2.90.184 |
| Single wall | +2.00.361 | -0.50.811 | +1.30.569 | -2.70.231 | -2.20.337 | 47.7%946 | +3.60.184 | +2.20.320 | -0.90.708 | +0.80.734 |
| Fence and open | -1.50.564 | -4.10.123 | -2.30.390 | -6.30.019 | -5.80.031 | -3.60.184 | 44.1%533 | -1.40.613 | -4.40.100 | -2.80.288 |
| Open | -0.20.933 | -2.80.210 | -0.90.669 | -5.00.026 | -4.40.047 | -2.20.320 | +1.40.613 | 45.4%1,019 | -3.10.169 | -1.50.503 |
| Rectangle | +2.90.195 | +0.30.888 | +2.10.343 | -1.90.410 | -1.30.560 | +0.90.708 | +4.40.100 | +3.10.169 | 48.5%954 | +1.60.469 |
| Octagon | +1.30.557 | -1.30.555 | +0.50.812 | -3.50.117 | -2.90.184 | -0.80.734 | +2.80.288 | +1.50.503 | -1.60.469 | 46.9%1,036 |
Matchups with two stages each played at least 80 times: 180. With a stage-against-stage difference that survives correction: 12. Expected from chance alone: about 9.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Akira's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Breakable half fence | 51.5% | +4.8 | 0.030 | 454 | |
| Fence and open | 50.2% | +3.5 | 0.276 | 231 | |
| Breakable full fence | 49.3% | +2.6 | 0.247 | 446 | |
| Single wall | 48.4% | +1.7 | 0.473 | 411 | |
| Low fence | 47.9% | +1.1 | 0.654 | 372 | |
| Open | 47.5% | +0.8 | 0.736 | 440 | |
| Rectangle | 46.7% | -0.0 | 0.987 | 394 | |
| Half fence | 43.7% | -3.0 | 0.180 | 437 | |
| Full fence | 42.6% | -4.2 | 0.068 | 432 | |
| Octagon | 42.0% | -4.8 | 0.038 | 424 |
Matchups with a stage played at least 80 times: 158. With a stage that survives correction: 14. Expected from chance alone: about 7.9.
Stage against stage
Akira's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 15.71 on 9 df, p 0.073
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 42.6%432 | -6.70.045 | -1.10.740 | -8.90.008 | -5.30.135 | -5.80.089 | -7.60.060 | -4.90.145 | -4.10.235 | +0.60.856 |
| Breakable full fence | +6.70.045 | 49.3%446 | +5.60.094 | -2.20.506 | +1.50.674 | +0.90.790 | -0.90.826 | +1.80.586 | +2.60.447 | +7.30.030 |
| Half fence | +1.10.740 | -5.60.094 | 43.7%437 | -7.80.019 | -4.10.238 | -4.70.169 | -6.50.108 | -3.80.259 | -3.00.387 | +1.70.609 |
| Breakable half fence | +8.90.008 | +2.20.506 | +7.80.019 | 51.5%454 | +3.70.291 | +3.10.359 | +1.30.743 | +4.00.227 | +4.80.160 | +9.60.005 |
| Low fence | +5.30.135 | -1.50.674 | +4.10.238 | -3.70.291 | 47.9%372 | -0.60.874 | -2.40.572 | +0.30.921 | +1.10.750 | +5.90.097 |
| Single wall | +5.80.089 | -0.90.790 | +4.70.169 | -3.10.359 | +0.60.874 | 48.4%411 | -1.80.662 | +0.90.789 | +1.70.626 | +6.40.062 |
| Fence and open | +7.60.060 | +0.90.826 | +6.50.108 | -1.30.743 | +2.40.572 | +1.80.662 | 50.2%231 | +2.70.504 | +3.50.396 | +8.20.043 |
| Open | +4.90.145 | -1.80.586 | +3.80.259 | -4.00.227 | -0.30.921 | -0.90.789 | -2.70.504 | 47.5%440 | +0.80.817 | +5.50.103 |
| Rectangle | +4.10.235 | -2.60.447 | +3.00.387 | -4.80.160 | -1.10.750 | -1.70.626 | -3.50.396 | -0.80.817 | 46.7%394 | +4.70.175 |
| Octagon | -0.60.856 | -7.30.030 | -1.70.609 | -9.60.005 | -5.90.097 | -6.40.062 | -8.20.043 | -5.50.103 | -4.70.175 | 42.0%424 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 11. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Akira's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Octagon | 51.8% | +3.4 | 0.113 | 498 | |
| Low fence | 51.4% | +2.9 | 0.161 | 520 | |
| Rectangle | 50.7% | +2.2 | 0.323 | 448 | |
| Full fence | 49.0% | +0.5 | 0.806 | 488 | |
| Breakable half fence | 48.8% | +0.3 | 0.891 | 408 | |
| Half fence | 48.7% | +0.3 | 0.910 | 427 | |
| Single wall | 48.1% | -0.4 | 0.867 | 441 | |
| Breakable full fence | 46.2% | -2.2 | 0.320 | 450 | |
| Open | 42.7% | -5.8 | 0.010 | 450 | |
| Fence and open | 40.0% | -8.4 | 0.006 | 250 |
Matchups with a stage played at least 80 times: 157. With a stage that survives correction: 11. Expected from chance alone: about 7.9.
Stage against stage
Akira's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 18.93 on 9 df, p 0.026
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 49.0%488 | +2.80.399 | +0.30.937 | +0.20.952 | -2.40.452 | +0.90.783 | +9.00.021 | +6.30.053 | -1.70.605 | -2.80.374 |
| Breakable full fence | -2.80.399 | 46.2%450 | -2.50.460 | -2.50.455 | -5.10.111 | -1.90.580 | +6.20.112 | +3.50.283 | -4.50.182 | -5.60.086 |
| Half fence | -0.30.937 | +2.50.460 | 48.7%427 | -0.10.986 | -2.60.420 | +0.60.851 | +8.70.028 | +6.00.072 | -2.00.563 | -3.10.348 |
| Breakable half fence | -0.20.952 | +2.50.455 | +0.10.986 | 48.8%408 | -2.60.437 | +0.70.838 | +8.80.028 | +6.10.073 | -1.90.580 | -3.00.364 |
| Low fence | +2.40.452 | +5.10.111 | +2.60.420 | +2.60.437 | 51.4%520 | +3.30.312 | +11.30.003 | +8.70.007 | +0.70.834 | -0.50.883 |
| Single wall | -0.90.783 | +1.90.580 | -0.60.851 | -0.70.838 | -3.30.312 | 48.1%441 | +8.10.040 | +5.40.105 | -2.60.439 | -3.70.253 |
| Fence and open | -9.00.021 | -6.20.112 | -8.70.028 | -8.80.028 | -11.30.003 | -8.10.040 | 40.0%250 | -2.70.493 | -10.70.007 | -11.80.002 |
| Open | -6.30.053 | -3.50.283 | -6.00.072 | -6.10.073 | -8.70.007 | -5.40.105 | +2.70.493 | 42.7%450 | -8.00.016 | -9.10.005 |
| Rectangle | +1.70.605 | +4.50.182 | +2.00.563 | +1.90.580 | -0.70.834 | +2.60.439 | +10.70.007 | +8.00.016 | 50.7%448 | -1.10.727 |
| Octagon | +2.80.374 | +5.60.086 | +3.10.348 | +3.00.364 | +0.50.883 | +3.70.253 | +11.80.002 | +9.10.005 | +1.10.727 | 51.8%498 |
Matchups with two stages each played at least 80 times: 152. With a stage-against-stage difference that survives correction: 8. Expected from chance alone: about 7.6.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Where it was fought
Akira's win rate on each stage, against this matchup everywhere| Stage | Gap from usual | Win % | Change | p | Matches |
|---|---|---|---|---|---|
| Breakable half fence | 51.8% | +5.0 | 0.267 | 110 | |
| Breakable full fence | 51.8% | +5.0 | 0.265 | 112 | |
| Low fence | 49.5% | +2.8 | 0.541 | 111 | |
| Open | 48.1% | +1.3 | 0.761 | 129 | |
| Half fence | 47.7% | +0.9 | 0.821 | 132 | |
| Rectangle | 46.4% | -0.4 | 0.933 | 112 | |
| Octagon | 43.9% | -2.9 | 0.506 | 114 | |
| Full fence | 42.6% | -4.2 | 0.356 | 108 | |
| Single wall | 42.5% | -4.2 | 0.388 | 94 | |
| Fence and open | 36.5% | -10.3 | 0.129 | 52 · |
Matchups with a stage played at least 80 times: 23. With a stage that survives correction: 1. Expected from chance alone: about 1.2.
Stage against stage
Akira's win rate on the row's stage, minus the same on the column'sAll ten shapes at once: chi-square 6.75 on 9 df, p 0.664
| Stage | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Open | Rect | Oct |
|---|---|---|---|---|---|---|---|---|---|---|
| Full fence | 42.6%108 | -9.20.172 | -5.10.427 | -9.20.173 | -7.00.302 | +0.00.995 | +6.00.465 | -5.50.400 | -3.80.567 | -1.30.849 |
| Breakable full fence | +9.20.172 | 51.8%112 | +4.10.527 | -0.00.996 | +2.20.738 | +9.20.186 | +15.20.069 | +3.70.564 | +5.40.423 | +7.90.233 |
| Half fence | +5.10.427 | -4.10.527 | 47.7%132 | -4.10.526 | -1.80.777 | +5.20.441 | +11.20.169 | -0.30.957 | +1.30.840 | +3.90.544 |
| Breakable half fence | +9.20.173 | +0.00.996 | +4.10.526 | 51.8%110 | +2.30.736 | +9.30.187 | +15.30.069 | +3.80.563 | +5.40.422 | +8.00.233 |
| Low fence | +7.00.302 | -2.20.738 | +1.80.777 | -2.30.736 | 49.5%111 | +7.00.317 | +13.00.120 | +1.50.818 | +3.10.641 | +5.70.392 |
| Single wall | -0.00.995 | -9.20.186 | -5.20.441 | -9.30.187 | -7.00.317 | 42.5%94 | +6.00.478 | -5.50.415 | -3.90.577 | -1.30.850 |
| Fence and open | -6.00.465 | -15.20.069 | -11.20.169 | -15.30.069 | -13.00.120 | -6.00.478 | 36.5%52 | -11.50.158 | -9.90.234 | -7.30.375 |
| Open | +5.50.400 | -3.70.564 | +0.30.957 | -3.80.563 | -1.50.818 | +5.50.415 | +11.50.158 | 48.1%129 | +1.60.800 | +4.20.512 |
| Rectangle | +3.80.567 | -5.40.423 | -1.30.840 | -5.40.422 | -3.10.641 | +3.90.577 | +9.90.234 | -1.60.800 | 46.4%112 | +2.60.698 |
| Octagon | +1.30.849 | -7.90.233 | -3.90.544 | -8.00.233 | -5.70.392 | +1.30.850 | +7.30.375 | -4.20.512 | -2.60.698 | 43.9%114 |
Matchups with two stages each played at least 80 times: 20. With a stage-against-stage difference that survives correction: 2. Expected from chance alone: about 1.0.
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
