VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Akira vs Jean

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Matches counted4,354
Win rate48.5%
Widest swing-3.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence51.5%+3.10.186421
Half fence51.5%+3.00.185447
Fence and open50.8%+2.30.518183
Octagon50.4%+1.90.370478
Low fence49.0%+0.50.826441
Open48.6%+0.10.953434
Rectangle48.0%-0.50.836456
Single wall46.9%-1.60.462463
Breakable half fence46.8%-1.70.450432
Full fence45.4%-3.10.178421
p < 0.05 on its ownStill there after correcting for how many were tested
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Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.84 on 9 df, p 0.653

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.4%421-6.20.073-6.10.073-1.40.684-3.60.288-1.50.655-5.50.217-3.20.341-2.70.431-5.00.130
Breakable full fence+6.20.07351.5%421+0.10.979+4.80.162+2.60.452+4.70.165+0.70.870+2.90.392+3.50.298+1.10.736
Half fence+6.10.073-0.10.97951.5%447+4.70.164+2.50.461+4.60.167+0.60.885+2.80.400+3.40.303+1.00.753
Breakable half fence+1.40.684-4.80.162-4.70.16446.8%432-2.20.511-0.10.974-4.10.357-1.90.584-1.30.705-3.70.270
Low fence+3.60.288-2.60.452-2.50.461+2.20.51149.0%441+2.10.525-1.80.676+0.40.915+0.90.775-1.40.663
Single wall+1.50.655-4.70.165-4.60.167+0.10.974-2.10.52546.9%463-4.00.365-1.80.600-1.20.725-3.50.276
Fence and open+5.50.217-0.70.870-0.60.885+4.10.357+1.80.676+4.00.36550.8%183+2.20.617+2.80.523+0.40.926
Open+3.20.341-2.90.392-2.80.400+1.90.584-0.40.915+1.80.600-2.20.61748.6%434+0.60.860-1.80.587
Rectangle+2.70.431-3.50.298-3.40.303+1.30.705-0.90.775+1.20.725-2.80.523-0.60.86048.0%456-2.40.465
Octagon+5.00.130-1.10.736-1.00.753+3.70.270+1.40.663+3.50.276-0.40.926+1.80.587+2.40.46550.4%478
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted4,177
Win rate48.4%
Widest swing3.7 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Half fence52.1%+3.70.102428
Breakable full fence51.5%+3.10.186408
Fence and open50.6%+2.20.547180
Octagon49.7%+1.30.554455
Rectangle49.2%+0.80.716431
Low fence48.8%+0.50.837428
Open48.4%+0.10.980411
Single wall46.6%-1.80.419451
Breakable half fence45.9%-2.50.287412
Full fence45.0%-3.30.161404
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.01 on 9 df, p 0.533

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.0%404-6.40.067-7.00.042-0.80.813-3.80.275-1.50.657-5.50.218-3.40.335-4.10.231-4.60.176
Breakable full fence+6.40.06751.5%408-0.60.855+5.60.109+2.60.446+4.90.151+0.90.838+3.00.382+2.30.509+1.80.597
Half fence+7.00.042+0.60.85552.1%428+6.20.071+3.30.339+5.50.101+1.50.727+3.70.286+2.90.393+2.40.470
Breakable half fence+0.80.813-5.60.109-6.20.07145.9%412-3.00.391-0.70.839-4.70.294-2.50.465-3.30.335-3.80.264
Low fence+3.80.275-2.60.446-3.30.339+3.00.39148.8%428+2.30.501-1.70.698+0.40.905-0.40.917-0.80.803
Single wall+1.50.657-4.90.151-5.50.101+0.70.839-2.30.50146.6%451-4.00.365-1.90.586-2.60.435-3.10.349
Fence and open+5.50.218-0.90.838-1.50.727+4.70.294+1.70.698+4.00.36550.6%180+2.10.632+1.40.758+0.90.841
Open+3.40.335-3.00.382-3.70.286+2.50.465-0.40.905+1.90.586-2.10.63248.4%411-0.80.823-1.20.713
Rectangle+4.10.231-2.30.509-2.90.393+3.30.335+0.40.917+2.60.435-1.40.758+0.80.82349.2%431-0.50.886
Octagon+4.60.176-1.80.597-2.40.470+3.80.264+0.80.803+3.10.349-0.90.841+1.20.713+0.50.88649.7%455
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted177
Win rate51.4%
Widest swing-23.4 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open66.7%+15.30.5943 ·
Octagon65.2%+13.80.15623 ·
Breakable half fence65.0%+13.60.19720 ·
Single wall58.3%+6.90.61912 ·
Breakable full fence53.9%+2.40.85513 ·
Low fence53.9%+2.40.85513 ·
Full fence52.9%+1.50.89417 ·
Open52.2%+0.80.93823 ·
Half fence36.8%-14.60.17919 ·
Rectangle28.0%-23.40.01125 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 10.92 on 9 df, p 0.281

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence52.9%17-0.90.961+16.10.332-12.10.457-0.90.961-5.40.774-13.70.660+0.80.962+24.90.102-12.30.433
Breakable full fence+0.90.96153.9%13+17.00.341-11.20.522+0.01.000-4.50.821-12.80.687+1.70.923+25.90.117-11.40.501
Half fence-16.10.332-17.00.34136.8%19-28.20.079-17.00.341-21.50.242-29.80.329-15.30.320+8.80.533-28.40.067
Breakable half fence+12.10.457+11.20.522+28.20.07965.0%20+11.20.522+6.70.706-1.70.955+12.80.395+37.00.013-0.20.988
Low fence+0.90.961-0.01.000+17.00.341-11.20.52253.9%13-4.50.821-12.80.687+1.70.923+25.90.117-11.40.501
Single wall+5.40.774+4.50.821+21.50.242-6.70.706+4.50.82158.3%12-8.30.792+6.20.728+30.30.075-6.90.689
Fence and open+13.70.660+12.80.687+29.80.329+1.70.955+12.80.687+8.30.79266.7%3+14.50.636+38.70.175+1.40.960
Open-0.80.962-1.70.923+15.30.320-12.80.395-1.70.923-6.20.728-14.50.63652.2%23+24.20.087-13.10.369
Rectangle-24.90.102-25.90.117-8.80.533-37.00.013-25.90.117-30.30.075-38.70.175-24.20.08728.0%25-37.20.010
Octagon+12.30.433+11.40.501+28.40.067+0.20.988+11.40.501+6.90.689-1.40.960+13.10.369+37.20.01065.2%23
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.