VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Akira vs Jacky

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Matches counted8,218
Win rate50.0%
Widest swing2.5 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open52.5%+2.50.305392
Open51.9%+1.80.265837
Full fence51.5%+1.50.343881
Rectangle50.8%+0.70.649851
Octagon50.4%+0.40.813865
Breakable full fence50.1%+0.10.953822
Single wall49.7%-0.30.869772
Breakable half fence48.3%-1.70.299834
Half fence48.1%-1.90.251833
Low fence48.0%-2.00.250768
p < 0.05 on its ownStill there after correcting for how many were tested
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Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.54 on 9 df, p 0.685

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence51.5%881+1.40.561+3.40.160+3.20.184+3.50.158+1.80.467-1.00.737-0.30.895+0.80.749+1.10.637
Breakable full fence-1.40.56150.1%822+2.00.420+1.80.464+2.10.408+0.40.879-2.40.429-1.70.481-0.60.793-0.30.908
Half fence-3.40.160-2.00.42048.1%833-0.20.941+0.10.971-1.60.521-4.40.150-3.70.129-2.60.281-2.30.351
Breakable half fence-3.20.184-1.80.464+0.20.94148.3%834+0.30.913-1.40.570-4.20.167-3.50.149-2.40.316-2.10.391
Low fence-3.50.158-2.10.408-0.10.971-0.30.91348.0%768-1.70.506-4.50.147-3.80.128-2.70.275-2.40.342
Single wall-1.80.467-0.40.879+1.60.521+1.40.570+1.70.50649.7%772-2.80.365-2.10.397-1.00.681-0.70.789
Fence and open+1.00.737+2.40.429+4.40.150+4.20.167+4.50.147+2.80.36552.5%392+0.70.819+1.80.558+2.10.481
Open+0.30.895+1.70.481+3.70.129+3.50.149+3.80.128+2.10.397-0.70.81951.9%837+1.10.655+1.40.550
Rectangle-0.80.749+0.60.793+2.60.281+2.40.316+2.70.275+1.00.681-1.80.558-1.10.65550.8%851+0.40.882
Octagon-1.10.637+0.30.908+2.30.351+2.10.391+2.40.342+0.70.789-2.10.481-1.40.550-0.40.88250.4%865
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted7,138
Win rate49.7%
Widest swing2.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open52.6%+2.90.274346
Open52.1%+2.40.171721
Rectangle51.4%+1.70.332737
Single wall50.8%+1.10.556685
Full fence49.9%+0.10.936770
Octagon49.5%-0.30.872730
Breakable full fence49.3%-0.40.803702
Low fence48.2%-1.60.392687
Half fence47.9%-1.80.305724
Breakable half fence47.8%-1.90.268720
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.76 on 9 df, p 0.663

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence49.9%770+0.60.823+1.90.453+2.10.419+1.70.520-0.90.722-2.70.399-2.30.379-1.60.546+0.40.871
Breakable full fence-0.60.82349.3%702+1.40.608+1.50.569+1.10.680-1.50.573-3.30.313-2.90.280-2.10.418-0.20.950
Half fence-1.90.453-1.40.60847.9%724+0.10.954-0.20.924-2.90.281-4.70.153-4.20.109-3.50.181-1.50.561
Breakable half fence-2.10.419-1.50.569-0.10.95447.8%720-0.40.880-3.00.257-4.80.140-4.40.097-3.60.164-1.70.524
Low fence-1.70.520-1.10.680+0.20.924+0.40.88048.2%687-2.60.331-4.40.180-4.00.136-3.20.221-1.30.632
Single wall+0.90.722+1.50.573+2.90.281+3.00.257+2.60.33150.8%685-1.80.585-1.40.613-0.60.815+1.40.612
Fence and open+2.70.399+3.30.313+4.70.153+4.80.140+4.40.180+1.80.58552.6%346+0.50.890+1.20.718+3.10.335
Open+2.30.379+2.90.280+4.20.109+4.40.097+4.00.136+1.40.613-0.50.89052.1%721+0.70.782+2.70.304
Rectangle+1.60.546+2.10.418+3.50.181+3.60.164+3.20.221+0.60.815-1.20.718-0.70.78251.4%737+2.00.450
Octagon-0.40.871+0.20.950+1.50.561+1.70.524+1.30.632-1.40.612-3.10.335-2.70.304-2.00.45049.5%730
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted1,080
Win rate51.9%
Widest swing11.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Full fence63.1%+11.10.013111
Octagon55.6%+3.60.369135
Breakable full fence55.0%+3.10.477120
Fence and open52.2%+0.20.97546 ·
Breakable half fence51.8%-0.20.966114
Open50.0%-1.90.657116
Half fence49.5%-2.40.596109
Low fence46.9%-5.00.34681
Rectangle46.5%-5.50.218114
Single wall41.4%-10.60.04087
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 13.10 on 9 df, p 0.158

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence63.1%111+8.10.213+13.50.043+11.30.086+16.10.026+21.70.002+10.90.205+13.10.047+16.60.013+7.50.234
Breakable full fence-8.10.21355.0%120+5.50.409+3.20.619+8.10.260+13.60.053+2.80.744+5.00.442+8.50.193-0.60.929
Half fence-13.50.043-5.50.40949.5%109-2.20.741+2.60.720+8.20.255-2.60.765-0.50.945+3.00.649-6.00.349
Breakable half fence-11.30.086-3.20.619+2.20.74151.8%114+4.80.505+10.40.144-0.40.962+1.80.790+5.30.427-3.80.549
Low fence-16.10.026-8.10.260-2.60.720-4.80.50546.9%81+5.50.470-5.30.569-3.10.670+0.40.954-8.70.218
Single wall-21.70.002-13.60.053-8.20.255-10.40.144-5.50.47041.4%87-10.80.234-8.60.223-5.10.470-14.20.039
Fence and open-10.90.205-2.80.744+2.60.765+0.40.962+5.30.569+10.80.23452.2%46+2.20.803+5.70.515-3.40.691
Open-13.10.047-5.00.442+0.50.945-1.80.790+3.10.670+8.60.223-2.20.80350.0%116+3.50.594-5.60.379
Rectangle-16.60.013-8.50.193-3.00.649-5.30.427-0.40.954+5.10.470-5.70.515-3.50.59446.5%114-9.10.154
Octagon-7.50.234+0.60.929+6.00.349+3.80.549+8.70.218+14.20.039+3.40.691+5.60.379+9.10.15455.6%135
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.