VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Akira vs Lau

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Matches counted4,792
Win rate48.2%
Widest swing-7.5 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Low fence51.0%+2.80.183500
Octagon50.9%+2.70.201491
Half fence49.1%+1.00.658472
Full fence48.5%+0.30.879532
Breakable half fence48.3%+0.10.966408
Rectangle47.7%-0.50.840440
Breakable full fence47.2%-0.90.659489
Single wall46.8%-1.40.534432
Open45.7%-2.50.239499
Fence and open40.7%-7.50.013258
p < 0.05 on its ownStill there after correcting for how many were tested
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Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.76 on 9 df, p 0.292

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.5%532+1.30.688-0.70.836+0.20.949-2.50.421+1.70.591+7.80.039+2.80.367+0.80.811-2.40.439
Breakable full fence-1.30.68847.2%489-1.90.553-1.00.755-3.80.237+0.50.884+6.50.087+1.60.626-0.50.882-3.70.250
Half fence+0.70.836+1.90.55349.1%472+0.90.797-1.90.565+2.40.472+8.40.028+3.50.280+1.40.667-1.80.584
Breakable half fence-0.20.949+1.00.755-0.90.79748.3%408-2.70.416+1.50.658+7.60.055+2.60.436+0.60.871-2.60.432
Low fence+2.50.421+3.80.237+1.90.565+2.70.41651.0%500+4.20.197+10.30.007+5.30.093+3.30.317+0.10.979
Single wall-1.70.591-0.50.884-2.40.472-1.50.658-4.20.19746.8%432+6.10.121+1.10.744-1.00.775-4.20.207
Fence and open-7.80.039-6.50.087-8.40.028-7.60.055-10.30.007-6.10.12140.7%258-5.00.190-7.00.072-10.20.008
Open-2.80.367-1.60.626-3.50.280-2.60.436-5.30.093-1.10.744+5.00.19045.7%499-2.00.533-5.20.100
Rectangle-0.80.811+0.50.882-1.40.667-0.60.871-3.30.317+1.00.775+7.00.072+2.00.53347.7%440-3.20.331
Octagon+2.40.439+3.70.250+1.80.584+2.60.432-0.10.979+4.20.207+10.20.008+5.20.100+3.20.33150.9%491
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted3,823
Win rate48.6%
Widest swing-6.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Octagon53.0%+4.40.064398
Low fence51.2%+2.60.266410
Full fence50.1%+1.50.513427
Half fence48.7%+0.10.971351
Rectangle48.7%+0.10.979345
Single wall48.2%-0.50.853353
Breakable half fence47.2%-1.40.594322
Breakable full fence46.0%-2.60.279391
Open45.1%-3.50.152381
Fence and open41.7%-6.90.036218
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 11.78 on 9 df, p 0.226

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.1%427+4.10.243+1.40.698+2.90.430-1.10.750+2.00.586+8.40.044+5.00.158+1.40.695-2.90.405
Breakable full fence-4.10.24346.0%391-2.70.465-1.20.755-5.20.142-2.10.562+4.30.307+0.90.804-2.70.471-7.00.050
Half fence-1.40.698+2.70.46548.7%351+1.50.695-2.50.491+0.60.882+7.00.105+3.60.333+0.00.995-4.30.240
Breakable half fence-2.90.430+1.20.755-1.50.69547.2%322-4.00.281-1.00.804+5.50.211+2.10.585-1.50.700-5.80.121
Low fence+1.10.750+5.20.142+2.50.491+4.00.28151.2%410+3.10.399+9.50.024+6.10.088+2.50.490-1.80.609
Single wall-2.00.586+2.10.562-0.60.882+1.00.804-3.10.39948.2%353+6.40.135+3.00.413-0.50.887-4.90.184
Fence and open-8.40.044-4.30.307-7.00.105-5.50.211-9.50.024-6.40.13541.7%218-3.40.420-7.00.107-11.30.007
Open-5.00.158-0.90.804-3.60.333-2.10.585-6.10.088-3.00.413+3.40.42045.1%381-3.60.338-7.90.028
Rectangle-1.40.695+2.70.471-0.00.995+1.50.700-2.50.490+0.50.887+7.00.107+3.60.33848.7%345-4.30.240
Octagon+2.90.405+7.00.050+4.30.240+5.80.121+1.80.609+4.90.184+11.30.007+7.90.028+4.30.24053.0%398
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted969
Win rate46.4%
Widest swing-11.4 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable half fence52.3%+5.90.25286
Breakable full fence52.0%+5.60.24198
Half fence50.4%+4.00.349121
Low fence50.0%+3.60.47790
Open47.5%+1.00.813118
Rectangle44.2%-2.20.64695
Octagon41.9%-4.50.36093
Full fence41.9%-4.50.324105
Single wall40.5%-5.90.27079 ·
Fence and open35.0%-11.40.13840 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.75 on 9 df, p 0.461

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence41.9%105-10.10.148-8.50.201-10.40.151-8.10.258+1.40.849+6.90.448-5.60.405-2.30.742-0.00.997
Breakable full fence+10.10.14852.0%98+1.60.811-0.30.969+2.00.780+11.50.126+17.00.069+4.60.502+7.80.276+10.10.162
Half fence+8.50.201-1.60.81150.4%121-1.90.786+0.40.953+9.90.170+15.40.090+3.00.648+6.20.365+8.50.218
Breakable half fence+10.40.151+0.30.969+1.90.78652.3%86+2.30.758+11.80.128+17.30.070+4.90.492+8.10.275+10.40.164
Low fence+8.10.258-2.00.780-0.40.953-2.30.75850.0%90+9.50.216+15.00.113+2.50.716+5.80.430+8.10.274
Single wall-1.40.849-11.50.126-9.90.170-11.80.128-9.50.21640.5%79+5.50.560-7.00.336-3.70.623-1.40.850
Fence and open-6.90.448-17.00.069-15.40.090-17.30.070-15.00.113-5.50.56035.0%40-12.50.170-9.20.321-6.90.454
Open+5.60.405-4.60.502-3.00.648-4.90.492-2.50.716+7.00.336+12.50.17047.5%118+3.20.636+5.50.423
Rectangle+2.30.742-7.80.276-6.20.365-8.10.275-5.80.430+3.70.623+9.20.321-3.20.63644.2%95+2.30.753
Octagon+0.00.997-10.10.162-8.50.218-10.40.164-8.10.274+1.40.850+6.90.454-5.50.423-2.30.75341.9%93
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.