VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Akira vs Jeffry

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Matches counted4,714
Win rate48.5%
Widest swing3.8 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Half fence52.3%+3.80.075495
Open51.0%+2.40.300416
Breakable full fence50.2%+1.70.451452
Breakable half fence49.4%+0.90.705425
Single wall48.6%+0.00.991486
Fence and open48.5%-0.10.985196
Rectangle48.2%-0.40.866463
Octagon47.6%-0.90.641540
Full fence45.7%-2.80.176514
Low fence45.3%-3.30.124497
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.43 on 9 df, p 0.491

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.7%514-4.50.162-6.60.036-3.70.259+0.50.886-2.80.369-2.80.511-5.20.112-2.40.445-1.90.542
Breakable full fence+4.50.16250.2%452-2.10.518+0.80.811+5.00.127+1.70.611+1.80.682-0.70.827+2.10.534+2.60.409
Half fence+6.60.036+2.10.51852.3%495+2.90.378+7.00.026+3.80.238+3.90.361+1.40.682+4.20.198+4.70.128
Breakable half fence+3.70.259-0.80.811-2.90.37849.4%425+4.10.209+0.80.797+0.90.827-1.60.653+1.20.710+1.80.575
Low fence-0.50.886-5.00.127-7.00.026-4.10.20945.3%497-3.30.302-3.20.447-5.70.087-2.90.369-2.30.454
Single wall+2.80.369-1.70.611-3.80.238-0.80.797+3.30.30248.6%486+0.10.983-2.40.472+0.40.903+1.00.757
Fence and open+2.80.511-1.80.682-3.90.361-0.90.827+3.20.447-0.10.98348.5%196-2.50.565+0.30.943+0.90.833
Open+5.20.112+0.70.827-1.40.682+1.60.653+5.70.087+2.40.472+2.50.56551.0%416+2.80.408+3.40.302
Rectangle+2.40.445-2.10.534-4.20.198-1.20.710+2.90.369-0.40.903-0.30.943-2.80.40848.2%463+0.60.857
Octagon+1.90.542-2.60.409-4.70.128-1.80.575+2.30.454-1.00.757-0.90.833-3.40.302-0.60.85747.6%540
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted4,432
Win rate47.9%
Widest swing4.2 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Half fence52.1%+4.20.059459
Open50.2%+2.40.325398
Breakable full fence49.6%+1.80.449425
Breakable half fence48.8%+0.90.711408
Fence and open48.1%+0.20.949187
Single wall47.5%-0.50.835470
Rectangle47.2%-0.70.766432
Octagon46.7%-1.20.570501
Low fence45.2%-2.70.216469
Full fence45.1%-2.80.197468
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.98 on 9 df, p 0.537

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.1%468-4.60.173-7.00.033-3.70.275-0.10.971-2.40.468-3.00.480-5.20.129-2.10.521-1.60.613
Breakable full fence+4.60.17349.6%425-2.40.472+0.90.801+4.50.184+2.20.511+1.50.729-0.60.862+2.40.478+2.90.372
Half fence+7.00.033+2.40.47252.1%459+3.30.333+6.90.036+4.60.159+3.90.363+1.80.595+4.80.148+5.40.097
Breakable half fence+3.70.275-0.90.801-3.30.33348.8%408+3.60.290+1.30.695+0.60.884-1.50.675+1.60.653+2.10.535
Low fence+0.10.971-4.50.184-6.90.036-3.60.29045.2%469-2.20.490-2.90.497-5.00.138-2.00.544-1.50.639
Single wall+2.40.468-2.20.511-4.60.159-1.30.695+2.20.49047.5%470-0.70.875-2.80.410+0.20.946+0.70.817
Fence and open+3.00.480-1.50.729-3.90.363-0.60.884+2.90.497+0.70.87548.1%187-2.10.632+0.90.836+1.40.740
Open+5.20.129+0.60.862-1.80.595+1.50.675+5.00.138+2.80.410+2.10.63250.2%398+3.00.383+3.50.291
Rectangle+2.10.521-2.40.478-4.80.148-1.60.653+2.00.544-0.20.946-0.90.836-3.00.38347.2%432+0.50.875
Octagon+1.60.613-2.90.372-5.40.097-2.10.535+1.50.639-0.70.817-1.40.740-3.50.291-0.50.87546.7%501
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted282
Win rate58.5%
Widest swing22.7 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall81.2%+22.70.05716 ·
Open66.7%+8.20.46818 ·
Breakable half fence64.7%+6.20.59317 ·
Rectangle61.3%+2.80.73931 ·
Breakable full fence59.3%+0.80.93427 ·
Octagon59.0%+0.50.95039 ·
Fence and open55.6%-3.00.8559 ·
Half fence55.6%-3.00.70036 ·
Full fence52.2%-6.30.34046 ·
Low fence46.4%-12.10.17228 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.88 on 9 df, p 0.650

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence52.2%46-7.10.557-3.40.761-12.50.374+5.70.632-29.10.041-3.40.853-14.50.293-9.10.429-6.80.530
Breakable full fence+7.10.55759.3%27+3.70.769-5.50.718+12.80.341-22.00.137+3.70.845-7.40.616-2.00.875+0.30.982
Half fence+3.40.761-3.70.76955.6%36-9.20.528+9.10.469-25.70.076+0.01.000-11.10.433-5.70.635-3.40.765
Breakable half fence+12.50.374+5.50.718+9.20.52864.7%17+18.30.233-16.50.286+9.20.648-2.00.903+3.40.815+5.70.686
Low fence-5.70.632-12.80.341-9.10.469-18.30.23346.4%28-34.80.024-9.10.634-20.20.179-14.90.253-12.50.310
Single wall+29.10.041+22.00.137+25.70.076+16.50.286+34.80.02481.2%16+25.70.170+14.60.336+20.00.164+22.30.115
Fence and open+3.40.853-3.70.845-0.01.000-9.20.648+9.10.634-25.70.17055.6%9-11.10.573-5.70.757-3.40.851
Open+14.50.293+7.40.616+11.10.433+2.00.903+20.20.179-14.60.336+11.10.57366.7%18+5.40.707+7.70.579
Rectangle+9.10.429+2.00.875+5.70.635-3.40.815+14.90.253-20.00.164+5.70.757-5.40.70761.3%31+2.30.844
Octagon+6.80.530-0.30.982+3.40.765-5.70.686+12.50.310-22.30.115+3.40.851-7.70.579-2.30.84459.0%39
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.